Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 4 fighters and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 artillery moved from Mexico to Western United States
2 artilleries and 6 infantry moved from Central United States to Western United States
3 artilleries and 7 infantry moved from Eastern Canada to Eastern United States
2 bombers moved from Western United States to Eastern United States
Non Combat Move - Americans
Place Units - Americans
4 fighters and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2,3 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 11 infantry; Remaining resources: 3 PUs; 2 techTokens;
Combat Move - Germans
1 bomber moved from United Kingdom to Spain
1 bomber moved from United Kingdom to Spain
1 bomber moved from United Kingdom to Spain
9 fighters moved from United Kingdom to Spain
14 infantry moved from Western Europe to Spain
4 artilleries moved from Western Europe to Spain
5 infantry moved from Germany to Western Europe
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from British
1 infantry moved from Sweden to Norway
3 armour moved from Germany to Western Europe
1 artillery moved from Germany to Western Europe
4 bombers moved from Germany to Spain
2 fighters moved from Germany to Spain
8 infantry moved from United Kingdom to Eire
1 bomber moved from United Kingdom to Spain
1 infantry moved from United Kingdom to Eire
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
2 bombers and 10 infantry placed in Germany
2 armour and 1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 78 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Combat Move - British
1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
2 bombers moved from Russia to Iceland
9 armour, 5 artilleries and 10 infantry moved from Russia to Novosibirsk
1 infantry moved from Iceland to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Eastern Canada
British take Eastern Canada from Americans
1 infantry moved from Iceland to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
British take United Kingdom from Germans
Combat - British
Battle in Novosibirsk
British attack with 9 armour, 5 artilleries and 10 infantry
Chinese defend with 1 artillery and 1 infantry
British roll dice for 9 armour, 5 artilleries and 10 infantry in Novosibirsk, round 2 : 9/24 hits, 8.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
British win, taking Novosibirsk from Chinese with 9 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakh S.S.R.
British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - British
Turn Complete - British
British collect 36 PUs; end with 36 PUs
British collect 5 PUs from War Bonds; end with 41 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 33 PUs; 1 techTokens;
Japanese buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship moved from 55 Sea Zone to 45 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 51 Sea Zone
1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 55 Sea Zone to 45 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 55 Sea Zone to 51 Sea Zone
2 artilleries, 2 fighters and 5 infantry moved from 51 Sea Zone to Wake Island
1 artillery, 2 fighters and 7 infantry moved from 45 Sea Zone to Solomon Islands
2 fighters moved from Hawaiian Islands to Japan
1 armour moved from Yakut S.S.R. to Russia
Japanese take Russia from British
1 armour moved from Yakut S.S.R. to Evenki National Okrug
2 bombers moved from Hawaiian Islands to Japan
Combat - Japanese
Battle in Wake Island
Japanese attack with 2 artilleries, 2 fighters and 5 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Solomon Islands
Japanese attack with 1 artillery, 2 fighters and 7 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 7 infantry in Solomon Islands, round 2 : 2/10 hits, 3.17 expected hits
Americans roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from Americans with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Wake Island to 51 Sea Zone
2 fighters moved from Solomon Islands to 45 Sea Zone
1 aaGun moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Japanese
2 artilleries and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : 0.00
Japanese : -1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 6,6 and gets 2 hits
Chinese removing all Technology Tokens after successful research.
Chinese discover Mechanized Infantry
Purchase Units - Chinese
Chinese buy 5 armour, 3 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
Rocket attack in Russia does 3 damage to factory owned by Japanese
Rockets in Persia roll: 3
Rocket attack in Japan does 2 damage to factory owned by Japanese
Rockets in China roll: 2
4 armour moved from China to Novosibirsk
3 artilleries and 8 infantry moved from Sinkiang to Novosibirsk
1 armour and 1 infantry moved from Persia to Kazakh S.S.R.
3 armour moved from China to Novosibirsk
2 bombers and 2 infantry moved from French Indochina to Novosibirsk
1 bomber and 1 infantry moved from China to Novosibirsk
2 armour moved from French Indochina to Sinkiang
4 armour moved from Saudi Arabia to Persia
1 infantry moved from Saudi Arabia to Trans-Jordan
1 fighter moved from Sinkiang to Novosibirsk
1 infantry moved from Soviet Far East to Yakut S.S.R.
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from Persia to Novosibirsk
8 fighters moved from Persia to Novosibirsk
1 fighter moved from Persia to Novosibirsk
3 armour moved from India to Sinkiang
5 infantry moved from China to Sinkiang
1 fighter moved from China to Kazakh S.S.R.
Combat - Chinese
Battle in Yakut S.S.R.
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yakut S.S.R., round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Yakut S.S.R., round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Chinese win, taking Yakut S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Chinese attack with 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry
British defend with 9 armour, 5 artilleries and 9 infantry
Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 11 infantry in Novosibirsk, round 2 : 13/35 hits, 15.00 expected hits
British roll dice for 9 armour, 5 artilleries and 9 infantry in Novosibirsk, round 2 : 9/23 hits, 9.17 expected hits
4 artilleries owned by the British, 9 infantry owned by the Chinese and 9 infantry owned by the British lost in Novosibirsk
Chinese roll dice for 7 armour, 3 artilleries, 4 bombers, 10 fighters and 2 infantry in Novosibirsk, round 3 : 17/26 hits, 12.83 expected hits
British roll dice for 9 armour and 1 artillery in Novosibirsk, round 3 : 8/10 hits, 4.83 expected hits
3 armour owned by the Chinese, 1 artillery owned by the British, 2 infantry owned by the Chinese, 3 artilleries owned by the Chinese and 9 armour owned by the British lost in Novosibirsk
Chinese win, taking Novosibirsk from British with 4 armour, 4 bombers and 10 fighters remaining. Battle score for attacker is 32
Casualties for Chinese: 3 armour, 3 artilleries and 11 infantry
Casualties for British: 9 armour, 5 artilleries and 9 infantry
Battle in Kazakh S.S.R.
Chinese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 artillery
Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 2/3 hits, 1.17 expected hits
British roll dice for 1 artillery in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Chinese
10 fighters moved from Novosibirsk to China
4 bombers moved from Novosibirsk to China
1 fighter moved from Kazakh S.S.R. to China
Place Units - Chinese
5 armour, 1 fighter and 6 infantry placed in China
3 bombers placed in India
Chinese undo move 2.
Chinese undo move 1.
5 armour, 3 bombers and 3 infantry placed in China
3 infantry placed in India
Chinese undo move 2.
Chinese undo move 1.
3 armour, 3 bombers and 6 infantry placed in China
Chinese undo move 1.
3 armour, 3 bombers and 6 infantry placed in China
2 armour and 1 fighter placed in India
Activate Technology - Chinese
Chinese activating Mechanized Infantry
Turn Complete - Chinese
Chinese collect 90 PUs; end with 90 PUs
Chinese collect 1 PU from War Bonds; end with 91 PUs
Combat Hit Differential Summary :
British : 2.00
Chinese : 0.33
Japanese : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 bombers moved from Eastern United States to 51 Sea Zone
4 fighters moved from Western United States to 51 Sea Zone
3 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Eastern Canada
Americans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Eastern Canada, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Canada
Americans win, taking Eastern Canada from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 51 Sea Zone
Americans attack with 3 bombers and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 4 transports
Americans roll dice for 3 bombers and 4 fighters in 51 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 4 transports in 51 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in 51 Sea Zone
Americans roll dice for 3 fighters in 51 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 4 transports in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
2 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone
2 transports owned by the Japanese lost in 51 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 3 bombers and 2 fighters
Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 4 transports
Non Combat Move - Americans
2 fighters moved from 51 Sea Zone to Western United States
4 artilleries moved from Western United States to Central United States
4 infantry moved from Western United States to Central United States
Place Units - Americans
2 artilleries, 2 bombers, 1 fighter and 4 infantry placed in Eastern United States
Activate Technology - Americans
Americans activating Heavy Bomber
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.67
Americans rolls : : 1.00
Americans : 1.50
Japanese : 2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1,4 and gets 0 hits
Purchase Units - Germans
Germans buy 4 bombers and 11 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
5 infantry moved from Western Europe to Spain
1 infantry moved from Southern Europe to Western Europe
10 infantry moved from Germany to Western Europe
8 bombers and 8 infantry moved from Spain to Brazil
1 fighter moved from Spain to Eire
2 fighters moved from Spain to Eire
1 armour moved from Southern Europe to Eastern Europe
1 armour moved from Southern Europe to Eastern Europe
1 bomber moved from Germany to Spain
1 bomber moved from Germany to Spain
1 artillery moved from Belorussia to Eastern Europe
1 artillery moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Spain to Eire
2 artilleries moved from Western Europe to Spain
Combat - Germans
Battle in Brazil
Germans attack with 8 bombers and 8 infantry
Americans defend with 3 artilleries
Germans roll dice for 8 bombers and 8 infantry in Brazil, round 2 : 6/16 hits, 6.67 expected hits
Americans roll dice for 3 artilleries in Brazil, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Brazil
Germans win, taking Brazil from Americans with 8 bombers and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries
Non Combat Move - Germans
8 bombers moved from Brazil to Spain
Place Units - Germans
4 bombers and 8 infantry placed in Germany
3 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - British
British buy 12 infantry; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - British
1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
2 infantry and 4 transports moved from 2 Sea Zone to 1 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 2 Sea Zone to 1 Sea Zone
4 infantry moved from 1 Sea Zone to Eastern Canada
2 fighters moved from 1 Sea Zone to Eastern Canada
2 bombers moved from Iceland to Eastern Canada
Combat - British
Battle in Eastern Canada
British attack with 2 bombers, 2 fighters and 4 infantry
Americans defend with 1 artillery and 3 infantry
British roll dice for 2 battleships and 2 cruisers in Eastern Canada, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 2 bombers, 2 fighters and 4 infantry in Eastern Canada, round 2 : 5/10 hits, 4.33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Eastern Canada, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the British lost in Eastern Canada
British win, taking Eastern Canada from Americans with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - British
2 bombers moved from Eastern Canada to United Kingdom
2 fighters moved from Eastern Canada to 1 Sea Zone
Place Units - British
12 infantry placed in United Kingdom
Turn Complete - British
British collect 18 PUs; end with 23 PUs
British collect 4 PUs from War Bonds; end with 27 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 1 techTokens;
Japanese buy 6 submarines; Remaining resources: 5 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 6 infantry moved from Solomon Islands to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from 45 Sea Zone to 46 Sea Zone
1 artillery and 6 infantry moved from 46 Sea Zone to Australia
2 fighters moved from 46 Sea Zone to Australia
4 bombers moved from Japan to 45 Sea Zone
4 bombers moved from 45 Sea Zone to Solomon Islands
1 armour moved from Evenki National Okrug to Archangel
Japanese take Archangel from Germans
1 armour moved from Russia to West Russia
Japanese take West Russia from Germans
1 armour moved from West Russia to Caucasus
Japanese take Caucasus from Germans
Combat - Japanese
Battle in Australia
Japanese attack with 1 artillery, 2 fighters and 6 infantry
Neutral defend with 5 infantry
Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 6 infantry in Australia, round 2 : 4/9 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Australia, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia
Japanese loses 0 PUs for violating Australias neutrality.
Japanese win, taking Australia from Neutral with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
2 fighters moved from Australia to 46 Sea Zone
1 aaGun moved from Russia to Archangel
1 aaGun moved from Russia to West Russia
Place Units - Japanese
6 submarines placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 56 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Japanese rolls : : 0.00
Japanese : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Research Technology - Chinese
Chinese spend 10 on tech rolls
Chinese roll 3,4 and gets 0 hits
Purchase Units - Chinese
Chinese buy 1 armour, 1 artillery, 3 bombers and 12 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
Rocket attack in Japan does 4 damage to factory owned by Japanese
Rockets in China roll: 4
4 infantry moved from Yakut S.S.R. to Evenki National Okrug
Chinese take Evenki National Okrug from Japanese
4 armour moved from Novosibirsk to Russia
Chinese take Russia from Japanese
1 armour and 1 infantry moved from Kazakh S.S.R. to Turkey
1 infantry moved from Trans-Jordan to Turkey
1 fighter moved from India to Turkey
1 armour and 1 infantry moved from Sinkiang to Caucasus
4 armour and 4 infantry moved from Sinkiang to Russia
3 bombers and 3 infantry moved from China to Turkey
4 armour moved from Persia to Turkey
2 bombers moved from China to Caucasus
2 bombers moved from China to Caucasus
Combat - Chinese
Battle in Turkey
Chinese attack with 5 armour, 3 bombers, 1 fighter and 5 infantry
Neutral defend with 2 infantry
Chinese roll dice for 5 armour, 3 bombers, 1 fighter and 5 infantry in Turkey, round 2 : 7/14 hits, 5.83 expected hits
Neutral roll dice for 2 infantry in Turkey, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Turkey
Chinese loses 0 PUs for violating Turkeys neutrality.
Chinese win, taking Turkey from Neutral with 5 armour, 3 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Neutral: 2 infantry
Battle in Caucasus
Chinese attack with 1 armour, 4 bombers and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 armour, 4 bombers and 1 infantry in Caucasus, round 2 : 3/6 hits, 3.33 expected hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Caucasus
Chinese win, taking Caucasus from Japanese with 1 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
4 bombers moved from Caucasus to China
3 bombers moved from Turkey to India
1 aaGun moved from Persia to Turkey
1 fighter moved from Turkey to India
2 infantry moved from French Indochina to China
Place Units - Chinese
3 bombers and 2 infantry placed in China
1 armour, 1 artillery and 1 infantry placed in Belgian Congo
3 infantry placed in India
6 infantry placed in China
Turn Complete - Chinese
Chinese collect 111 PUs; end with 111 PUs
Chinese collect 3 PUs from War Bonds; end with 114 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Chinese : 0.83
Japanese : -0.50
hows it going guys. i was hoping that if you play another 1 of these games and you have enough room can i play?
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
5 infantry moved from Eastern United States to Eastern Canada
4 artilleries and 4 infantry moved from Central United States to Eastern Canada
6 armour moved from Western United States to Eastern Canada
3 armour moved from Western United States to Eastern United States
2 fighters moved from Western United States to Eastern Canada
1 fighter moved from Eastern United States to Eastern Canada
2 bombers moved from Eastern United States to United Kingdom
3 infantry moved from Western United States to Central United States
2 artilleries moved from Western United States to Central United States
Combat - Americans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 2,4 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.
Battle in Eastern Canada
Americans attack with 6 armour, 4 artilleries, 3 fighters and 9 infantry
British defend with 3 infantry
Americans roll dice for 6 armour, 4 artilleries, 3 fighters and 9 infantry in Eastern Canada, round 2 : 9/22 hits, 8.00 expected hits
British roll dice for 3 infantry in Eastern Canada, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the British lost in Eastern Canada
Americans win, taking Eastern Canada from British with 6 armour, 4 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Americans
1 bomber moved from United Kingdom to Eastern United States
3 fighters moved from Eastern Canada to Eastern United States
2 infantry moved from Eastern United States to Eastern Canada
Place Units - Americans
2 bombers, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.00
Americans : 1.00
AA fire in United Kingdom : : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,5 and gets 0 hits
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 11 infantry; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Germans
10 bombers and 10 infantry moved from Spain to Venezuela
Germans take Venezuela from Americans
1 infantry moved from Brazil to Argentina
Germans take Argentina from Americans
3 infantry moved from Southern Europe to Balkans
1 infantry moved from Ukraine S.S.R. to Caucasus
1 bomber and 1 infantry moved from Germany to Caucasus
1 bomber and 1 infantry moved from Germany to Caucasus
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Japanese
2 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Eastern Europe to Archangel
1 armour moved from Eastern Europe to Archangel
1 bomber moved from Germany to Spain
1 bomber moved from Germany to Spain
4 fighters moved from Eire to Spain
1 armour moved from Western Europe to Eastern Europe
4 armour moved from Western Europe to Eastern Europe
8 artilleries moved from Western Europe to Germany
11 infantry moved from Western Europe to Spain
1 infantry moved from Germany to Western Europe
Combat - Germans
Battle in Archangel
Germans attack with 2 armour and 2 infantry
Japanese defend with 1 aaGun and 1 armour
Germans roll dice for 2 armour and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Caucasus
Germans attack with 2 bombers and 3 infantry
Chinese defend with 1 armour and 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus
Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 3 : 4/4 hits, 1.67 expected hits
Chinese roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Chinese lost in Caucasus
Germans win, taking Caucasus from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 armour and 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Germany
5 bombers moved from Venezuela to Brazil
2 bombers moved from Venezuela to Brazil
2 bombers moved from Venezuela to Brazil
1 bomber moved from Venezuela to Brazil
1 fighter moved from Spain to Brazil
1 fighter moved from Spain to Brazil
1 fighter moved from Spain to Brazil
1 fighter moved from Spain to Brazil
1 fighter moved from Spain to Brazil
Place Units - Germans
2 armour, 2 bombers and 8 infantry placed in Germany
3 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 75 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 3.17
Chinese : -0.33
Japanese : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 21 PUs; 0 techTokens;
British buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
6 transports moved from 1 Sea Zone to 2 Sea Zone
3 artilleries and 1 infantry moved from Iceland to 2 Sea Zone
2 infantry moved from United Kingdom to 2 Sea Zone
6 infantry moved from United Kingdom to 2 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 2 Sea Zone to 1 Sea Zone
3 artilleries and 9 infantry moved from 1 Sea Zone to Eastern Canada
2 fighters moved from 1 Sea Zone to Eastern Canada
2 bombers moved from United Kingdom to Eastern Canada
6 submarines moved from 10 Sea Zone to 20 Sea Zone
Combat - British
Battle in Eastern Canada
British attack with 3 artilleries, 2 bombers, 2 fighters and 9 infantry
Americans defend with 6 armour, 4 artilleries and 10 infantry
British roll dice for 2 battleships and 2 cruisers in Eastern Canada, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 3 artilleries, 2 bombers, 2 fighters and 9 infantry in Eastern Canada, round 2 : 7/18 hits, 6.67 expected hits
Americans roll dice for 6 armour, 4 artilleries and 10 infantry in Eastern Canada, round 2 : 10/20 hits, 7.67 expected hits
10 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 9 infantry owned by the British lost in Eastern Canada
2 bombers owned by the British and 2 fighters owned by the British retreated
British roll dice for 2 artilleries in Eastern Canada, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 6 armour and 3 artilleries in Eastern Canada, round 3 : 3/9 hits, 4.00 expected hits
2 artilleries owned by the British lost in Eastern Canada
Americans win with 6 armour and 3 artilleries remaining. Battle score for attacker is -5
Casualties for British: 3 artilleries and 9 infantry
Casualties for Americans: 1 artillery and 10 infantry
Non Combat Move - British
2 bombers moved from Eastern Canada to United Kingdom
2 fighters moved from Eastern Canada to 1 Sea Zone
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 15 PUs
British collect 4 PUs from War Bonds; end with 19 PUs
Combat Hit Differential Summary :
British : 1.33
Americans : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 52 PUs; 1 techTokens;
Japanese buy 3 aaGuns, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 5 infantry moved from Australia to 46 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 5 infantry and 4 transports moved from 46 Sea Zone to 51 Sea Zone
5 infantry moved from 51 Sea Zone to Wake Island
1 artillery moved from 51 Sea Zone to Wake Island
6 submarines moved from 60 Sea Zone to 61 Sea Zone
4 bombers moved from Solomon Islands to Wake Island
Non Combat Move - Japanese
Place Units - Japanese
3 aaGuns, 2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 5,3 and gets 0 hits
Purchase Units - Chinese
Chinese repair damage of 5x factory; Remaining resources: 109 PUs; 2 techTokens;
Chinese buy 2 armour, 3 artilleries, 1 bomber, 1 factory, 3 fighters and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
Rocket attack in Germany does 4 damage to factory owned by Germans
Rockets in Turkey roll: 4
Rocket attack in Japan does 6 damage to factory owned by Japanese
Rockets in China roll: 6
Non Combat Move - Chinese
7 bombers moved from China to Manchuria
11 fighters moved from China to Manchuria
7 infantry moved from China to Manchuria
2 armour and 2 infantry moved from India to Turkey
3 bombers moved from India to Manchuria
3 infantry moved from China to Manchuria
1 armour, 3 artilleries and 7 infantry moved from Belgian Congo to Italian East Africa
1 fighter moved from India to Manchuria
3 infantry moved from China to Manchuria
3 armour moved from China to Manchuria
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Turkey to Persia
1 aaGun moved from Evenki National Okrug to Russia
4 infantry moved from Evenki National Okrug to Russia
Place Units - Chinese
1 bomber and 1 infantry placed in China
3 fighters placed in Manchuria
1 factory placed in Turkey
2 armour placed in India
3 artilleries and 9 infantry placed in Russia
Turn Complete - Chinese
Chinese collect 108 PUs; end with 108 PUs
Chinese collect 1 PU from War Bonds; end with 109 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 artilleries moved from Central United States to Western United States
3 infantry moved from Central United States to Western United States
3 bombers moved from Eastern United States to United Kingdom
4 artilleries moved from Eastern United States to Central United States
4 infantry moved from Eastern United States to Central United States
3 artilleries moved from Eastern Canada to Eastern United States
6 armour moved from Eastern Canada to Eastern United States
5 fighters moved from Eastern United States to Western United States
Combat - Americans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 2,4,1,5,5,2 and causes: 19 damage to unit: factory
Bombing raid in United Kingdom causes 19 damage total.
Non Combat Move - Americans
3 bombers moved from United Kingdom to Eastern United States
Place Units - Americans
1 bomber and 9 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Americans undo move 1.
3 infantry placed in Western United States
1 bomber and 6 infantry placed in Eastern United States
Americans undo move 3.
1 bomber and 3 infantry placed in Eastern United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,5 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 73 PUs; 2 techTokens;
Germans buy 13 armour and 2 infantry; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Germans
1 bomber and 1 infantry moved from Brazil to West Indies
Germans take West Indies from Americans
1 bomber moved from West Indies to Brazil
9 infantry moved from Venezuela to Brazil
1 armour moved from Archangel to Eastern Europe
1 armour moved from Archangel to Eastern Europe
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Brazil to Algeria
8 artilleries moved from Germany to Balkans
2 armour moved from Germany to Eastern Europe
6 infantry moved from Germany to Balkans
3 infantry moved from Germany to Balkans
1 bomber and 1 infantry moved from Spain to Anglo Egypt
Germans take Anglo Egypt from Chinese
1 bomber moved from Anglo Egypt to Algeria
1 bomber and 1 infantry moved from Spain to Trans-Jordan
Germans take Trans-Jordan from Chinese
1 bomber moved from Trans-Jordan to Libya
2 artilleries moved from Algeria to Libya
1 fighter moved from Algeria to Libya
1 fighter moved from Spain to Algeria
1 bomber and 1 infantry moved from Germany to Persia
1 bomber and 1 infantry moved from Germany to Persia
1 bomber and 1 infantry moved from Brazil to French Equatorial Africa
Germans take French Equatorial Africa from Chinese
1 bomber moved from French Equatorial Africa to Brazil
1 bomber moved from Brazil to Rio De Oro
2 bombers moved from Brazil to Rio De Oro
1 infantry moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Balkans
2 bombers and 2 infantry moved from Germany to Balkans
1 bomber moved from Brazil to Rio De Oro
1 bomber moved from Brazil to Rio De Oro
1 fighter moved from Spain to Libya
1 fighter moved from Spain to Libya
1 fighter moved from Spain to Algeria
1 fighter moved from Spain to Balkans
1 fighter moved from Spain to Balkans
1 bomber and 1 infantry moved from Brazil to Belgian Congo
2 bombers and 2 infantry moved from Brazil to Rio De Oro
7 artilleries moved from Spain to Western Europe
Combat - Germans
Germans lands units in Belgian Congo
Germans creates battle in territory Belgian Congo
Battle in Persia
Germans attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Persia, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Persia
Germans win, taking Belgian Congo from Chinese, taking Persia from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Rio De Oro
Germans attack with 7 bombers and 2 infantry
Neutral defend with 5 infantry
Germans roll dice for 7 bombers and 2 infantry in Rio De Oro, round 2 : 5/9 hits, 5.00 expected hits
Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Rio De Oro
Germans win with 7 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
6 bombers moved from Rio De Oro to Brazil
1 bomber moved from Rio De Oro to Brazil
2 bombers moved from Persia to Ukraine S.S.R.
1 fighter moved from Balkans to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
1 bomber moved from Belgian Congo to Libya
Place Units - Germans
1 armour and 2 infantry placed in Southern Europe
12 armour placed in Germany
Turn Complete - Germans
Germans collect 93 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.33
Neutral : 0.33
Chinese : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18
Purchase Units - British
British repair damage of 19x factory; Remaining resources: 0 PUs; 0 techTokens;
British buy nothing; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 bombers moved from United Kingdom to Iceland
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 6 transports moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Eastern Canada
British take Eastern Canada from Americans
10 infantry moved from United Kingdom to 8 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 10 infantry and 5 transports moved from 8 Sea Zone to 12 Sea Zone
Combat - British
Non Combat Move - British
Turn Complete - British
British collect 18 PUs; end with 18 PUs
British collect 2 PUs from War Bonds; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 18
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 23 PUs; 1 techTokens;
Japanese buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
3 artilleries and 5 infantry moved from Wake Island to 51 Sea Zone
2 fighters moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 bomber moved from Wake Island to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from 60 Sea Zone to Japan
2 infantry moved from 50 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands
1 artillery and 1 infantry moved from 48 Sea Zone to Borneo
3 bombers moved from Wake Island to Japan
2 fighters moved from 51 Sea Zone to 60 Sea Zone
1 carrier moved from 51 Sea Zone to 60 Sea Zone
1 battleship moved from 51 Sea Zone to 60 Sea Zone
6 submarines moved from 61 Sea Zone to 60 Sea Zone
1 submarine moved from 55 Sea Zone to 57 Sea Zone
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Borneo
Japanese win, taking Borneo from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Philipine Islands
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Philipine Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Philipine Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Philipine Islands, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Philipine Islands
Japanese win, taking Philipine Islands from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Caroline Islands to Wake Island
Place Units - Japanese
1 carrier and 1 destroyer placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : -0.33
Chinese : -0.33
Japanese : -0.33