@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
Firstpost
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7
Game History
Round: 1
Bid Purchase - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Japanese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Chinese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Chinese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Bid Purchase - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Paratroopers
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Western Europe to Spain
1 fighter moved from Western Europe to Spain
1 bomber moved from Germany to Spain
1 armour moved from Southern Europe to Spain
1 armour moved from Southern Europe to Switzerland
1 armour, 1 artillery and 1 infantry moved from Germany to Switzerland
2 fighters moved from Germany to Switzerland
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine S.S.R. to West Russia
Germans take West Russia from Russians
3 armour moved from Balkans to Belorussia
2 artilleries moved from Ukraine S.S.R. to Belorussia
2 armour, 1 artillery and 2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Balkans to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 4 armour and 2 artilleries
Neutral defend with 5 infantry
Germans roll dice for 4 armour and 2 artilleries in Belorussia, round 2 : 2/6 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 2 artilleries owned by the Germans lost in Belorussia
Germans roll dice for 4 armour in Belorussia, round 3 : 1/4 hits, 2.00 expected hits
Neutral roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral and 1 armour owned by the Germans lost in Belorussia
Germans roll dice for 3 armour in Belorussia, round 4 : 0/3 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Belorussia
Germans roll dice for 2 armour in Belorussia, round 5 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 armour in Belorussia, round 6 : 0/2 hits, 1.00 expected hits
Neutral roll dice for 2 infantry in Belorussia, round 6 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans lost in Belorussia
1 armour owned by the Germans retreated to Eastern Europe
Neutral win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 3 armour and 2 artilleries
Casualties for Neutral: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.33 expected hits
Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits
Neutral roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Karelia S.S.R.
Germans loses 0 PUs for violating Karelia S.S.R.s neutrality.
Germans win, taking Karelia S.S.R. from Neutral with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Neutral: 5 infantry
Battle in Switzerland
Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Switzerland, round 2 : 1/6 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Neutral, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Switzerland
1 armour owned by the Germans retreated to Germany
Neutral win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Neutral: 1 infantry
Battle in Spain
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Spain, round 2 : 2/6 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in Spain, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Spain, round 3 : 3/5 hits, 2.50 expected hits
Neutral roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Spain
Germans loses 0 PUs for violating Spains neutrality.
Germans win, taking Spain from Neutral with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
2 fighters moved from Switzerland to Germany
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Spain to Western Europe
1 fighter moved from Western Europe to Germany
1 bomber moved from Spain to Germany
Place Units - Germans
1 armour, 2 artilleries and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 5 Sea Zone: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
EDIT: Turning off Edit Mode
Activate Technology - Germans
Germans activating Paratroopers
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -5.33
Neutral : 2.00
Germans rolls : : 1.00
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - British
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 cruisers; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Norway to Karelia S.S.R.
2 bombers moved from United Kingdom to Karelia S.S.R.
2 fighters moved from 2 Sea Zone to Iceland
2 artilleries and 2 infantry moved from United Kingdom to 2 Sea Zone
2 artilleries and 2 infantry moved from 2 Sea Zone to Iceland
2 infantry moved from United Kingdom to Eire
3 armour moved from United Kingdom to Eire
1 infantry moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 3 armour and 3 infantry
Neutral defend with 5 infantry
British roll dice for 3 armour and 3 infantry in Eire, round 2 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 5 infantry in Eire, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
British roll dice for 3 armour and 2 infantry in Eire, round 3 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 4 infantry in Eire, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral lost in Eire
British roll dice for 3 armour and 2 infantry in Eire, round 4 : 3/5 hits, 1.83 expected hits
Neutral roll dice for 2 infantry in Eire, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
British loses 0 PUs for violating Eires neutrality.
British win, taking Eire from Neutral with 3 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Iceland
British attack with 2 artilleries, 2 fighters and 2 infantry
Neutral defend with 5 infantry
British roll dice for 2 battleships in Iceland, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Iceland, round 2 : 3/6 hits, 2.33 expected hits
Neutral roll dice for 5 infantry in Iceland, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Neutral and 1 infantry owned by the British lost in Iceland
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Iceland, round 3 : 2/5 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Iceland
British loses 0 PUs for violating Icelands neutrality.
British win, taking Iceland from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Karelia S.S.R.
British attack with 2 artilleries, 2 bombers and 2 infantry
Germans defend with 2 armour
British roll dice for 2 artilleries, 2 bombers and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
2 bombers moved from Karelia S.S.R. to United Kingdom
2 fighters moved from Iceland to United Kingdom
Place Units - British
2 cruisers placed in 2 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00
Neutral : -2.67
British : 1.00
British rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
2 armour and 3 infantry moved from Japan to 60 Sea Zone
2 armour, 3 infantry and 3 transports moved from 60 Sea Zone to 51 Sea Zone
1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone
2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 51 Sea Zone
2 armour, 2 artilleries and 5 infantry moved from 51 Sea Zone to Wake Island
4 fighters moved from 51 Sea Zone to Wake Island
2 armour, 1 artillery and 2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 fighters moved from Japan to Buryatia S.S.R.
1 bomber moved from Japan to Wake Island
Combat - Japanese
Battle in Wake Island
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Wake Island, round 2 : 3/14 hits, 5.50 expected hits
Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island
Japanese loses 0 PUs for violating Wake Islands neutrality.
Japanese win, taking Wake Island from Neutral with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
4 fighters moved from Wake Island to 51 Sea Zone
1 bomber moved from Wake Island to Okinawa
Place Units - Japanese
2 armour, 1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Japanese rolls : : 0.00
Japanese : -1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 8 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Chinese
2 infantry moved from Persia to Trans-Jordan
1 armour moved from India to Caucasus
2 infantry moved from China to Kwantung
2 artilleries moved from China to Kwantung
2 infantry moved from China to Manchuria
2 artilleries moved from China to Manchuria
1 bomber moved from China to Manchuria
1 bomber moved from China to Kwantung
1 fighter moved from China to Kwantung
1 infantry moved from Sinkiang to Kazakh S.S.R.
Chinese take Kazakh S.S.R. from Russians
1 fighter moved from Himalaya to Manchuria
1 fighter moved from Himalaya to Kwantung
1 fighter moved from Himalaya to Trans-Jordan
1 fighter moved from Himalaya to Caucasus
1 infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Caucasus
3 armour moved from India to Trans-Jordan
3 infantry moved from Sinkiang to China
1 fighter moved from Himalaya to Manchuria
1 armour moved from India to Afghanistan
5 infantry moved from French Indochina to China
Combat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Neutral defend with 5 infantry
Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria
Chinese loses 0 PUs for violating Manchurias neutrality.
Chinese win, taking Manchuria from Neutral with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Chinese: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Kwantung
Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Neutral defend with 5 infantry
Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Kwantung, round 2 : 4/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Kwantung, round 2 : 3/5 hits, 1.67 expected hits
4 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwantung
Chinese roll dice for 1 artillery, 1 bomber and 2 fighters in Kwantung, round 3 : 2/4 hits, 2.00 expected hits
Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Kwantung
Chinese loses 0 PUs for violating Kwantungs neutrality.
Chinese win, taking Kwantung from Neutral with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Neutral: 5 infantry
Battle in Trans-Jordan
Chinese attack with 3 armour, 1 fighter and 3 infantry
British defend with 1 infantry
Chinese roll dice for 3 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Chinese win, taking Trans-Jordan from British with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Chinese attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus
Chinese win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Caucasus to Persia
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from Manchuria to China
1 bomber moved from Kwantung to China
2 fighters moved from Kwantung to China
2 fighters moved from Manchuria to China
Place Units - Chinese
8 infantry placed in China
Turn Complete - Chinese
Chinese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67
Chinese rolls : : 0.00
Neutral : 0.67
British : -0.33
Chinese : 1.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
2 battleships, 1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 55 Sea Zone to 20 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Western United States to Western Canada
4 infantry moved from Alaska to Western Canada
2 bombers moved from Eastern United States to Western Canada
2 fighters moved from Eastern United States to 20 Sea Zone
2 infantry moved from Central United States to Western United States
2 infantry moved from Eastern United States to Central United States
Combat - Americans
Battle in Western Canada
Americans attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry
Neutral defend with 5 infantry
Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Western Canada, round 2 : 5/11 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Western Canada, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Western Canada
Americans loses 0 PUs for violating Western Canadas neutrality.
Americans win, taking Western Canada from Neutral with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
2 bombers moved from Western Canada to Eastern United States
Place Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Americans rolls : : 0.00
Americans : 1.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Germany to Switzerland
4 fighters moved from Germany to Switzerland
1 bomber moved from Germany to Switzerland
2 armour moved from Spain to Switzerland
Combat - Germans
Battle in Switzerland
Germans attack with 4 armour, 1 bomber and 4 fighters
Neutral defend with 4 infantry
Germans roll dice for 4 armour, 1 bomber and 4 fighters in Switzerland, round 2 : 6/9 hits, 4.67 expected hits
Neutral roll dice for 4 infantry in Switzerland, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Neutral and 1 armour owned by the Germans lost in Switzerland
Germans loses 0 PUs for violating Switzerlands neutrality.
Germans win, taking Switzerland from Neutral with 3 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour
Casualties for Neutral: 4 infantry
Non Combat Move - Germans
1 bomber moved from Switzerland to Germany
4 fighters moved from Switzerland to Germany
Place Units - Germans
5 artilleries, 1 fighter and 5 infantry placed in Germany
1 transport placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.33
Neutral : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 4,5 and gets 0 hits
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Anglo Egypt to Belgian Congo
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 2 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 bomber moved from United Kingdom to 10 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Eire to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
1 infantry moved from 12 Sea Zone to Spain
British take Spain from Germans
3 armour moved from Eire to United Kingdom
2 artilleries moved from Iceland to 2 Sea Zone
1 artillery and 2 transports moved from 2 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 2 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to United Kingdom
1 infantry moved from Karelia S.S.R. to Archangel
British take Archangel from Russians
1 artillery moved from Karelia S.S.R. to Eastern Europe
British take Eastern Europe from Germans
Combat - British
Battle in 10 Sea Zone
British attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 10 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - British
1 bomber moved from 10 Sea Zone to United Kingdom
Place Units - British
1 carrier and 2 fighters placed in 6 Sea Zone
Turn Complete - British
British collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
2 transports moved from 51 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
2 armour and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
2 armour and 2 infantry moved from 60 Sea Zone to Japan
1 carrier moved from 51 Sea Zone to 60 Sea Zone
1 destroyer moved from 51 Sea Zone to 60 Sea Zone
2 fighters moved from Buryatia S.S.R. to Manchuria
2 fighters moved from 51 Sea Zone to East Indies
2 submarines moved from 51 Sea Zone to 49 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Wake Island to 51 Sea Zone
1 armour, 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 51 Sea Zone to 45 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 45 Sea Zone to Solomon Islands
2 fighters moved from 45 Sea Zone to Solomon Islands
1 bomber moved from Okinawa to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 2 artilleries
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 2 artilleries in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 2 artilleries
Battle in Solomon Islands
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Neutral defend with 5 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Solomon Islands, round 2 : 5/8 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
Japanese loses 0 PUs for violating Solomon Islandss neutrality.
Japanese win, taking Solomon Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Japanese
2 fighters moved from Solomon Islands to 45 Sea Zone
2 fighters moved from Manchuria to 60 Sea Zone
1 bomber moved from Manchuria to Japan
Place Units - Japanese
2 transports placed in 60 Sea Zone
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Japanese rolls : : 0.00
Chinese : -0.67
Japanese : 3.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 6 artilleries and 6 infantry; Remaining resources: 4 PUs; 1 techTokens;
Combat Move - Chinese
1 artillery moved from Kwantung to China
4 armour moved from Afghanistan to China
2 fighters moved from Persia to China
1 infantry moved from Trans-Jordan to Persia
3 armour and 2 infantry moved from Trans-Jordan to Anglo Egypt
2 bombers moved from China to India
2 armour moved from Afghanistan to Trans-Jordan
1 infantry moved from China to Himalaya
Combat - Chinese
Battle in Anglo Egypt
Chinese attack with 3 armour and 2 infantry
British defend with 1 infantry
Chinese roll dice for 3 armour and 2 infantry in Anglo Egypt, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egypt
Chinese win, taking Anglo Egypt from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
6 artilleries and 6 infantry placed in China
Turn Complete - Chinese
Chinese collect 36 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese rolls : : 0.00
British : -0.33
Chinese : 0.17