@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Free-For-All
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 infantry moved from Western United States to 55 Sea Zone 1 artillery moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Hawaiian Islands 1 artillery moved from 52 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 2 fighters moved from 55 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Midway Americans take Midway from Japanese Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 55 Sea Zone 2 bombers moved from Hawaiian Islands to Western United States Place Units - Americans 1 carrier, 2 fighters, 1 submarine and 1 transport placed in 55 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : -1.00 Japanese : -0.33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Belorussia to Ukraine S.S.R. 1 bomber and 1 infantry moved from Germany to Norway Germans take Norway from British 1 bomber moved from Norway to Ukraine S.S.R. 2 fighters moved from Germany to Ukraine S.S.R. 1 bomber and 1 infantry moved from Germany to Ukraine S.S.R. 1 bomber moved from Germany to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Germany to Ukraine S.S.R. 2 artilleries moved from Libya to Algeria Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in Ukraine S.S.R. Germans attack with 2 bombers, 3 fighters and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 3.17 expected hits British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine S.S.R. to Germany 1 bomber moved from Ukraine S.S.R. to Balkans 1 fighter moved from Ukraine S.S.R. to Balkans 1 fighter moved from Ukraine S.S.R. to Germany 1 artillery moved from Germany to Balkans 2 bombers moved from United Kingdom to Germany 1 fighter moved from Ukraine S.S.R. to Balkans 1 artillery moved from Germany to Balkans 1 fighter moved from Spain to Germany 4 infantry moved from Spain to Western Europe 4 artilleries moved from Spain to Western Europe 1 infantry moved from Spain to Western Europe 1 artillery and 1 infantry moved from Western Europe to Germany Place Units - Germans 1 bomber and 4 fighters placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -1.17 British : -0.67 Germans rolls : : 0.00 AA fire in United Kingdom : : -0.33 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - British British spend 5 on tech rolls British roll 6,1,1 and gets 1 hit British removing all Technology Tokens after successful research. British discover Heavy Bomber Purchase Units - British British repair damage of 2x factory; Remaining resources: 54 PUs; 0 techTokens; British buy 1 aaGun, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 artillery moved from Karelia S.S.R. to Belorussia British take Belorussia from Germans 2 armour and 2 infantry moved from Karelia S.S.R. to Russia 1 infantry moved from Sweden to Norway 1 artillery moved from Karelia S.S.R. to Norway 2 artilleries moved from Karelia S.S.R. to Eastern Europe 1 bomber moved from Russia to Eastern Europe 4 armour moved from Karelia S.S.R. to Russia 3 artilleries moved from Karelia S.S.R. to 5 Sea Zone 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 5 Sea Zone to 3 Sea Zone 3 artilleries moved from 3 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to Eastern Europe 1 fighter moved from 5 Sea Zone to Norway 1 infantry moved from West Russia to Caucasus 1 bomber moved from Russia to Caucasus 1 fighter moved from 5 Sea Zone to Caucasus Combat - British Battle in Norway British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Europe British attack with 2 artilleries, 1 bomber and 1 fighter Germans defend with 1 infantry British roll dice for 2 artilleries, 1 bomber and 1 fighter in Eastern Europe, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe British win, taking Eastern Europe from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Caucasus British win, taking Caucasus from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to United Kingdom 1 bomber moved from Eastern Europe to United Kingdom 1 fighter moved from Norway to 3 Sea Zone 1 fighter moved from Caucasus to Russia 1 fighter moved from Eastern Europe to United Kingdom 1 fighter moved from 3 Sea Zone to United Kingdom Place Units - British 1 aaGun, 3 fighters and 6 infantry placed in Russia British undo move 1. 1 aaGun placed in United Kingdom 2 fighters placed in United Kingdom 1 fighter and 6 infantry placed in Russia British undo move 1. 1 aaGun placed in Russia Activate Technology - British British activating Heavy Bomber Turn Complete - British British collect 54 PUs; end with 54 PUs British collect 3 PUs from War Bonds; end with 57 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -1.33 Chinese : -0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 1 factory and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 8 armour, 15 artilleries and 17 infantry moved from Evenki National Okrug to Novosibirsk Combat - Japanese Battle in Novosibirsk Japanese attack with 8 armour, 15 artilleries and 17 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 8 armour, 15 artilleries and 17 infantry in Novosibirsk, round 2 : 18/40 hits, 14.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Novosibirsk Japanese win, taking Novosibirsk from Chinese with 8 armour, 15 artilleries and 17 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 armour, 2 bombers, 3 fighters and 1 infantry moved from Buryatia S.S.R. to Manchuria 1 battleship, 1 carrier, 1 cruiser, 4 submarines and 8 transports moved from 60 Sea Zone to 61 Sea Zone 2 fighters moved from Japan to 61 Sea Zone 2 fighters moved from Manchuria to 61 Sea Zone 1 aaGun, 3 artilleries and 6 infantry moved from Japan to 61 Sea Zone 1 aaGun, 3 artilleries and 6 infantry moved from 61 Sea Zone to Manchuria Place Units - Japanese 1 carrier placed in 61 Sea Zone 7 infantry placed in Japan 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 Chinese : -0.67 Japanese : 3.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 3,6 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover Rockets Advance Purchase Units - Chinese Chinese buy 3 armour, 3 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 artillery and 4 infantry moved from Kenya to Mozambique 2 armour moved from Belgian Congo to Mozambique 1 bomber moved from Belgian Congo to Mozambique 9 armour, 11 artilleries, 4 fighters and 23 infantry moved from Kazakh S.S.R. to Novosibirsk 2 fighters moved from India to Novosibirsk 1 bomber moved from China to Novosibirsk 5 fighters moved from China to Novosibirsk Combat - Chinese Battle in Mozambique Chinese attack with 2 armour, 1 artillery, 1 bomber and 4 infantry Neutral defend with 5 infantry Chinese roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Mozambique, round 2 : 4/8 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Mozambique, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Mozambique Chinese roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Mozambique, round 3 : 3/7 hits, 2.83 expected hits Neutral roll dice for 1 infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Mozambique Chinese loses 0 PUs for violating Mozambiques neutrality. Chinese win, taking Mozambique from Neutral with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Neutral: 5 infantry Battle in Novosibirsk Chinese attack with 9 armour, 11 artilleries, 1 bomber, 11 fighters and 23 infantry Japanese defend with 8 armour, 15 artilleries and 17 infantry Chinese roll dice for 9 armour, 11 artilleries, 1 bomber, 11 fighters and 23 infantry in Novosibirsk, round 2 : 18/55 hits, 21.83 expected hits Japanese roll dice for 8 armour, 15 artilleries and 17 infantry in Novosibirsk, round 2 : 15/40 hits, 14.67 expected hits 17 infantry owned by the Japanese, 1 artillery owned by the Japanese and 15 infantry owned by the Chinese lost in Novosibirsk Chinese roll dice for 9 armour, 11 artilleries, 1 bomber, 11 fighters and 8 infantry in Novosibirsk, round 3 : 19/40 hits, 17.00 expected hits Japanese roll dice for 8 armour and 14 artilleries in Novosibirsk, round 3 : 9/22 hits, 8.67 expected hits 14 artilleries owned by the Japanese, 5 armour owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Novosibirsk Chinese roll dice for 9 armour, 10 artilleries, 1 bomber and 11 fighters in Novosibirsk, round 4 : 11/31 hits, 14.00 expected hits Japanese roll dice for 3 armour in Novosibirsk, round 4 : 1/3 hits, 1.50 expected hits 3 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Novosibirsk Chinese win, taking Novosibirsk from Japanese with 9 armour, 9 artilleries, 1 bomber and 11 fighters remaining. Battle score for attacker is 74 Casualties for Chinese: 2 artilleries and 23 infantry Casualties for Japanese: 8 armour, 15 artilleries and 17 infantry Non Combat Move - Chinese 9 fighters moved from Novosibirsk to China 1 bomber moved from Novosibirsk to China 2 fighters moved from Novosibirsk to Sinkiang 1 bomber moved from Mozambique to Belgian Congo Place Units - Chinese 3 artilleries, 1 fighter and 8 infantry placed in China 3 armour placed in India 2 infantry placed in Belgian Congo Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 armour and 1 artillery placed in India 1 armour, 2 artilleries, 1 fighter and 8 infantry placed in China 2 infantry placed in Belgian Congo Activate Technology - Chinese Chinese activating Rockets Advance Turn Complete - Chinese Chinese collect 66 PUs; end with 66 PUs Chinese collect 4 PUs from War Bonds; end with 70 PUsCombat Hit Differential Summary :
Neutral : 0.00 Chinese : -3.67 Japanese : 0.17 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,2 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 52 Sea Zone 1 infantry moved from Midway to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Soviet Far East Americans take Soviet Far East from Japanese 1 artillery moved from Western United States to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 51 Sea Zone 1 artillery moved from 51 Sea Zone to Wake Island Americans take Wake Island from Japanese 3 artilleries and 3 infantry moved from Western Canada to Western United States 9 armour, 5 artilleries and 5 infantry moved from Alaska to Western Canada 9 armour moved from Western Canada to Western United States 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 55 Sea Zone to 56 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship, 1 destroyer and 2 transports placed in 55 Sea Zone 1 infantry placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 3 bombers and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Germany to West Russia Germans take West Russia from British 1 bomber and 1 infantry moved from Germany to Caucasus 2 infantry moved from Ukraine S.S.R. to Belorussia 1 bomber moved from Balkans to Caucasus 2 artilleries moved from Balkans to Eastern Europe 2 fighters moved from Germany to Eastern Europe 1 bomber moved from Germany to United Kingdom 1 fighter moved from Balkans to Eastern Europe 1 bomber moved from Germany to Belorussia 2 fighters moved from Germany to Eastern Europe 2 fighters moved from Germany to Eastern Europe 1 fighter moved from Balkans to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 bomber moved from West Russia to Belorussia Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory Bombing raid in United Kingdom causes 3 damage total. Battle in Caucasus Germans attack with 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Eastern Europe Germans attack with 2 artilleries, 8 fighters and 1 infantry British defend with 2 artilleries Germans roll dice for 2 artilleries, 8 fighters and 1 infantry in Eastern Europe, round 2 : 5/11 hits, 5.00 expected hits British roll dice for 2 artilleries in Eastern Europe, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from British with 2 artilleries, 8 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 artilleries Battle in Belorussia Germans attack with 2 bombers and 2 infantry British defend with 1 artillery Germans roll dice for 2 bombers and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Belorussia Germans win, taking Belorussia from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 2 bombers moved from Caucasus to Germany 2 bombers moved from Belorussia to Germany 3 fighters moved from Eastern Europe to Western Europe 5 fighters moved from Eastern Europe to Western Europe 1 bomber moved from United Kingdom to Western Europe 1 bomber moved from Western Europe to Germany 4 fighters moved from Western Europe to Germany 1 infantry moved from Western Europe to Germany 1 infantry moved from Western Europe to Germany Place Units - Germans 3 bombers and 4 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -1.17 British : -1.33 Germans rolls : : 0.00 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Purchase Units - British British repair damage of 4x factory; Remaining resources: 53 PUs; 0 techTokens; British buy 1 aaGun, 4 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Eastern Canada British take Eastern Canada from Americans 1 artillery and 1 infantry moved from Norway to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone 2 infantry moved from United Kingdom to 3 Sea Zone 2 bombers moved from United Kingdom to Novosibirsk 2 fighters moved from United Kingdom to 1 Sea Zone 1 artillery moved from United Kingdom to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 7 infantry and 5 transports moved from 3 Sea Zone to 1 Sea Zone 2 fighters moved from Russia to Sinkiang 1 armour and 1 infantry moved from Russia to Sinkiang British take Kazakh S.S.R. from Chinese 5 armour, 8 artilleries and 15 infantry moved from Russia to Novosibirsk Combat - British Battle in Novosibirsk British attack with 5 armour, 8 artilleries, 2 bombers and 15 infantry Chinese defend with 9 armour and 9 artilleries British roll dice for 5 armour, 8 artilleries, 2 bombers and 15 infantry in Novosibirsk, round 2 : 12/32 hits, 11.67 expected hits Chinese roll dice for 9 armour and 9 artilleries in Novosibirsk, round 2 : 5/18 hits, 7.50 expected hits 3 armour owned by the Chinese, 9 artilleries owned by the Chinese and 5 infantry owned by the British lost in Novosibirsk British roll dice for 5 armour, 8 artilleries, 2 bombers and 10 infantry in Novosibirsk, round 3 : 9/27 hits, 10.83 expected hits Chinese roll dice for 6 armour in Novosibirsk, round 3 : 3/6 hits, 3.00 expected hits 6 armour owned by the Chinese and 3 infantry owned by the British lost in Novosibirsk British win, taking Novosibirsk from Chinese with 5 armour, 8 artilleries, 2 bombers and 7 infantry remaining. Battle score for attacker is 57 Casualties for British: 8 infantry Casualties for Chinese: 9 armour and 9 artilleries Battle in Sinkiang British attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 2 fighters British roll dice for 1 armour, 2 fighters and 1 infantry in Sinkiang, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 fighters in Sinkiang, round 2 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Chinese lost in Sinkiang British win, taking Sinkiang from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 20 Casualties for Chinese: 2 fighters Non Combat Move - British 2 fighters moved from Sinkiang to Russia 2 bombers moved from Novosibirsk to Russia 2 fighters moved from 1 Sea Zone to United Kingdom Place Units - British 1 aaGun and 3 infantry placed in United Kingdom 4 armour and 6 infantry placed in Russia British undo move 1. 1 aaGun and 3 infantry placed in United Kingdom Turn Complete - British British collect 54 PUs; end with 54 PUs British collect 1 PU from War Bonds; end with 55 PUsCombat Hit Differential Summary :
British : -0.17 Chinese : -3.83 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 armour moved from Manchuria to Soviet Far East 3 artilleries and 7 infantry moved from Manchuria to 61 Sea Zone 4 infantry moved from Japan to 61 Sea Zone 1 fighter moved from 61 Sea Zone to 51 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 11 infantry, 4 submarines and 8 transports moved from 61 Sea Zone to 60 Sea Zone 3 artilleries and 11 infantry moved from 60 Sea Zone to Japan 1 bomber moved from Manchuria to Soviet Far East 1 bomber moved from Manchuria to 50 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 50 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 62 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 62 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 2 armour and 1 bomber Americans defend with 1 infantry Japanese roll dice for 2 armour and 1 bomber in Soviet Far East, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Soviet Far East to Japan 1 bomber moved from 50 Sea Zone to 58 Sea Zone 1 bomber moved from 58 Sea Zone to Okinawa 1 fighter moved from 51 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 1 aaGun moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 1 carrier, 1 destroyer, 1 fighter and 3 submarines placed in 60 Sea Zone Activate Technology - Japanese Japanese activating Super subs Turn Complete - Japanese Japanese collect 42 PUs; end with 44 PUsCombat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : -0.33 Japanese : 1.33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 6,2 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover Paratroopers Purchase Units - Chinese Chinese buy 1 aaGun, 2 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese Rocket attack in Russia does 2 damage to factory owned by British Rockets in China roll: 2 1 infantry moved from China to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from China to Sinkiang 2 armour, 1 artillery and 2 infantry moved from Mozambique to Kenya 2 armour moved from Kenya to Belgian Congo 1 bomber moved from China to Sinkiang 10 fighters moved from China to Sinkiang Combat - Chinese Battle in Sinkiang Chinese attack with 1 bomber, 10 fighters and 2 infantry British defend with 1 armour and 1 infantry Chinese roll dice for 1 bomber, 10 fighters and 2 infantry in Sinkiang, round 2 : 5/13 hits, 6.00 expected hits British roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese, 1 infantry owned by the British and 1 armour owned by the British lost in Sinkiang Chinese win, taking Sinkiang from British with 1 bomber, 10 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Chinese 5 fighters moved from Sinkiang to China 5 fighters moved from Sinkiang to India 1 bomber moved from Belgian Congo to India 1 bomber moved from Sinkiang to China Place Units - Chinese 1 aaGun placed in India 1 artillery and 1 infantry placed in India 1 artillery and 11 infantry placed in China 1 fighter placed in Belgian Congo Activate Technology - Chinese Chinese activating Paratroopers Turn Complete - Chinese Chinese collect 63 PUs; end with 63 PUs Chinese collect 5 PUs from War Bonds; end with 68 PUsCombat Hit Differential Summary :
British : 0.17 Chinese : -1.00 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 12 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 56 Sea Zone to 55 Sea Zone 4 armour moved from Western United States to Eastern United States 2 bombers moved from Western United States to Central United States 3 infantry moved from Eastern United States to Eastern Canada 3 artilleries moved from Western Canada to Eastern Canada 2 artilleries moved from Western Canada to Western United States 2 infantry moved from Western United States to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Solomon Islands Americans take Solomon Islands from Japanese 1 artillery moved from Western United States to 55 Sea Zone 1 infantry moved from Western United States to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone 2 artilleries and 1 infantry moved from Western United States to Central United States 5 infantry moved from Western Canada to Eastern Canada 5 armour moved from Western United States to Eastern United States Combat - Americans Battle in Eastern Canada Americans attack with 3 artilleries and 8 infantry British defend with 1 infantry Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 2 : 0/11 hits, 2.83 expected hits British roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 artilleries and 8 infantry in Eastern Canada, round 3 : 3/11 hits, 2.83 expected hits British roll dice for 1 infantry in Eastern Canada, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the British lost in Eastern Canada Americans win, taking Eastern Canada from British with 3 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Americans Place Units - Americans 2 artilleries and 6 infantry placed in Eastern United States 1 carrier and 2 fighters placed in 55 Sea Zone Activate Technology - Americans Americans activating Long Range Aircraft Turn Complete - Americans Americans collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
British : 0.33 Americans : -2.67 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 bomber, 1 fighter and 9 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from West Russia to Archangel Germans take Archangel from British 1 infantry moved from Belorussia to West Russia 1 infantry moved from Eastern Europe to Germany 1 artillery moved from Eastern Europe to Karelia S.S.R. Germans take Karelia S.S.R. from British 1 infantry moved from Belorussia to Eastern Europe 1 artillery moved from Eastern Europe to Belorussia 5 fighters moved from Western Europe to United Kingdom 8 bombers and 6 infantry moved from Germany to United Kingdom 4 fighters moved from Germany to Western Europe 2 armour and 4 artilleries moved from Germany to Western Europe Combat - Germans Battle in United Kingdom Germans attack with 8 bombers, 5 fighters and 6 infantry British defend with 2 aaGuns, 1 artillery, 1 factory, 4 fighters and 8 infantry AA fire in United Kingdom : 1/13 hits, 2.17 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 7 bombers, 5 fighters and 5 infantry in United Kingdom, round 2 : 7/17 hits, 8.00 expected hits British roll dice for 1 artillery, 4 fighters and 8 infantry in United Kingdom, round 2 : 6/13 hits, 5.67 expected hits 2 fighters owned by the Germans, 4 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 7 bombers, 3 fighters and 1 infantry in United Kingdom, round 3 : 5/11 hits, 6.33 expected hits British roll dice for 1 artillery, 4 fighters and 1 infantry in United Kingdom, round 3 : 2/6 hits, 3.33 expected hits 2 fighters owned by the Germans, 1 artillery owned by the British, 3 fighters owned by the British and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 7 bombers, 1 fighter and 1 infantry in United Kingdom, round 4 : 7/9 hits, 5.33 expected hits British roll dice for 1 fighter in United Kingdom, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in United Kingdom Germans captures 55PUs while taking British capital Germans win, taking United Kingdom from British with 7 bombers and 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 bomber, 5 fighters and 5 infantry Casualties for British: 1 artillery, 4 fighters and 8 infantry Non Combat Move - Germans 7 bombers moved from United Kingdom to Germany Place Units - Germans 1 bomber, 1 fighter and 9 infantry placed in Germany Turn Complete - Germans Germans collect 69 PUs; end with 126 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.67 Germans rolls : : 0.00 AA fire in United Kingdom : : -1.17 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Combat Move - British 3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 7 infantry and 6 transports moved from 1 Sea Zone to 2 Sea Zone 6 submarines moved from 10 Sea Zone to 8 Sea Zone 4 armour, 2 bombers, 2 fighters and 6 infantry moved from Russia to Archangel 5 armour and 5 infantry moved from Novosibirsk to Archangel 8 artilleries and 2 infantry moved from Novosibirsk to Russia Combat - British Battle in Archangel British attack with 9 armour, 2 bombers, 2 fighters and 11 infantry Germans defend with 1 infantry British roll dice for 9 armour, 2 bombers, 2 fighters and 11 infantry in Archangel, round 2 : 7/26 hits, 10.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel British win, taking Archangel from Germans with 9 armour, 2 bombers, 2 fighters and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Archangel to 2 Sea Zone 1 bomber moved from Archangel to Russia 1 bomber moved from Archangel to Russia Turn Complete - BritishCombat Hit Differential Summary :
Germans : -0.33 British : -3.00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Purchase Units - Japanese Japanese buy 4 artilleries, 1 battleship and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 60 Sea Zone 2 artilleries and 12 infantry moved from Japan to 60 Sea Zone 1 bomber moved from Okinawa to 45 Sea Zone 1 fighter moved from 60 Sea Zone to 44 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 13 infantry, 7 submarines and 8 transports moved from 60 Sea Zone to 52 Sea Zone 3 artilleries, 5 fighters and 13 infantry moved from 52 Sea Zone to Hawaiian Islands Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Americans: 1 artillery, 1 infantry and 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Hawaiian Islands Japanese attack with 3 artilleries, 5 fighters and 13 infantry Americans defend with 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 5 fighters and 13 infantry in Hawaiian Islands, round 2 : 5/21 hits, 7.50 expected hits Americans roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 5 fighters and 12 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to 52 Sea Zone 1 bomber moved from 45 Sea Zone to Japan 5 fighters moved from Hawaiian Islands to 52 Sea Zone 1 aaGun moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Japanese 1 battleship placed in 60 Sea Zone 4 artilleries and 1 infantry placed in Japan Activate Technology - Japanese Japanese activating Heavy Bomber Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : 0.67 Japanese : -3.67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Research Technology - Chinese Chinese spend 10 on tech rolls Chinese roll 2,3 and gets 0 hits Purchase Units - Chinese Chinese buy 5 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Japan does 3 damage to factory owned by Japanese Rockets in China roll: 3 1 infantry moved from Sinkiang to Novosibirsk Chinese take Novosibirsk from British 1 bomber and 1 infantry moved from China to Kazakh S.S.R. Chinese take Kazakh S.S.R. from British 1 bomber and 1 infantry moved from India to East Indies Chinese take East Indies from Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Chinese take Buryatia S.S.R. from Japanese 1 infantry moved from Anglo Egypt to Trans-Jordan 2 armour, 2 artilleries and 2 infantry moved from India to Persia 2 armour moved from Belgian Congo to Trans-Jordan 1 fighter moved from Belgian Congo to Persia 3 fighters moved from India to Persia 1 artillery and 2 infantry moved from Kenya to Belgian Congo 5 infantry moved from China to French Indochina 1 bomber moved from Kazakh S.S.R. to French Indochina 1 fighter moved from China to Persia 1 armour, 4 artilleries and 12 infantry moved from China to Sinkiang Combat - Chinese Non Combat Move - Chinese 1 bomber moved from East Indies to French Indochina Place Units - Chinese 3 infantry placed in Manchuria 1 bomber and 1 infantry placed in India 3 infantry placed in Belgian Congo Chinese undo move 3. 1 infantry placed in Belgian Congo 5 armour and 2 infantry placed in China Chinese undo move 4. 1 infantry placed in India 5 armour and 1 infantry placed in China Turn Complete - Chinese Chinese collect 75 PUs; end with 75 PUs Chinese collect 5 PUs from War Bonds; end with 80 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Americans Americans buy 1 battleship, 1 bomber and 4 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 artilleries moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 artillery moved from Western United States to Mexico 2 infantry moved from Eastern United States to Central United States 4 infantry moved from Eastern United States to Central United States 2 artilleries moved from Eastern United States to Central United States 9 armour moved from Eastern United States to Central United States 2 bombers moved from Central United States to Western United States 9 armour moved from Central United States to Western United States Non Combat Move - Americans Place Units - Americans 1 battleship and 4 destroyers placed in 55 Sea Zone 1 bomber placed in Eastern United States Americans undo move 2. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 118 PUs; 1 techTokens; Germans buy 3 armour, 1 artillery, 6 fighters and 13 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Germany to Norway Germans take Norway from British 1 bomber and 1 infantry moved from Germany to Sweden Germans take Sweden from British 1 bomber and 1 infantry moved from Germany to Eire Germans take Eire from British 1 bomber moved from Eire to United Kingdom 1 bomber moved from Norway to Germany 1 bomber moved from Sweden to Germany 4 fighters moved from Western Europe to United Kingdom 7 infantry moved from Germany to Western Europe 1 fighter moved from Germany to United Kingdom 1 infantry moved from Eastern Europe to Karelia S.S.R. 1 artillery moved from Belorussia to Ukraine S.S.R. 1 artillery moved from Karelia S.S.R. to Belorussia 1 bomber moved from Germany to United Kingdom 2 bombers moved from Germany to United Kingdom Combat - Germans Non Combat Move - Germans Place Units - Germans 4 fighters and 8 infantry placed in United Kingdom 3 armour, 1 artillery, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans rolls : : 0.00 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Combat Move - British 6 submarines moved from 8 Sea Zone to 10 Sea Zone 9 armour and 11 infantry moved from Archangel to Russia 1 artillery and 1 infantry moved from Russia to Novosibirsk 3 artilleries moved from 2 Sea Zone to Iceland 7 infantry moved from 2 Sea Zone to Iceland 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Novosibirsk 1 bomber moved from Russia to Kazakh S.S.R. Combat - British Battle in Novosibirsk British attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Novosibirsk, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Novosibirsk British win, taking Novosibirsk from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kazakh S.S.R. British attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - British 1 bomber moved from Kazakh S.S.R. to Russia 1 bomber moved from Novosibirsk to Russia Turn Complete - BritishCombat Hit Differential Summary :
British : 0.00 Chinese : 0.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 3x factory; Remaining resources: 31 PUs; 1 techTokens; Japanese buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 3 artilleries and 12 infantry moved from Hawaiian Islands to 52 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports moved from 52 Sea Zone to 55 Sea Zone 2 bombers moved from Japan to 55 Sea Zone 1 armour moved from Soviet Far East to Yakut S.S.R. 1 battleship moved from 60 Sea Zone to 51 Sea Zone 1 armour moved from Soviet Far East to Yakut S.S.R. Combat - Japanese Battle in 55 Sea Zone Japanese attack with 3 artilleries, 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports Americans defend with 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines Japanese roll dice for 7 submarines in 55 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits Units damaged: 3 battleships owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 8 transports in 55 Sea Zone, round 2 : 11/16 hits, 8.67 expected hits Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 3 battleships, 3 carriers, 6 destroyers and 6 fighters in 55 Sea Zone, round 2 : 7/18 hits, 9.00 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 6 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 5 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 6 fighters and 8 transports in 55 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Americans roll dice for 3 battleships in 55 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 carrier owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 3 battleships owned by the Americans lost in 55 Sea Zone Japanese win with 1 battleship, 2 bombers, 2 carriers, 6 fighters, 1 submarine and 8 transports remaining. Battle score for attacker is 126 Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 6 submarines Casualties for Americans: 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines Non Combat Move - Japanese 2 bombers moved from 55 Sea Zone to 52 Sea Zone 2 fighters moved from 55 Sea Zone to 52 Sea Zone 1 aaGun moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from 52 Sea Zone to Hawaiian Islands 2 bombers moved from 52 Sea Zone to Hawaiian Islands Place Units - Japanese 2 bombers and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs 1 unit repaired.Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : -3.33 Japanese : 2.50 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 4,2 and gets 0 hits Purchase Units - Chinese Chinese buy 7 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Chinese Rocket attack in Japan does 1 damage to factory owned by Japanese Rockets in China roll: 1 2 infantry moved from Sinkiang to Novosibirsk 2 infantry moved from Sinkiang to Kazakh S.S.R. 1 artillery moved from Sinkiang to Novosibirsk 2 armour moved from Trans-Jordan to Saudi Arabia 1 infantry moved from Trans-Jordan to Saudi Arabia 1 bomber and 1 infantry moved from India to Saudi Arabia 2 infantry moved from Persia to Turkey 2 artilleries moved from Persia to Turkey 2 fighters moved from India to Turkey 1 fighter moved from Persia to Turkey 3 fighters moved from Persia to Saudi Arabia 2 armour moved from Persia to Saudi Arabia 1 fighter moved from Persia to Saudi Arabia 1 bomber and 1 infantry moved from French Indochina to Borneo Chinese take Borneo from Japanese 1 bomber and 1 infantry moved from French Indochina to Philipine Islands Chinese take Philipine Islands from Japanese 1 infantry moved from Buryatia S.S.R. to Soviet Far East Chinese take Soviet Far East from Japanese 3 infantry moved from Manchuria to Buryatia S.S.R. 3 fighters moved from China to Kazakh S.S.R. 1 fighter moved from China to Novosibirsk Combat - Chinese Battle in Saudi Arabia Chinese attack with 4 armour, 1 bomber, 4 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 2 infantry in Saudi Arabia, round 2 : 4/11 hits, 5.00 expected hits Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Saudi Arabia Chinese roll dice for 4 armour, 1 bomber, 4 fighters and 1 infantry in Saudi Arabia, round 3 : 4/10 hits, 4.83 expected hits Neutral roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Saudi Arabia Chinese loses 0 PUs for violating Saudi Arabias neutrality. Chinese win, taking Saudi Arabia from Neutral with 4 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Chinese: 1 infantry Casualties for Neutral: 5 infantry Battle in Turkey Chinese attack with 2 artilleries, 3 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 3 fighters and 2 infantry in Turkey, round 2 : 2/7 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey Chinese roll dice for 1 artillery and 3 fighters in Turkey, round 3 : 1/4 hits, 1.83 expected hits Neutral roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Turkey retreated to Turkey Neutral win with 2 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry Casualties for Neutral: 3 infantry Battle in Novosibirsk Chinese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk Chinese win, taking Novosibirsk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kazakh S.S.R. Chinese attack with 3 fighters and 2 infantry British defend with 1 artillery Chinese roll dice for 3 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Chinese lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Chinese 1 bomber moved from Philipine Islands to French Indochina 1 bomber moved from Borneo to French Indochina 1 fighter moved from Turkey to Sinkiang 1 fighter moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to Persia 1 fighter moved from Saudi Arabia to Persia 1 infantry moved from China to French Indochina 1 armour moved from China to French Indochina 1 infantry moved from India to Persia 1 armour moved from Sinkiang to Persia 1 aaGun moved from India to Persia 1 fighter moved from Turkey to Persia 1 bomber moved from Saudi Arabia to Persia 3 fighters moved from Kazakh S.S.R. to Persia 1 fighter moved from Novosibirsk to Persia 1 armour moved from China to French Indochina Place Units - Chinese 1 artillery placed in Belgian Congo 3 armour placed in India 4 armour, 1 bomber, 1 fighter and 6 infantry placed in China Turn Complete - Chinese Chinese collect 87 PUs; end with 88 PUs Chinese collect 1 PU from War Bonds; end with 89 PUsCombat Hit Differential Summary :
Neutral : 1.33 British : 1.00 Chinese : -2.83





