@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory Production
Purchase Units - Americans
Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 battleships, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 20 Sea Zone to 10 Sea Zone
2 bombers moved from Eastern United States to 12 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Central United States to Eastern Canada
2 infantry moved from Western Canada to Alaska
2 artilleries moved from Western Canada to Eastern Canada
1 armour moved from Western Canada to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 2 bombers
British defend with 1 transport
1 transport owned by the British lost in 12 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Canada
Americans attack with 2 armour, 4 artilleries and 5 infantry
Neutral defend with 5 infantry
Americans roll dice for 2 armour, 4 artilleries and 5 infantry in Eastern Canada, round 2 : 0/11 hits, 3.83 expected hits
Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 2 armour, 4 artilleries and 3 infantry in Eastern Canada, round 3 : 2/9 hits, 3.33 expected hits
Neutral roll dice for 5 infantry in Eastern Canada, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Eastern Canada
Americans roll dice for 2 armour, 4 artilleries and 1 infantry in Eastern Canada, round 4 : 3/7 hits, 2.67 expected hits
Neutral roll dice for 3 infantry in Eastern Canada, round 4 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Canada
Americans loses 0 PUs for violating Eastern Canadas neutrality.
Americans win, taking Eastern Canada from Neutral with 2 armour and 3 artilleries remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 5 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
2 bombers moved from 12 Sea Zone to Eastern United States
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
Activate Technology - Americans
Americans activating Increased Factory Production
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : 1.67
Americans : -4.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Europe
1 artillery and 1 infantry moved from Germany to Eastern Europe
2 armour moved from Germany to Ukraine S.S.R.
1 bomber and 1 infantry moved from Germany to Ukraine S.S.R.
2 fighters moved from Germany to Eastern Europe
2 fighters moved from Germany to Western Europe
1 fighter moved from Germany to Ukraine S.S.R.
1 armour moved from Switzerland to Western Europe
1 armour moved from Switzerland to Western Europe
1 armour moved from Switzerland to Germany
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from Germany to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Norway
Combat - Germans
Battle in Eastern Europe
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 artillery in Eastern Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 1 artillery and 2 fighters in Eastern Europe, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Battle in Western Europe
Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 1/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Western Europe to Germany
2 fighters moved from Eastern Europe to Germany
1 bomber and 1 fighter moved from Ukraine S.S.R. to Germany
Place Units - Germans
1 armour, 4 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.50
British : -0.33
Russians : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British roll 4,2 and gets 0 hits
Purchase Units - British
British buy 7 armour and 4 infantry; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - British
2 bombers moved from United Kingdom to 5 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines moved from 6 Sea Zone to 5 Sea Zone
3 armour and 1 artillery moved from United Kingdom to 6 Sea Zone
3 armour, 1 artillery and 4 transports moved from 6 Sea Zone to 5 Sea Zone
3 armour and 1 artillery moved from 5 Sea Zone to Norway
1 artillery moved from Karelia S.S.R. to West Russia
British take West Russia from Russians
Combat - British
Battle in 5 Sea Zone
British attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports
Germans defend with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
British roll dice for 6 submarines in 5 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 2 battleships owned by the Germans
British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 6/14 hits, 6.67 expected hits
Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 battleships, 2 cruisers, 2 destroyers and 2 transports in 5 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 2 battleships owned by the British
1 battleship owned by the Germans, 2 destroyers owned by the Germans, 2 submarines owned by the Germans and 2 cruisers owned by the Germans lost in 5 Sea Zone
British roll dice for 6 submarines in 5 Sea Zone, round 3 : 1/6 hits, 2.00 expected hits
1 battleship owned by the Germans lost in 5 Sea Zone
British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 3 : 6/14 hits, 6.67 expected hits
2 transports owned by the Germans lost in 5 Sea Zone
British win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports remaining. Battle score for attacker is 106
Casualties for Germans: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
Battle in Norway
British attack with 3 armour and 1 artillery
Germans defend with 2 artilleries and 2 infantry
British roll dice for 3 armour and 1 artillery in Norway, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Norway
British roll dice for 3 armour and 1 artillery in Norway, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 artilleries in Norway, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Norway
British win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 armour and 1 artillery
Non Combat Move - British
2 bombers moved from 5 Sea Zone to United Kingdom
Place Units - British
4 armour and 4 infantry placed in United Kingdom
3 armour placed in Belgian Congo
Turn Complete - British
British collect 39 PUs; end with 41 PUs
2 units repaired.
Combat Hit Differential Summary :
Germans : -1.33
British : -1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone
1 artillery moved from Solomon Islands to 45 Sea Zone
1 transport moved from 45 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from Wake Island to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 50 Sea Zone
1 battleship moved from 45 Sea Zone to 56 Sea Zone
1 battleship moved from 45 Sea Zone to 50 Sea Zone
1 carrier moved from 45 Sea Zone to 50 Sea Zone
1 cruiser moved from 45 Sea Zone to 50 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands
2 fighters moved from 45 Sea Zone to Caroline Islands
1 infantry moved from Manchuria to Kwantung
Japanese take Kwantung from Chinese
2 submarines moved from 49 Sea Zone to 35 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 carrier moved from 60 Sea Zone to 63 Sea Zone
2 fighters moved from 60 Sea Zone to Alaska
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Alaska
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 56 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Midway
2 fighters moved from East Indies to Philipine Islands
1 bomber moved from Japan to Wake Island
Combat - Japanese
Battle in Midway
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 4 infantry
Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 4 infantry in Midway, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans lost in Midway
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 3 : 2/6 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Midway, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Caroline Islands
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Neutral defend with 5 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral lost in Caroline Islands
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 3 : 5/7 hits, 2.83 expected hits
Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Caroline Islands
Japanese loses 0 PUs for violating Caroline Islandss neutrality.
Japanese win, taking Caroline Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Alaska
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Alaska to 63 Sea Zone
2 fighters moved from Caroline Islands to 50 Sea Zone
Place Units - Japanese
1 carrier placed in 60 Sea Zone
2 fighters placed in 60 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Japanese rolls : : 0.00
Americans : -1.00
Japanese : 2.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese roll 5,1 and gets 0 hits
Purchase Units - Chinese
Chinese buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
2 armour moved from Anglo Egypt to Belgian Congo
2 infantry moved from Anglo Egypt to Belgian Congo
1 armour moved from Anglo Egypt to Belgian Congo
2 armour moved from Trans-Jordan to Belgian Congo
4 armour, 10 artilleries, 6 fighters and 24 infantry moved from China to Sinkiang
1 infantry moved from China to Sinkiang
1 artillery moved from China to Sinkiang
1 bomber moved from India to Belgian Congo
1 bomber moved from India to Sinkiang
Combat - Chinese
Battle in Belgian Congo
Chinese attack with 5 armour, 1 bomber and 2 infantry
British defend with 3 armour, 2 artilleries, 1 factory and 2 infantry
Chinese roll dice for 5 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 4/8 hits, 3.50 expected hits
British roll dice for 3 armour, 2 artilleries and 2 infantry in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits
2 artilleries owned by the British, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Belgian Congo
Chinese roll dice for 5 armour and 1 bomber in Belgian Congo, round 3 : 2/6 hits, 3.17 expected hits
British roll dice for 3 armour in Belgian Congo, round 3 : 2/3 hits, 1.50 expected hits
2 armour owned by the Chinese and 2 armour owned by the British lost in Belgian Congo
Chinese roll dice for 3 armour and 1 bomber in Belgian Congo, round 4 : 4/4 hits, 2.17 expected hits
British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Belgian Congo
Chinese win, taking Belgian Congo from British with 3 armour and 1 bomber remaining. Battle score for attacker is 13
Casualties for Chinese: 2 armour and 2 infantry
Casualties for British: 3 armour, 2 artilleries and 2 infantry
Battle in Sinkiang
Chinese attack with 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry
Russians defend with 16 armour and 23 artilleries
Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry in Sinkiang, round 2 : 14/47 hits, 15.33 expected hits
Russians roll dice for 16 armour and 23 artilleries in Sinkiang, round 2 : 14/39 hits, 15.67 expected hits
14 artilleries owned by the Russians and 14 infantry owned by the Chinese lost in Sinkiang
Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 11 infantry in Sinkiang, round 3 : 12/33 hits, 13.00 expected hits
Russians roll dice for 16 armour and 9 artilleries in Sinkiang, round 3 : 16/25 hits, 11.00 expected hits
3 armour owned by the Russians, 9 artilleries owned by the Russians, 11 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Sinkiang
Chinese roll dice for 4 armour, 6 artilleries, 1 bomber and 6 fighters in Sinkiang, round 4 : 9/17 hits, 7.67 expected hits
Russians roll dice for 13 armour in Sinkiang, round 4 : 6/13 hits, 6.50 expected hits
9 armour owned by the Russians and 6 artilleries owned by the Chinese lost in Sinkiang
Chinese roll dice for 4 armour, 1 bomber and 6 fighters in Sinkiang, round 5 : 6/11 hits, 5.67 expected hits
Russians roll dice for 4 armour in Sinkiang, round 5 : 4/4 hits, 2.00 expected hits
4 armour owned by the Chinese and 4 armour owned by the Russians lost in Sinkiang
Chinese win with 1 bomber and 6 fighters remaining. Battle score for attacker is 33
Casualties for Chinese: 4 armour, 11 artilleries and 25 infantry
Casualties for Russians: 16 armour and 23 artilleries
Non Combat Move - Chinese
3 fighters moved from Sinkiang to India
1 fighter moved from Sinkiang to India
2 fighters moved from Sinkiang to China
1 bomber moved from Belgian Congo to Anglo Egypt
1 bomber moved from Sinkiang to China
Place Units - Chinese
3 infantry placed in India
2 artilleries and 6 infantry placed in China
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
British : -0.83
Chinese : 0.50
Russians : 4.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 armour moved from Eastern Canada to Alaska
2 infantry moved from Western Canada to Alaska
2 bombers moved from Eastern United States to Alaska
7 armour moved from Eastern United States to Western United States
2 artilleries moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
3 artilleries moved from Eastern United States to Central United States
3 artilleries moved from Eastern Canada to Western Canada
4 artilleries, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 10 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Venezuela
4 artilleries moved from 19 Sea Zone to Venezuela
2 fighters moved from 19 Sea Zone to Venezuela
Combat - Americans
Battle in Venezuela
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in Venezuela, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Venezuela, round 2 : 5/10 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Venezuela, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Alaska
Americans attack with 2 armour, 2 bombers and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 2 bombers and 2 infantry in Alaska, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Alaska to Central United States
2 fighters moved from Venezuela to 19 Sea Zone
Place Units - Americans
1 artillery, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Americans : 0.33
Japanese : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour and 1 artillery moved from Western Europe to Spain
1 infantry moved from Western Europe to Spain
1 armour moved from Western Europe to Germany
1 infantry moved from Germany to Western Europe
1 bomber and 1 infantry moved from Germany to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Caucasus to Germany
1 armour moved from Ukraine S.S.R. to Persia
Germans take Persia from Russians
1 artillery moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Germany to Eastern Europe
2 artilleries and 2 infantry moved from Germany to Western Europe
Combat - Germans
Battle in Spain
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Spain, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Spain
Germans win, taking Spain from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Place Units - Germans
3 artilleries, 1 bomber and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British roll 3,3 and gets 0 hits
Purchase Units - British
British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - British
4 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Eastern Europe
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Sweden
2 armour moved from Norway to Sweden
2 bombers moved from United Kingdom to Sweden
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour and 1 infantry moved from 5 Sea Zone to Sweden
2 fighters moved from 5 Sea Zone to Eastern Europe
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
6 submarines moved from 5 Sea Zone to 7 Sea Zone
Combat - British
Battle in Sweden
British attack with 4 armour, 2 bombers and 2 infantry
Neutral defend with 5 infantry
British roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 4 armour, 2 bombers and 2 infantry in Sweden, round 2 : 4/8 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Sweden, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the British lost in Sweden
British loses 0 PUs for violating Swedens neutrality.
British win, taking Sweden from Neutral with 4 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Eastern Europe
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
British attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
2 bombers moved from Sweden to United Kingdom
2 fighters moved from Eastern Europe to 5 Sea Zone
Place Units - British
1 transport placed in 2 Sea Zone
2 artilleries and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Neutral : 0.33
British : 0.33
Russians : -0.33
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour, 2 artilleries and 1 infantry moved from Midway to 56 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 56 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 carrier and 2 fighters moved from 63 Sea Zone to 60 Sea Zone
1 artillery and 3 infantry moved from Japan to 60 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Caroline Islands to 50 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports moved from 50 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 5 artilleries, 4 fighters and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from Philipine Islands to Buryatia S.S.R.
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 armour, 5 artilleries, 8 fighters and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Buryatia S.S.R., round 2 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 5 artilleries, 8 fighters and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
2 fighters moved from 60 Sea Zone to Japan
Place Units - Japanese
Turning on Edit Mode
3 artilleries, 2 bombers and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Removing units owned by Japanese from Wake Island: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Russians : -0.33
Japanese : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 6,3 and gets 1 hit
Chinese removing all Technology Tokens after successful research.
Chinese discover War Bonds
Purchase Units - Chinese
Chinese buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
1 armour moved from Belgian Congo to Kenya
Chinese take Kenya from British
1 armour moved from Kenya to Italian East Africa
Chinese take Italian East Africa from British
1 infantry moved from China to Sinkiang
Chinese take Sinkiang from Russians
1 artillery moved from China to French Indochina
1 infantry moved from China to French Indochina
3 infantry moved from India to Afghanistan
2 infantry moved from China to Himalaya
2 fighters moved from China to Himalaya
1 bomber moved from China to Himalaya
2 fighters moved from India to Afghanistan
1 fighter moved from India to Afghanistan
1 fighter moved from India to Himalaya
2 armour moved from Belgian Congo to Anglo Egypt
1 artillery moved from China to Kwantung
1 infantry moved from China to Kwantung
Combat - Chinese
Battle in French Indochina
Chinese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in French Indochina
Chinese win, taking French Indochina from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Afghanistan
Chinese attack with 3 fighters and 3 infantry
Russians defend with 1 armour and 1 infantry
Chinese roll dice for 3 fighters and 3 infantry in Afghanistan, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Chinese lost in Afghanistan
Chinese win, taking Afghanistan from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Kwantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwantung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwantung
Chinese roll dice for 1 artillery in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kwantung, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwantung
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Himalaya
Chinese attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 4 infantry
Chinese roll dice for 1 bomber, 3 fighters and 2 infantry in Himalaya, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 4 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya
Chinese roll dice for 1 bomber, 3 fighters and 1 infantry in Himalaya, round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Himalaya
Chinese win, taking Himalaya from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Chinese
3 fighters moved from Himalaya to China
1 bomber moved from Himalaya to China
3 fighters moved from Afghanistan to China
Place Units - Chinese
4 infantry placed in China
3 infantry placed in India
2 infantry placed in Belgian Congo
Activate Technology - Chinese
Chinese activating War Bonds
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Chinese collect 6 PUs from War Bonds; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1.83
Russians : -0.83
Japanese : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
4 transports moved from 19 Sea Zone to 10 Sea Zone
3 artilleries moved from Central United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
4 infantry moved from Eastern United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 19 Sea Zone
4 artilleries moved from 19 Sea Zone to West Indies
4 infantry moved from 19 Sea Zone to West Indies
3 infantry moved from Venezuela to Brazil
4 artilleries moved from Venezuela to Brazil
2 fighters moved from 19 Sea Zone to Brazil
1 artillery moved from Western Canada to Eastern Canada
2 infantry moved from Western United States to Western Canada
2 fighters moved from Eastern United States to 10 Sea Zone
2 bombers moved from Central United States to Brazil
2 armour moved from Western United States to Western Canada
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
2 armour moved from Western Canada to Alaska
Combat - Americans
Battle in West Indies
Americans attack with 4 artilleries and 4 infantry
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in West Indies, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 4 artilleries and 4 infantry in West Indies, round 2 : 6/8 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in West Indies, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in West Indies
Americans loses 0 PUs for violating West Indiess neutrality.
Americans win, taking West Indies from Neutral with 4 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Brazil
Americans attack with 4 artilleries, 2 bombers, 2 fighters and 3 infantry
Neutral defend with 5 infantry
Americans roll dice for 4 artilleries, 2 bombers, 2 fighters and 3 infantry in Brazil, round 2 : 3/11 hits, 4.67 expected hits
Neutral roll dice for 5 infantry in Brazil, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Brazil
Americans roll dice for 4 artilleries, 2 bombers and 2 fighters in Brazil, round 3 : 3/8 hits, 3.67 expected hits
Neutral roll dice for 2 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 artillery owned by the Americans lost in Brazil
Americans loses 0 PUs for violating Brazils neutrality.
Americans win, taking Brazil from Neutral with 3 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
2 bombers moved from Brazil to Venezuela
2 fighters moved from Brazil to 19 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Neutral : -0.00
Americans rolls : : 0.00
Americans : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Spain to Gibraltar
1 bomber and 1 infantry moved from Germany to Norway
Germans take Norway from British
1 bomber moved from Norway to Germany
1 bomber and 1 infantry moved from Germany to Gibraltar
2 fighters moved from Germany to Gibraltar
1 infantry moved from Germany to Balkans
2 infantry moved from Western Europe to Germany
1 artillery moved from Western Europe to Germany
1 infantry moved from Germany to Eastern Europe
1 bomber moved from Germany to Eastern Europe
1 fighter moved from Germany to Eastern Europe
2 fighters moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 armour moved from Persia to Novosibirsk
Germans take Kazakh S.S.R. from Russians
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Neutral defend with 5 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 2 : 4/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral lost in Gibraltar
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 3 : 4/7 hits, 3.00 expected hits
Neutral roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Gibraltar
Germans loses 0 PUs for violating Gibraltars neutrality.
Germans win, taking Gibraltar from Neutral with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Eastern Europe
Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Eastern Europe, round 2 : 2/6 hits, 2.83 expected hits
British roll dice for 1 artillery and 1 infantry in Eastern Europe, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Europe to Germany
2 fighters moved from Eastern Europe to Germany
1 bomber moved from Gibraltar to Germany
2 fighters moved from Gibraltar to Spain
1 artillery moved from Western Europe to Spain
1 armour moved from Germany to Spain
1 artillery moved from Germany to Western Europe
1 artillery moved from Germany to Western Europe
Place Units - Germans
1 armour, 5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.17
Neutral : -2.00
British : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British roll 2,1 and gets 0 hits
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
6 submarines moved from 7 Sea Zone to 12 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Norway
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
2 infantry moved from 6 Sea Zone to Norway
4 fighters moved from 6 Sea Zone to Western Europe
2 bombers moved from United Kingdom to Western Europe
Combat - British
Battle in Norway
British attack with 1 armour, 2 artilleries and 5 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Europe
British attack with 2 bombers, 4 fighters and 2 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 5/8 hits, 3.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Western Europe, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - British
4 fighters moved from Western Europe to 6 Sea Zone
2 bombers moved from Western Europe to United Kingdom
Place Units - British
1 transport placed in 6 Sea Zone
1 armour, 2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 cruiser and 4 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship, 1 carrier and 1 cruiser moved from 60 Sea Zone to 52 Sea Zone
2 fighters moved from 60 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Japan to 60 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 60 Sea Zone to 52 Sea Zone
3 artilleries and 3 infantry moved from 52 Sea Zone to Hawaiian Islands
3 armour and 1 infantry moved from Japan to 60 Sea Zone
3 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
4 fighters moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from Japan to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
3 bombers moved from Japan to Buryatia S.S.R.
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 2 fighters and 3 infantry
Americans defend with 4 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 1/8 hits, 3.00 expected hits
Americans roll dice for 4 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Hawaiian Islands, round 3 : 0/7 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Hawaiian Islands, round 4 : 2/7 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 52 Sea Zone
Place Units - Japanese
4 artilleries and 4 infantry placed in Japan
1 cruiser placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : 0.33
Japanese : -5.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Chinese
1 infantry moved from India to Persia
Chinese take Persia from Germans
1 infantry moved from Afghanistan to Kazakh S.S.R.
Chinese take Kazakh S.S.R. from Germans
1 infantry moved from French Indochina to Kwantung
1 artillery moved from French Indochina to Kwantung
1 infantry moved from China to Kwantung
1 bomber moved from China to Kwantung
6 fighters moved from China to Kwantung
1 infantry moved from Himalaya to Sinkiang
1 infantry moved from Belgian Congo to Anglo Egypt
2 armour moved from Anglo Egypt to Belgian Congo
1 bomber moved from Anglo Egypt to Belgian Congo
1 armour moved from Italian East Africa to Belgian Congo
Combat - Chinese
Battle in Kwantung
Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry
Russians defend with 3 infantry
Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Kwantung, round 2 : 4/10 hits, 4.50 expected hits
Russians roll dice for 3 infantry in Kwantung, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kwantung
Chinese win, taking Kwantung from Russians with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Chinese
6 fighters moved from Kwantung to China
1 bomber moved from Kwantung to China
Place Units - Chinese
3 infantry placed in Belgian Congo
1 artillery and 2 infantry placed in India
3 artilleries and 3 infantry placed in China
Turn Complete - Chinese
Chinese collect 48 PUs; end with 48 PUs
Chinese collect 5 PUs from War Bonds; end with 53 PUs
Combat Hit Differential Summary :
Chinese rolls : : 0.00
Chinese : -0.50
Russians : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Purchase Units - Americans
Americans buy 1 artillery, 1 factory, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 19 Sea Zone
4 artilleries moved from West Indies to 19 Sea Zone
4 infantry moved from West Indies to 19 Sea Zone
4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 3 submarines and 4 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Venezuela
3 artilleries moved from Brazil to Argentina
2 bombers moved from Venezuela to Argentina
2 infantry moved from 20 Sea Zone to Venezuela
4 artilleries moved from 20 Sea Zone to Venezuela
2 artilleries and 2 infantry moved from Western Canada to Western United States
1 artillery moved from Eastern Canada to Western Canada
2 artilleries moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
4 fighters moved from 20 Sea Zone to Western United States
Combat - Americans
Battle in Argentina
Americans attack with 3 artilleries and 2 bombers
Neutral defend with 5 infantry
Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 2 : 2/5 hits, 2.33 expected hits
Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Neutral lost in Argentina
Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 3 : 3/5 hits, 2.33 expected hits
Neutral roll dice for 3 infantry in Argentina, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 3 artilleries and 2 bombers remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
2 bombers moved from Argentina to Venezuela
Place Units - Americans
1 factory placed in Western United States
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Activate Technology - Americans
Americans activating Shipyards
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Neutral : -2.67
Americans rolls : : 1.00
Americans : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Western Europe
1 artillery moved from Gibraltar to Spain
1 armour, 1 artillery and 2 fighters moved from Spain to Western Europe
1 infantry moved from Germany to Western Europe
6 artilleries and 4 infantry moved from Germany to Eastern Europe
1 bomber moved from Germany to Eastern Europe
1 bomber moved from Germany to Eastern Europe
2 fighters moved from Germany to Eastern Europe
3 armour, 3 artilleries and 2 infantry moved from Germany to Balkans
Combat - Germans
Battle in Eastern Europe
Germans attack with 6 artilleries, 2 bombers, 2 fighters and 4 infantry
Russians defend with 4 armour, 3 artilleries and 4 infantry
Germans roll dice for 6 artilleries, 2 bombers, 2 fighters and 4 infantry in Eastern Europe, round 2 : 1/14 hits, 5.67 expected hits
Russians roll dice for 4 armour, 3 artilleries and 4 infantry in Eastern Europe, round 2 : 2/11 hits, 4.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 6 artilleries, 2 bombers, 2 fighters and 2 infantry in Eastern Europe, round 3 : 3/12 hits, 5.00 expected hits
Russians roll dice for 4 armour, 3 artilleries and 3 infantry in Eastern Europe, round 3 : 3/10 hits, 4.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 5 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 4 : 4/9 hits, 4.00 expected hits
Russians roll dice for 4 armour and 3 artilleries in Eastern Europe, round 4 : 2/7 hits, 3.00 expected hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Europe
Germans roll dice for 3 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 5 : 1/7 hits, 3.33 expected hits
Russians roll dice for 3 armour in Eastern Europe, round 5 : 0/3 hits, 1.50 expected hits
1 armour owned by the Russians lost in Eastern Europe
Germans roll dice for 3 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 6 : 5/7 hits, 3.33 expected hits
Russians roll dice for 2 armour in Eastern Europe, round 6 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 artillery owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for Russians: 4 armour, 3 artilleries and 4 infantry
Battle in Western Europe
Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 4/6 hits, 2.67 expected hits
British roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Balkans
Germans attack with 3 armour, 3 artilleries and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 3 armour, 3 artilleries and 2 infantry in Balkans, round 2 : 4/8 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Balkans, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Balkans
Germans win, taking Balkans from Russians with 3 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 fighters moved from Western Europe to Germany
2 bombers moved from Eastern Europe to Germany
2 fighters moved from Eastern Europe to Germany
Place Units - Germans
1 armour, 5 artilleries, 1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -5.17
British : -0.67
Russians : -4.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British roll 5,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover War Bonds
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 2 artilleries and 5 infantry moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Russians
4 armour moved from Sweden to Karelia S.S.R.
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
British take Archangel from Russians
3 infantry moved from United Kingdom to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 6 Sea Zone to 4 Sea Zone
1 cruiser moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
6 submarines moved from 12 Sea Zone to 6 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
9 infantry placed in United Kingdom
Activate Technology - British
British activating War Bonds
Turn Complete - British
British collect 30 PUs; end with 30 PUs
British collect 6 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 armour moved from Buryatia S.S.R. to 60 Sea Zone
1 transport moved from 52 Sea Zone to 45 Sea Zone
1 armour moved from Solomon Islands to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Hawaiian Islands
1 transport moved from 52 Sea Zone to 60 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 60 Sea Zone to 56 Sea Zone
2 fighters moved from Buryatia S.S.R. to 56 Sea Zone
3 bombers moved from Buryatia S.S.R. to 56 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
2 artilleries and 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
2 fighters moved from 52 Sea Zone to Hawaiian Islands
2 fighters moved from 60 Sea Zone to 52 Sea Zone
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 56 Sea Zone to Midway
1 carrier and 2 fighters moved from 60 Sea Zone to 56 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
3 bombers moved from 56 Sea Zone to Midway
Place Units - Japanese
2 armour, 2 artilleries and 4 infantry placed in Japan
1 battleship placed in 60 Sea Zone
Activate Technology - Japanese
Japanese activating Jet Power
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese roll 4,5 and gets 0 hits
Purchase Units - Chinese
Chinese buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
3 armour, 1 bomber and 4 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Anglo Egypt to Trans-Jordan
Chinese take Trans-Jordan from Russians
1 artillery moved from China to Kwantung
3 fighters moved from China to Kwantung
1 infantry moved from Sinkiang to China
4 infantry moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from Afghanistan to Persia
1 bomber moved from China to Persia
3 fighters moved from China to Kwantung
2 infantry moved from China to Kwantung
Combat - Chinese
Battle in Persia
Chinese attack with 1 artillery, 1 bomber and 5 infantry
Russians defend with 4 infantry
Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 2 : 2/7 hits, 2.00 expected hits
Russians roll dice for 4 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Persia
Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 3 : 2/7 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
Chinese win, taking Persia from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Chinese: 1 infantry
Battle in French Equatorial Africa
Chinese attack with 3 armour, 1 bomber and 4 infantry
Neutral defend with 5 infantry
Chinese roll dice for 3 armour, 1 bomber and 4 infantry in French Equatorial Africa, round 2 : 2/8 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in French Equatorial Africa
Chinese roll dice for 3 armour, 1 bomber and 3 infantry in French Equatorial Africa, round 3 : 3/7 hits, 2.67 expected hits
Neutral roll dice for 3 infantry in French Equatorial Africa, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral lost in French Equatorial Africa
Chinese loses 0 PUs for violating French Equatorial Africas neutrality.
Chinese win, taking French Equatorial Africa from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Kwantung
Chinese attack with 1 artillery, 6 fighters and 2 infantry
Russians defend with 3 infantry
Chinese roll dice for 1 artillery, 6 fighters and 2 infantry in Kwantung, round 2 : 6/9 hits, 3.83 expected hits
Russians roll dice for 3 infantry in Kwantung, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Kwantung
Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Chinese
6 fighters moved from Kwantung to China
1 bomber moved from Persia to China
1 bomber moved from French Equatorial Africa to Belgian Congo
Place Units - Chinese
3 infantry placed in Belgian Congo
3 infantry placed in India
3 artilleries and 6 infantry placed in China
Turn Complete - Chinese
Chinese collect 51 PUs; end with 51 PUs
Chinese collect 1 PU from War Bonds; end with 52 PUs
Combat Hit Differential Summary :
Neutral : -1.67
Chinese : 1.67
Russians : -2.00