@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Japanese
Japanese roll 6,5,3 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 3 bombers and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Wake Island to 52 Sea Zone
1 armour moved from Wake Island to 52 Sea Zone
2 fighters moved from 51 Sea Zone to Caroline Islands
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 52 Sea Zone to 53 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 armour and 1 transport moved from 51 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 battleship moved from 51 Sea Zone to 53 Sea Zone
4 fighters moved from 53 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
3 armour moved from Stanovoj Chrebet to Yakut S.S.R.
9 armour, 1 artillery and 4 infantry moved from Evenki National Okrug to Urals
Japanese take Urals from Russians
1 fighter moved from Japan to Evenki National Okrug
1 bomber moved from Japan to Evenki National Okrug
3 armour moved from Manchuria to Stanovoj Chrebet
3 armour moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Burma to India
1 armour moved from Burma to Fukien
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Americans defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Hawaiian Islands, round 2 : 6/8 hits, 3.33 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Hawaiian Islands, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Japanese roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caroline Islands
Japanese win, taking Caroline Islands from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 fighters moved from Hawaiian Islands to 53 Sea Zone
1 carrier moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from Caroline Islands to 53 Sea Zone
1 destroyer and 2 submarines moved from 51 Sea Zone to 53 Sea Zone
Place Units - Japanese
3 fighters placed in India
3 bombers placed in Manchuria
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - British
British buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Place Units - British
1 cruiser and 2 transports placed in 2 Sea Zone
Turn Complete - British
British collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Egypt to Persia
2 transports moved from 15 Sea Zone to 14 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Italy to 14 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 16 Sea Zone to Caucasus
1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
3 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 bombers and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 56 Sea Zone
Non Combat Move - Americans
Place Units - Americans
5 destroyers placed in 56 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 56 Sea Zone
Non Combat Move - Americans
Place Units - Americans
5 destroyers placed in 56 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1,1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour and 16 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 3 damage to factory owned by British
Rockets in Norway roll: 3
10 armour, 8 artilleries and 7 infantry moved from Caucasus to Russia
14 armour, 3 artilleries and 16 infantry moved from Belorussia to Russia
5 bombers moved from Ukraine to 2 Sea Zone
2 fighters moved from Belorussia to 2 Sea Zone
1 armour moved from Trans-Jordan to Caucasus
Combat - Germans
Battle in 2 Sea Zone
Germans attack with 5 bombers and 2 fighters
British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 2 transports
1 submarine owned by the British Submerged
Germans roll dice for 5 bombers and 2 fighters in 2 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 2 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
3 destroyers owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 2 Sea Zone
Germans roll dice for 5 bombers in 2 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
British roll dice for 1 cruiser, 1 fighter and 2 transports in 2 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 transport owned by the British, 1 cruiser owned by the British, 2 bombers owned by the Germans and 1 fighter owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 bombers and 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports
Battle in Russia
Germans attack with 24 armour, 11 artilleries and 23 infantry
British defend with 3 fighters; Russians defend with 2 aaGuns, 4 armour, 4 artilleries, 1 factory and 34 infantry
Germans roll dice for 24 armour, 11 artilleries and 23 infantry in Russia, round 2 : 25/58 hits, 21.33 expected hits
Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 34 infantry in Russia, round 2 : 21/45 hits, 16.67 expected hits
25 infantry owned by the Russians and 21 infantry owned by the Germans lost in Russia
Germans roll dice for 24 armour, 11 artilleries and 2 infantry in Russia, round 3 : 15/37 hits, 16.33 expected hits
Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 9 infantry in Russia, round 3 : 6/20 hits, 8.33 expected hits
9 infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians, 4 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 24 armour and 7 artilleries in Russia, round 4 : 15/31 hits, 14.33 expected hits
Russians roll dice for 2 armour and 3 fighters in Russia, round 4 : 3/5 hits, 3.00 expected hits
2 armour owned by the Russians, 3 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia
Germans captures 7PUs while taking Russians capital
Germans win, taking Russia from Russians with 24 armour and 4 artilleries remaining. Battle score for attacker is 71
Casualties for Germans: 7 artilleries and 23 infantry
Casualties for Russians: 4 armour, 4 artilleries and 34 infantry
Casualties for British: 3 fighters
Non Combat Move - Germans
3 bombers moved from 2 Sea Zone to Norway
3 armour moved from Poland to Germany
19 infantry moved from East Poland to Poland
3 armour moved from Karelia S.S.R. to Poland
1 infantry moved from Archangel to Karelia S.S.R.
Place Units - Germans
10 infantry placed in Germany
1 armour and 2 infantry placed in Norway
3 infantry placed in Poland
1 infantry placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 49 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : 0.33
Russians : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 5 bombers and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 7 submarines moved from 53 Sea Zone to 56 Sea Zone
3 bombers moved from Manchuria to 56 Sea Zone
1 armour moved from Fukien to Manchuria
3 armour moved from Stanovoj Chrebet to Manchuria
1 bomber moved from Evenki National Okrug to 56 Sea Zone
2 fighters moved from Evenki National Okrug to Soviet Far East
3 armour moved from Evenki National Okrug to Soviet Far East
1 infantry moved from Novosibirsk to Evenki National Okrug
9 armour, 1 artillery and 4 infantry moved from Urals to Evenki National Okrug
9 armour moved from Evenki National Okrug to Yakut S.S.R.
1 artillery moved from Caroline Islands to 51 Sea Zone
1 artillery and 1 transport moved from 51 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 51 Sea Zone
1 armour moved from Solomon Islands to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 60 Sea Zone
1 artillery moved from Hawaiian Islands to 53 Sea Zone
1 armour moved from Hawaiian Islands to 53 Sea Zone
1 armour, 1 artillery and 2 transports moved from 53 Sea Zone to 58 Sea Zone
3 fighters moved from India to Soviet Far East
1 infantry moved from India to Burma
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 7 submarines
Americans defend with 2 carriers, 12 destroyers, 4 fighters, 1 submarine and 1 transport
Japanese roll dice for 7 submarines in 56 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers and 6 fighters in 56 Sea Zone, round 2 : 10/22 hits, 9.83 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 carriers, 12 destroyers, 4 fighters and 1 transport in 56 Sea Zone, round 2 : 5/18 hits, 7.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 9 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 7 submarines in 56 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters in 56 Sea Zone, round 3 : 9/18 hits, 8.50 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 4 fighters and 1 transport in 56 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
3 destroyers owned by the Americans, 1 carrier owned by the Americans, 4 submarines owned by the Japanese, 4 fighters owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 submarines remaining. Battle score for attacker is 129
Casualties for Japanese: 4 destroyers and 4 submarines
Casualties for Americans: 2 carriers, 12 destroyers, 4 fighters, 1 submarine and 1 transport
Non Combat Move - Japanese
4 bombers moved from 56 Sea Zone to Midway
Place Units - Japanese
5 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : -2.50
Japanese : -2.33
I think it’s time to call both this and the TRS game. Want to try them again?
@Entek i would love to play both again. witch sides do you want?
@dawgoneit Let’s do same sides for both. I’ll get the TRS game set up later today or tomorrow.