@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 59 Sea Zone to 56 Sea Zone
1 armour moved from Ningxia to Yunnan
2 artilleries and 3 infantry moved from Japan to 62 Sea Zone
1 armour moved from Manchuria to 62 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 fighters moved from 35 Sea Zone to Yunnan
1 fighter moved from Yunnan to French Indo-China Thailand
1 destroyer moved from 62 Sea Zone to 58 Sea Zone
3 armour moved from Stanovoj Chrebet to Evenki National Okrug
2 armour moved from Manchuria to Stanovoj Chrebet
1 fighter moved from Evenki National Okrug to Yunnan
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines
Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Japanese roll dice for 4 submarines in 56 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 56 Sea Zone
4 submarines owned by the Japanese Submerged
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 3 : 3/10 hits, 4.00 expected hits
Americans roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans lost in 56 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 52
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Non Combat Move - Japanese
1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -1.67
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - British
British buy 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour and 4 infantry moved from Burma to India
1 infantry moved from India to Burma
Combat - British
Non Combat Move - British
Place Units - British
3 infantry placed in India
2 destroyers placed in 2 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Balkans to 14 Sea Zone
1 artillery moved from Balkans to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
Italians take Egypt from British
1 destroyer and 1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
2 artilleries and 3 infantry moved from Caucasus to Persia
1 artillery moved from Kazakh S.S.R. to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to Persia
2 infantry moved from Caucasus to Persia
1 armour moved from Ukraine to Persia
4 infantry moved from Ukraine to Caucasus
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Balkans to Bulgaria Romania
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 12 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 12 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Persia
Italians attack with 1 armour, 3 artilleries, 1 fighter and 5 infantry
British defend with 2 armour, 1 artillery and 2 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 5 infantry in Persia, round 2 : 6/10 hits, 3.33 expected hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/5 hits, 2.00 expected hits
1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 infantry
Casualties for British: 2 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Caucasus
Place Units - Italians
1 transport placed in 14 Sea Zone
1 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 10 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 carrier, 3 destroyers and 1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,3,6 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans buy 8 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to factory owned by British
Rockets in Germany roll: 5
Rocket attack in Russia does 3 damage to factory owned by Russians
Rockets in Caucasus roll: 3
6 bombers moved from Karelia S.S.R. to India
2 fighters moved from Karelia S.S.R. to India
2 armour moved from Caucasus to India
8 armour moved from Norway to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to 2 Sea Zone
1 armour moved from Caucasus to India
1 armour moved from Caucasus to India
1 armour moved from Poland to Ukraine
4 infantry moved from Poland to Baltic States
2 infantry moved from Baltic States to Karelia S.S.R.
19 infantry moved from Germany to Poland
Combat - Germans
Battle in India
Germans attack with 4 armour, 6 bombers and 2 fighters
British defend with 1 aaGun, 2 armour, 1 factory and 8 infantry
AA fire in India : 1/8 hits, 2.67 expected hits
1 fighter owned by the Germans lost in India
Germans roll dice for 4 armour, 6 bombers and 1 fighter in India, round 2 : 8/11 hits, 6.50 expected hits
British roll dice for 2 armour and 8 infantry in India, round 2 : 4/10 hits, 3.67 expected hits
4 armour owned by the Germans and 8 infantry owned by the British lost in India
Germans roll dice for 6 bombers and 1 fighter in India, round 3 : 3/7 hits, 4.50 expected hits
British roll dice for 2 armour in India, round 3 : 2/2 hits, 1.00 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the British lost in India
Germans win with 5 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 4 armour, 1 bomber and 2 fighters
Casualties for British: 2 armour and 8 infantry
Battle in 2 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 2 destroyers
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 destroyers in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
retreated to 2 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 fighter moved from 2 Sea Zone to Norway
5 bombers moved from India to Ukraine
Place Units - Germans
4 armour placed in Caucasus
1 infantry placed in Norway
2 armour placed in Karelia S.S.R.
1 armour and 1 fighter placed in Norway
1 armour placed in Poland
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 1.67
AA fire in India : : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 infantry
Italians defend with 1 infantry
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
1 infantry owned by the Russians retreated to Russia
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1,4,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Japanese
1 unit repaired.
2 armour moved from Stanovoj Chrebet to Evenki National Okrug
1 armour moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
Japanese take India from British
1 fighter moved from Yunnan to Burma
1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 51 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 52 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from Burma to 51 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 battleship moved from 56 Sea Zone to 51 Sea Zone
2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 56 Sea Zone to 53 Sea Zone
1 cruiser moved from 53 Sea Zone to 52 Sea Zone
1 destroyer moved from 58 Sea Zone to 53 Sea Zone
1 fighter moved from French Indo-China Thailand to 53 Sea Zone
1 fighter moved from 51 Sea Zone to 53 Sea Zone
3 armour moved from Manchuria to Stanovoj Chrebet
Combat - Japanese
Battle in Wake Island
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 fighter
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
retreated to Caroline Islands
Non Combat Move - Japanese
1 fighter moved from Caroline Islands to 51 Sea Zone
1 fighter moved from Yunnan to 51 Sea Zone
1 fighter moved from Yunnan to Evenki National Okrug
Place Units - Japanese
3 armour placed in Manchuria
1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 29 PUs; 0 techTokens;
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Non Combat Move - British
1 fighter moved from United Kingdom to 2 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 2 Sea Zone
Turn Complete - British
British collect 21 PUs; end with 22 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 destroyer and 1 submarine moved from 12 Sea Zone to 14 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry moved from Ukraine to 16 Sea Zone
2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
1 armour, 3 artilleries and 3 infantry moved from Persia to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 14 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1,5 and gets 0 hits
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 artilleries, 1 fighter and 2 infantry placed in Western United States
3 destroyers placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 aaGun, 5 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 2 damage to factory owned by British
Rockets in Germany roll: 2
Rocket attack in Russia does 6 damage to factory owned by Russians
Rockets in Caucasus roll: 6
12 armour, 3 artilleries and 11 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Norway to Belorussia
4 infantry moved from Baltic States to Belorussia
1 armour moved from Poland to Belorussia
1 armour moved from Ukraine to Belorussia
19 infantry moved from Poland to East Poland
1 armour moved from Libya to Trans-Jordan
1 fighter moved from Norway to Belorussia
1 armour moved from Norway to Karelia S.S.R.
Non Combat Move - Germans
Place Units - Germans
4 artilleries placed in Caucasus
2 armour placed in Karelia S.S.R.
1 aaGun and 2 infantry placed in Norway
3 armour placed in Poland
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 8x factory; Remaining resources: 0 PUs; 0 techTokens;
Russians buy nothing; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Russians
1 infantry moved from Urals to Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Japanese
Japanese roll 6,5,3 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 3 bombers and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Wake Island to 52 Sea Zone
1 armour moved from Wake Island to 52 Sea Zone
2 fighters moved from 51 Sea Zone to Caroline Islands
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 52 Sea Zone to 53 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 armour and 1 transport moved from 51 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 battleship moved from 51 Sea Zone to 53 Sea Zone
4 fighters moved from 53 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
3 armour moved from Stanovoj Chrebet to Yakut S.S.R.
9 armour, 1 artillery and 4 infantry moved from Evenki National Okrug to Urals
Japanese take Urals from Russians
1 fighter moved from Japan to Evenki National Okrug
1 bomber moved from Japan to Evenki National Okrug
3 armour moved from Manchuria to Stanovoj Chrebet
3 armour moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Burma to India
1 armour moved from Burma to Fukien
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Americans defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Hawaiian Islands, round 2 : 6/8 hits, 3.33 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Hawaiian Islands, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Japanese roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caroline Islands
Japanese win, taking Caroline Islands from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 fighters moved from Hawaiian Islands to 53 Sea Zone
1 carrier moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from Caroline Islands to 53 Sea Zone
1 destroyer and 2 submarines moved from 51 Sea Zone to 53 Sea Zone
Place Units - Japanese
3 fighters placed in India
3 bombers placed in Manchuria
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - British
British buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Place Units - British
1 cruiser and 2 transports placed in 2 Sea Zone
Turn Complete - British
British collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Egypt to Persia
2 transports moved from 15 Sea Zone to 14 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Italy to 14 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 16 Sea Zone to Caucasus
1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
3 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 bombers and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 56 Sea Zone
Non Combat Move - Americans
Place Units - Americans
5 destroyers placed in 56 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,3 and gets 0 hits
Purchase Units - Americans
Americans buy 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 56 Sea Zone
Non Combat Move - Americans
Place Units - Americans
5 destroyers placed in 56 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1,1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour and 16 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 3 damage to factory owned by British
Rockets in Norway roll: 3
10 armour, 8 artilleries and 7 infantry moved from Caucasus to Russia
14 armour, 3 artilleries and 16 infantry moved from Belorussia to Russia
5 bombers moved from Ukraine to 2 Sea Zone
2 fighters moved from Belorussia to 2 Sea Zone
1 armour moved from Trans-Jordan to Caucasus
Combat - Germans
Battle in 2 Sea Zone
Germans attack with 5 bombers and 2 fighters
British defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 2 transports
1 submarine owned by the British Submerged
Germans roll dice for 5 bombers and 2 fighters in 2 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 2 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
3 destroyers owned by the British, 2 fighters owned by the Germans and 1 carrier owned by the British lost in 2 Sea Zone
Germans roll dice for 5 bombers in 2 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
British roll dice for 1 cruiser, 1 fighter and 2 transports in 2 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 transport owned by the British, 1 cruiser owned by the British, 2 bombers owned by the Germans and 1 fighter owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 bombers and 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports
Battle in Russia
Germans attack with 24 armour, 11 artilleries and 23 infantry
British defend with 3 fighters; Russians defend with 2 aaGuns, 4 armour, 4 artilleries, 1 factory and 34 infantry
Germans roll dice for 24 armour, 11 artilleries and 23 infantry in Russia, round 2 : 25/58 hits, 21.33 expected hits
Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 34 infantry in Russia, round 2 : 21/45 hits, 16.67 expected hits
25 infantry owned by the Russians and 21 infantry owned by the Germans lost in Russia
Germans roll dice for 24 armour, 11 artilleries and 2 infantry in Russia, round 3 : 15/37 hits, 16.33 expected hits
Russians roll dice for 4 armour, 4 artilleries, 3 fighters and 9 infantry in Russia, round 3 : 6/20 hits, 8.33 expected hits
9 infantry owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians, 4 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 24 armour and 7 artilleries in Russia, round 4 : 15/31 hits, 14.33 expected hits
Russians roll dice for 2 armour and 3 fighters in Russia, round 4 : 3/5 hits, 3.00 expected hits
2 armour owned by the Russians, 3 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia
Germans captures 7PUs while taking Russians capital
Germans win, taking Russia from Russians with 24 armour and 4 artilleries remaining. Battle score for attacker is 71
Casualties for Germans: 7 artilleries and 23 infantry
Casualties for Russians: 4 armour, 4 artilleries and 34 infantry
Casualties for British: 3 fighters
Non Combat Move - Germans
3 bombers moved from 2 Sea Zone to Norway
3 armour moved from Poland to Germany
19 infantry moved from East Poland to Poland
3 armour moved from Karelia S.S.R. to Poland
1 infantry moved from Archangel to Karelia S.S.R.
Place Units - Germans
10 infantry placed in Germany
1 armour and 2 infantry placed in Norway
3 infantry placed in Poland
1 infantry placed in Karelia S.S.R.
Turn Complete - Germans
Germans collect 49 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : 0.33
Russians : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Turn Complete - Russians
Combat Hit Differential Summary :