8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
dawgoneit v. entek anniversary 1941
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone Non Combat Move - Americans 1 submarine moved from 53 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,1 and gets 0 hits Purchase Units - Germans Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 5 armour, 2 artilleries and 7 infantry moved from Finland to Norway 3 armour moved from Karelia S.S.R. to Norway 3 fighters moved from France to Norway 1 bomber moved from France to Libya 1 armour moved from Morocco Algeria to Libya 2 bombers moved from Germany to Norway 1 submarine moved from 3 Sea Zone to 2 Sea Zone 1 bomber moved from France to 2 Sea Zone 2 bombers moved from France to Norway Combat - Germans Battle in Libya Germans attack with 1 armour and 1 bomber British defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Libya, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 2 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Norway Germans attack with 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry British defend with 1 armour, 3 artilleries, 1 factory, 2 fighters and 6 infantry; Americans defend with 2 artilleries, 1 bomber and 2 infantry Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry in Norway, round 2 : 10/24 hits, 10.33 expected hits British roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters and 8 infantry in Norway, round 2 : 5/17 hits, 6.33 expected hits 5 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the British and 6 infantry owned by the British lost in Norway Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry in Norway, round 3 : 8/19 hits, 9.50 expected hits British roll dice for 1 armour, 4 artilleries and 2 fighters in Norway, round 3 : 2/7 hits, 3.17 expected hits 2 infantry owned by the Germans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 8 armour, 2 artilleries, 4 bombers and 3 fighters remaining. Battle score for attacker is 60 Casualties for Germans: 7 infantry Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry Casualties for British: 1 armour, 3 artilleries, 2 fighters and 6 infantry Non Combat Move - Germans 3 fighters moved from Norway to Karelia S.S.R. 2 artilleries and 6 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from Poland to Baltic States 2 infantry moved from Germany to Poland 8 infantry moved from Northwestern Europe to Germany 8 infantry moved from France to Germany 4 bombers moved from Norway to Karelia S.S.R. 1 bomber moved from 2 Sea Zone to Karelia S.S.R. 1 bomber moved from Libya to Karelia S.S.R. Place Units - Germans 4 armour placed in Caucasus 2 armour placed in Karelia S.S.R. 1 armour and 2 infantry placed in Poland 3 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -1.33 British : -3.17 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,5 and gets 0 hits Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 59 Sea Zone to 56 Sea Zone 1 armour moved from Ningxia to Yunnan 2 artilleries and 3 infantry moved from Japan to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 fighters moved from 35 Sea Zone to Yunnan 1 fighter moved from Yunnan to French Indo-China Thailand 1 destroyer moved from 62 Sea Zone to 58 Sea Zone 3 armour moved from Stanovoj Chrebet to Evenki National Okrug 2 armour moved from Manchuria to Stanovoj Chrebet 1 fighter moved from Evenki National Okrug to Yunnan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 submarines Japanese roll dice for 4 submarines in 56 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 56 Sea Zone 4 submarines owned by the Japanese Submerged Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 3 : 3/10 hits, 4.00 expected hits Americans roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 52 Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 submarines Non Combat Move - Japanese 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : -1.67 Japanese : -1.33 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - British British buy 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 4 infantry moved from Burma to India 1 infantry moved from India to Burma Combat - British Non Combat Move - British Place Units - British 3 infantry placed in India 2 destroyers placed in 2 Sea Zone 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt Italians take Egypt from British 1 destroyer and 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 2 artilleries and 3 infantry moved from Caucasus to Persia 1 artillery moved from Kazakh S.S.R. to Persia 1 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Caucasus to Persia 2 infantry moved from Caucasus to Persia 1 armour moved from Ukraine to Persia 4 infantry moved from Ukraine to Caucasus 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in 12 Sea Zone Italians attack with 1 destroyer and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 12 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 12 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Persia Italians attack with 1 armour, 3 artilleries, 1 fighter and 5 infantry British defend with 2 armour, 1 artillery and 2 infantry Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 5 infantry in Persia, round 2 : 6/10 hits, 3.33 expected hits British roll dice for 2 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/5 hits, 2.00 expected hits 1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Persia Italians win, taking Persia from British with 1 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry Casualties for British: 2 armour, 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Persia to Caucasus Place Units - Italians 1 transport placed in 14 Sea Zone 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.33 British : -0.50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 10 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier, 3 destroyers and 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,3,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 8 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 5 damage to factory owned by British Rockets in Germany roll: 5 Rocket attack in Russia does 3 damage to factory owned by Russians Rockets in Caucasus roll: 3 6 bombers moved from Karelia S.S.R. to India 2 fighters moved from Karelia S.S.R. to India 2 armour moved from Caucasus to India 8 armour moved from Norway to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to 2 Sea Zone 1 armour moved from Caucasus to India 1 armour moved from Caucasus to India 1 armour moved from Poland to Ukraine 4 infantry moved from Poland to Baltic States 2 infantry moved from Baltic States to Karelia S.S.R. 19 infantry moved from Germany to Poland Combat - Germans Battle in India Germans attack with 4 armour, 6 bombers and 2 fighters British defend with 1 aaGun, 2 armour, 1 factory and 8 infantry AA fire in India : 1/8 hits, 2.67 expected hits 1 fighter owned by the Germans lost in India Germans roll dice for 4 armour, 6 bombers and 1 fighter in India, round 2 : 8/11 hits, 6.50 expected hits British roll dice for 2 armour and 8 infantry in India, round 2 : 4/10 hits, 3.67 expected hits 4 armour owned by the Germans and 8 infantry owned by the British lost in India Germans roll dice for 6 bombers and 1 fighter in India, round 3 : 3/7 hits, 4.50 expected hits British roll dice for 2 armour in India, round 3 : 2/2 hits, 1.00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the British lost in India Germans win with 5 bombers remaining. Battle score for attacker is -18 Casualties for Germans: 4 armour, 1 bomber and 2 fighters Casualties for British: 2 armour and 8 infantry Battle in 2 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 2 destroyers Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 destroyers in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone retreated to 2 Sea Zone British win with 2 destroyers remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 5 bombers moved from India to Ukraine Place Units - Germans 4 armour placed in Caucasus 1 infantry placed in Norway 2 armour placed in Karelia S.S.R. 1 armour and 1 fighter placed in Norway 1 armour placed in Poland Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -0.83 British : 1.67 AA fire in India : : -1.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 infantry Italians defend with 1 infantry Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Russians retreated to Russia Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : -0.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,4,2 and gets 0 hits Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Japanese 1 unit repaired. 2 armour moved from Stanovoj Chrebet to Evenki National Okrug 1 armour moved from Yunnan to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India Japanese take India from British 1 fighter moved from Yunnan to Burma 1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 51 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 52 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 52 Sea Zone to Wake Island 1 fighter moved from Burma to 51 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 battleship moved from 56 Sea Zone to 51 Sea Zone 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 56 Sea Zone to 53 Sea Zone 1 cruiser moved from 53 Sea Zone to 52 Sea Zone 1 destroyer moved from 58 Sea Zone to 53 Sea Zone 1 fighter moved from French Indo-China Thailand to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 3 armour moved from Manchuria to Stanovoj Chrebet Combat - Japanese Battle in Wake Island Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caroline Islands Japanese attack with 1 fighter British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits retreated to Caroline Islands Non Combat Move - Japanese 1 fighter moved from Caroline Islands to 51 Sea Zone 1 fighter moved from Yunnan to 51 Sea Zone 1 fighter moved from Yunnan to Evenki National Okrug Place Units - Japanese 3 armour placed in Manchuria 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
British : -1.00 Americans : -0.33 Japanese : 0.33 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - British British repair damage of 5x factory; Remaining resources: 29 PUs; 0 techTokens; British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - British 1 fighter moved from United Kingdom to 2 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 2 Sea Zone Turn Complete - British British collect 21 PUs; end with 22 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 destroyer and 1 submarine moved from 12 Sea Zone to 14 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 artillery moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 infantry moved from Bulgaria Romania to 16 Sea Zone 1 infantry moved from Ukraine to 16 Sea Zone 2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 1 armour, 3 artilleries and 3 infantry moved from Persia to Caucasus 1 infantry moved from Eastern Ukraine to Caucasus Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,5 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone Non Combat Move - Americans Place Units - Americans 2 artilleries, 1 fighter and 2 infantry placed in Western United States 3 destroyers placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 aaGun, 5 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 2 damage to factory owned by British Rockets in Germany roll: 2 Rocket attack in Russia does 6 damage to factory owned by Russians Rockets in Caucasus roll: 6 12 armour, 3 artilleries and 11 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Norway to Belorussia 4 infantry moved from Baltic States to Belorussia 1 armour moved from Poland to Belorussia 1 armour moved from Ukraine to Belorussia 19 infantry moved from Poland to East Poland 1 armour moved from Libya to Trans-Jordan 1 fighter moved from Norway to Belorussia 1 armour moved from Norway to Karelia S.S.R. Non Combat Move - Germans Place Units - Germans 4 artilleries placed in Caucasus 2 armour placed in Karelia S.S.R. 1 aaGun and 2 infantry placed in Norway 3 armour placed in Poland Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans rolls : : 0.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 8x factory; Remaining resources: 0 PUs; 0 techTokens; Russians buy nothing; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russians 1 infantry moved from Urals to Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Japanese Japanese roll 6,5,3 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 3 bombers and 3 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Wake Island to 52 Sea Zone 1 armour moved from Wake Island to 52 Sea Zone 2 fighters moved from 51 Sea Zone to Caroline Islands 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 52 Sea Zone to 53 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour and 1 transport moved from 51 Sea Zone to 46 Sea Zone 1 armour moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 battleship moved from 51 Sea Zone to 53 Sea Zone 4 fighters moved from 53 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 3 armour moved from Stanovoj Chrebet to Yakut S.S.R. 9 armour, 1 artillery and 4 infantry moved from Evenki National Okrug to Urals Japanese take Urals from Russians 1 fighter moved from Japan to Evenki National Okrug 1 bomber moved from Japan to Evenki National Okrug 3 armour moved from Manchuria to Stanovoj Chrebet 3 armour moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Burma to India 1 armour moved from Burma to Fukien 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands Combat - Japanese Battle in Hawaiian Islands Japanese attack with 1 armour, 1 artillery, 4 fighters and 2 infantry Americans defend with 2 artilleries and 3 infantry Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Hawaiian Islands, round 2 : 6/8 hits, 3.33 expected hits Americans roll dice for 2 artilleries and 3 infantry in Hawaiian Islands, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for Americans: 2 artilleries and 3 infantry Battle in Caroline Islands Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Japanese roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Caroline Islands Japanese win, taking Caroline Islands from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 4 fighters moved from Hawaiian Islands to 53 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from Caroline Islands to 53 Sea Zone 1 destroyer and 2 submarines moved from 51 Sea Zone to 53 Sea Zone Place Units - Japanese 3 fighters placed in India 3 bombers placed in Manchuria Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
British : -0.33 Americans : 0.33 Japanese : 1.00 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - British British buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Place Units - British 1 cruiser and 2 transports placed in 2 Sea Zone Turn Complete - British British collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Italians Italians buy 2 bombers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Egypt to Persia 2 transports moved from 15 Sea Zone to 14 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Italy to 14 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 16 Sea Zone to Caucasus 1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 3 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 15 Sea Zone to 14 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 2 bombers and 2 infantry placed in Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 56 Sea Zone Non Combat Move - Americans Place Units - Americans 5 destroyers placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 5 destroyers and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 56 Sea Zone Non Combat Move - Americans Place Units - Americans 5 destroyers placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :





