dawgoneit v. entek anniversary 1941

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Libya to Morocco Algeria
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 fighter moved from United Kingdom to Norway
            5 infantry moved from India to Burma
            1 armour moved from Persia to Burma
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Burma
                British attack with 1 armour and 5 infantry
                Japanese defend with 2 armour and 1 infantry
                    British roll dice for 1 armour and 5 infantry in Burma, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                    British roll dice for 1 armour and 5 infantry in Burma, round 3 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 armour and 1 infantry
                Casualties for British: 1 infantry
            Battle in Morocco Algeria
                British attack with 2 infantry
                Germans defend with 1 armour
                    British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Morocco Algeria
                1 infantry owned by the British retreated to Libya
                Germans win with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 fighter and 2 infantry placed in Norway
            1 armour and 1 infantry placed in India
            1 carrier placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 2 Sea Zone: 1 carrier
            EDIT: Adding units owned by British to 2 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to Norway: 1 infantry
            EDIT: Adding units owned by British to India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 1.00
    Japanese : -0.83
    AA fire in Germany : : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    Sorry about the edits. I didn’t mean to buy the CV. Can you edit one of the norway infantry to UK? I can’t place the extra one there.


  • TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Norway: 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery moved from Chinghai to Kazakh S.S.R.
            1 infantry moved from Kazakh S.S.R. to Caucasus
            2 artilleries and 3 infantry moved from Ukraine to Caucasus
            1 artillery moved from Bulgaria Romania to Balkans
            1 infantry moved from Balkans to Bulgaria Romania
            4 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Italy to Balkans
            1 armour moved from Balkans to Ukraine
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Norway: 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery moved from Chinghai to Kazakh S.S.R.
            1 infantry moved from Kazakh S.S.R. to Caucasus
            2 artilleries and 3 infantry moved from Ukraine to Caucasus
            1 artillery moved from Bulgaria Romania to Balkans
            1 infantry moved from Balkans to Bulgaria Romania
            4 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Italy to Balkans
            1 armour moved from Balkans to Ukraine
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 submarine and 1 transport placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone
    
        Non Combat Move - Americans
            1 submarine moved from 53 Sea Zone to 56 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 2,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            5 armour, 2 artilleries and 7 infantry moved from Finland to Norway
            3 armour moved from Karelia S.S.R. to Norway
            3 fighters moved from France to Norway
            1 bomber moved from France to Libya
            1 armour moved from Morocco Algeria to Libya
            2 bombers moved from Germany to Norway
            1 submarine moved from 3 Sea Zone to 2 Sea Zone
            1 bomber moved from France to 2 Sea Zone
            2 bombers moved from France to Norway
    
        Combat - Germans
            Battle in Libya
                Germans attack with 1 armour and 1 bomber
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 bomber in Libya, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Libya
                Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 2 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 2 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Norway
                Germans attack with 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry
                British defend with 1 armour, 3 artilleries, 1 factory, 2 fighters and 6 infantry; Americans defend with 2 artilleries, 1 bomber and 2 infantry
                    Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry in Norway, round 2 : 10/24 hits, 10.33 expected hits
                    British roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters and 8 infantry in Norway, round 2 : 5/17 hits, 6.33 expected hits
                    5 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the British and 6 infantry owned by the British lost in Norway
                    Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry in Norway, round 3 : 8/19 hits, 9.50 expected hits
                    British roll dice for 1 armour, 4 artilleries and 2 fighters in Norway, round 3 : 2/7 hits, 3.17 expected hits
                    2 infantry owned by the Germans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Norway
                Germans win, taking Norway from British with 8 armour, 2 artilleries, 4 bombers and 3 fighters remaining. Battle score for attacker is 60
                Casualties for Germans: 7 infantry
                Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry
                Casualties for British: 1 armour, 3 artilleries, 2 fighters and 6 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Norway to Karelia S.S.R.
            2 artilleries and 6 infantry moved from Baltic States to Karelia S.S.R.
            2 infantry moved from Poland to Baltic States
            2 infantry moved from Germany to Poland
            8 infantry moved from Northwestern Europe to Germany
            8 infantry moved from France to Germany
            4 bombers moved from Norway to Karelia S.S.R.
            1 bomber moved from 2 Sea Zone to Karelia S.S.R.
            1 bomber moved from Libya to Karelia S.S.R.
    
        Place Units - Germans
            4 armour placed in Caucasus
            2 armour placed in Karelia S.S.R.
            1 armour and 2 infantry placed in Poland
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 4,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 59 Sea Zone to 56 Sea Zone
            1 armour moved from Ningxia to Yunnan
            2 artilleries and 3 infantry moved from Japan to 62 Sea Zone
            1 armour moved from Manchuria to 62 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
            2 fighters moved from 35 Sea Zone to Yunnan
            1 fighter moved from Yunnan to French Indo-China Thailand
            1 destroyer moved from 62 Sea Zone to 58 Sea Zone
            3 armour moved from Stanovoj Chrebet to Evenki National Okrug
            2 armour moved from Manchuria to Stanovoj Chrebet
            1 fighter moved from Evenki National Okrug to Yunnan
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines
                Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 submarines
                    Japanese roll dice for 4 submarines in 56 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits
                    Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                    2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 56 Sea Zone
                4 submarines owned by the Japanese Submerged
                    Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 3 : 3/10 hits, 4.00 expected hits
                    Americans roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 52
                Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 submarines
    
        Non Combat Move - Japanese
            1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Manchuria
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
            1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.67
    Japanese : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour and 4 infantry moved from Burma to India
            1 infantry moved from India to Burma
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in India
            2 destroyers placed in 2 Sea Zone
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Balkans to 14 Sea Zone
            1 artillery moved from Balkans to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
                  Italians take Egypt from British
            1 destroyer and 1 submarine moved from 14 Sea Zone to 12 Sea Zone
            1 destroyer moved from 14 Sea Zone to 15 Sea Zone
            2 artilleries and 3 infantry moved from Caucasus to Persia
            1 artillery moved from Kazakh S.S.R. to Persia
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 fighter moved from Caucasus to Persia
            2 infantry moved from Caucasus to Persia
            1 armour moved from Ukraine to Persia
            4 infantry moved from Ukraine to Caucasus
            1 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Balkans to Bulgaria Romania
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 destroyer and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 12 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 12 Sea Zone
                Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Persia
                Italians attack with 1 armour, 3 artilleries, 1 fighter and 5 infantry
                British defend with 2 armour, 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 5 infantry in Persia, round 2 : 6/10 hits, 3.33 expected hits
                    British roll dice for 2 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/5 hits, 2.00 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Persia
                Italians win, taking Persia from British with 1 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
                Casualties for Italians: 2 infantry
                Casualties for British: 2 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Persia to Caucasus
    
        Place Units - Italians
            1 transport placed in 14 Sea Zone
            1 armour and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,5 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 10 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier, 3 destroyers and 1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 6,3,6 and gets 2 hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Rockets Advance
    
        Activate Technology - Germans
            Germans activating Rockets Advance
    
        Purchase Units - Germans
            Germans buy 8 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 5 damage to factory owned by British
                Rockets in Germany roll: 5
            Rocket attack in Russia does 3 damage to factory owned by Russians
                Rockets in Caucasus roll: 3
            6 bombers moved from Karelia S.S.R. to India
            2 fighters moved from Karelia S.S.R. to India
            2 armour moved from Caucasus to India
            8 armour moved from Norway to Karelia S.S.R.
            1 fighter moved from Karelia S.S.R. to 2 Sea Zone
            1 armour moved from Caucasus to India
            1 armour moved from Caucasus to India
            1 armour moved from Poland to Ukraine
            4 infantry moved from Poland to Baltic States
            2 infantry moved from Baltic States to Karelia S.S.R.
            19 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in India
                Germans attack with 4 armour, 6 bombers and 2 fighters
                British defend with 1 aaGun, 2 armour, 1 factory and 8 infantry
                    AA fire in India : 1/8 hits, 2.67 expected hits
                    1 fighter owned by the Germans lost in India
                    Germans roll dice for 4 armour, 6 bombers and 1 fighter in India, round 2 : 8/11 hits, 6.50 expected hits
                    British roll dice for 2 armour and 8 infantry in India, round 2 : 4/10 hits, 3.67 expected hits
                    4 armour owned by the Germans and 8 infantry owned by the British lost in India
                    Germans roll dice for 6 bombers and 1 fighter in India, round 3 : 3/7 hits, 4.50 expected hits
                    British roll dice for 2 armour in India, round 3 : 2/2 hits, 1.00 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the British lost in India
                Germans win with 5 bombers remaining. Battle score for attacker is -18
                Casualties for Germans: 4 armour, 1 bomber and 2 fighters
                Casualties for British: 2 armour and 8 infantry
            Battle in 2 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                British defend with 2 destroyers
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 destroyers in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 2 Sea Zone
                 retreated to 2 Sea Zone
                British win with 2 destroyers remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Germans
            1 fighter moved from 2 Sea Zone to Norway
            5 bombers moved from India to Ukraine
    
        Place Units - Germans
            4 armour placed in Caucasus
            1 infantry placed in Norway
            2 armour placed in Karelia S.S.R.
            1 armour and 1 fighter placed in Norway
            1 armour placed in Poland
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 1.67
    AA fire in India : : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                1 infantry owned by the Russians retreated to Russia
                Italians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 1,4,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 armour moved from Stanovoj Chrebet to Evenki National Okrug
            1 armour moved from Yunnan to Burma
            1 infantry moved from French Indo-China Thailand to Burma
            1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to India
                  Japanese take India from British
            1 fighter moved from Yunnan to Burma
            1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 51 Sea Zone
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 52 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 52 Sea Zone to Wake Island
            1 fighter moved from Burma to 51 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            1 battleship moved from 56 Sea Zone to 51 Sea Zone
            2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 56 Sea Zone to 53 Sea Zone
            1 cruiser moved from 53 Sea Zone to 52 Sea Zone
            1 destroyer moved from 58 Sea Zone to 53 Sea Zone
            1 fighter moved from French Indo-China Thailand to 53 Sea Zone
            1 fighter moved from 51 Sea Zone to 53 Sea Zone
            3 armour moved from Manchuria to Stanovoj Chrebet
    
        Combat - Japanese
            Battle in Wake Island
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caroline Islands
                Japanese attack with 1 fighter
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                 retreated to Caroline Islands
    
        Non Combat Move - Japanese
            1 fighter moved from Caroline Islands to 51 Sea Zone
            1 fighter moved from Yunnan to 51 Sea Zone
            1 fighter moved from Yunnan to Evenki National Okrug
    
        Place Units - Japanese
            3 armour placed in Manchuria
            1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Americans : -0.33
    Japanese : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - British
            British repair damage of 5x factory; Remaining resources: 29 PUs; 0 techTokens; 
            British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - British
            1 fighter moved from United Kingdom to 2 Sea Zone
    
        Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 21 PUs; end with 22 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 destroyer and 1 submarine moved from 12 Sea Zone to 14 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 artillery moved from Egypt to Anglo-Egypt Sudan
                  Italians take Anglo-Egypt Sudan from British
            1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 armour and 1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            1 infantry moved from Bulgaria Romania to 16 Sea Zone
            1 infantry moved from Ukraine to 16 Sea Zone
            2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Egypt
            1 armour, 3 artilleries and 3 infantry moved from Persia to Caucasus
            1 infantry moved from Eastern Ukraine to Caucasus
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,5 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
            3 destroyers placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 5 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 2 damage to factory owned by British
                Rockets in Germany roll: 2
            Rocket attack in Russia does 6 damage to factory owned by Russians
                Rockets in Caucasus roll: 6
            12 armour, 3 artilleries and 11 infantry moved from Karelia S.S.R. to Belorussia
            1 fighter moved from Norway to Belorussia
            4 infantry moved from Baltic States to Belorussia
            1 armour moved from Poland to Belorussia
            1 armour moved from Ukraine to Belorussia
            19 infantry moved from Poland to East Poland
            1 armour moved from Libya to Trans-Jordan
            1 fighter moved from Norway to Belorussia
            1 armour moved from Norway to Karelia S.S.R.
    
        Non Combat Move - Germans
    
        Place Units - Germans
            4 artilleries placed in Caucasus
            2 armour placed in Karelia S.S.R.
            1 aaGun and 2 infantry placed in Norway
            3 armour placed in Poland
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 8x factory; Remaining resources: 0 PUs; 0 techTokens; 
            Russians buy nothing; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Russians
            1 infantry moved from Urals to Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Research Technology - Japanese
                Japanese roll 6,5,3 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Super subs
    
        Activate Technology - Japanese
            Japanese activating Super subs
    
        Purchase Units - Japanese
            Japanese buy 3 bombers and 3 fighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Wake Island to 52 Sea Zone
            1 armour moved from Wake Island to 52 Sea Zone
            2 fighters moved from 51 Sea Zone to Caroline Islands
            1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 52 Sea Zone to 53 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 armour and 1 transport moved from 51 Sea Zone to 46 Sea Zone
            1 armour moved from 46 Sea Zone to Solomon Islands
                  Japanese take Solomon Islands from British
            1 battleship moved from 51 Sea Zone to 53 Sea Zone
            4 fighters moved from 53 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from India to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            3 armour moved from Stanovoj Chrebet to Yakut S.S.R.
            9 armour, 1 artillery and 4 infantry moved from Evenki National Okrug to Urals
                  Japanese take Urals from Russians
            1 fighter moved from Japan to Evenki National Okrug
            1 bomber moved from Japan to Evenki National Okrug
            3 armour moved from Manchuria to Stanovoj Chrebet
            3 armour moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Burma to India
            1 armour moved from Burma to Fukien
            1 artillery and 1 infantry moved from 39 Sea Zone to Australia
            1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                Americans defend with 2 artilleries and 3 infantry
                    Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Hawaiian Islands, round 2 : 6/8 hits, 3.33 expected hits
                    Americans roll dice for 2 artilleries and 3 infantry in Hawaiian Islands, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 artilleries and 3 infantry
            Battle in Caroline Islands
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 0/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Japanese roll dice for 1 artillery and 2 fighters in Caroline Islands, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Caroline Islands
                Japanese win, taking Caroline Islands from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Hawaiian Islands to 53 Sea Zone
            1 carrier moved from 51 Sea Zone to 53 Sea Zone
            2 fighters moved from Caroline Islands to 53 Sea Zone
            1 destroyer and 2 submarines moved from 51 Sea Zone to 53 Sea Zone
    
        Place Units - Japanese
            3 fighters placed in India
            3 bombers placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.33
    Japanese : 1.00
    

    Savegame

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