@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
dawgoneit v. entek anniversary 1941
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,4 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Norway to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Germany to Norway 2 infantry moved from Western Canada to Western United States 1 submarine moved from 55 Sea Zone to 53 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 50 PUs; 1 techTokens; Germans buy 4 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Non Combat Move - Germans 5 armour, 2 artilleries and 6 infantry moved from Karelia S.S.R. to Finland 1 bomber moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 2 infantry moved from Germany to Poland 2 artilleries and 6 infantry moved from Poland to Baltic States 1 armour and 2 infantry moved from Baltic States to Karelia S.S.R. 1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R. Place Units - Germans 2 bombers placed in Germany 2 armour placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus Germans undo move 3. 2 infantry placed in Germany 2 armour placed in Caucasus Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans rolls : : 0.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 4 infantry EDIT: Adding units owned by Russians to Russia: 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 unit repaired. 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 armour moved from Fukien to Ningxia Japanese take Ningxia from Chinese 2 armour moved from Fukien to Burma 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from Midway to 35 Sea Zone 1 fighter moved from Midway to 35 Sea Zone 2 infantry moved from Evenki National Okrug to Novosibirsk 1 fighter moved from 62 Sea Zone to Novosibirsk 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Manchuria to Stanovoj Chrebet 1 destroyer and 2 submarines moved from 62 Sea Zone to 59 Sea Zone 1 carrier moved from 62 Sea Zone to 59 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 submarines British defend with 1 submarine; Americans defend with 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the British lost in 35 Sea Zone Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Burma 1 fighter moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Burma to Yunnan Place Units - Japanese 1 destroyer and 3 transports placed in 62 Sea Zone 3 armour placed in Manchuria 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
British : -0.17 Japanese rolls : : 0.00 Russians : 0.67 Japanese : 1.50 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Libya to Morocco Algeria 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Norway 5 infantry moved from India to Burma 1 armour moved from Persia to Burma Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Burma British attack with 1 armour and 5 infantry Japanese defend with 2 armour and 1 infantry British roll dice for 1 armour and 5 infantry in Burma, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma British roll dice for 1 armour and 5 infantry in Burma, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour and 1 infantry Casualties for British: 1 infantry Battle in Morocco Algeria British attack with 2 infantry Germans defend with 1 armour British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Morocco Algeria 1 infantry owned by the British retreated to Libya Germans win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - British 1 fighter and 2 infantry placed in Norway 1 armour and 1 infantry placed in India 1 carrier placed in 2 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by British from 2 Sea Zone: 1 carrier EDIT: Adding units owned by British to 2 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Norway: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50 British : 1.00 Japanese : -0.83 AA fire in Germany : : 0.67 -
Sorry about the edits. I didn’t mean to buy the CV. Can you edit one of the norway infantry to UK? I can’t place the extra one there.
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Kazakh S.S.R. to Caucasus 2 artilleries and 3 infantry moved from Ukraine to Caucasus 1 artillery moved from Bulgaria Romania to Balkans 1 infantry moved from Balkans to Bulgaria Romania 4 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Italy to Balkans 1 armour moved from Balkans to Ukraine -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Kazakh S.S.R. to Caucasus 2 artilleries and 3 infantry moved from Ukraine to Caucasus 1 artillery moved from Bulgaria Romania to Balkans 1 infantry moved from Balkans to Bulgaria Romania 4 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Italy to Balkans 1 armour moved from Balkans to Ukraine Non Combat Move - Italians Place Units - Italians 1 submarine and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone Non Combat Move - Americans 1 submarine moved from 53 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,1 and gets 0 hits Purchase Units - Germans Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 5 armour, 2 artilleries and 7 infantry moved from Finland to Norway 3 armour moved from Karelia S.S.R. to Norway 3 fighters moved from France to Norway 1 bomber moved from France to Libya 1 armour moved from Morocco Algeria to Libya 2 bombers moved from Germany to Norway 1 submarine moved from 3 Sea Zone to 2 Sea Zone 1 bomber moved from France to 2 Sea Zone 2 bombers moved from France to Norway Combat - Germans Battle in Libya Germans attack with 1 armour and 1 bomber British defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Libya, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 2 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Norway Germans attack with 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry British defend with 1 armour, 3 artilleries, 1 factory, 2 fighters and 6 infantry; Americans defend with 2 artilleries, 1 bomber and 2 infantry Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry in Norway, round 2 : 10/24 hits, 10.33 expected hits British roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters and 8 infantry in Norway, round 2 : 5/17 hits, 6.33 expected hits 5 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the British and 6 infantry owned by the British lost in Norway Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry in Norway, round 3 : 8/19 hits, 9.50 expected hits British roll dice for 1 armour, 4 artilleries and 2 fighters in Norway, round 3 : 2/7 hits, 3.17 expected hits 2 infantry owned by the Germans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 8 armour, 2 artilleries, 4 bombers and 3 fighters remaining. Battle score for attacker is 60 Casualties for Germans: 7 infantry Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry Casualties for British: 1 armour, 3 artilleries, 2 fighters and 6 infantry Non Combat Move - Germans 3 fighters moved from Norway to Karelia S.S.R. 2 artilleries and 6 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from Poland to Baltic States 2 infantry moved from Germany to Poland 8 infantry moved from Northwestern Europe to Germany 8 infantry moved from France to Germany 4 bombers moved from Norway to Karelia S.S.R. 1 bomber moved from 2 Sea Zone to Karelia S.S.R. 1 bomber moved from Libya to Karelia S.S.R. Place Units - Germans 4 armour placed in Caucasus 2 armour placed in Karelia S.S.R. 1 armour and 2 infantry placed in Poland 3 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -1.33 British : -3.17 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,5 and gets 0 hits Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 59 Sea Zone to 56 Sea Zone 1 armour moved from Ningxia to Yunnan 2 artilleries and 3 infantry moved from Japan to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 fighters moved from 35 Sea Zone to Yunnan 1 fighter moved from Yunnan to French Indo-China Thailand 1 destroyer moved from 62 Sea Zone to 58 Sea Zone 3 armour moved from Stanovoj Chrebet to Evenki National Okrug 2 armour moved from Manchuria to Stanovoj Chrebet 1 fighter moved from Evenki National Okrug to Yunnan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 submarines Japanese roll dice for 4 submarines in 56 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 56 Sea Zone 4 submarines owned by the Japanese Submerged Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 3 : 3/10 hits, 4.00 expected hits Americans roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 52 Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 submarines Non Combat Move - Japanese 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : -1.67 Japanese : -1.33 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - British British buy 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 4 infantry moved from Burma to India 1 infantry moved from India to Burma Combat - British Non Combat Move - British Place Units - British 3 infantry placed in India 2 destroyers placed in 2 Sea Zone 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt Italians take Egypt from British 1 destroyer and 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 2 artilleries and 3 infantry moved from Caucasus to Persia 1 artillery moved from Kazakh S.S.R. to Persia 1 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Caucasus to Persia 2 infantry moved from Caucasus to Persia 1 armour moved from Ukraine to Persia 4 infantry moved from Ukraine to Caucasus 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in 12 Sea Zone Italians attack with 1 destroyer and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 12 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 12 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Persia Italians attack with 1 armour, 3 artilleries, 1 fighter and 5 infantry British defend with 2 armour, 1 artillery and 2 infantry Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 5 infantry in Persia, round 2 : 6/10 hits, 3.33 expected hits British roll dice for 2 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/5 hits, 2.00 expected hits 1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Persia Italians win, taking Persia from British with 1 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry Casualties for British: 2 armour, 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Persia to Caucasus Place Units - Italians 1 transport placed in 14 Sea Zone 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.33 British : -0.50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 10 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier, 3 destroyers and 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,3,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 8 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 5 damage to factory owned by British Rockets in Germany roll: 5 Rocket attack in Russia does 3 damage to factory owned by Russians Rockets in Caucasus roll: 3 6 bombers moved from Karelia S.S.R. to India 2 fighters moved from Karelia S.S.R. to India 2 armour moved from Caucasus to India 8 armour moved from Norway to Karelia S.S.R. 1 fighter moved from Karelia S.S.R. to 2 Sea Zone 1 armour moved from Caucasus to India 1 armour moved from Caucasus to India 1 armour moved from Poland to Ukraine 4 infantry moved from Poland to Baltic States 2 infantry moved from Baltic States to Karelia S.S.R. 19 infantry moved from Germany to Poland Combat - Germans Battle in India Germans attack with 4 armour, 6 bombers and 2 fighters British defend with 1 aaGun, 2 armour, 1 factory and 8 infantry AA fire in India : 1/8 hits, 2.67 expected hits 1 fighter owned by the Germans lost in India Germans roll dice for 4 armour, 6 bombers and 1 fighter in India, round 2 : 8/11 hits, 6.50 expected hits British roll dice for 2 armour and 8 infantry in India, round 2 : 4/10 hits, 3.67 expected hits 4 armour owned by the Germans and 8 infantry owned by the British lost in India Germans roll dice for 6 bombers and 1 fighter in India, round 3 : 3/7 hits, 4.50 expected hits British roll dice for 2 armour in India, round 3 : 2/2 hits, 1.00 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 armour owned by the British lost in India Germans win with 5 bombers remaining. Battle score for attacker is -18 Casualties for Germans: 4 armour, 1 bomber and 2 fighters Casualties for British: 2 armour and 8 infantry Battle in 2 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 2 destroyers Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 destroyers in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone retreated to 2 Sea Zone British win with 2 destroyers remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 1 fighter moved from 2 Sea Zone to Norway 5 bombers moved from India to Ukraine Place Units - Germans 4 armour placed in Caucasus 1 infantry placed in Norway 2 armour placed in Karelia S.S.R. 1 armour and 1 fighter placed in Norway 1 armour placed in Poland Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -0.83 British : 1.67 AA fire in India : : -1.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 infantry Italians defend with 1 infantry Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Russians retreated to Russia Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : -0.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,4,2 and gets 0 hits Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Japanese 1 unit repaired. 2 armour moved from Stanovoj Chrebet to Evenki National Okrug 1 armour moved from Yunnan to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India Japanese take India from British 1 fighter moved from Yunnan to Burma 1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 2 transports moved from 36 Sea Zone to 51 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 52 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 52 Sea Zone to Wake Island 1 fighter moved from Burma to 51 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 battleship moved from 56 Sea Zone to 51 Sea Zone 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 56 Sea Zone to 53 Sea Zone 1 cruiser moved from 53 Sea Zone to 52 Sea Zone 1 destroyer moved from 58 Sea Zone to 53 Sea Zone 1 fighter moved from French Indo-China Thailand to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 3 armour moved from Manchuria to Stanovoj Chrebet Combat - Japanese Battle in Wake Island Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caroline Islands Japanese attack with 1 fighter British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits retreated to Caroline Islands Non Combat Move - Japanese 1 fighter moved from Caroline Islands to 51 Sea Zone 1 fighter moved from Yunnan to 51 Sea Zone 1 fighter moved from Yunnan to Evenki National Okrug Place Units - Japanese 3 armour placed in Manchuria 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
British : -1.00 Americans : -0.33 Japanese : 0.33 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - British British repair damage of 5x factory; Remaining resources: 29 PUs; 0 techTokens; British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - British 1 fighter moved from United Kingdom to 2 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 2 Sea Zone Turn Complete - British British collect 21 PUs; end with 22 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :





