Just trying to set up a new forum for a private game.
dawgoneit v. entek anniversary 1941
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 4 infantry moved from United Kingdom to 6 Sea Zone 3 artilleries moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 fighter moved from United Kingdom to Russia 2 fighters moved from 6 Sea Zone to Russia 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Germans 1 infantry moved from Persia to Kazakh S.S.R. 1 artillery and 1 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour, 1 artillery and 1 infantry moved from India to Persia Place Units - British 3 armour placed in India 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
British : -1.00 Japanese : 0.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 artilleries, 1 fighter and 3 infantry moved from Ukraine to Caucasus 1 artillery and 4 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 5 infantry moved from Balkans to Bulgaria Romania 2 artilleries and 3 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,5 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 artilleries moved from 8 Sea Zone to United Kingdom 2 infantry moved from 8 Sea Zone to United Kingdom 1 bomber moved from United Kingdom to Germany 1 fighter moved from 12 Sea Zone to 56 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 8 Sea Zone 1 carrier and 1 fighter moved from 12 Sea Zone to 8 Sea Zone 1 submarine moved from 12 Sea Zone to 19 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Germany to Norway Place Units - Americans 1 carrier and 2 destroyers placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 infantry placed in Eastern United States Americans undo move 3. 1 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,6,1 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 submarines moved from 5 Sea Zone to 6 Sea Zone 3 bombers moved from Germany to 6 Sea Zone 1 fighter moved from France to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 1 infantry moved from Poland to East Poland 1 armour, 2 artilleries and 5 infantry moved from Baltic States to Karelia S.S.R. 4 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 fighter moved from Germany to 6 Sea Zone 5 infantry moved from Germany to Poland 1 armour moved from Egypt to Morocco Algeria Germans take Morocco Algeria from Americans Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 armour, 2 artilleries and 9 infantry Russians defend with 1 factory and 3 infantry Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Karelia S.S.R., round 2 : 3/12 hits, 3.00 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 6 Sea Zone Germans attack with 3 bombers, 3 fighters and 3 submarines British defend with 1 carrier, 1 destroyer, 1 submarine and 4 transports; Russians defend with 1 submarine British roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 1 carrier, 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the British and 1 carrier owned by the British lost in 6 Sea Zone 3 transports owned by the British lost in 6 Sea Zone Germans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Germans win with 3 bombers, 3 fighters and 3 submarines remaining. Battle score for attacker is 62 Casualties for British: 1 carrier, 1 destroyer, 1 submarine and 4 transports Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter moved from 6 Sea Zone to France 1 fighter moved from 6 Sea Zone to Northwestern Europe 1 fighter moved from 6 Sea Zone to Baltic States 3 bombers moved from 6 Sea Zone to Germany Place Units - Germans 3 armour placed in Poland 1 artillery and 9 infantry placed in Germany Germans undo move 2. 1 artillery and 3 infantry placed in Caucasus 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -1.00 Russians : 0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Russians 1 aaGun, 1 artillery and 8 infantry moved from Archangel to Russia 1 infantry moved from Russia to Novosibirsk Place Units - Russians 2 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from French Madagascar to 29 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from 35 Sea Zone to India 2 fighters moved from Yunnan to India 1 artillery and 2 infantry moved from Ningxia to Sikang 1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 armour moved from Manchuria to Stanovoj Chrebet 1 infantry moved from New Zealand to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 48 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to Western Canada Japanese take Western Canada from British Combat - Japanese Battle in India Japanese attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry British defend with 1 aaGun, 5 armour, 1 artillery, 1 factory and 1 infantry AA fire in India : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in India, round 2 : 3/8 hits, 3.00 expected hits British roll dice for 5 armour, 1 artillery and 1 infantry in India, round 2 : 5/7 hits, 3.17 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery and 1 fighter in India, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 4 armour in India, round 3 : 2/4 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in India British win with 3 armour remaining. Battle score for attacker is -19 Casualties for Japanese: 1 armour, 3 artilleries, 1 fighter and 3 infantry Casualties for British: 2 armour, 1 artillery and 1 infantry 1 fighter owned by the Japanese retreated Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 56 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 56 Sea Zone, round 3 : 3/8 hits, 3.67 expected hits Americans roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 carrier in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 54 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 submarines Non Combat Move - Japanese 1 fighter moved from India to Sikang 1 destroyer and 1 submarine moved from 62 Sea Zone to 57 Sea Zone Place Units - Japanese 1 destroyer, 2 fighters and 2 submarines placed in 62 Sea Zone 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
British : 1.83 Japanese rolls : : 1.00 Americans : -1.67 AA fire in India : : 0.33 Japanese : -0.67 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 2 infantry moved from Anglo-Egypt Sudan to Egypt British take Egypt from Germans 1 artillery moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Kazakh S.S.R. to Chinghai 1 armour moved from Persia to Chinghai 3 fighters moved from Russia to Chinghai Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in Chinghai British attack with 1 armour, 3 fighters and 1 infantry Japanese defend with 2 infantry British roll dice for 1 armour, 3 fighters and 1 infantry in Chinghai, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Chinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Chinghai British win, taking Chinghai from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 3 fighters moved from Chinghai to Russia 3 armour moved from India to Persia 1 bomber moved from Germany to United Kingdom Place Units - British 1 destroyer and 2 transports placed in 3 Sea Zone 1 submarine placed in 35 Sea Zone 2 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
British : 0.83 Japanese : -0.67 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Caucasus to Kazakh S.S.R. 1 artillery and 1 infantry moved from Ukraine to Eastern Ukraine 3 infantry moved from Ukraine to Caucasus 1 artillery and 5 infantry moved from Bulgaria Romania to Ukraine 2 artilleries and 3 infantry moved from Balkans to Bulgaria Romania 1 artillery and 4 infantry moved from Italy to Balkans Combat - Italians Battle in Eastern Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Ukraine Italians roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakh S.S.R. Italians win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : 0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship, 3 destroyers and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Western United States to Western Canada 1 infantry moved from Alaska to Western Canada 1 submarine moved from 19 Sea Zone to 55 Sea Zone 1 bomber moved from Norway to Germany 2 artilleries moved from United Kingdom to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Norway 1 destroyer moved from 8 Sea Zone to 3 Sea Zone 1 fighter moved from 8 Sea Zone to 3 Sea Zone 1 submarine moved from 15 Sea Zone to 35 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in 35 Sea Zone British loiter and taunt; Americans attack with 1 submarine Japanese defend with 4 transports 4 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Western Canada Americans attack with 3 infantry Japanese defend with 1 infantry Americans roll dice for 3 infantry in Western Canada, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Western Canada, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Western Canada, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western Canada Americans win, taking Western Canada from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Germany to Norway Place Units - Americans 1 battleship, 3 destroyers and 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : 0.33 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 44 PUs; 1 techTokens; Germans buy 1 armour, 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Northwestern Europe to 3 Sea Zone 1 fighter moved from France to 3 Sea Zone 3 bombers moved from Germany to 3 Sea Zone 3 armour moved from Poland to Karelia S.S.R. 1 fighter moved from Baltic States to 3 Sea Zone 3 submarines moved from 6 Sea Zone to 3 Sea Zone 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 2 infantry moved from East Poland to Belorussia 1 artillery moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Finland Germans take Finland from British Combat - Germans Battle in 3 Sea Zone Germans attack with 3 bombers, 3 fighters and 3 submarines British defend with 1 destroyer and 2 transports; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports Germans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 3 bombers and 3 fighters in 3 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 4 transports in 3 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits 1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 3 Sea Zone 2 transports owned by the British and 2 transports owned by the Americans lost in 3 Sea Zone Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win with 3 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 64 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer and 2 transports Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 transports Battle in Belorussia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers and 3 fighters moved from 3 Sea Zone to France Place Units - Germans 4 infantry placed in Caucasus 1 bomber placed in Germany 1 armour and 1 artillery placed in Karelia S.S.R. 2 artilleries and 1 infantry placed in Poland Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 0.00 Germans rolls : : 0.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Russians 5 infantry moved from Evenki National Okrug to Urals Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 2 infantry moved from Sikang to Chinghai 1 fighter moved from Sikang to French Indo-China Thailand 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 destroyer and 1 submarine moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 65 Sea Zone to 63 Sea Zone 1 armour and 4 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 3 armour moved from Stanovoj Chrebet to Evenki National Okrug 1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 armour moved from Manchuria to Fukien 1 carrier, 1 destroyer and 2 submarines moved from 62 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines Americans defend with 1 battleship, 3 destroyers and 1 submarine Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 3 destroyers in 56 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 3 destroyers owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 50 Casualties for Americans: 1 battleship, 3 destroyers and 1 submarine Battle in Chinghai Japanese attack with 1 artillery and 2 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Chinghai, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Chinghai Japanese roll dice for 1 artillery and 1 infantry in Chinghai, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Chinghai, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Chinghai Japanese roll dice for 1 artillery in Chinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour in Chinghai, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Chinghai Chinese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 infantry Battle in French Indo-China Thailand Japanese attack with 1 fighter and 1 infantry British defend with 1 artillery Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to 36 Sea Zone 2 fighters moved from 56 Sea Zone to Midway Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 3 armour placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
British : -1.00 Japanese rolls : : 1.00 Americans : -0.83 Chinese : 1.17 Japanese : -1.00 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - British British buy 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Chinghai to Ningxia Chinese take Ningxia from Japanese 1 armour moved from Ningxia to Chinghai 2 infantry moved from Egypt to Libya British take Libya from Italians 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in Norway 1 submarine placed in 6 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in India Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Kazakh S.S.R. to Chinghai 1 fighter moved from Caucasus to Chinghai 1 infantry moved from Caucasus to Kazakh S.S.R. 1 artillery moved from Eastern Ukraine to Caucasus 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery and 4 infantry moved from Ukraine to Caucasus 2 artilleries and 3 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 4 infantry moved from Balkans to Bulgaria Romania 1 armour and 2 infantry moved from Italy to Balkans Combat - Italians Battle in Chinghai Italians attack with 1 artillery and 1 fighter British defend with 1 armour Italians roll dice for 1 artillery and 1 fighter in Chinghai, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Chinghai Italians win, taking Chinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Chinghai to Caucasus Place Units - Italians 2 destroyers placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1.17 Chinese : -0.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,4 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Norway to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Germany to Norway 2 infantry moved from Western Canada to Western United States 1 submarine moved from 55 Sea Zone to 53 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 50 PUs; 1 techTokens; Germans buy 4 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Non Combat Move - Germans 5 armour, 2 artilleries and 6 infantry moved from Karelia S.S.R. to Finland 1 bomber moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 2 infantry moved from Germany to Poland 2 artilleries and 6 infantry moved from Poland to Baltic States 1 armour and 2 infantry moved from Baltic States to Karelia S.S.R. 1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R. Place Units - Germans 2 bombers placed in Germany 2 armour placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus Germans undo move 3. 2 infantry placed in Germany 2 armour placed in Caucasus Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans rolls : : 0.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 4 infantry EDIT: Adding units owned by Russians to Russia: 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 unit repaired. 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 armour moved from Fukien to Ningxia Japanese take Ningxia from Chinese 2 armour moved from Fukien to Burma 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from Midway to 35 Sea Zone 1 fighter moved from Midway to 35 Sea Zone 2 infantry moved from Evenki National Okrug to Novosibirsk 1 fighter moved from 62 Sea Zone to Novosibirsk 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Manchuria to Stanovoj Chrebet 1 destroyer and 2 submarines moved from 62 Sea Zone to 59 Sea Zone 1 carrier moved from 62 Sea Zone to 59 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 submarines British defend with 1 submarine; Americans defend with 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the British lost in 35 Sea Zone Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Burma 1 fighter moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Burma to Yunnan Place Units - Japanese 1 destroyer and 3 transports placed in 62 Sea Zone 3 armour placed in Manchuria 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
British : -0.17 Japanese rolls : : 0.00 Russians : 0.67 Japanese : 1.50 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Libya to Morocco Algeria 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Norway 5 infantry moved from India to Burma 1 armour moved from Persia to Burma Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Burma British attack with 1 armour and 5 infantry Japanese defend with 2 armour and 1 infantry British roll dice for 1 armour and 5 infantry in Burma, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma British roll dice for 1 armour and 5 infantry in Burma, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour and 1 infantry Casualties for British: 1 infantry Battle in Morocco Algeria British attack with 2 infantry Germans defend with 1 armour British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Morocco Algeria 1 infantry owned by the British retreated to Libya Germans win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - British 1 fighter and 2 infantry placed in Norway 1 armour and 1 infantry placed in India 1 carrier placed in 2 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by British from 2 Sea Zone: 1 carrier EDIT: Adding units owned by British to 2 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Norway: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50 British : 1.00 Japanese : -0.83 AA fire in Germany : : 0.67





