So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from East Poland to Eastern Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
1 armour and 1 infantry moved from Morocco Algeria to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from 18 Sea Zone to Brazil
Italians take Brazil from Americans
1 fighter moved from Libya to Ukraine
1 artillery and 2 infantry moved from Italy to Balkans
Combat - Italians
Battle in Eastern Ukraine
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Eastern Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour
Non Combat Move - Italians
Place Units - Italians
1 artillery and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.50
Russians : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,5 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from 18 Sea Zone to Brazil
2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 18 Sea Zone
Americans attack with 1 submarine and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 18 Sea Zone
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Brazil
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Brazil, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Brazil
Americans win, taking Brazil from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
Combat Move - Chinese
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
1 fighter and 3 infantry moved from Ningxia to Suiyuan
Combat - Chinese
Battle in Suiyuan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 4 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 4 infantry in Suiyuan, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuan to Ningxia
Place Units - Americans
1 battleship, 1 carrier and 2 transports placed in 56 Sea Zone
2 artilleries placed in Western United States
Place Units - Chinese
1 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : 1.83
Chinese : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans roll 5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 artilleries moved from East Poland to Ukraine
1 fighter moved from Germany to Ukraine
1 armour moved from Germany to East Poland
1 artillery and 4 infantry moved from Poland to East Poland
3 infantry moved from Germany to Poland
2 infantry moved from Germany to Northwestern Europe
1 infantry moved from France to Northwestern Europe
1 bomber moved from France to United Kingdom
1 armour moved from French Equatorial Africa to Egypt
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour moved from Ukraine to 16 Sea Zone
1 armour and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 armour moved from 15 Sea Zone to Egypt
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in United Kingdom causes 5 damage total.
Battle in Egypt
Germans attack with 2 armour
British defend with 2 infantry
Germans roll dice for 2 armour in Egypt, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to France
1 bomber moved from France to Germany
Place Units - Germans
3 armour, 2 artilleries, 1 fighter and 3 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 infantry moved from Russia to Urals
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 artillery and 2 infantry placed in Caucasus
1 artillery, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
2 fighters moved from French Indo-China Thailand to 51 Sea Zone
4 fighters moved from 62 Sea Zone to 51 Sea Zone
1 battleship and 1 cruiser moved from 62 Sea Zone to 51 Sea Zone
2 carriers moved from 62 Sea Zone to 51 Sea Zone
1 fighter moved from Kwangtung to Hupeh
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Yunnan to Hupeh
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kiangsu
3 artilleries moved from Buryatia S.S.R. to 62 Sea Zone
4 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 infantry moved from Buryatia S.S.R. to 62 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 62 Sea Zone to 50 Sea Zone
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
3 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Hupeh
1 fighter moved from French Indo-China Thailand to Hupeh
3 artilleries and 5 infantry moved from 50 Sea Zone to Philippine Islands
1 carrier moved from 61 Sea Zone to 50 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in Hupeh
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Hupeh, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippine Islands
Japanese attack with 3 artilleries and 5 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 artilleries and 5 infantry in Philippine Islands, round 2 : 0/8 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 artilleries and 5 infantry in Philippine Islands, round 3 : 1/8 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 3 artilleries and 4 infantry in Philippine Islands, round 4 : 3/7 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 51 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 6 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 6 fighters in 51 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits
British roll dice for 1 destroyer and 1 transport in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 51 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 6 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Japanese
2 fighters moved from 51 Sea Zone to 50 Sea Zone
2 fighters moved from Hupeh to Yunnan
Place Units - Japanese
2 submarines placed in 62 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.67
Chinese : -0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Super subs
Activate Technology - British
British activating Super subs
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 39 PUs; 0 techTokens;
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
British take Anglo-Egypt Sudan from Germans
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 destroyer and 1 submarine placed in 8 Sea Zone
1 artillery and 2 infantry placed in India
British undo move 2.
1 armour, 1 artillery and 1 infantry placed in India
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
British rolls : : 1.00
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter and 1 infantry moved from Ukraine to Eastern Ukraine
1 artillery and 2 infantry moved from Balkans to Bulgaria Romania
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
1 artillery and 4 infantry moved from Italy to Balkans
Combat - Italians
Battle in Eastern Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Eastern Ukraine to Ukraine
Place Units - Italians
1 artillery and 5 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,2 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 artillery moved from Brazil to 18 Sea Zone
1 artillery and 1 transport moved from 18 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Eastern United States
1 submarine moved from 18 Sea Zone to 13 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 56 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
2 artilleries and 2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 53 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
Non Combat Move - Chinese
1 infantry moved from Ningxia to Chinghai
1 fighter moved from Ningxia to Chinghai
1 infantry moved from Suiyuan to Ningxia
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
1 submarine placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 35 PUs; 1 techTokens;
Germans buy 1 armour, 1 factory and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 fighter moved from Ukraine to Baltic States
1 bomber moved from Germany to Baltic States
1 fighter moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
5 armour moved from Ukraine to Russia
1 armour, 1 artillery and 3 infantry moved from East Poland to Ukraine
2 artilleries and 2 infantry moved from Germany to Poland
3 armour moved from Germany to East Poland
Combat - Germans
Battle in Russia
Germans attack with 5 armour
Russians defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
Germans roll dice for 5 armour in Russia, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Russia, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 31PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Germany
1 fighter moved from Baltic States to Ukraine
Place Units - Germans
1 factory placed in Poland
1 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 73 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.83
Germans rolls : : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Combat Move - Russians
2 infantry moved from Caucasus to Russia
2 artilleries moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
2 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Russia
Combat - Russians
Battle in Russia
Russians attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Russia, round 2 : 1/7 hits, 2.17 expected hits
Germans roll dice for 3 armour in Russia, round 2 : 3/3 hits, 1.50 expected hits
3 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Russia, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 armour in Russia, round 3 : 0/2 hits, 1.00 expected hits
1 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Russia, round 4 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 4 infantry
Casualties for Germans: 3 armour
Battle in Eastern Ukraine
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
5 infantry moved from Urals to Evenki National Okrug
1 infantry moved from Belorussia to Russia
2 infantry moved from Karelia S.S.R. to Belorussia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.00
Italians : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,3,2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 50 Sea Zone to 53 Sea Zone
1 carrier moved from 50 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 artillery and 2 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to Australia
3 infantry moved from Hupeh to Ningxia
2 fighters moved from Yunnan to Ningxia
1 armour moved from Kiangsu to 61 Sea Zone
1 armour and 1 transport moved from 61 Sea Zone to 49 Sea Zone
1 armour moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Suiyuan
Japanese take Suiyuan from Chinese
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Sikang
Combat - Japanese
Battle in Ningxia
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Ningxia, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 6 fighters
Americans defend with 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 transports
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 6 fighters in 53 Sea Zone, round 2 : 3/11 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 transports in 53 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 6 fighters in 53 Sea Zone, round 3 : 4/10 hits, 4.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 fighters and 2 transports in 53 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
4 fighters owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 fighters in 53 Sea Zone, round 4 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 battleship and 2 transports in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 carrier owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone
1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 2 carriers and 4 fighters
Casualties for Americans: 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 2 transports
Battle in Australia
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 2 artilleries and 2 infantry in Australia, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Australia, round 4 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Ningxia to Yunnan
4 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Place Units - Japanese
1 cruiser and 1 destroyer placed in 62 Sea Zone
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : -1.33
Americans : -0.33
Chinese : 0.67
Japanese : -4.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 artillery owned by the British retreated to India
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
2 infantry moved from India to Persia
Place Units - British
2 armour and 1 infantry placed in India
3 transports placed in 6 Sea Zone
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 28 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
British : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine
1 artillery and 4 infantry moved from Balkans to Bulgaria Romania
1 artillery and 5 infantry moved from Italy to Balkans
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 bomber moved from United Kingdom to Germany
1 destroyer and 1 submarine moved from 8 Sea Zone to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in 15 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Morocco Algeria
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 4/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Morocco Algeria to 12 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans rolls : : 0.00
Americans : 1.50
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4,4 and gets 0 hits
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 76 PUs; 2 techTokens;
Germans buy 1 armour, 2 bombers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 armour, 4 artilleries, 1 fighter and 3 infantry moved from Ukraine to Caucasus
3 armour moved from East Poland to Caucasus
2 artilleries and 2 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
2 fighters moved from France to Morocco Algeria
1 bomber moved from Germany to Morocco Algeria
Combat - Germans
Battle in Morocco Algeria
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 2 fighters in Morocco Algeria, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 4 artilleries, 1 fighter and 3 infantry
Russians defend with 1 aaGun, 1 factory and 10 infantry
AA fire in Caucasus : 1/1 hits, 0.17 expected hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 4 armour, 4 artilleries and 3 infantry in Caucasus, round 2 : 5/11 hits, 4.33 expected hits
Russians roll dice for 10 infantry in Caucasus, round 2 : 3/10 hits, 3.33 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 4 armour and 4 artilleries in Caucasus, round 3 : 5/8 hits, 3.33 expected hits
Russians roll dice for 5 infantry in Caucasus, round 3 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 3 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 10 infantry
Non Combat Move - Germans
1 fighter moved from Morocco Algeria to France
1 bomber moved from Morocco Algeria to Germany
Place Units - Germans
1 armour and 7 infantry placed in Germany
1 submarine placed in 5 Sea Zone
2 fighters placed in Germany
Germans undo move 3.
1 bomber and 2 fighters placed in Poland
Germans undo move 3.
Germans undo move 1.
1 armour, 2 bombers, 2 fighters and 4 infantry placed in Germany
3 infantry placed in Poland
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 2.67
Americans : 0.33
Russians : -1.00
AA fire in Caucasus : : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Eastern Ukraine to Russia
1 infantry moved from Belorussia to Russia
8 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 aaGun moved from Karelia S.S.R. to Archangel
Place Units - Russians
6 infantry placed in Russia
Russians undo move 1.
1 armour, 1 artillery and 4 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6,6,5,5 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA Radar
Activate Technology - Japanese
Japanese activating AA Radar
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 unit repaired.
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 53 Sea Zone to 57 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 59 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 fighter moved from 57 Sea Zone to Midway
1 fighter moved from 57 Sea Zone to Midway
2 artilleries and 2 infantry moved from Australia to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 29 Sea Zone
2 artilleries and 2 infantry moved from 29 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 armour moved from Borneo to 49 Sea Zone
1 armour and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Ningxia to Chinghai
3 infantry moved from Sikang to Chinghai
2 fighters moved from Yunnan to Chinghai
1 artillery and 2 infantry moved from Suiyuan to Ningxia
Combat - Japanese
Battle in Midway
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Chinghai
Japanese attack with 2 fighters and 5 infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 5 infantry in Chinghai, round 2 : 2/7 hits, 1.83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai
Japanese roll dice for 2 fighters and 3 infantry in Chinghai, round 3 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 fighter in Chinghai, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Non Combat Move - Japanese
2 fighters moved from Chinghai to Yunnan
2 fighters moved from Midway to 57 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone
3 armour placed in Manchuria
1 fighter placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
4 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 fighter moved from United Kingdom to Russia
2 fighters moved from 6 Sea Zone to Russia
1 infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans
1 infantry moved from Persia to Kazakh S.S.R.
1 artillery and 1 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 armour, 1 artillery and 1 infantry moved from India to Persia
Place Units - British
3 armour placed in India
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 artilleries, 1 fighter and 3 infantry moved from Ukraine to Caucasus
1 artillery and 4 infantry moved from Bulgaria Romania to Ukraine
1 artillery and 5 infantry moved from Balkans to Bulgaria Romania
2 artilleries and 3 infantry moved from Italy to Balkans
Non Combat Move - Italians
Place Units - Italians
1 artillery and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 artilleries moved from 8 Sea Zone to United Kingdom
2 infantry moved from 8 Sea Zone to United Kingdom
1 bomber moved from United Kingdom to Germany
1 fighter moved from 12 Sea Zone to 56 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
1 carrier and 1 fighter moved from 12 Sea Zone to 8 Sea Zone
1 submarine moved from 12 Sea Zone to 19 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to Norway
Place Units - Americans
1 carrier and 2 destroyers placed in 56 Sea Zone
1 fighter placed in 56 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 3.
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 39 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.33