entek -VS-dawgoneit in the T.R.S. again!

  • 20 19 18 17 16

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Transport moved from sz60 to sz57
            1 Transport moved from sz60 to sz56
            6 Infantrys moved from Thailand to Burma
            6 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 4 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            1 T.Boat moved from sz73 to sz60
    
        Place Units - Thai
            4 Infantrys, 1 Marine and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            4 Artillerys and 4 Infantrys moved from E.India to Bengal
            4 Artillerys moved from Calcutta to sz63
            4 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports, 4 Infantrys and 1 Transport moved from sz63 to sz64
            4 Artillerys and 4 Infantrys moved from sz64 to Bengal
            1 Mech.Inf moved from Dheli to Bengal
            3 EarlyFighters and 1 Fighter moved from Malaya to Bengal
            2 Infantrys moved from Bhopa to Nepal
            2 Infantrys moved from Dheli to Bhopa
            6 Destroyers moved from sz64 to sz63
            1 Submarine moved from sz64 to sz63
            2 Infantrys moved from Vancouver to British Columbia
    
        Purchase Units - British
            British buy 1 B.Carrier, 3 Fighters, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 8 Artillerys, 3 EarlyFighters, 1 Fighter, 8 Infantrys and 1 Mech.Inf
                Hisaichi defend with 3 Infantrys; Yamamoto defend with 1 Artillery, 2 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks
                    British roll dice for 2 Cruisers in Bengal, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 8 Artillerys, 3 EarlyFighters, 1 Fighter, 8 Infantrys and 1 Mech.Inf in Bengal, round 2 : 5/21 hits, 7.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 5 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks in Bengal, round 2 : 5/14 hits, 5.33 expected hits
                    2 Infantrys owned by the Yamamoto, 5 Infantrys owned by the British and 3 Infantrys owned by the Hisaichi lost in Bengal
                    British roll dice for 8 Artillerys, 3 EarlyFighters, 1 Fighter, 3 Infantrys and 1 Mech.Inf in Bengal, round 3 : 7/16 hits, 5.50 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Marine, 3 Mech.Infs and 4 Tanks in Bengal, round 3 : 6/9 hits, 3.67 expected hits
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 3 Artillerys owned by the British, 3 Infantrys owned by the British, 2 Tanks owned by the Yamamoto and 3 Mech.Infs owned by the Yamamoto lost in Bengal
                    British roll dice for 5 Artillerys, 3 EarlyFighters, 1 Fighter and 1 Mech.Inf in Bengal, round 4 : 1/10 hits, 3.50 expected hits
                    Yamamoto roll dice for 2 Tanks in Bengal, round 4 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the British and 1 Tank owned by the Yamamoto lost in Bengal
                    British roll dice for 4 Artillerys, 3 EarlyFighters, 1 Fighter and 1 Mech.Inf in Bengal, round 5 : 2/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Tank in Bengal, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Bengal
                British win, taking Bengal from Yamamoto with 4 Artillerys, 3 EarlyFighters, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 20
                Casualties for British: 4 Artillerys and 8 Infantrys
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks
    
        Non Combat Move - British
            3 EarlyFighters moved from Bengal to Nepal
            1 Fighter moved from Bengal to Nepal
    
        Place Units - British
            1 B.Carrier placed in sz63
            3 Fighters placed in sz63
            1 Infantry and 1 Marine placed in Calcutta
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    British : -5.33
    Yamamoto : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Artillery moved from W.Australia to sz50
            2 Artillerys moved from Derby to sz50
            1 Infantry and 1 Marine moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            3 Artillerys, 2 Infantrys and 1 Marine moved from sz50 to Flores
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys and 1 Transport moved from sz37 to sz50
            2 Infantrys moved from sz50 to Derby
            2 Infantrys moved from S.W.Australia to W.Australia
            2 Infantrys moved from Darwin to N.Australia
            1 Artillery moved from Darwin to Derby
            2 Infantrys moved from S.W.Australia to Australia
            3 Infantrys moved from Melbourne to Sydney
            1 EarlyFighter moved from Malaya to sz57
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz57
                Anzac attack with 1 EarlyFighter
                Thai defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz57, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Transport in sz57, round 2 : 1/1 hits, 0.17 expected hits
                    1 EarlyFighter owned by the Anzac lost in sz57
                Thai win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 EarlyFighter
            Battle in Flores
                Anzac attack with 3 Artillerys, 2 Infantrys and 1 Marine
                Yamamoto defend with 2 Artillerys
                    Anzac roll dice for 2 Cruisers in Flores, round 2 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto lost in Flores
                    Anzac roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in Flores, round 2 : 0/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in Flores, round 3 : 1/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 3 Artillerys, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Destroyers placed in sz50
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : -3.67
    Thai : 0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            2 Fighters moved from N.Japan to Akina
            1 EarlyFighter moved from Vostok to Akina
            2 Infantrys moved from Yakutsk to sz1
            1 Infantry moved from Yakutsk to sz1
            1 Infantry moved from Amursk to sz1
            1 B.Transport and 4 Infantrys moved from sz1 to sz15
            4 Infantrys moved from sz15 to Akina
            2 EarlyFighters moved from Alaska to sz7
            2 B.Transports moved from sz4 to sz5
            8 Infantrys moved from N.Canada to sz5
            2 B.Transports and 8 Infantrys moved from sz5 to sz4
            14 Infantrys moved from Canada to N.Canada
            7 Infantrys moved from Rocky Mt to Canada
            3 Infantrys moved from N.Canada to Anchorage
            7 Infantrys moved from Anchorage to Alaska
            1 Destroyer moved from sz25 to sz20
            2 Fighters moved from Pearl Harbor to sz20
            2 Fighters moved from Hilo to sz20
            2 EarlyFighters moved from San Francisco to sz24
            1 Carrier moved from sz20 to sz24
            1 Infantry moved from Amursk to Vladivostok
                  Russians take Vladivostok from Yamamoto
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Cruiser, 3 Destroyers, 5 Fighters and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Akina
                Americans attack with 1 EarlyFighter, 2 Fighters and 4 Infantrys
                Masaharu defend with 1 AAGun and 1 Factory; Yamamoto defend with 3 Artillerys
                    AA fire in Akina : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 EarlyFighter, 2 Fighters and 4 Infantrys in Akina, round 2 : 1/7 hits, 2.00 expected hits
                    Masaharu roll dice for 3 Artillerys in Akina, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Akina
                    Americans roll dice for 1 EarlyFighter, 2 Fighters and 3 Infantrys in Akina, round 3 : 2/6 hits, 1.83 expected hits
                    Masaharu roll dice for 2 Artillerys in Akina, round 3 : 2/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Akina
                Americans captures 0PUs while taking Masaharu capital
                Americans win, taking Akina from Masaharu with 1 EarlyFighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 3 Infantrys
                Casualties for Yamamoto: 3 Artillerys
            Battle in sz7
                Americans attack with 2 EarlyFighters
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 2 EarlyFighters in sz7, round 2 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz7
                Americans win with 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 EarlyFighter
                Casualties for Masaharu: 1 Destroyer
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz7 to Kamchatka
            4 Tanks moved from Palana to Yakutsk
            2 Infantrys moved from Palana to Magadan
            8 Infantrys moved from sz4 to Palana
            2 Fighters moved from Akina to Amursk
            1 EarlyFighter moved from Akina to N.Japan
    
        Place Units - Americans
            1 Cruiser and 1 Destroyer placed in sz4
            1 B.Carrier placed in sz25
            2 Fighters placed in sz25
            1 Fighter placed in sz25
            2 Destroyers placed in sz23
            2 Fighters placed in San Francisco
            9 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.83
    Americans : -0.50
    AA fire in Akina : : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            1 EarlyFighter moved from Manchuria to sz15
            1 Elite and 2 Infantrys moved from Manchuria to sz79
            1 Elite, 2 Infantrys and 4 Transports moved from sz79 to sz15
            1 Elite and 2 Infantrys moved from sz15 to Akina
    
        Combat - Masaharu
            Battle in sz15
                Masaharu attack with 1 EarlyFighter and 4 Transports
                Americans defend with 1 B.Transport
                    Masaharu roll dice for 1 EarlyFighter and 4 Transports in sz15, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport in sz15, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 EarlyFighter and 4 Transports in sz15, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 B.Transport in sz15, round 3 : 1/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans and 1 Transport owned by the Masaharu lost in sz15
                Masaharu win with 1 EarlyFighter and 3 Transports remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Transport
                Casualties for Americans: 1 B.Transport
            Battle in Akina
                Masaharu attack with 1 Elite and 2 Infantrys
                Americans defend with 1 AAGun, 1 Factory and 1 Infantry
                    Masaharu roll dice for 1 Elite and 2 Infantrys in Akina, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Akina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Akina
                Masaharu win, taking Akina from Americans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from sz15 to Manchuria
            4 Infantrys moved from Hsingan to Manchuria
            1 Artillery moved from Hsingan to Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.50
    Americans : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            6 Infantrys moved from Jinan to Hsingan
            2 Tankettes moved from Ulaan Ude to Hsingan
            4 Mech.Infs moved from Kyzal to Gansu
            3 Artillerys, 1 Elite and 11 Infantrys moved from Quingdao to Belogorsk
            2 Tanks moved from Belogorsk to Amursk
            1 Elite and 4 Infantrys moved from Ulaan Ude to Quingdao
            6 Infantrys moved from Kyzal to Ulaan Ude
            1 Infantry moved from Khan to Ulaan Ude
            1 Infantry moved from N.Mongolia to S.Mongolia
            3 Tanks moved from Kaask to Ulaan Ude
            3 Infantrys moved from Kaask to Kyzal
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 10 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hsingan
                Russians attack with 6 Infantrys and 2 Tankettes
                Masaharu defend with 1 Infantry
                    Russians roll dice for 6 Infantrys and 2 Tankettes in Hsingan, round 2 : 2/8 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Hsingan
                Russians win, taking Hsingan from Masaharu with 6 Infantrys and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
            Battle in Gansu
                Russians attack with 4 Mech.Infs
                Hisaichi defend with 1 Artillery
                    Russians roll dice for 4 Mech.Infs in Gansu, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Gansu
                Russians win, taking Gansu from Hisaichi with 4 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Bunker placed in Belogorsk
            3 Infantrys placed in Amursk
            6 Infantrys placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Masaharu : -0.33
    Russians : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz70 to sz58
            2 Artillerys and 2 Infantrys moved from sz58 to Flores
            1 Destroyer moved from sz16 to sz3
            1 Destroyer moved from sz17 to sz3
            1 EarlyFighter moved from sz76 to sz18
            1 Submarine moved from sz76 to sz18
            1 Artillery and 1 Tank moved from Sumatra to sz60
            1 Artillery, 1 B.Transport and 1 Tank moved from sz60 to sz58
            1 Artillery and 1 Tank moved from sz58 to Flores
            3 Mech.Infs moved from Kichedung to Szechwan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 4 Destroyers, 1 Fighter, 4 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz18
                Yamamoto attack with 1 EarlyFighter and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz18
                Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Flores
                Yamamoto attack with 3 Artillerys, 2 Infantrys and 1 Tank
                Anzac defend with 3 Artillerys, 2 Infantrys and 1 Marine
                    Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Flores, round 2 : 1/6 hits, 2.17 expected hits
                    Anzac roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in Flores, round 2 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 3 Artillerys, 1 Infantry and 1 Tank in Flores, round 3 : 2/5 hits, 1.83 expected hits
                    Anzac roll dice for 3 Artillerys, 1 Infantry and 1 Marine in Flores, round 3 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in Flores
                    Yamamoto roll dice for 3 Artillerys and 1 Tank in Flores, round 4 : 1/4 hits, 1.50 expected hits
                    Anzac roll dice for 3 Artillerys in Flores, round 4 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in Flores, round 5 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 5 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in Flores, round 6 : 3/3 hits, 1.17 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 6 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Anzac with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Anzac: 3 Artillerys, 2 Infantrys and 1 Marine
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Changing ownership of New Caledonia from Anzac to Yamamoto
            EDIT: Adding units owned by Yamamoto to New Caledonia: 1 Infantry
            EDIT: Turning off Edit Mode
            1 Infantry moved from Gizo to sz46
            1 Infantry and 1 T.Boat moved from sz46 to sz41
            2 Transports moved from sz58 to sz70
            1 EarlyFighter moved from sz18 to sz76
            3 Destroyers moved from sz78 to sz76
            1 Submarine moved from sz78 to sz8
            1 EarlyFighter moved from Tokyo to sz76
            1 EarlyFighter moved from Tokyo to Akina
            1 B.Transport moved from sz60 to sz57
            2 Infantrys moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            3 Mech.Infs placed in Kichedung
            2 Artillerys and 2 Infantrys placed in Davao
            4 Destroyers and 1 Submarine placed in sz78
            1 Fighter and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Americans : 0.50
    Anzac : -3.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz70 to sz58
            2 Artillerys and 2 Infantrys moved from sz58 to Flores
            1 Destroyer moved from sz16 to sz3
            1 Destroyer moved from sz17 to sz3
            1 EarlyFighter moved from sz76 to sz18
            1 Submarine moved from sz76 to sz18
            1 Artillery and 1 Tank moved from Sumatra to sz60
            1 Artillery, 1 B.Transport and 1 Tank moved from sz60 to sz58
            1 Artillery and 1 Tank moved from sz58 to Flores
            3 Mech.Infs moved from Kichedung to Szechwan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 4 Destroyers, 1 Fighter, 4 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz18
                Yamamoto attack with 1 EarlyFighter and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in sz18, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in sz18, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz18
                Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Flores
                Yamamoto attack with 3 Artillerys, 2 Infantrys and 1 Tank
                Anzac defend with 3 Artillerys, 2 Infantrys and 1 Marine
                    Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Flores, round 2 : 1/6 hits, 2.17 expected hits
                    Anzac roll dice for 3 Artillerys, 2 Infantrys and 1 Marine in Flores, round 2 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 3 Artillerys, 1 Infantry and 1 Tank in Flores, round 3 : 2/5 hits, 1.83 expected hits
                    Anzac roll dice for 3 Artillerys, 1 Infantry and 1 Marine in Flores, round 3 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Marine owned by the Anzac lost in Flores
                    Yamamoto roll dice for 3 Artillerys and 1 Tank in Flores, round 4 : 1/4 hits, 1.50 expected hits
                    Anzac roll dice for 3 Artillerys in Flores, round 4 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in Flores, round 5 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 5 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in Flores, round 6 : 3/3 hits, 1.17 expected hits
                    Anzac roll dice for 2 Artillerys in Flores, round 6 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Anzac with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for Anzac: 3 Artillerys, 2 Infantrys and 1 Marine
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Changing ownership of New Caledonia from Anzac to Yamamoto
            EDIT: Adding units owned by Yamamoto to New Caledonia: 1 Infantry
            EDIT: Turning off Edit Mode
            1 Infantry moved from Gizo to sz46
            1 Infantry and 1 T.Boat moved from sz46 to sz41
            2 Transports moved from sz58 to sz70
            1 EarlyFighter moved from sz18 to sz76
            3 Destroyers moved from sz78 to sz76
            1 Submarine moved from sz78 to sz8
            1 EarlyFighter moved from Tokyo to sz76
            1 EarlyFighter moved from Tokyo to Akina
            1 B.Transport moved from sz60 to sz57
            2 Infantrys moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            3 Mech.Infs placed in Kichedung
            2 Artillerys and 2 Infantrys placed in Davao
            4 Destroyers and 1 Submarine placed in sz78
            1 Fighter and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Szechwan: 1 Mech.Inf
            EDIT: Adding units owned by Yamamoto to Shangsi: 1 Mech.Inf
            EDIT: Removing units owned by Yamamoto from sz41: 1 Infantry and 1 T.Boat
            EDIT: Adding units owned by Yamamoto to sz41: 1 T.Boat
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Americans : 0.50
    Anzac : -3.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            9 Mech.Infs and 15 Tanks moved from Tsingnan to N.Shangsi
            3 EarlyFighters moved from Xining to N.Shangsi
            1 Tank moved from S.Tibet to W.Sian
            1 Tank moved from N.Tibet to W.Sian
            1 Infantry moved from E.Tibet to W.Sian
            1 Tank moved from Nancheng to W.Sian
            1 Elite and 1 Marine moved from Tsingnan to Sikang
            2 Infantrys and 1 Marine moved from Xining to Tsingnan
            3 Tanks moved from Xining to Sikang
            2 Infantrys moved from Ming Jong to Nancheng
            2 Infantrys moved from Ming Jong to Tsingnan
            3 Infantrys moved from Quyan to Gobi
            4 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Infantry and 3 Tanks
                Yamamoto defend with 3 Mech.Infs
                    Chinese roll dice for 1 Infantry and 3 Tanks in W.Sian, round 2 : 3/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Mech.Infs in W.Sian, round 2 : 2/3 hits, 1.00 expected hits
                    1 Tank owned by the Chinese, 3 Mech.Infs owned by the Yamamoto and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Infantry and 1 Tank
                Casualties for Yamamoto: 3 Mech.Infs
            Battle in Sikang
                Chinese attack with 1 Elite, 1 Marine and 3 Tanks
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Elite, 1 Marine and 3 Tanks in Sikang, round 2 : 3/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Marine owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Elite and 3 Tanks remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 Marine
                Casualties for Hisaichi: 1 Artillery
            Battle in N.Shangsi
                Chinese attack with 3 EarlyFighters, 9 Mech.Infs and 15 Tanks
                Hisaichi defend with 2 EarlyFighters, 1 Elite, 1 Fighter, 6 Mech.Infs, 3 Tanks and 4 Tankettes
                    Chinese roll dice for 3 EarlyFighters, 9 Mech.Infs and 15 Tanks in N.Shangsi, round 2 : 9/27 hits, 11.50 expected hits
                    Hisaichi roll dice for 2 EarlyFighters, 1 Elite, 1 Fighter, 6 Mech.Infs, 3 Tanks and 4 Tankettes in N.Shangsi, round 2 : 4/17 hits, 6.17 expected hits
                    1 Elite owned by the Hisaichi, 4 Mech.Infs owned by the Chinese, 4 Tankettes owned by the Hisaichi and 4 Mech.Infs owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 3 EarlyFighters, 5 Mech.Infs and 15 Tanks in N.Shangsi, round 3 : 10/23 hits, 10.17 expected hits
                    Hisaichi roll dice for 2 EarlyFighters, 1 Fighter, 2 Mech.Infs and 3 Tanks in N.Shangsi, round 3 : 4/8 hits, 3.83 expected hits
                4 Mech.Infs owned by the Chinese, 3 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 2 EarlyFighters owned by the Hisaichi and 2 Mech.Infs owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 3 EarlyFighters, 1 Mech.Inf and 15 Tanks remaining. Battle score for attacker is 51
                Casualties for Chinese: 8 Mech.Infs
                Casualties for Hisaichi: 2 EarlyFighters, 1 Elite, 1 Fighter, 6 Mech.Infs, 3 Tanks and 4 Tankettes
    
        Non Combat Move - Chinese
            3 EarlyFighters moved from N.Shangsi to Gansu
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : -0.67
    

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