@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
DMJ (Axis) vs. JTB (Allies) - G40.2 - Game 3
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 4/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to Malta 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : 1.33 -
TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 3 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Szechwan to Kweichow -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 3 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : 3.00 -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 2 armour, 1 artillery and 6 infantry moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 armour moved from Persia to Syria 1 tactical_bomber moved from Persia to Syria 1 fighter moved from Persia to Syria 1 fighter moved from Persia to Trans-Jordan 2 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer and 2 transports moved from 80 Sea Zone to 79 Sea Zone 2 artilleries and 2 infantry moved from West India to 79 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 5 PUs; Combat Move - Americans 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 4/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to Malta 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 3 PUs; Combat Move - Chinese 1 fighter and 7 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 2 armour, 1 artillery and 6 infantry moved from Iraq to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 armour moved from Persia to Trans-Jordan 1 armour moved from Persia to Syria 1 tactical_bomber moved from Persia to Syria 1 fighter moved from Persia to Syria 1 fighter moved from Persia to Trans-Jordan 2 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer and 2 transports moved from 80 Sea Zone to 79 Sea Zone 2 artilleries and 2 infantry moved from West India to 79 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 2 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 4 armour, 1 artillery, 1 fighter and 6 infantry Italians defend with 1 infantry British roll dice for 4 armour, 1 artillery, 1 fighter and 6 infantry in Trans-Jordan, round 2 : 4/12 hits, 4.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 4 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 1 armour, 1 fighter and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Syria, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 artillery in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Trans-Jordan to Iraq 1 fighter moved from Syria to Iraq 1 tactical_bomber moved from Syria to Iraq 1 fighter moved from India to 80 Sea Zone Place Units - British 1 carrier placed in 80 Sea Zone 1 armour and 1 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 fighterCombat Hit Differential Summary :
Italians : -1.67 British : 1.17 Americans : 1.33 Chinese : 1.17 Japanese : 3.00 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to Malta 1 artillery and 1 infantry moved from 96 Sea Zone to Malta -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from Egypt to Malta 1 artillery and 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Malta Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 aaGun and 1 infantry; Americans defend with 1 fighter AA fire in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 0/2 hits, 1.00 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 fighter and 1 infantry in Malta, round 3 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Americans and 1 infantry owned by the British lost in Malta Italians win, taking 97 Sea Zone from French, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 18 Casualties for British: 1 aaGun and 1 infantry Casualties for Americans: 1 fighter Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery and 5 infantry British defend with 2 armour and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 5 infantry in Anglo Egyptian Sudan, round 2 : 2/7 hits, 1.83 expected hits British roll dice for 2 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 1 artillery and 5 infantry in Anglo Egyptian Sudan, round 3 : 3/7 hits, 1.83 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 16 Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Malta to Southern Italy 2 infantry moved from Alexandria to Egypt 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Romania to Ukraine 1 infantry moved from Northern Italy to France 1 artillery moved from Northern Italy to France 2 infantry moved from France to Normandy Bordeaux 1 aaGun moved from France to Western Germany Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy 3 infantry placed in Egypt 1 infantry placed in Southern France Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 1.67 British : -3.83 AA fire in Malta : : -0.17 -
TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 infantry moved from Shan State to Yunnan 3 fighters moved from India to Yunnan -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 infantry moved from Shan State to Yunnan 3 fighters moved from India to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Yunnan ANZAC roll dice for 3 fighters in Yunnan, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Yunnan ANZAC roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -27 Casualties for ANZAC: 3 fighters and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : -2.17 Japanese : 1.33 -
TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - French 3 infantry moved from Tobruk to Alexandria British take Alexandria from Italians -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 infantry moved from Shan State to Yunnan 3 fighters moved from India to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Yunnan ANZAC roll dice for 3 fighters in Yunnan, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Yunnan ANZAC roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -27 Casualties for ANZAC: 3 fighters and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 3 infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2.17 Japanese : 1.33 -
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 8 infantry moved from Novgorod to Belarus 1 armour moved from Archangel to Belarus 1 armour moved from Baltic States to Belarus 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Belarus -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 8 infantry moved from Novgorod to Belarus 1 armour moved from Archangel to Belarus 1 armour moved from Baltic States to Belarus 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Belarus Combat - Germans Battle in Belarus Germans attack with 3 armour, 2 artilleries and 9 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Belarus, round 2 : 3/14 hits, 4.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 armour moved from Romania to Bessarabia 1 bomber moved from Germany to France 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 destroyer moved from 125 Sea Zone to 110 Sea Zone Place Units - Germans 1 armour and 2 artilleries placed in Ukraine 1 fighter placed in Western Germany 4 armour placed in Romania 2 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -2.33 Russians : -0.33 -
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Smolensk to Russia 1 infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 5 armour, 7 artilleries, 45 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Timguska to Novosibirsk -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Smolensk to Russia 1 infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Rostov 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 5 armour, 7 artilleries, 45 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Timguska to Novosibirsk Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 aaGuns moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.33 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 mech_infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour moved from Kansu to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kansu to Szechwan 1 artillery and 2 infantry moved from Sikang to Szechwan 1 artillery moved from Yunnan to Szechwan 1 tactical_bomber moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC 2 fighters moved from Malaya to Philippines 1 tactical_bomber moved from Malaya to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Malaya to Szechwan 1 fighter moved from Malaya to Kweichow 1 tactical_bomber moved from Malaya to Philippines 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to Java -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 mech_infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour moved from Kansu to Kweichow 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kansu to Szechwan 1 artillery and 2 infantry moved from Sikang to Szechwan 1 artillery moved from Yunnan to Szechwan 1 tactical_bomber moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Siam Japanese take Siam from ANZAC 2 fighters moved from Malaya to Philippines 1 tactical_bomber moved from Malaya to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Malaya to Szechwan 1 fighter moved from Malaya to Kweichow 1 tactical_bomber moved from Malaya to Philippines 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to Java Combat - Japanese Battle in Sumatra Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 5/7 hits, 3.00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 3 infantry Non Combat Move - Japanese 1 artillery moved from French Indo China to Yunnan 1 tactical_bomber moved from Kweichow to Malaya 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from Szechwan to French Indo China 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter moved from Szechwan to French Indo China 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 5 destroyers moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 bomber placed in Japan 1 artillery and 1 infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 2.00 -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 96 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from New Zealand to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 96 Sea Zone 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from New Zealand to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 41 Sea Zone to India 1 fighter moved from 96 Sea Zone to Tobruk 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 tactical_bomber placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Americans : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :





