@SuperbattleshipYamato Are you using tournament? I’m just using the one you download form the Triple A Maps website. It’s Called World War 1 1914 Improved. No mods just the actual thing. One thing we will have to manually do is make sure we have one Infantry with Artillery. Because you can’t have artillery by itself to attack or defend. Must be one guy there.
DMJ (Axis) vs. JTB (Allies) - G40.2 - Game 3
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TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Combat Move - ANZAC
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Move Summary: French round 13
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Combat Move - French 3 infantry moved from Trans-Jordan to Egypt
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Combat Move - French 3 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 bomber moved from France to 119 Sea Zone 3 bombers moved from Southern Italy to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 1 infantry moved from Vologda to Samara 4 fighters and 5 tactical_bombers moved from Bryansk to Samara
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 119 Sea Zone 1 bomber moved from France to 119 Sea Zone 3 bombers moved from Southern Italy to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 1 infantry moved from Vologda to Samara 4 fighters and 5 tactical_bombers moved from Bryansk to Samara Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6,5,4 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 14, airfield = 4 Battle in 119 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 119 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Germans roll dice for 1 bomber in 119 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 119 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Samara Germans attack with 4 fighters, 1 infantry and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 1 infantry and 5 tactical_bombers in Samara, round 2 : 5/10 hits, 5.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 fighters and 5 tactical_bombers moved from Samara to Tambov 1 artillery moved from Urals to Vologda 1 mech_infantry moved from Smolensk to Urals 1 infantry moved from Bryansk to Smolensk 4 aaGuns, 17 armour, 25 artilleries and 65 infantry moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Rostov to Volgograd 1 artillery and 2 infantry moved from Ukraine to Rostov 7 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Novgorod to Vologda 2 armour moved from Novgorod to Belarus 1 bomber moved from 119 Sea Zone to Western Germany 3 bombers moved from United Kingdom to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 5 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Alexandria to Libya Place Units - Germans 1 fighter placed in Western Germany 1 submarine placed in 112 Sea Zone 1 submarine placed in 93 Sea Zone 3 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 infantry placed in Western Germany 3 infantry placed in Germany Germans undo move 2. 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.33 Russians : 0.67 AA fire in United Kingdom : : -0.67
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Volgograd
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 artillery, 1 factory_minor and 5 infantry; Japanese defend with 1 fighter Russians roll dice for 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/9 hits, 3.33 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Volgograd, round 2 : 4/8 hits, 3.17 expected hits 4 mech_infantrys owned by the Russians and 4 infantry owned by the Germans lost in Volgograd 1 armour owned by the Russians retreated to Samara Germans win with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 4 mech_infantrys Casualties for Germans: 4 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 75 Sea Zone to 80 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 tactical_bomber and 2 transports moved from 75 Sea Zone to 72 Sea Zone 2 artilleries and 2 infantry moved from 72 Sea Zone to French Madagascar Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in 80 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 72 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 1 tactical_bomber and 2 transports British defend with 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in French Madagascar Non Combat Move - Japanese 1 fighter moved from 80 Sea Zone to 72 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland 2 infantry moved from New South Wales to Queensland 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 3 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to Philippines Place Units - Japanese 1 battleship, 1 carrier and 1 destroyer placed in 62 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Queensland Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.67 Japanese : 2.00
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 28 Sea Zone 1 armour moved from Solomon Islands to 49 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 49 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone 1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 49 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 90 Sea Zone to 106 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 101 Sea Zone to 28 Sea Zone 1 armour moved from Solomon Islands to 49 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 49 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 54 Sea Zone 1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 infantry, 1 submarine and 2 transports moved from 49 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 90 Sea Zone to 106 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands Combat - Americans Battle in Caroline Islands Battle in 54 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking Caroline Islands from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.67
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TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Anhwe 2 infantry placed in Tsinghai 1 artillery placed in Manchuria 1 artillery and 1 infantry placed in Kwangsi 1 infantry placed in Yunnan 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 14
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Combat Move - British 1 destroyer moved from 77 Sea Zone to 76 Sea Zone 1 infantry moved from Rhodesia to Union of South Africa 1 armour moved from Eastern Persia to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 artillery moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Rostov 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Northwest Persia to Volgograd 1 fighter moved from Northwest Persia to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Urals 1 armour moved from Egypt to Alexandria British take Alexandria from Germans 1 armour moved from Alexandria to Egypt 2 artilleries and 4 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 armour moved from India to Eastern Persia
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Purchase Units - British British buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 77 Sea Zone to 76 Sea Zone 1 infantry moved from Rhodesia to Union of South Africa 1 armour moved from Eastern Persia to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 artillery moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Rostov 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Kazakhstan 1 fighter moved from Northwest Persia to Volgograd 1 fighter moved from Northwest Persia to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Urals 1 armour moved from Egypt to Alexandria British take Alexandria from Germans 1 armour moved from Alexandria to Egypt 2 artilleries and 4 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 armour moved from India to Eastern Persia Combat - British Battle in Urals British attack with 1 fighter Germans defend with 1 mech_infantry British roll dice for 1 fighter in Urals, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Urals Japanese win with no units remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Germans: 1 mech_infantry Battle in Volgograd British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry; Japanese defend with 1 fighter British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/8 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 2/4 hits, 1.83 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 armour, 1 artillery and 1 fighter in Volgograd, round 3 : 2/3 hits, 1.50 expected hits 1 artillery owned by the Germans and 2 infantry owned by the British lost in Volgograd British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 fighter in Volgograd, round 4 : 1/2 hits, 1.17 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Germans and 1 infantry owned by the British lost in Volgograd British win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 5 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for Japanese: 1 fighter Battle in Rostov British attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry; Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery, 2 fighters and 2 infantry in Rostov, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Kazakhstan British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 armour British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 2 armour in Kazakhstan, round 2 : 2/2 hits, 1.00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Kazakhstan British roll dice for 1 armour and 1 fighter in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits, 1.00 expected hits 1 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kazakhstan Japanese win with 1 armour remaining. Battle score for attacker is -17 Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 fighters moved from Rostov to Russia 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from India to West India 1 infantry moved from India to West India 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 aaGun moved from Rhodesia to Union of South Africa Place Units - British 2 fighters and 1 infantry placed in Union of South Africa 2 armour and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4,5,6,2,2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 35 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 2 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4 UK_Pacific collect 12 PUs (4 lost to blockades); end with 12 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.50 British : -2.50 Japanese : 2.67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 airfield and 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from Tambov to Samara Combat - Italians Battle in Alexandria Battle in Samara Italians attack with 1 armour Russians defend with 1 armour Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Samara Italians win, taking Alexandria from British, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Italians 1 airfield placed in Normandy Bordeaux 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -0.50
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TripleA Move Summary: ANZAC round 14
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Combat Move - ANZAC
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Combat Move - ANZAC Combat - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Move Summary: French round 14
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Combat Move - French
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 14 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :