@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
DMJ (Axis) vs. JTB (Allies) - G40.2 - Game 3
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 12 Combat Move - ANZAC -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 12 Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Move Summary: French round 12
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 12 Combat Move - French 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 12 Combat Move - French 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 4 fighters moved from Bryansk to Volgograd 3 tactical_bombers moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Vologda 1 tactical_bomber moved from Bryansk to Vologda 3 bombers moved from Western Germany to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Libya to Alexandria Italians take Tobruk from British Germans take Alexandria from British 1 submarine moved from 112 Sea Zone to 119 Sea Zone -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 4 fighters moved from Bryansk to Volgograd 3 tactical_bombers moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Vologda 1 tactical_bomber moved from Bryansk to Vologda 3 bombers moved from Western Germany to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Libya to Alexandria Italians take Tobruk from British Germans take Alexandria from British 1 submarine moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Germans creates battle in territory 106 Sea Zone Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking 106 Sea Zone from Americans, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 119 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 119 Sea Zone Germans win, taking 119 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Volgograd Germans attack with 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers British defend with 2 armour and 2 mech_infantrys; French defend with 2 mech_infantrys; Russians defend with 1 factory_minor Germans roll dice for 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 5/14 hits, 6.00 expected hits Russians roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.33 expected hits 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the French, 3 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd Germans roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Volgograd, round 3 : 7/11 hits, 5.50 expected hits Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for British: 2 armour and 2 mech_infantrys Casualties for French: 2 mech_infantrys Battle in 98 Sea Zone Germans attack with 3 bombers and 2 submarines British defend with 2 carriers, 3 destroyers and 1 transport Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 2 carriers, 3 destroyers and 1 transport in 98 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 3 destroyers owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 98 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits British roll dice for 2 carriers and 1 transport in 98 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 carriers owned by the British lost in 98 Sea Zone 1 transport owned by the British lost in 98 Sea Zone Germans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans win, taking 98 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 57 Casualties for Germans: 1 submarine Casualties for British: 2 carriers, 3 destroyers and 1 transport Non Combat Move - Germans 3 bombers moved from 98 Sea Zone to Southern Italy 1 mech_infantry moved from Southern France to Western Germany 1 artillery moved from Southern France to France 10 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Vologda to Bryansk 4 fighters and 4 tactical_bombers moved from Volgograd to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 2 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Smolensk 7 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to France 1 submarine moved from 106 Sea Zone to 90 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 bomber placed in France 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 5 mech_infantrys placed in Germany 1 infantry placed in France 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 2.50 British : -1.67 Russians : 0.50 -
TripleA Move Summary: Russians round 13
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 artillery and 1 infantry moved from Samara to Volgograd 1 mech_infantry moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd 1 artillery and 1 infantry moved from Samara to Volgograd 1 mech_infantry moved from Russia to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 4 mech_infantrys Russians roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/8 hits, 3.17 expected hits Germans roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 0/4 hits, 1.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 4 : 2/6 hits, 2.83 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 4 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd retreated to Volgograd Germans win with 1 armour remaining. Battle score for attacker is 8 Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 armour and 4 mech_infantrys Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : -3.83 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 2 armour moved from Urals to Kazakhstan 1 fighter moved from Urals to Kazakhstan Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 0/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Borneo Japanese attack with 2 artilleries and 2 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 3/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Kazakhstan Japanese attack with 2 armour and 1 fighter British defend with 1 mech_infantry Japanese roll dice for 2 armour and 1 fighter in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 75 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 fighter moved from Kazakhstan to Volgograd 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 43 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 destroyer placed in 54 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
ANZAC : 0.33 UK_Pacific : 1.17 Russians : -0.33 Japanese : -0.17 -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 90 Sea Zone 1 bomber moved from United Kingdom to 90 Sea Zone 2 destroyers moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 2 carriers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 30 Sea Zone 1 armour moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 30 Sea Zone to 49 Sea Zone 1 battleship, 2 destroyers and 1 transport moved from 10 Sea Zone to 30 Sea Zone -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 90 Sea Zone 1 bomber moved from United Kingdom to 90 Sea Zone 2 destroyers moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 2 carriers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 30 Sea Zone 1 armour moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 30 Sea Zone to 49 Sea Zone 1 battleship, 2 destroyers and 1 transport moved from 10 Sea Zone to 30 Sea Zone Combat - Americans Battle in 49 Sea Zone Americans attack with 1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 49 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 carriers, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 90 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 90 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 90 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 90 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 90 Sea Zone to Eastern United States 1 artillery moved from 49 Sea Zone to Solomon Islands 1 armour moved from 49 Sea Zone to Solomon Islands 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from 49 Sea Zone to Solomon Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -2.00 Japanese : -0.33 -
TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai 2 infantry placed in Kwangsi 1 artillery placed in Yunnan 1 artillery and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 13
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Combat Move - British 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 fighter moved from 109 Sea Zone to 119 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 3 fighters moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 76 Sea Zone to 77 Sea Zone 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 3 artilleries and 10 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from India to Northwest Persia 1 fighter moved from India to Northwest Persia 1 artillery moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 armour moved from India to Eastern Persia 1 infantry moved from Belgian Congo to Rhodesia 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 transport moved from 109 Sea Zone to 106 Sea Zone -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Purchase Units - British British buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 fighter moved from 109 Sea Zone to 119 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 3 fighters moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 76 Sea Zone to 77 Sea Zone 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 3 artilleries and 10 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from India to Northwest Persia 1 fighter moved from India to Northwest Persia 1 artillery moved from Shan State to Yunnan 1 artillery moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 armour moved from India to Eastern Persia 1 infantry moved from Belgian Congo to Rhodesia 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 transport moved from 109 Sea Zone to 106 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 2 submarines Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for British: 2 submarines Battle in 112 Sea Zone British attack with 1 destroyer and 6 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 6 fighters in 112 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone British win with 6 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 119 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caucasus British attack with 3 artilleries and 10 infantry Germans defend with 1 mech_infantry British roll dice for 3 artilleries and 10 infantry in Caucasus, round 2 : 2/13 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from 119 Sea Zone to 109 Sea Zone 1 aaGun moved from Belgian Congo to Rhodesia Place Units - British 1 destroyer placed in 109 Sea Zone 1 infantry placed in Egypt 1 armour placed in Egypt 2 armour and 1 infantry placed in Union of South Africa 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 1.33 British : -2.33 Italians : -1.33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Tambov Italians take Tambov from Russians 1 infantry moved from Ukraine to Rostov Combat - Italians Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Greece to Southern Italy 1 mech_infantry moved from Greece to Romania 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 transport placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy 1 infantry placed in Northern Italy 1 infantry placed in Normandy Bordeaux Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Combat Move - ANZAC -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Move Summary: French round 13
TripleA Move Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Combat Move - French 3 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: Ozteas 1941 Global Setup, version: 4.0
Game History
Round: 13 Combat Move - French 3 infantry moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





