Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
The fighter landing ended up not being a bug. It notifies me at the end of the turn and then doesn’t let me end the turn. I thought it should have notified me earlier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 24 PUs;
Russians buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Volgograd
5 fighters moved from Russia to Volgograd
17 infantry moved from Amur to Korea
Combat - Russians
Battle in Volgograd
Russians attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 5 mech_infantrys
Russians roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/9 hits, 3.67 expected hits
Germans roll dice for 5 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/8 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 5 mech_infantrys
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
3 artilleries and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,1,2,3,2
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 5.00
Japanese : -0.33
Have you ever seen the Russians abandon their capital and then take out Italy or Germany?
In theory if the stack was big enough, at a certain point Italy and/or Germany wouldn’t be able to buy enough units to stop it. Though it looks like the map might not allow this maneuver. You’d want to move from Russia to a territory that isn’t adjacent to Bryansk, but is one move closer to Germany. It also wouldn’t work if the Germans had too many mobile units.
Hmm, I’m probably attacking the fleet on S37. Should I ask you for OOL after each round of combat? It’ll probably be our most critical battle so far.
Yes please and, yes, I’ve seen Russia both punch back immediately and go for a roam around for a bit and then come back with friends. I’m not sure that works against strong players.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Jehol to Chahar
2 artilleries and 4 infantry moved from Yunnan to Shan State
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Anhwe to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
SZ36 My subs miss.
12 American casualties
In other battles, I took Shan State without loss and Chahar losing 1 inf.
Do you have the mid-battle file?
We’ll see if this works.midgame_test.tsvg
I’ll take the default through the end.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Jehol to Chahar
2 artilleries and 4 infantry moved from Yunnan to Shan State
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Anhwe to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 2/6 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 artillery, 1 cruiser, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 12/22 hits, 12.33 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 12/21 hits, 11.00 expected hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 bombers, 1 cruiser, 2 destroyers, 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 3 : 13/22 hits, 12.33 expected hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 7/10 hits, 6.50 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 2 transports in 37 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 5 fighters and 4 tactical_bombers in 37 Sea Zone, round 4 : 11/14 hits, 8.50 expected hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 37 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC, 2 battleships owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
Japanese win with 3 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 artillery, 1 cruiser, 2 fighters, 2 submarines and 1 transport
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
3 bombers moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Japan
Japanese undo move 3.
1 infantry and 1 mech_infantry placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 0.17
Chinese : 0.33
UK_Pacific : -0.33
Japanese : 1.83
So… that coulda been done better on my part and the dice didn’t bail me out… Anyhow, turns out if you close the dialog you lose the ability to post within TripleA so here’s the file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 2 submarines and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Tobruk
1 fighter moved from Southern Italy to Libya
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Malta
Battle in Tobruk
Italians attack with 1 artillery and 1 bomber
British defend with 1 armour
Italians roll dice for 1 battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tobruk
Italians win, taking Malta from British, taking Tobruk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/8 hits, 2.67 expected hits
ANZAC roll dice for 4 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC, 1 infantry owned by the French, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Libya
Italians win, taking Libya from ANZAC with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Libya to 96 Sea Zone
1 bomber moved from Egypt to Crete
1 armour, 4 infantry and 1 mech_infantry moved from Ukraine to Rostov
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : -0.50
ANZAC : 0.67
AA fire in Egypt : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from Timguska to Russia
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Marianas
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
What’s the most money you’ve ever seen the Anzacs make?
I don’t know but I have seen people talking about the Anzac’s taking Japan which seems… odd.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
4 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
1 bomber moved from Germany to Volgograd
1 bomber moved from Rostov to Volgograd
1 bomber moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Volgograd
Germans attack with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 7/11 hits, 5.67 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 bombers, 4 fighters and 2 tactical_bombers moved from Volgograd to Rostov
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Rostov
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Archangel to Urals
1 armour and 1 mech_infantry moved from Archangel to Novosibirsk
3 aaGuns, 8 armour, 7 artilleries, 26 infantry and 21 mech_infantrys moved from Bryansk to Rostov
9 mech_infantrys moved from Eastern Poland to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Novgorod to Belarus
1 bomber moved from Iraq to Rostov
1 bomber moved from Persia to Rostov
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.33
AA fire in Persia : : -0.17
AA fire in Iraq : : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
10 infantry moved from Russia to Vologda
9 artilleries moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
17 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 9 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 10 infantry in Vologda, round 2 : 5/19 hits, 6.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 9 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Smolensk to Russia
2 aaGuns moved from Korea to Manchuria
Place Units - Russians
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 artillery and 3 infantry moved from Shan State to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 22 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone