Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 fighter moved from Amur to Timguska
1 infantry moved from Tobruk to Libya
Combat - ANZAC
Battle in Sumatra
Battle in Shan State
Non Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
1 infantry moved from Tobruk to Libya
2 infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Just noticed in another game that Triple A let me land a Japanese plane in a just conquered country (in China). So they might not always enforce that rule properly! In this case, I just walked into the territory on a combat move but without fighting. So maybe that made a difference?
That’s weird, not even the Chinese with their special rules can land in a newly conquered territory.
It was Suiyuyan. I invaded with an inf and then was able to land a plane. Maybe I should try to report this to the Triple A developers?
My Triple A also gave me some weird error. So maybe it is buggy. I just tried out a SBR on Moscow and a Russian fighter died, but it didn’t remove it from the territory.
Nevermind, it did remove the fighter.
Test summary from TripleA, engine version: 1.9, time: 7:10:48 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
4 fighters and 2 tactical_bombers moved from Bryansk to Tambov
3 bombers moved from Novgorod to Tambov
1 bomber moved from Romania to Tambov
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Tambov
Germans attack with 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 6/12 hits, 6.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 mech_infantrys moved from Rostov to Volgograd
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
4 fighters and 1 tactical_bomber moved from Tambov to Bryansk
1 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
7 mech_infantrys moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
4 bombers moved from Tambov to Rostov
1 armour moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 infantry placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33
The fighter landing ended up not being a bug. It notifies me at the end of the turn and then doesn’t let me end the turn. I thought it should have notified me earlier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 24 PUs;
Russians buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Volgograd
5 fighters moved from Russia to Volgograd
17 infantry moved from Amur to Korea
Combat - Russians
Battle in Volgograd
Russians attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 5 mech_infantrys
Russians roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/9 hits, 3.67 expected hits
Germans roll dice for 5 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/8 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 5 mech_infantrys
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
5 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
3 artilleries and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,1,2,3,2
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 5.00
Japanese : -0.33
Have you ever seen the Russians abandon their capital and then take out Italy or Germany?
In theory if the stack was big enough, at a certain point Italy and/or Germany wouldn’t be able to buy enough units to stop it. Though it looks like the map might not allow this maneuver. You’d want to move from Russia to a territory that isn’t adjacent to Bryansk, but is one move closer to Germany. It also wouldn’t work if the Germans had too many mobile units.
Hmm, I’m probably attacking the fleet on S37. Should I ask you for OOL after each round of combat? It’ll probably be our most critical battle so far.
Yes please and, yes, I’ve seen Russia both punch back immediately and go for a roam around for a bit and then come back with friends. I’m not sure that works against strong players.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Jehol to Chahar
2 artilleries and 4 infantry moved from Yunnan to Shan State
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Anhwe to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
SZ36 My subs miss.
12 American casualties
In other battles, I took Shan State without loss and Chahar losing 1 inf.
Do you have the mid-battle file?
We’ll see if this works.midgame_test.tsvg
I’ll take the default through the end.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Jehol to Chahar
2 artilleries and 4 infantry moved from Yunnan to Shan State
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Anhwe to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Shan State, round 2 : 2/6 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 artillery, 1 cruiser, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 3 bombers, 4 carriers, 1 cruiser, 2 destroyers, 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 12/22 hits, 12.33 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 2 : 12/21 hits, 11.00 expected hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 bombers, 1 cruiser, 2 destroyers, 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 3 : 13/22 hits, 12.33 expected hits
Americans roll dice for 9 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 7/10 hits, 6.50 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 2 transports in 37 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers, 5 fighters and 4 tactical_bombers in 37 Sea Zone, round 4 : 11/14 hits, 8.50 expected hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 37 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the ANZAC, 1 transport owned by the ANZAC, 2 battleships owned by the Japanese, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
Japanese win with 3 bombers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 77
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 artillery, 1 cruiser, 2 fighters, 2 submarines and 1 transport
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
3 bombers moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 2 infantry placed in Japan
Japanese undo move 3.
1 infantry and 1 mech_infantry placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 0.17
Chinese : 0.33
UK_Pacific : -0.33
Japanese : 1.83