LennardF (Allies + 12) vs Akreider2 (Axis) Round 2 - BM3

  • 2007 AAR League

  • 2007 AAR League

    The ANZACs can take Libya if they want it. LOL.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Northern Territory to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 cruiser and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
            1 fighter moved from Amur to Timguska
            1 infantry moved from Tobruk to Libya
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in Shan State
    
        Non Combat Move - ANZAC
            1 aaGun moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
            1 infantry moved from Tobruk to Libya
            2 infantry moved from Morocco to Algeria
            1 infantry moved from Egypt to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    Just noticed in another game that Triple A let me land a Japanese plane in a just conquered country (in China). So they might not always enforce that rule properly! In this case, I just walked into the territory on a combat move but without fighting. So maybe that made a difference?


  • That’s weird, not even the Chinese with their special rules can land in a newly conquered territory.

  • 2007 AAR League

    It was Suiyuyan. I invaded with an inf and then was able to land a plane. Maybe I should try to report this to the Triple A developers?

  • 2007 AAR League

    My Triple A also gave me some weird error. So maybe it is buggy. I just tried out a SBR on Moscow and a Russian fighter died, but it didn’t remove it from the territory.

  • 2007 AAR League

    Nevermind, it did remove the fighter.

  • 2007 AAR League

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:10:48 PM
    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
            4 fighters and 2 tactical_bombers moved from Bryansk to Tambov
            3 bombers moved from Novgorod to Tambov
            1 bomber moved from Romania to Tambov
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 6/12 hits, 6.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Rostov to Volgograd
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
            4 fighters and 1 tactical_bomber moved from Tambov to Bryansk
            1 infantry moved from Belarus to Smolensk
            3 infantry moved from Belarus to Bryansk
            3 artilleries moved from Novgorod to Belarus
            1 infantry moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            7 mech_infantrys moved from Eastern Poland to Bryansk
            9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            1 armour moved from Bryansk to Rostov
            4 bombers moved from Tambov to Rostov
            1 armour moved from Bryansk to Archangel
            1 mech_infantry moved from Bryansk to Archangel
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            1 infantry placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.33
    

    Savegame

  • 2007 AAR League

    The fighter landing ended up not being a bug. It notifies me at the end of the turn and then doesn’t let me end the turn. I thought it should have notified me earlier.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 24 PUs; 
            Russians buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            5 fighters moved from Russia to Volgograd
            17 infantry moved from Amur to Korea
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 5 mech_infantrys
                    Russians roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/9 hits, 3.67 expected hits
                    Germans roll dice for 5 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd
                    Russians roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 6/8 hits, 3.50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 5 mech_infantrys
            Battle in Korea
                Russians attack with 17 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 17 infantry in Korea, round 2 : 5/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            5 fighters and 1 tactical_bomber moved from Volgograd to Russia
    
        Place Units - Russians
            3 artilleries and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,1,2,3,2
            Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 5.00
    Japanese : -0.33
    

    Savegame

  • 2007 AAR League

    Have you ever seen the Russians abandon their capital and then take out Italy or Germany?

    In theory if the stack was big enough, at a certain point Italy and/or Germany wouldn’t be able to buy enough units to stop it. Though it looks like the map might not allow this maneuver. You’d want to move from Russia to a territory that isn’t adjacent to Bryansk, but is one move closer to Germany. It also wouldn’t work if the Germans had too many mobile units.

  • 2007 AAR League

    Hmm, I’m probably attacking the fleet on S37. Should I ask you for OOL after each round of combat? It’ll probably be our most critical battle so far.


  • Yes please and, yes, I’ve seen Russia both punch back immediately and go for a roam around for a bit and then come back with friends. I’m not sure that works against strong players.

  • 2007 AAR League

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Jehol to Chahar
            2 artilleries and 4 infantry moved from Yunnan to Shan State
            2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            3 bombers and 1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 fighter moved from Anhwe to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
    

    Savegame

  • 2007 AAR League

    SZ36 My subs miss.
    12 American casualties

  • 2007 AAR League

    In other battles, I took Shan State without loss and Chahar losing 1 inf.


  • Do you have the mid-battle file?

  • 2007 AAR League

    We’ll see if this works.midgame_test.tsvg

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