@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 6/7 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Philippines
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 3.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 6/7 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Philippines
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Tobruk to Libya
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Germany to Denmark
4 fighters moved from Southern Italy to Western Germany
4 fighters moved from Western Germany to Denmark
8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Eastern Poland to Belarus
9 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Bryansk to Tambov
2 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
2 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Vologda
1 fighter moved from Belarus to Smolensk
1 fighter moved from Belarus to Tambov
1 tactical_bomber moved from Belarus to Vologda
1 tactical_bomber moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Tambov
1 bomber moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 6 interceptors out of Russia
Attackers Fire, : 0/3 hits, 0.50 expected hits
Defenders Fire, : 2/6 hits, 1.00 expected hits
2 tactical_bombers owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Denmark
Germans attack with 4 fighters and 2 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 4 fighters and 2 mech_infantrys in Denmark, round 2 : 2/6 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Vologda to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 fighter moved from Vologda to Belarus
1 bomber moved from Russia to Belarus
1 fighter moved from Tambov to Belarus
1 tactical_bomber moved from Tambov to Belarus
1 infantry moved from 113 Sea Zone to Norway
4 fighters moved from Denmark to Western Germany
Place Units - Germans
3 armour placed in Novgorod
9 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Germans collect 5 PUs from War Bonds; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -0.83
Defenders Fire, : : 1.00
Americans : -0.67
Attackers Fire, : : -0.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Novosibirsk to Urals
3 fighters and 1 tactical_bomber moved from Russia to Urals
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Tunisia to Algeria
Russians take Algeria from Italians
1 armour moved from Algeria to Morocco
1 fighter moved from Russia to Urals
Combat - Russians
Battle in Urals
Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
4 fighters and 1 tactical_bomber moved from Urals to Russia
1 aaGun moved from Shensi to Kweichow
1 aaGun moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Kweichow
1 armour moved from Tunisia to Tobruk
Place Units - Russians
3 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 8 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters moved from Japan to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Anhwe to Urals
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Jehol
2 armour, 2 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Anhwe to Shantung
4 infantry moved from Jehol to Shantung
1 artillery moved from Jehol to Shantung
3 infantry moved from Kiangsu to Shantung
1 armour and 1 mech_infantry moved from Kiangsu to Shantung
Combat - Japanese
Battle in Urals
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Urals, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 mech_infantrys in Urals, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Urals to Nenetsia
3 infantry moved from 19 Sea Zone to Shantung
Place Units - Japanese
8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 38 PUs (2 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Russians : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Malta to Southern Italy
2 bombers and 1 fighter moved from Morocco to Southern Italy
2 bombers moved from United Kingdom to Southern Italy
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Battle in Southern Italy
Americans attack with 2 artilleries, 5 bombers, 1 fighter and 3 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Southern Italy : 2/6 hits, 1.00 expected hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries, 4 bombers and 3 infantry in Southern Italy, round 2 : 7/9 hits, 4.17 expected hits
Italians roll dice for 2 aaGuns and 5 infantry in Southern Italy, round 2 : 3/5 hits, 1.67 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
Americans captures 22PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries and 4 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber, 1 fighter and 3 infantry
Casualties for Italians: 2 aaGuns and 5 infantry
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
2 bombers moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Greece
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 4 transports moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 5 infantry placed in Central United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 3.50
AA fire in Southern Italy : : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Malta to Southern Italy
2 bombers and 1 fighter moved from Morocco to Southern Italy
2 bombers moved from United Kingdom to Southern Italy
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 transports
Battle in Southern Italy
Americans attack with 2 artilleries, 5 bombers, 1 fighter and 3 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Southern Italy : 2/6 hits, 1.00 expected hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries, 4 bombers and 3 infantry in Southern Italy, round 2 : 7/9 hits, 4.17 expected hits
Italians roll dice for 2 aaGuns and 5 infantry in Southern Italy, round 2 : 3/5 hits, 1.67 expected hits
2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
Americans captures 22PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 artilleries and 4 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber, 1 fighter and 3 infantry
Casualties for Italians: 2 aaGuns and 5 infantry
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
2 bombers moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Greece
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 4 transports moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 5 infantry placed in Central United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 armour and 2 mech_infantrys moved from Kweichow to Jehol
1 mech_infantry moved from Kweichow to Kiangsu
2 armour moved from Syria to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
British take Bulgaria from Italians
British take Romania from Germans
1 armour and 1 artillery moved from Greece to Albania
1 tactical_bomber moved from 99 Sea Zone to Albania
3 fighters moved from Greece to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 battleship moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Syria to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 97 Sea Zone to Northern Italy
4 fighters moved from 97 Sea Zone to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 3 armour, 3 artilleries, 1 bomber, 5 fighters and 6 infantry
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
AA fire in Northern Italy : 2/6 hits, 1.00 expected hits
2 fighters owned by the British lost in Northern Italy
British roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 3 armour, 3 artilleries, 1 bomber, 3 fighters and 6 infantry in Northern Italy, round 2 : 6/16 hits, 6.17 expected hits
Italians roll dice for 2 aaGuns, 2 artilleries, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 4/7 hits, 2.33 expected hits
2 mech_infantrys owned by the Italians, 2 aaGuns owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy
British roll dice for 3 armour, 3 artilleries, 1 bomber, 3 fighters and 2 infantry in Northern Italy, round 3 : 7/12 hits, 5.33 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 3 armour, 3 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 fighters and 5 infantry
Casualties for Italians: 2 aaGuns, 2 artilleries, 3 infantry and 2 mech_infantrys
Battle in Kiangsu
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
British win, taking Jehol from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Albania
British attack with 1 armour, 1 artillery and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Albania, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
1 tactical_bomber moved from Albania to Greece
1 carrier moved from 99 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 bomber and 1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to 95 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Trans-Jordan to Syria
2 armour and 3 mech_infantrys moved from Egypt to Syria
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 armour and 2 mech_infantrys moved from India to Shan State
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
2 armour and 1 mech_infantry moved from Kweichow to Hunan
1 aaGun moved from Kweichow to Hunan
2 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Yunnan to Hunan
5 infantry moved from Kweichow to Hopei
1 armour moved from Kweichow to Chahar
1 armour moved from Kweichow to Hopei
1 aaGun moved from Kweichow to Hopei
1 infantry moved from India to Burma
2 infantry moved from Burma to Yunnan
1 infantry moved from Greece to Bulgaria
1 fighter moved from Northern Italy to Greece
Place Units - British
1 airfield and 1 factory_minor placed in Greece
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 42 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Italians : 3.33
British : 2.00
Americans : 3.50
AA fire in Southern Italy : : 1.00
Chinese : 0.00
AA fire in Northern Italy : : 1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Italians
6 infantry moved from Western Germany to Northern Italy
6 mech_infantrys moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Germany to Northern Italy
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Italians take Caucasus from Russians
2 fighters moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 7 infantry and 6 mech_infantrys
British defend with 3 armour, 3 artilleries, 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 7 infantry and 6 mech_infantrys in Northern Italy, round 2 : 2/14 hits, 2.83 expected hits
British roll dice for 3 armour, 3 artilleries and 1 infantry in Northern Italy, round 2 : 4/7 hits, 2.83 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 4 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 bomber, 3 infantry and 6 mech_infantrys in Northern Italy, round 3 : 1/10 hits, 2.17 expected hits
British roll dice for 3 armour and 2 artilleries in Northern Italy, round 3 : 2/5 hits, 2.17 expected hits
1 artillery owned by the British and 2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 bomber, 1 infantry and 6 mech_infantrys in Northern Italy, round 4 : 2/8 hits, 1.83 expected hits
British roll dice for 3 armour and 1 artillery in Northern Italy, round 4 : 2/4 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy
Italians roll dice for 1 bomber and 5 mech_infantrys in Northern Italy, round 5 : 1/6 hits, 1.50 expected hits
British roll dice for 2 armour in Northern Italy, round 5 : 2/2 hits, 1.00 expected hits
2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Northern Italy
Italians roll dice for 1 bomber and 3 mech_infantrys in Northern Italy, round 6 : 2/4 hits, 1.17 expected hits
British roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 7 infantry and 3 mech_infantrys
Casualties for British: 3 armour, 3 artilleries and 1 infantry
Battle in Bryansk
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Ukraine
2 fighters moved from Bryansk to Ukraine
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -1.83
British : 1.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone
2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Borneo
Combat - ANZAC
Battle in Celebes
Battle in Borneo
ANZAC attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Borneo, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Celebes from Japanese, taking Borneo from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Borneo to 44 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 artilleries moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone
2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from 44 Sea Zone to Borneo
Combat - ANZAC
Battle in Celebes
Battle in Borneo
ANZAC attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Borneo, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Celebes from Japanese, taking Borneo from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Borneo to 44 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 artilleries moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Germany to Romania
1 bomber moved from Belarus to Romania
1 mech_infantry moved from Germany to Romania
2 mech_infantrys moved from Yugoslavia to Southern Italy
4 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
1 mech_infantry moved from Germany to Northern Italy
2 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Northern Italy
2 mech_infantrys moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
2 infantry moved from Archangel to Nenetsia
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 infantry moved from Rostov to Tambov
3 fighters moved from Belarus to Tambov
3 tactical_bombers moved from Belarus to Tambov
1 infantry moved from Smolensk to Vologda
3 armour moved from Novgorod to Bryansk
10 armour, 3 artilleries, 5 infantry and 37 mech_infantrys moved from Belarus to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Rostov to Bryansk
Combat - Germans
Battle in Romania
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 bomber and 3 mech_infantrys in Romania, round 2 : 2/4 hits, 1.17 expected hits
British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Romania
Germans win, taking Romania from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Tambov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 4/8 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern Italy
Germans attack with 4 fighters and 2 mech_infantrys
British defend with 1 bomber and 1 fighter; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 4 fighters and 2 mech_infantrys in Southern Italy, round 2 : 4/6 hits, 2.33 expected hits
Americans roll dice for 2 artilleries, 1 bomber and 1 fighter in Southern Italy, round 2 : 1/4 hits, 1.50 expected hits
1 bomber owned by the British, 2 artilleries owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Southern Italy
Germans win, taking Southern Italy from Americans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 artilleries
Casualties for British: 1 bomber and 1 fighter
Non Combat Move - Germans
4 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Romania to Bryansk
3 tactical_bombers moved from Tambov to Bryansk
3 fighters moved from Tambov to Bryansk
Place Units - Germans
3 infantry placed in Western Germany
3 mech_infantrys placed in France
3 armour, 1 fighter and 4 mech_infantrys placed in Germany
Germans undo move 3.
3 armour placed in Novgorod
1 fighter and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Germans collect 2 PUs from War Bonds; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 2.67
British : -0.50
Americans : -0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
9 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
5 infantry moved from Shantung to Kiangsu
5 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Jehol
1 infantry moved from Buyant-Uhaa to Jehol
2 armour moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Jehol
1 armour moved from Shantung to Kiangsu
2 mech_infantrys moved from Shantung to Kiangsu
2 infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Shantung to Jehol
2 fighters moved from Shantung to Kiangsu
1 fighter moved from Shantung to Anhwe
3 tactical_bombers moved from Shantung to Anhwe
1 artillery moved from Shantung to Jehol
1 artillery moved from Shantung to Kiangsu
1 artillery moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Soviet Far East to Siberia
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 artillery, 2 fighters, 5 infantry and 2 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 2 mech_infantrys in Kiangsu, round 2 : 3/11 hits, 3.17 expected hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Jehol
Japanese attack with 2 armour, 1 artillery, 8 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 armour, 1 artillery, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 5/14 hits, 4.33 expected hits
Chinese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour, 1 artillery, 8 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 3 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 3/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
9 fighters and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
2 fighters moved from Kiangsu to Shantung
2 tactical_bombers moved from Jehol to Shantung
Place Units - Japanese
3 infantry placed in Shantung
4 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : 1.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Malta to Northern Italy
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 tactical_bomber moved from Morocco to Northern Italy
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Greece to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 2 artilleries, 4 bombers, 3 infantry and 1 tactical_bomber
Germans defend with 4 fighters and 4 mech_infantrys; Italians defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 4 bombers, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 6/11 hits, 5.33 expected hits
Italians roll dice for 4 fighters and 7 mech_infantrys in Northern Italy, round 2 : 4/11 hits, 5.00 expected hits
3 mech_infantrys owned by the Italians, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 1 tactical_bomber in Northern Italy, round 3 : 4/7 hits, 4.17 expected hits
Italians roll dice for 4 fighters and 1 mech_infantry in Northern Italy, round 3 : 3/5 hits, 3.00 expected hits
3 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Italians win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber
Casualties for Germans: 3 fighters and 4 mech_infantrys
Casualties for Italians: 3 mech_infantrys
4 bombers owned by the Americans retreated
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
4 bombers moved from Northern Italy to Greece
1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 fighters, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Hawaiian Islands to Queensland
Place Units - Americans
4 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Removing units owned by Americans from Manchuria: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Korea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
4 artilleries and 4 infantry moved from Kweichow to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
1 infantry placed in Kiangsi
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Malta to Northern Italy
1 armour and 2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 tactical_bomber moved from Morocco to Northern Italy
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Greece to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 2 artilleries, 4 bombers, 3 infantry and 1 tactical_bomber
Germans defend with 4 fighters and 4 mech_infantrys; Italians defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 4 bombers, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 6/11 hits, 5.33 expected hits
Italians roll dice for 4 fighters and 7 mech_infantrys in Northern Italy, round 2 : 4/11 hits, 5.00 expected hits
3 mech_infantrys owned by the Italians, 3 infantry owned by the Americans, 1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 4 bombers and 1 tactical_bomber in Northern Italy, round 3 : 4/7 hits, 4.17 expected hits
Italians roll dice for 4 fighters and 1 mech_infantry in Northern Italy, round 3 : 3/5 hits, 3.00 expected hits
3 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
Italians win with 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber
Casualties for Germans: 3 fighters and 4 mech_infantrys
Casualties for Italians: 3 mech_infantrys
4 bombers owned by the Americans retreated
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
4 bombers moved from Northern Italy to Greece
1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 fighters, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Hawaiian Islands to Queensland
Place Units - Americans
4 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Americans
EDIT: Removing units owned by Americans from Manchuria: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Korea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
4 artilleries and 4 infantry moved from Kweichow to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Kweichow
1 infantry placed in Kiangsi
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Northern Italy
5 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Syria to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 armour and 1 artillery moved from Albania to Yugoslavia
1 tactical_bomber moved from Greece to Yugoslavia
2 armour and 2 mech_infantrys moved from Syria to 99 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from 95 Sea Zone to Yugoslavia
3 armour and 2 mech_infantrys moved from Hunan to Kiangsu
1 armour moved from Chahar to Kiangsu
1 armour moved from Hopei to Kiangsu
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsu
Combat - British
Battle in Northern Italy
British attack with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 1 factory_minor
British roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter in Northern Italy, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Italians with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Battle in Yugoslavia
British attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 battleship in Yugoslavia, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Yugoslavia
British win, taking Yugoslavia from Italians with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Kiangsu
British attack with 5 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
British roll dice for 5 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 6/10 hits, 4.50 expected hits
Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Kiangsu, round 2 : 4/8 hits, 2.83 expected hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Kiangsu
3 armour owned by the British retreated to Anhwe
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Japanese: 4 infantry and 2 mech_infantrys
Non Combat Move - British
1 aaGun and 3 infantry moved from Hunan to Anhwe
6 infantry moved from Kweichow to Anhwe
1 aaGun and 3 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Yunnan to Sikang
2 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Anhwe
1 aaGun moved from Kweichow to Hunan
1 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
2 armour and 2 mech_infantrys moved from Shan State to Kweichow
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Syria to Northwest Persia
4 mech_infantrys moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter moved from Greece to Russia
1 fighter and 1 tactical_bomber moved from Yugoslavia to Greece
1 fighter moved from Northern Italy to 95 Sea Zone
1 infantry moved from India to Burma
2 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
Place Units - British
1 transport placed in 80 Sea Zone
1 infantry placed in Persia
1 transport placed in 81 Sea Zone
1 infantry placed in Egypt
3 armour placed in Greece
1 fighter placed in Persia
1 infantry placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,1,4,5,5,4,2,1,2,5,5,3,6,2,5,4,1,4,3,1,3,3,2,1,6,6,4,3,3,6,2,3,3,5,5,2,1,5,5,3,3,3,5,5,3,3,4,2,2,4,2
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Italians : -2.33
British : 2.00
Americans : -0.33
Chinese : -0.67
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
2 infantry moved from Bryansk to Rostov
2 fighters moved from Ukraine to Caucasus
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,4,3
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
Italians collect 4 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Philippines to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
2 destroyers and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Philippines to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
2 destroyers and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67