@mikawagunichi i can probably have like 1 guy and fighter on it right?
where do you want your stuyff?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 54 Sea Zone
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 artilleries moved from Queensland to New South Wales
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 mech_infantry moved from Western Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 7 armour, 5 artilleries, 22 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 5 artilleries, 22 infantry and 6 mech_infantrys in Rostov, round 2 : 9/40 hits, 10,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 7 armour, 5 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Ukraine to Rostov
7 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
4 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Tobruk to Southern Italy
3 tactical_bombers moved from Eastern Poland to Southern Italy
2 bombers moved from Eastern Poland to Southern Italy
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Southern Italy
1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 bomber and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 fighters moved from Bryansk to Tambov
24 infantry moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to Tambov
1 armour moved from Northwest Persia to Trans-Jordan
2 fighters moved from Persia to Tambov
1 tactical_bomber moved from Persia to Tambov
2 mech_infantrys moved from Shensi to Timguska
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Place Units - Russians
7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour moved from Kweichow to Szechwan
1 armour moved from Burma to Yunnan
2 submarines moved from 6 Sea Zone to 14 Sea Zone
1 mech_infantry moved from French Indo China to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 armour moved from Kweichow to Szechwan
1 armour moved from Burma to Yunnan
2 submarines moved from 6 Sea Zone to 14 Sea Zone
1 mech_infantry moved from French Indo China to Szechwan
Combat - Japanese
Battle in 14 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier
Japanese roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 14 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 14 Sea Zone
Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 14 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
Battle in Szechwan
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kweichow
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to Caroline Islands
2 bombers moved from Japan to Philippines
2 infantry moved from Manchuria to Jehol
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Shan State
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 armour and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 5 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from Hawaiian Islands to 14 Sea Zone
1 destroyer moved from 10 Sea Zone to 14 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 14 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 14 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 14 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 5 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from Hawaiian Islands to 14 Sea Zone
1 destroyer moved from 10 Sea Zone to 14 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 14 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 14 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 14 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 carriers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from India to Burma
UK_Pacific take Burma from Japanese
15 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
3 mech_infantrys moved from West India to Burma
Combat - British
Non Combat Move - British
3 aaGuns moved from India to Burma
1 armour moved from Persia to Caucasus
2 artilleries and 6 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Alexandria to Egypt
3 fighters moved from Egypt to French Equatorial Africa
1 tactical_bomber moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
Place Units - British
2 carriers placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans : -1,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
2 infantry moved from Ukraine to Bryansk
1 bomber moved from Libya to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Nenetsia to Evenkiyskiy
Italians take Evenkiyskiy from Russians
Combat - Italians
Battle in Bryansk
Italians attack with 2 bombers and 2 infantry
Russians defend with 3 infantry
Italians roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 bomber in Bryansk, round 3 : 1/1 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -24
Casualties for Italians: 2 bombers and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Ukraine
1 aaGun and 4 infantry moved from Romania to Bessarabia
1 armour, 2 artilleries and 1 infantry moved from Libya to Tobruk
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Southern France to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
6 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : 2,33
Let it be known that today Soviet heroes were born
Ouch, that was expensive for the italiens⦠The brave russian infantri were fighting to protect the mother land, which gave them extra currage:stuck_out_tongue_winking_eye:
@Robert I put my best men in Bryansk! Important battle! :p Damn⦠Well, it makes up for the 3 times - in a row! - a sub rolled 1 in defense against me yesterday⦠In other games.
I attacked 1 sub with 1 carrier, 1 fighter, 1 destroyer and 1 sub. I lost the sub and got the carrier damaged, had to land the fighter and then the fleet were taken out and turned everything in the Atlantic! War went from 80-20 in allies favour to 50-50 just like that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Bryansk
1 armour, 1 artillery and 6 infantry moved from Belarus to Bryansk
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Vologda
1 infantry moved from Archangel to Vologda
4 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Ukraine to Bryansk
7 armour, 5 artilleries, 17 infantry and 6 mech_infantrys moved from Rostov to Bryansk
1 bomber moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Smolensk
1 bomber moved from Western Germany to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Bryansk
1 armour, 1 artillery and 6 infantry moved from Belarus to Bryansk
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Vologda
1 infantry moved from Archangel to Vologda
4 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Ukraine to Bryansk
7 armour, 5 artilleries, 17 infantry and 6 mech_infantrys moved from Rostov to Bryansk
1 bomber moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to Smolensk
1 bomber moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 15 armour, 9 artilleries, 30 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 9 artilleries, 30 infantry and 7 mech_infantrys in Bryansk, round 2 : 25/61 hits, 18,17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 15 armour, 9 artilleries, 30 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Smolensk to Archangel
1 infantry moved from Rostov to Bryansk
2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns moved from Rostov to Bryansk
1 fighter and 4 tactical_bombers moved from Southern Italy to Ukraine
2 fighters moved from Western Germany to Ukraine
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
1 artillery and 1 infantry placed in Yugoslavia
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 7,17
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 artilleries, 4 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Tambov to Volgograd
1 armour moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
1 armour moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
Combat - Russians
Battle in Volgograd
Russians attack with 3 artilleries, 4 fighters, 35 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 artilleries, 4 fighters, 35 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 10/46 hits, 10.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Alexandria
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Alexandria
Russians roll dice for 2 armour and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Alexandria
Russians win, taking Alexandria from Italians with 2 armour remaining. Battle score for attacker is -4
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
14 infantry moved from Tambov to Russia
4 aaGuns moved from Tambov to Volgograd
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
4 fighters moved from Volgograd to Iraq
1 tactical_bomber moved from Volgograd to Iraq
2 mech_infantrys moved from Timguska to Tsinghai
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 1.33
Russians : -2.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Russians to Japanese
EDIT: Turning off Edit Mode
2 bombers moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to Java
2 transports moved from 35 Sea Zone to 20 Sea Zone
EDIT: 1 infantry moved from Siberia to Soviet Far East
1 armour moved from Yakut S.S.R. to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Anhwe to Jehol
1 infantry moved from Szechwan to Kweichow
2 armour moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 armour moved from Kweichow to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 infantry moved from French Indo China to Yunnan
2 artilleries and 3 infantry moved from Shan State to Yunnan
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Japanese collect 63 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0,17
ANZAC : -0,33
Japanese : 0,00
@Basile_01 Looking forward to your turns!