@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
2v2 Robert and friend vs Makalakalane and Maxiheimer
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 54 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 artilleries moved from Queensland to New South Wales Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 54 Sea Zone Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 artilleries moved from Queensland to New South Wales Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 bomber and 2 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Urals Germans take Urals from Russians 7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 mech_infantry moved from Western Ukraine to Rostov 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 7 armour, 5 artilleries, 22 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 5 artilleries, 22 infantry and 6 mech_infantrys in Rostov, round 2 : 9/40 hits, 10,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 7 armour, 5 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Ukraine to Rostov 7 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Belarus to Bryansk 1 artillery and 2 infantry moved from Novgorod to Belarus 4 armour moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Tobruk to Southern Italy 3 tactical_bombers moved from Eastern Poland to Southern Italy 2 bombers moved from Eastern Poland to Southern Italy 2 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Southern Italy 2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to Southern Italy 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 1 bomber and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1,67 Russians : 0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 armour moved from Anglo Egyptian Sudan to Ethiopia Russians take Ethiopia from Italians 1 armour moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 fighters moved from Bryansk to Tambov 24 infantry moved from Russia to Tambov 2 mech_infantrys moved from Volgograd to Tambov 1 armour moved from Northwest Persia to Trans-Jordan 2 fighters moved from Persia to Tambov 1 tactical_bomber moved from Persia to Tambov 2 mech_infantrys moved from Shensi to Timguska 1 mech_infantry moved from Northwest Persia to Trans-Jordan Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.67
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Amur to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 1 armour moved from Kweichow to Szechwan 1 armour moved from Burma to Yunnan 2 submarines moved from 6 Sea Zone to 14 Sea Zone 1 mech_infantry moved from French Indo China to Szechwan
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Amur to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan 1 armour moved from Yunnan to Szechwan 1 armour moved from Kweichow to Szechwan 1 armour moved from Burma to Yunnan 2 submarines moved from 6 Sea Zone to 14 Sea Zone 1 mech_infantry moved from French Indo China to Szechwan Combat - Japanese Battle in 14 Sea Zone Japanese attack with 2 submarines Americans defend with 1 carrier Japanese roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 14 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 14 Sea Zone Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 14 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 14 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier Battle in Szechwan Japanese attack with 2 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from French Indo China to Kweichow 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to Caroline Islands 2 bombers moved from Japan to Philippines 2 infantry moved from Manchuria to Jehol 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Shan State Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 2. 1 armour and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : -0,33 Japanese : -0,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 5 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 10 Sea Zone to 14 Sea Zone 1 fighter moved from Hawaiian Islands to 14 Sea Zone 1 destroyer moved from 10 Sea Zone to 14 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 14 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 14 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 14 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 86 Sea Zone to 89 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -1,33 Japanese : -0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 5 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 10 Sea Zone to 14 Sea Zone 1 fighter moved from Hawaiian Islands to 14 Sea Zone 1 destroyer moved from 10 Sea Zone to 14 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 14 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 14 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 14 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 14 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 86 Sea Zone to 89 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 carriers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from India to Burma UK_Pacific take Burma from Japanese 15 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 3 mech_infantrys moved from West India to Burma Combat - British Non Combat Move - British 3 aaGuns moved from India to Burma 1 armour moved from Persia to Caucasus 2 artilleries and 6 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Alexandria to Egypt 3 fighters moved from Egypt to French Equatorial Africa 1 tactical_bomber moved from Egypt to French Equatorial Africa 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 artillery moved from Iraq to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt Place Units - British 2 carriers placed in 106 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans : -1,33 Japanese : -0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Libya to Alexandria Italians take Alexandria from British 2 infantry moved from Ukraine to Bryansk 1 bomber moved from Libya to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 armour moved from Nenetsia to Evenkiyskiy Italians take Evenkiyskiy from Russians Combat - Italians Battle in Bryansk Italians attack with 2 bombers and 2 infantry Russians defend with 3 infantry Italians roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Bryansk Italians roll dice for 1 bomber in Bryansk, round 3 : 1/1 hits, 0,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -24 Casualties for Italians: 2 bombers and 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 aaGun moved from Bessarabia to Ukraine 1 aaGun and 4 infantry moved from Romania to Bessarabia 1 armour, 2 artilleries and 1 infantry moved from Libya to Tobruk 1 artillery moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia 3 transports moved from 92 Sea Zone to 93 Sea Zone 6 infantry moved from Southern France to 93 Sea Zone 6 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone 6 infantry moved from 96 Sea Zone to Tobruk 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 artilleries and 4 infantry placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0,33 Russians : 2,33
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Let it be known that today Soviet heroes were born
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Ouch, that was expensive for the italiens… The brave russian infantri were fighting to protect the mother land, which gave them extra currage:stuck_out_tongue_winking_eye:
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@Robert I put my best men in Bryansk! Important battle! :p Damn… Well, it makes up for the 3 times - in a row! - a sub rolled 1 in defense against me yesterday… In other games.
I attacked 1 sub with 1 carrier, 1 fighter, 1 destroyer and 1 sub. I lost the sub and got the carrier damaged, had to land the fighter and then the fleet were taken out and turned everything in the Atlantic! War went from 80-20 in allies favour to 50-50 just like that. -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Scotland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Archangel to Smolensk 3 armour moved from Novgorod to Bryansk 1 armour, 1 artillery and 6 infantry moved from Belarus to Bryansk 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Vologda 1 infantry moved from Archangel to Vologda 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Ukraine to Bryansk 7 armour, 5 artilleries, 17 infantry and 6 mech_infantrys moved from Rostov to Bryansk 1 bomber moved from Southern Italy to Caucasus 1 bomber moved from Southern Italy to Smolensk 1 bomber moved from Western Germany to 109 Sea Zone
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 2 infantry moved from Archangel to Smolensk 3 armour moved from Novgorod to Bryansk 1 armour, 1 artillery and 6 infantry moved from Belarus to Bryansk 1 armour moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Vologda 1 infantry moved from Archangel to Vologda 4 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Ukraine to Bryansk 7 armour, 5 artilleries, 17 infantry and 6 mech_infantrys moved from Rostov to Bryansk 1 bomber moved from Southern Italy to Caucasus 1 bomber moved from Southern Italy to Smolensk 1 bomber moved from Western Germany to 109 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 15 armour, 9 artilleries, 30 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 15 armour, 9 artilleries, 30 infantry and 7 mech_infantrys in Bryansk, round 2 : 25/61 hits, 18,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 15 armour, 9 artilleries, 30 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour in Vologda, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber and 2 infantry British defend with 1 armour Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 1 bomber moved from Caucasus to Ukraine 1 bomber moved from Smolensk to Archangel 1 infantry moved from Rostov to Bryansk 2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns moved from Rostov to Bryansk 1 fighter and 4 tactical_bombers moved from Southern Italy to Ukraine 2 fighters moved from Western Germany to Ukraine 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from 109 Sea Zone to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 1 bomber placed in Western Germany 1 artillery and 1 infantry placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 7,17 Russians : -0,67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 3 artilleries, 4 fighters, 35 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Tambov to Volgograd 1 armour moved from Trans-Jordan to Alexandria 1 mech_infantry moved from Trans-Jordan to Alexandria 1 armour moved from Trans-Jordan to Alexandria 1 mech_infantry moved from Trans-Jordan to Alexandria Combat - Russians Battle in Volgograd Russians attack with 3 artilleries, 4 fighters, 35 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 artilleries, 4 fighters, 35 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 10/46 hits, 10.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 artilleries, 4 fighters, 34 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Alexandria Russians attack with 2 armour and 2 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 2 armour and 2 mech_infantrys in Alexandria, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Alexandria Russians roll dice for 2 armour and 1 mech_infantry in Alexandria, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Alexandria Russians win, taking Alexandria from Italians with 2 armour remaining. Battle score for attacker is -4 Casualties for Russians: 2 mech_infantrys Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 14 infantry moved from Tambov to Russia 4 aaGuns moved from Tambov to Volgograd 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 4 fighters moved from Volgograd to Iraq 1 tactical_bomber moved from Volgograd to Iraq 2 mech_infantrys moved from Timguska to Tsinghai Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 1.33 Russians : -2.00
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 46 Sea Zone Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Russians to Japanese EDIT: Turning off Edit Mode 2 bombers moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 35 Sea Zone to Java 2 transports moved from 35 Sea Zone to 20 Sea Zone EDIT: 1 infantry moved from Siberia to Soviet Far East 1 armour moved from Yakut S.S.R. to Amur 1 infantry moved from Sakha to Amur 1 infantry moved from Anhwe to Jehol 1 infantry moved from Szechwan to Kweichow 2 armour moved from Szechwan to Yunnan 1 mech_infantry moved from Szechwan to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 1 armour moved from Kweichow to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour and 2 infantry moved from French Indo China to Yunnan 2 artilleries and 3 infantry moved from Shan State to Yunnan 1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 16 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 fighters placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 Japanese collect 63 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0,17 ANZAC : -0,33 Japanese : 0,00