Japan Turn 4 Complete Game 32.tsvg
I blame the dice for my trouble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 transport moved from 20 Sea Zone to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from 37 Sea Zone to Malaya
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Java
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Dutch, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 fighters
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 3/11 hits, 6,33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 7/9 hits, 5,50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 2 transports in 54 Sea Zone, round 3 : 4/10 hits, 5,67 expected hits
3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier and 2 fighters in 54 Sea Zone, round 4 : 3/5 hits, 3,00 expected hits
Americans roll dice for 3 fighters and 2 transports in 54 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the Japanese
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone
2 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 bombers and 1 carrier remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 transports
Casualties for ANZAC: 2 fighters
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 2 : 2/8 hits, 2,83 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 3 : 1/8 hits, 2,83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 4/9 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from 54 Sea Zone to Caroline Islands
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -1,83
Chinese : 0,33
UK_Pacific : -0,67
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship and 1 carrier
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 tactical_bomber in 54 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Americans lost in 54 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -13
Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -2,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 4/11 hits, 2,17 expected hits
Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 4/8 hits, 2,67 expected hits
4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 9 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 4,00
@Maxiheimer : Did you forget to post UK? I forgot which of you is the UK player :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat Hit Differential Summary :
@Robert we’re sharing UK and I just uploaded my side. The rest is up to Maxi.
@Makalakalane : Got it!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - British
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
3 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/8 hits, 3,33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/8 hits, 3,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Battle in Yunnan
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 mech_infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber, 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
Combat Hit Differential Summary :
British : -0,83
Italians : -1,67
Japanese : 1,00
Sry guys. this post is for Makalakalane, to allow him to do his non combat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship and 1 carrier
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 tactical_bomber in 54 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Americans lost in 54 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -13
Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 2 : 4/11 hits, 2,17 expected hits
Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 4/8 hits, 2,67 expected hits
4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 9 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
3 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/8 hits, 3,33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1,33 expected hits
3 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/8 hits, 3,33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Battle in Yunnan
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 mech_infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber, 2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from Gibraltar to French Central Africa
1 fighter moved from Gibraltar to French Central Africa
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in Iraq
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0,83
Italians : -1,67
Americans : -2,00
Chinese : 0,33
Japanese : 5,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 harbour and 1 infantry; French defend with 1 fighter
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 1/5 hits, 2,00 expected hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1,50 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/4 hits, 1,83 expected hits
British roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1,17 expected hits
1 fighter owned by the French, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for French: 1 fighter
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Southern Italy
2 infantry moved from Romania to Eastern Poland
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1,33
British : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 battleship
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
3 infantry moved from Poland to Baltic States
2 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
3 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
6 armour, 5 artilleries, 25 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Western Ukraine
Germans attack with 7 armour, 5 artilleries, 25 infantry and 5 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 7 armour, 5 artilleries, 25 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 18/42 hits, 11,00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking 97 Sea Zone from British, taking Western Ukraine from Russians with 7 armour, 5 artilleries, 24 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 3/4 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 2 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Yugoslavia
2 bombers moved from Tunisia to Southern Italy
2 artilleries and 1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 105 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
3 tactical_bombers moved from Alexandria to Southern Italy
3 aaGuns moved from Eastern Poland to Western Ukraine
7 infantry moved from Poland to Eastern Poland
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Germans
1 bomber placed in Western Germany
4 armour and 1 mech_infantry placed in Germany
1 destroyer placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 9,17
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
7 infantry moved from Amur to Korea
10 infantry moved from Amur to Korea
1 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
Combat - Russians
Battle in Kwangsi
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kwangsi
Russians win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 4/7 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 2 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 1/17 hits, 2.83 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 16 infantry in Korea, round 3 : 5/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
3 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 armour moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
4 aaGuns, 3 artilleries and 24 infantry moved from Bryansk to Tambov
4 infantry moved from Bryansk to Tambov
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
10 infantry placed in Russia
1 fighter placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,4,6,3
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
12 infantry moved from Manchuria to Korea
2 tactical_bombers moved from Anhwe to Korea
1 fighter moved from Anhwe to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
2 bombers moved from Caroline Islands to Korea
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Yunnan
Japanese attack with 1 artillery and 4 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 0/5 hits, 1,17 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Korea
Japanese attack with 2 bombers, 3 fighters, 12 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
AA fire in Korea : 2/6 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 6/18 hits, 5,67 expected hits
Russians roll dice for 2 aaGuns and 15 infantry in Korea, round 2 : 5/15 hits, 5,00 expected hits
5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Korea, round 3 : 3/13 hits, 4,83 expected hits
Russians roll dice for 11 infantry in Korea, round 3 : 1/11 hits, 3,67 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Korea, round 4 : 6/12 hits, 4,67 expected hits
Russians roll dice for 8 infantry in Korea, round 4 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 5 : 6/11 hits, 4,50 expected hits
Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter, 8 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 15 infantry
Non Combat Move - Japanese
2 bombers moved from Korea to Japan
1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
2 artilleries moved from Malaya to Shan State
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to Anhwe
1 aaGun moved from Hunan to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour placed in Japan
2 armour and 1 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 1,00
Chinese : 0,83
Russians : -4,00
Japanese : 0,17
@Basile_01 I count 4-5 times where Japan has had a 4+ hit rate. This time not so much, but Russians -4 kind of makes up for it. Pretty crazy
@Makalakalane The AA fire helped even the scales. But on the whole, Japan is being very lucky. Especially around Australia.
That BB is some kind of super-hero.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 carriers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Would you like to scramble or use kamikaze?