Kamikaze_pilot (Allies +12) vs Akreider2 Take Two, BM3


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 62 Sea Zone
            1 artillery and 5 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 19 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Russia to Vologda
            1 infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            1 bomber moved from Novgorod to Vologda
            1 tactical_bomber moved from Novgorod to Vologda
            1 bomber moved from Caucasus to Iraq
            2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
            1 bomber moved from Caucasus to Vologda
            1 bomber moved from Caucasus to Vologda
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Kazakhstan
                Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Vologda
                Germans attack with 3 bombers, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
            3 mech_infantrys moved from Volgograd to Caucasus
            3 artilleries moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
            1 artillery, 1 infantry and 3 mech_infantrys moved from Novgorod to Baltic States
            3 artilleries moved from Belarus to Baltic States
            5 infantry moved from Bryansk to Rostov
            10 armour and 20 mech_infantrys moved from Russia to Bryansk
            3 bombers and 1 tactical_bomber moved from Vologda to Russia
            1 bomber moved from Germany to Caucasus
            5 armour and 5 mech_infantrys moved from Bryansk to Rostov
            3 armour moved from Western Ukraine to Rostov
            3 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Iraq to Caucasus
    
        Place Units - Germans
            10 infantry placed in Germany
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Western Ukraine
            3 infantry placed in Russia
            6 infantry and 4 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -0.33
    AA fire in Iraq : : -0.17
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Archangel to Vologda
            9 armour, 13 artilleries and 62 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            2 infantry moved from Ulaanbaatar to Yakut S.S.R.
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 aaGuns moved from Archangel to Novgorod
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 56 Sea Zone to 62 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 6 submarines and 4 tactical_bombers moved from 55 Sea Zone to 62 Sea Zone
                  Japanese take 54 Sea Zone from ANZAC
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 62 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            1 artillery moved from Suiyuyan to Shensi
            2 bombers moved from Chahar to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Timguska to Yenisey
            4 infantry moved from Evenkiyskiy to Yenisey
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 fighter and 15 mech_infantrys moved from Yunnan to Shensi
            2 bombers moved from French Indo China to Shensi
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
    
        Combat - Japanese
            Battle in Solomon Islands
            Battle in Yenisey
                Japanese attack with 5 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 5 infantry in Yenisey, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 5 infantry in Yenisey, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yenisey
                    Japanese roll dice for 4 infantry in Yenisey, round 4 : 1/4 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Yenisey, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                    Japanese roll dice for 4 infantry in Yenisey, round 5 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yenisey
                    Japanese roll dice for 3 infantry in Yenisey, round 6 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Solomon Islands from ANZAC, taking Yenisey from Russians with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 4 bombers, 1 fighter, 3 infantry and 15 mech_infantrys
                Chinese defend with 13 infantry
                    Japanese roll dice for 1 artillery, 4 bombers, 1 fighter, 3 infantry and 15 mech_infantrys in Shensi, round 2 : 8/24 hits, 6.67 expected hits
                    Chinese roll dice for 13 infantry in Shensi, round 2 : 3/13 hits, 4.33 expected hits
                    3 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 artillery, 4 bombers, 1 fighter and 15 mech_infantrys in Shensi, round 3 : 7/21 hits, 6.17 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 3 : 3/5 hits, 1.67 expected hits
                    3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 4 bombers, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 infantry and 3 mech_infantrys
                Casualties for Chinese: 13 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers
                ANZAC defend with 3 destroyers, 1 fighter and 1 submarine; Americans defend with 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport
                    Japanese roll dice for 6 submarines in 62 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters and 5 tactical_bombers in 62 Sea Zone, round 2 : 8/19 hits, 9.67 expected hits
                    Americans roll dice for 4 submarines in 62 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 2 carriers, 8 destroyers, 3 fighters and 1 transport in 62 Sea Zone, round 2 : 5/13 hits, 5.33 expected hits
                    3 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 62 Sea Zone
                    Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters and 5 tactical_bombers in 62 Sea Zone, round 3 : 10/18 hits, 9.33 expected hits
                    Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 1 transport in 62 Sea Zone, round 3 : 4/8 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 88
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
                Casualties for Americans: 2 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport
                Casualties for ANZAC: 3 destroyers, 1 fighter and 1 submarine
    
        Non Combat Move - Japanese
            2 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
            3 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
            3 armour moved from Malaya to Yunnan
            3 armour moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Chahar to Hopei
            2 armour and 1 mech_infantry moved from Manchuria to Buryatia
            3 armour moved from Kiangsu to Hunan
            4 bombers moved from Shensi to French Indo China
            1 fighter moved from Shensi to Hunan
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            3 infantry placed in Japan
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
            Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.00
    Russians : -0.67
    Japanese : 2.00
    

    Savegame


  • I surrender. I made to many mistakes…
    I’ll post the results. You want to play a 3th game?

  • 2007 AAR League

    Thanks for the game. I’d play again if you want.

    If you want advice, let me know! The neat thing about Triple A is that you can download some other player’s games and learn from them - especially useful for the opening moves for the Axis which can be very complex and critical.

    I frankly often play out my turn locally before doing it on a live version of the game. I find this very helpful. For instance, I’ve almost attacked NWY with a solitary US transport - not realizing that the Germans could scramble planes to stop it (as there was no navy I thought I was safe).

  • 2007 AAR League

    I’d bid 6 to play the Allies.


  • @akreider2 Thanks for the advice. I will check some couple games. The Allies are yours if you bid 6. I will setup the game.

  • 2007 AAR League

    I’ll take a sub Z91


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