TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
2 bombers moved from Germany to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
1 mech_infantry moved from United Kingdom to Scotland
Germans take Scotland from British
2 fighters and 2 tactical_bombers moved from Germany to 115 Sea Zone
1 artillery moved from Greater Southern Germany to Slovakia Hungary
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Non Combat Move - Germans
4 infantry moved from Greater Southern Germany to Germany
2 artilleries moved from Western Germany to Germany
6 infantry moved from Western Germany to Germany
10 transports moved from 110 Sea Zone to 113 Sea Zone
2 destroyers moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 115 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from 115 Sea Zone to Germany
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 bombers moved from 91 Sea Zone to Gibraltar
Place Units - Germans
4 armour, 4 artilleries and 2 infantry placed in Germany
1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
8 mech_infantrys moved from Poland to Romania
3 mech_infantrys moved from Eastern Poland to Romania
8 armour moved from Poland to Romania
4 infantry moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
2 fighters moved from Poland to Slovakia Hungary
1 bomber moved from Poland to Romania
3 infantry moved from Poland to Slovakia Hungary
Combat - Russians
Battle in Romania
Russians attack with 8 armour, 1 bomber and 11 mech_infantrys
Italians defend with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 8 armour, 1 bomber and 11 mech_infantrys in Romania, round 2 : 8/20 hits, 6,50 expected hits
Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/7 hits, 2,83 expected hits
4 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 3 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 8 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 4 mech_infantrys
Casualties for Italians: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 2,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States
2 fighters moved from Slovakia Hungary to Baltic States
1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 bomber moved from Romania to Baltic States
3 artilleries moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Belarus
3 armour moved from Russia to Belarus
1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
Place Units - Russians
3 infantry placed in Western Ukraine
3 armour placed in Ukraine
1 armour and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Shensi to Tsinghai
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
4 mech_infantrys moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 armour moved from Kwangtung to Kiangsu
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter moved from Anhwe to Japan
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 armour moved from 6 Sea Zone to Japan
5 tactical_bombers moved from Kiangsu to Japan
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 artilleries placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Japanese collect 35 PUs (3 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.17
Japanese : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
3 tactical_bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat Hit Differential Summary :
@cwglee51 do you want to Scramble near Japan?
@Makalakalane said in Erik vs David:
3 tactical_bombers moved from Western United States to 6 Sea Zone
Full Scramble 3 fighters
OOL 2x carrier BB DD CR 2x carrier 7x fighter BB
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
3 tactical_bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits, 6,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/12 hits, 6,83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6,33 expected hits
Japanese roll dice for 7 fighters in 6 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 1,00 expected hits
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 78
Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer and 3 tactical_bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports
Non Combat Move - Americans
3 transports moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Korea
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Americans
2 carriers and 1 destroyer placed in 6 Sea Zone
1 airfield and 1 harbour placed in Korea
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 2,33
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
11 infantry moved from Yunnan to Hunan
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
3 tactical_bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits, 6,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/12 hits, 6,83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6,33 expected hits
Japanese roll dice for 7 fighters in 6 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 1,00 expected hits
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 78
Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer and 3 tactical_bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports
Non Combat Move - Americans
3 transports moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Korea
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Americans
2 carriers and 1 destroyer placed in 6 Sea Zone
1 airfield and 1 harbour placed in Korea
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
retreated to Kiangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
11 infantry moved from Yunnan to Hunan
1 fighter moved from Kiangsi to Hunan
Place Units - Chinese
5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Kwangsi to Kwangtung
1 armour moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kwangtung
Combat - British
Battle in Kiangsi
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Battle in Kwangtung
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kiangsi to Hunan
3 aaGuns moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
6 infantry moved from Burma to Yunnan
5 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Kenya to Italian Somaliland
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 17 PUs (3 lost to blockades); end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : 0,17
Americans : 2,33
Chinese : -0,67
Japanese : -0,50
alright that’s GG now
@cwglee51 fair enough. :) thanks for the game. My friend tells me that he thinks it’s rarely viable to go for London. I don’t know, I like it, but it’s really hard to contain Russia after.
Wanna do a rematch?
Agreed it’s not a good strategy, but i felt that after G1 and def I1 it was the only option.
And had to gamble w/ the bad Japan battle and hope to get lucky in order to stay on the initiative. I’ve got 3 games going at the moment, i’ll ping you for a re in a few days probably.
@cwglee51 alright, no problem.