• TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
            2 bombers moved from Germany to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
            1 mech_infantry moved from United Kingdom to Scotland
                  Germans take Scotland from British
            2 fighters and 2 tactical_bombers moved from Germany to 115 Sea Zone
            1 artillery moved from Greater Southern Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Slovakia Hungary
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Slovakia Hungary
                    Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 115 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in 91 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers
                British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                    Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
                    British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - Germans
            4 infantry moved from Greater Southern Germany to Germany
            2 artilleries moved from Western Germany to Germany
            6 infantry moved from Western Germany to Germany
            10 transports moved from 110 Sea Zone to 113 Sea Zone
            2 destroyers moved from 110 Sea Zone to 113 Sea Zone
            1 cruiser moved from 110 Sea Zone to 113 Sea Zone
            1 carrier moved from 110 Sea Zone to 113 Sea Zone
            1 fighter moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from 115 Sea Zone to 113 Sea Zone
            2 tactical_bombers moved from 115 Sea Zone to Germany
            1 tactical_bomber moved from 104 Sea Zone to Gibraltar
            2 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 bombers moved from 91 Sea Zone to Gibraltar
    
        Place Units - Germans
            4 armour, 4 artilleries and 2 infantry placed in Germany
            1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
            Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 mech_infantrys moved from Poland to Romania
            3 mech_infantrys moved from Eastern Poland to Romania
            8 armour moved from Poland to Romania
            4 infantry moved from Poland to Slovakia Hungary
            1 tactical_bomber moved from Poland to Slovakia Hungary
            2 fighters moved from Poland to Slovakia Hungary
            1 bomber moved from Poland to Romania
            3 infantry moved from Poland to Slovakia Hungary
    
        Combat - Russians
            Battle in Romania
                Russians attack with 8 armour, 1 bomber and 11 mech_infantrys
                Italians defend with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians roll dice for 8 armour, 1 bomber and 11 mech_infantrys in Romania, round 2 : 8/20 hits, 6,50 expected hits
                    Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/7 hits, 2,83 expected hits
                    4 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 3 armour owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 8 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 4 mech_infantrys
                Casualties for Italians: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
            Battle in Slovakia Hungary
                Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States
            2 fighters moved from Slovakia Hungary to Baltic States
            1 tactical_bomber moved from Slovakia Hungary to Baltic States
            1 bomber moved from Romania to Baltic States
            3 artilleries moved from Ukraine to Bessarabia
            1 mech_infantry moved from Russia to Belarus
            3 armour moved from Russia to Belarus
            1 tactical_bomber moved from Russia to Baltic States
            1 infantry moved from Novgorod to Baltic States
            2 artilleries moved from Novgorod to Baltic States
    
        Place Units - Russians
            3 infantry placed in Western Ukraine
            3 armour placed in Ukraine
            1 armour and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Shensi to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 artillery moved from Shensi to Tsinghai
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            4 mech_infantrys moved from Anhwe to Kiangsu
            3 infantry moved from Anhwe to Kiangsu
            1 artillery moved from Anhwe to Kiangsu
            1 armour moved from Kwangtung to Kiangsu
            1 mech_infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Kiangsi to Kwangtung
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 fighters moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Anhwe to Japan
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in 39 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 armour moved from 6 Sea Zone to Japan
            5 tactical_bombers moved from Kiangsu to Japan
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
            Japanese collect 35 PUs (3 lost to blockades); end with 36 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.17
    Japanese : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @cwglee51 do you want to Scramble near Japan?


  • @Makalakalane said in Erik vs David:

        3 tactical_bombers moved from Western United States to 6 Sea Zone
    

    Full Scramble 3 fighters


  • OOL 2x carrier BB DD CR 2x carrier 7x fighter BB


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits, 6,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/12 hits, 6,83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6,33 expected hits
                    Japanese roll dice for 7 fighters in 6 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
                    7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 1,00 expected hits
                Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 78
                Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer and 3 tactical_bombers
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports
    
        Non Combat Move - Americans
            3 transports moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from Manchuria to Korea
            1 carrier moved from 10 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 airfield and 1 harbour placed in Korea
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 2,33
    Japanese : -1,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            11 infantry moved from Yunnan to Hunan
            1 fighter moved from Kiangsi to Hunan
    
        Place Units - Chinese
            5 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
            2 fighters moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits, 6,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/12 hits, 6,83 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6,33 expected hits
                    Japanese roll dice for 7 fighters in 6 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits
                    7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 1,00 expected hits
                Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 78
                Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer and 3 tactical_bombers
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports
    
        Non Combat Move - Americans
            3 transports moved from 7 Sea Zone to 6 Sea Zone
            1 infantry moved from Manchuria to Korea
            1 carrier moved from 10 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 airfield and 1 harbour placed in Korea
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            7 infantry moved from Szechwan to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            11 infantry moved from Yunnan to Hunan
            1 fighter moved from Kiangsi to Hunan
    
        Place Units - Chinese
            5 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to Kwangtung
            1 mech_infantry moved from Kwangsi to Kwangtung
            1 armour moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 tactical_bomber moved from Yunnan to Kiangsi
            1 fighter moved from Yunnan to Kwangtung
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 armour, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                Casualties for British: 1 tactical_bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangtung
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 harbour and 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Kwangtung to Hunan
            1 fighter moved from Kiangsi to Hunan
            3 aaGuns moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            6 infantry moved from Burma to Yunnan
            5 infantry moved from Malaya to Shan State
            1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from Kenya to Italian Somaliland
            2 cruisers moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
            UK_Pacific collect 17 PUs (3 lost to blockades); end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0,17
    Americans : 2,33
    Chinese : -0,67
    Japanese : -0,50
    

    Savegame


  • alright that’s GG now


  • @cwglee51 fair enough. :) thanks for the game. My friend tells me that he thinks it’s rarely viable to go for London. I don’t know, I like it, but it’s really hard to contain Russia after.
    Wanna do a rematch?


  • Agreed it’s not a good strategy, but i felt that after G1 and def I1 it was the only option.
    And had to gamble w/ the bad Japan battle and hope to get lucky in order to stay on the initiative. I’ve got 3 games going at the moment, i’ll ping you for a re in a few days probably.


  • @cwglee51 alright, no problem.

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