No problem
Erik vs David
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Southern Italy to Bulgaria 2 infantry moved from Greece to Bulgaria 1 artillery moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Romania Germans take Romania from Russians 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser and 1 transport French defend with 1 destroyer Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Egypt Battle in Bulgaria Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 armour Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Bulgaria, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bulgaria Italians win, taking Egypt from British, taking Bulgaria from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 1 fighter moved from Bulgaria to Yugoslavia 1 bomber moved from 98 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Germany Place Units - Italians 1 armour and 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to Northern Italy: 6 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.50 French : -0.33 Russians : -0.50
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Egypt ANZAC attack with 2 infantry Italians defend with 1 harbour and 2 infantry ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -1,33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Egypt ANZAC attack with 2 infantry Italians defend with 1 harbour and 2 infantry ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -1,33
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i’ll give it a shot but japan is toast
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@cwglee51 true, Japan is not a big threat anymore.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 1 fighter, 12 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery moved from Yugoslavia to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Southern Italy to Slovakia Hungary 1 fighter moved from Western Germany to Scotland 1 tactical_bomber moved from Western Germany to Scotland 2 bombers moved from Western Germany to Scotland 2 tactical_bombers moved from Holland Belgium to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom 3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to Norway Combat - Germans Battle in Slovakia Hungary Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Scotland Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Scotland, round 2 : 4/4 hits, 2.50 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Scotland, round 2 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Scotland Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Germans: 1 fighter Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber Battle in United Kingdom Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 2 : 3/9 hits, 3.50 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in United Kingdom, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in United Kingdom, round 3 : 3/7 hits, 3.17 expected hits British roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in United Kingdom Germans captures 38PUs while taking British capital Germans win, taking United Kingdom from British with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 3 infantry Casualties for British: 1 armour, 1 artillery and 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 2 bombers moved from Scotland to Germany 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany 1 armour moved from Western Germany to Germany 3 aaGuns moved from Western Germany to Germany 7 infantry moved from Yugoslavia to Greater Southern Germany 1 artillery moved from Yugoslavia to Greater Southern Germany 1 fighter moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Scotland to 110 Sea Zone Place Units - Germans 10 infantry placed in Germany 1 destroyer and 1 submarine placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany Germans undo move 1. Germans undo move 2. 1 fighter and 1 tactical_bomber placed in Germany 2 artilleries and 6 infantry placed in Germany 2 artilleries and 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,5,5,3 Germans collect 37 PUs (6 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour, 5 artilleries, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Novgorod to Slovakia Hungary 2 fighters moved from Novgorod to Slovakia Hungary 2 infantry moved from Bessarabia to Romania 1 bomber moved from Russia to Romania 1 armour moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese Combat - Russians Battle in Slovakia Hungary Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Romania Russians attack with 1 bomber and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters moved from Slovakia Hungary to Poland 1 tactical_bomber moved from Slovakia Hungary to Poland 1 bomber moved from Romania to Poland 1 infantry moved from Eastern Poland to Poland 3 armour moved from Eastern Poland to Poland 2 aaGuns moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Poland 3 mech_infantrys moved from Novgorod to Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 3 artilleries placed in Ukraine 3 armour, 1 factory_minor, 1 mech_infantry and 1 tactical_bomber placed in Russia Russians undo move 3. 3 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia 1 factory_minor placed in Western Ukraine Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 armour and 1 artillery moved from 20 Sea Zone to Kwangtung 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 artillery moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kweichow 1 tactical_bomber moved from Hunan to Kweichow 1 fighter moved from Hunan to Kweichow 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 2 mech_infantrys moved from Hunan to Anhwe 3 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Anhwe 2 bombers moved from Manchuria to 6 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 battleship moved from 37 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 cruiser moved from 37 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to Kiangsu 1 tactical_bomber moved from Malaya to 20 Sea Zone 1 fighter moved from Malaya to 20 Sea Zone 1 fighter moved from Malaya to Anhwe Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers Americans defend with 2 battleships, 1 submarine and 3 transports 1 submarine owned by the Americans Submerged Japanese roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 battleships and 3 transports in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 2 bombers owned by the Japanese and 2 battleships owned by the Americans lost in 6 Sea Zone Americans win with 3 transports remaining. Battle score for attacker is 16 Casualties for Japanese: 2 bombers Casualties for Americans: 2 battleships Battle in Kiangsi Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 4 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour and 1 artillery UK_Pacific defend with 1 harbour; Russians defend with 1 armour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Russians: 1 armour Non Combat Move - Japanese 1 tactical_bomber moved from Kwangsi to Kiangsu 1 fighter moved from Kwangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 2 mech_infantrys moved from Kiangsu to Anhwe Place Units - Japanese 3 armour placed in Kiangsu 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3 Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -1.67 UK_Pacific : 0.50 Japanese : -0.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 factory_minor and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 fighter moved from Amur to Korea 1 fighter moved from 7 Sea Zone to Korea 1 tactical_bomber moved from 7 Sea Zone to Korea 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 3 transports moved from 6 Sea Zone to 7 Sea Zone 2 fighters moved from Western United States to 7 Sea Zone 3 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 1 factory_minor placed in Korea 1 carrier placed in 10 Sea Zone 1 bomber and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 fighter moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 factory_minor and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 fighter moved from Amur to Korea 1 fighter moved from 7 Sea Zone to Korea 1 tactical_bomber moved from 7 Sea Zone to Korea 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 3 transports moved from 6 Sea Zone to 7 Sea Zone 2 fighters moved from Western United States to 7 Sea Zone 3 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 1 factory_minor placed in Korea 1 carrier placed in 10 Sea Zone 1 bomber and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 fighter moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from 109 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Iraq to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 2 cruisers moved from 76 Sea Zone to 81 Sea Zone 5 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Kwangsi 2 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Egypt British attack with 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Kwangsi British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Yunnan 1 carrier moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 2 transports moved from 109 Sea Zone to 91 Sea Zone 2 armour moved from Siam to Yunnan 1 artillery moved from Shan State to Yunnan 1 mech_infantry moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 6 infantry moved from India to Burma 1 artillery moved from Ethiopia to Anglo Egyptian Sudan Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : 0,33 Italians : 0,33 Chinese : 0,17 Japanese : -0,67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Bulgaria to Romania 1 artillery moved from Bulgaria to Romania 2 armour moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Yugoslavia to Romania 1 bomber moved from Southern Italy to Romania Combat - Italians Battle in Romania Italians attack with 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/9 hits, 3.67 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Romania to Southern Italy 1 bomber moved from Romania to Southern Italy 3 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 cruiser, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Greater Southern Germany to Slovakia Hungary 2 bombers moved from Germany to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone 1 mech_infantry moved from United Kingdom to Scotland Germans take Scotland from British 2 fighters and 2 tactical_bombers moved from Germany to 115 Sea Zone 1 artillery moved from Greater Southern Germany to Slovakia Hungary Combat - Germans Battle in Slovakia Hungary Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 115 Sea Zone Germans attack with 2 fighters and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 91 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 tactical_bombers British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 91 Sea Zone 1 transport owned by the British lost in 91 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transports Non Combat Move - Germans 4 infantry moved from Greater Southern Germany to Germany 2 artilleries moved from Western Germany to Germany 6 infantry moved from Western Germany to Germany 10 transports moved from 110 Sea Zone to 113 Sea Zone 2 destroyers moved from 110 Sea Zone to 113 Sea Zone 1 cruiser moved from 110 Sea Zone to 113 Sea Zone 1 carrier moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from 115 Sea Zone to Germany 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 2 bombers moved from 91 Sea Zone to Gibraltar Place Units - Germans 4 armour, 4 artilleries and 2 infantry placed in Germany 1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : -0.33 Russians : -0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 4 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 8 mech_infantrys moved from Poland to Romania 3 mech_infantrys moved from Eastern Poland to Romania 8 armour moved from Poland to Romania 4 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from Poland to Slovakia Hungary 2 fighters moved from Poland to Slovakia Hungary 1 bomber moved from Poland to Romania 3 infantry moved from Poland to Slovakia Hungary Combat - Russians Battle in Romania Russians attack with 8 armour, 1 bomber and 11 mech_infantrys Italians defend with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians roll dice for 8 armour, 1 bomber and 11 mech_infantrys in Romania, round 2 : 8/20 hits, 6,50 expected hits Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/7 hits, 2,83 expected hits 4 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 3 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 8 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 4 mech_infantrys Casualties for Italians: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry Battle in Slovakia Hungary Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 2,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 4 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States 2 fighters moved from Slovakia Hungary to Baltic States 1 tactical_bomber moved from Slovakia Hungary to Baltic States 1 bomber moved from Romania to Baltic States 3 artilleries moved from Ukraine to Bessarabia 1 mech_infantry moved from Russia to Belarus 3 armour moved from Russia to Belarus 1 tactical_bomber moved from Russia to Baltic States 1 infantry moved from Novgorod to Baltic States 2 artilleries moved from Novgorod to Baltic States Place Units - Russians 3 infantry placed in Western Ukraine 3 armour placed in Ukraine 1 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 0,67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Shensi to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery moved from Shensi to Tsinghai 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 4 mech_infantrys moved from Anhwe to Kiangsu 3 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 1 armour moved from Kwangtung to Kiangsu 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsi to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from Kiangsu to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from Anhwe to Japan Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 6 Sea Zone Japanese attack with 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 armour moved from 6 Sea Zone to Japan 5 tactical_bombers moved from Kiangsu to Japan Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 2 artilleries placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Japanese collect 35 PUs (3 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.17 Japanese : 0.17
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 3 tactical_bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone
Combat Hit Differential Summary :
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@cwglee51 do you want to Scramble near Japan?
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@Makalakalane said in Erik vs David:
3 tactical_bombers moved from Western United States to 6 Sea Zone
Full Scramble 3 fighters