That’s what I thought. Thanks for clarifying!
Erik vs David
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Germany to 113 Sea Zone 3 artilleries moved from Germany to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 armour moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 3 artilleries, 10 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to 110 Sea Zone 5 armour moved from 110 Sea Zone to United Kingdom 3 artilleries moved from 110 Sea Zone to United Kingdom 12 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 12 infantry and 2 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 1 fighter AA fire in United Kingdom : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 1 fighter, 12 infantry and 2 tactical_bombers in United Kingdom, round 2 : 9/25 hits, 9.17 expected hits British roll dice for 4 aaGuns, 3 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/17 hits, 6.67 expected hits 4 aaGuns owned by the British, 5 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 tactical_bombers in United Kingdom, round 3 : 8/20 hits, 8.33 expected hits British roll dice for 3 fighters, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/11 hits, 4.67 expected hits 1 mech_infantry owned by the British, 6 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in United Kingdom, round 4 : 7/14 hits, 7.00 expected hits British roll dice for 3 fighters in United Kingdom, round 4 : 3/3 hits, 2.00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in United Kingdom Germans captures 32PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry Casualties for British: 4 aaGuns, 2 fighters, 13 infantry and 1 mech_infantry Casualties for French: 1 fighter Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 4 infantry moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 5 infantry moved from Poland to Germany 2 artilleries moved from Slovakia Hungary to Yugoslavia 3 infantry moved from Slovakia Hungary to Germany 4 infantry moved from Slovakia Hungary to Yugoslavia Place Units - Germans 4 artilleries and 6 infantry placed in Germany 1 armour, 3 infantry and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.67 AA fire in United Kingdom : : 0.00
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@Makalakalane unleash the red hordes
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians 1 artillery and 6 infantry moved from Baltic States to Poland Russians take Poland from Germans 2 infantry moved from Eastern Poland to Slovakia Hungary 2 fighters moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 18 infantry moved from Amur to Korea 1 armour moved from Eastern Poland to Romania Russians take Romania from Germans 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Eastern Poland to Poland 3 mech_infantrys moved from Western Ukraine to Poland 3 armour moved from Novgorod to Poland Combat - Russians Battle in Korea Russians attack with 18 infantry Japanese defend with 1 infantry Russians roll dice for 18 infantry in Korea, round 2 : 3/18 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Slovakia Hungary Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Slovakia Hungary to Novgorod 1 tactical_bomber moved from Slovakia Hungary to Novgorod 2 aaGuns moved from Baltic States to Poland 1 artillery moved from Belarus to Eastern Poland 2 aaGuns and 1 infantry moved from Belarus to Eastern Poland 3 infantry moved from Bessarabia to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 2 infantry moved from Ukraine to Bessarabia 2 aaGuns moved from Amur to Korea 1 armour and 1 mech_infantry moved from Shensi to Yunnan Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Russians collect 49 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -1,00 Japanese : -0,33
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@cwglee51 yep. Russia just became second richest I think :D
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 9 infantry moved from Manchuria to Korea 3 fighters moved from Manchuria to Korea 1 fighter moved from Japan to Korea 2 bombers moved from Kwangsi to Korea 2 carriers moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Hopei to Suiyuyan 1 artillery moved from Hopei to Suiyuyan 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 5 infantry moved from Kweichow to Hunan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Siam 1 fighter moved from Kwangsi to Siam 1 tactical_bomber moved from Kwangsi to Siam 1 armour moved from Philippines to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to Siam Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siam Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Korea Japanese attack with 3 artilleries, 2 bombers, 4 fighters and 12 infantry Russians defend with 2 aaGuns and 18 infantry AA fire in Korea : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 12 infantry in Korea, round 2 : 7/20 hits, 6.33 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 : 5/18 hits, 6.00 expected hits 5 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 7 infantry in Korea, round 3 : 6/15 hits, 5.50 expected hits Russians roll dice for 12 infantry in Korea, round 3 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 4 : 3/10 hits, 4.50 expected hits Russians roll dice for 6 infantry in Korea, round 4 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Japanese roll dice for 3 artilleries, 2 bombers and 3 fighters in Korea, round 5 : 4/8 hits, 3.83 expected hits Russians roll dice for 3 infantry in Korea, round 5 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 12 infantry Casualties for Russians: 2 aaGuns and 18 infantry Non Combat Move - Japanese 2 bombers moved from Korea to Manchuria 2 fighters moved from Korea to Japan 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 3 tactical_bombers moved from Kwangsi to Hunan 2 fighters moved from Kwangsi to Hunan 1 fighter moved from Siam to Hunan 1 tactical_bomber moved from Siam to 37 Sea Zone 1 fighter moved from Siam to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Malaya 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.00 ANZAC : 0.67 Chinese : -1.00 UK_Pacific : -0.33 Russians : -1.00 Japanese : -1.33
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
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@cwglee51 scramble?
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Full scramble and all kami’s 2 on each cruiser
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 3 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 7/17 hits, 8,50 expected hits Units damaged: 2 battleships owned by the Americans 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 7/15 hits, 8,00 expected hits Japanese roll dice for 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 7/8 hits, 5,00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 3 transports in 6 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 4/4 hits, 2,67 expected hits 4 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 61 Casualties for Americans: 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports Battle in Korea Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 3 artilleries Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 3 artilleries in Korea, round 2 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 artilleries Non Combat Move - Americans 1 tactical_bomber could not land in 6 Sea Zone and was removed 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to Amur Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 2. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 0,83 Japanese : 1,00
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TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Kansu to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2,5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,5 Battle in 6 Sea Zone Americans attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 3 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 7/17 hits, 8,50 expected hits Units damaged: 2 battleships owned by the Americans 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 7/15 hits, 8,00 expected hits Japanese roll dice for 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 7/8 hits, 5,00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 3 transports in 6 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 4 : 6/8 hits, 4,83 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 4/4 hits, 2,67 expected hits 4 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 61 Casualties for Americans: 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 3 transports Battle in Korea Americans attack with 1 armour, 2 artilleries and 3 infantry Japanese defend with 3 artilleries Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 3 artilleries in Korea, round 2 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 artilleries Non Combat Move - Americans 1 tactical_bomber could not land in 6 Sea Zone and was removed 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to Amur Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 2. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Kansu to Szechwan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 2 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 3 infantry moved from Scotland to United Kingdom 3 fighters moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to Ethiopia 1 infantry moved from 76 Sea Zone to Ethiopia 2 cruisers moved from 80 Sea Zone to 76 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Tanganyika Territory to Kenya 3 armour moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 3 armour moved from French Indo China to Siam 2 fighters moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 5 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State Combat - British Battle in Ethiopia British attack with 2 artilleries and 1 infantry Italians defend with 1 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Siam British attack with 3 armour Japanese defend with 1 infantry British roll dice for 3 armour in Siam, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Siam British win, taking Siam from Japanese with 2 armour remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 6/9 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in United Kingdom British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/12 hits, 4,67 expected hits Germans roll dice for 5 armour and 1 artillery in United Kingdom, round 2 : 2/6 hits, 2,83 expected hits 1 artillery owned by the Germans, 3 armour owned by the Germans and 2 infantry owned by the British lost in United Kingdom British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in United Kingdom, round 3 : 3/10 hits, 4,33 expected hits Germans roll dice for 2 armour in United Kingdom, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win, taking United Kingdom from Germans with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 3 infantry Casualties for Germans: 5 armour and 1 artillery Non Combat Move - British 1 carrier moved from 92 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from United Kingdom to Scotland 1 bomber moved from United Kingdom to Scotland 2 fighters moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,2,4,4,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,83 British : 2,50 Italians : -0,33 Americans : 0,83 Chinese : 1,17 Japanese : 1,00
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Just got back from a workout, I think this is GG on this one.
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@cwglee51 for who? :) You can actually take back London and get another 38 IPC - or is it only first time you take a capitol? If not, I think you’re right.
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@cwglee51 I don’t know, maybe you’re right. Germany do have A LOT of IPC. Should have enough to bolster Berlin and at the same time take back London for another 30+ bonus IPCs. It’s up to you.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:34:07 PM
Savegame -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Southern Italy to Bulgaria 2 infantry moved from Greece to Bulgaria 1 artillery moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Romania Germans take Romania from Russians 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Battle in 98 Sea Zone Italians attack with 1 bomber, 1 cruiser and 1 transport French defend with 1 destroyer Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Egypt Battle in Bulgaria Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 armour Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Bulgaria, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Bulgaria Italians win, taking Egypt from British, taking Bulgaria from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 1 fighter moved from Bulgaria to Yugoslavia 1 bomber moved from 98 Sea Zone to Southern Italy 1 armour moved from Northern Italy to Germany Place Units - Italians 1 armour and 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to Northern Italy: 6 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.50 French : -0.33 Russians : -0.50
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Egypt ANZAC attack with 2 infantry Italians defend with 1 harbour and 2 infantry ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -1,33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Egypt ANZAC attack with 2 infantry Italians defend with 1 harbour and 2 infantry ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 4 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Egypt, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Egypt, round 5 : 2/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -1,33
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i’ll give it a shot but japan is toast
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@cwglee51 true, Japan is not a big threat anymore.