Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsErik vs David
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer and 8 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 2 armour moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 artillery moved from Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 3 infantry moved from 111 Sea Zone to Scotland 1 artillery moved from 111 Sea Zone to Scotland 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from Slovakia Hungary to Germany 1 armour moved from Slovakia Hungary to Germany 1 armour moved from Germany to Western Germany 2 armour moved from Romania to Germany 3 artilleries moved from Poland to Germany 9 infantry moved from Poland to Germany 7 infantry moved from Romania to Slovakia Hungary 2 artilleries moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania Combat - Germans Battle in 99 Sea Zone Germans attack with 1 bomber and 1 fighter British defend with 1 destroyer Germans roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Scotland Germans attack with 1 artillery and 3 infantry British defend with 1 aaGun and 1 airfield; French defend with 2 infantry Germans roll dice for 1 cruiser in Scotland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Scotland, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 1 aaGun and 2 infantry in Scotland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Scotland Germans roll dice for 1 artillery and 2 infantry in Scotland, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 2 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British and 1 infantry owned by the French lost in Scotland Germans roll dice for 1 artillery and 2 infantry in Scotland, round 5 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Scotland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Scotland Germans win, taking Scotland from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun Casualties for French: 2 infantry Non Combat Move - Germans 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Western Germany Place Units - Germans 1 destroyer and 8 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : -1.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 17 infantry moved from Buryatia to Amur 6 infantry moved from Novgorod to Baltic States 2 aaGuns moved from Novgorod to Baltic States 1 armour, 12 infantry and 1 mech_infantry moved from Belarus to Eastern Poland 2 armour moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 artillery moved from Novgorod to Baltic States 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland 3 mech_infantrys moved from Russia to Western Ukraine 3 infantry moved from Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Sikang to Shensi Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kiangsu 1 artillery and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei 3 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 infantry moved from Kiangsi to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to Malaya 2 infantry moved from Siam to Shan State 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 3 tactical_bombers moved from Kwangsi to Shan State 3 fighters moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 2 fighters moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Malaya 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport British defend with 1 battleship Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Malaya Japanese attack with 2 bombers and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 bombers and 2 infantry in Malaya, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers British defend with 5 infantry Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.33 expected hits UK_Pacific roll dice for 5 infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the British lost in Shan State retreated to Shan State UK_Pacific win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 4 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for Chinese: 3 infantry Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Borneo Battle in Philippines Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 fighters moved from Shan State to Kwangsi 4 tactical_bombers moved from Shan State to Kwangsi 2 fighters moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters moved from Kwangtung to Manchuria 1 aaGun moved from Jehol to Manchuria 4 infantry moved from Jehol to Manchuria 2 infantry moved from 19 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from Malaya to Kwangsi 1 bomber moved from Malaya to Kwangsi Place Units - Japanese 1 infantry placed in Kiangsu 2 mech_infantrys placed in Kiangsu 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : 0.00 Americans : 0.33 Chinese : 1.33 UK_Pacific : 0.33 Japanese : 0.67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Guam to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,67 Japanese : -0,33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 artillery Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,50 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Guam to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 10 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 10 infantry Japanese defend with 1 artillery Chinese roll dice for 10 infantry in Yunnan, round 2 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 airfield and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 2 infantry and 1 mech_infantry moved from Persia to Iraq 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Iraq British attack with 1 artillery, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 infantry EDIT: Turning off Edit Mode Battle in Scotland British attack with 2 fighters and 4 infantry Germans defend with 1 airfield, 1 artillery and 2 infantry British roll dice for 2 fighters and 4 infantry in Scotland, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 2 fighters and 3 infantry in Scotland, round 3 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 2 fighters and 3 infantry in Scotland, round 4 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom 1 carrier moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Gibraltar 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 infantry moved from British Guiana to 88 Sea Zone 1 armour moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 2 fighters moved from French West Africa to Gibraltar 1 bomber moved from French Equatorial Africa to Gibraltar 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 3 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan 3 armour, 2 fighters and 1 tactical_bomber moved from India to Yunnan Place Units - British 1 airfield placed in Gibraltar 7 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,1,1,3,2,6,2,2 UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs Some Units in India change ownership: 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1,00 British : 0,67 Italians : -0,17 Americans : 0,67 Chinese : 0,50 Neutral_Axis : -1,00 Japanese : 0,00
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@cwglee51 sorry I had to edit, cos I forgot a crucial war, so second time around I lost less than I did first time around, so I edited out what I lost first time around :) In Persia or something.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British 1 armour moved from Greece to Yugoslavia 1 armour moved from Southern France to Yugoslavia 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 1 artillery moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Tobruk to Libya Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 armour, 2 artilleries and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Java to Yunnan Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Java to Yunnan Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 3 infantry moved from Algeria to Tunisia 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,17
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Germany to 113 Sea Zone 3 artilleries moved from Germany to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 armour moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 3 artilleries, 10 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to 110 Sea Zone 5 armour moved from 110 Sea Zone to United Kingdom 3 artilleries moved from 110 Sea Zone to United Kingdom 12 infantry moved from 110 Sea Zone to United Kingdom
Combat Hit Differential Summary :
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@cwglee51 no scramble.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Germany to 113 Sea Zone 3 artilleries moved from Germany to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 armour moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 3 artilleries, 10 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to 110 Sea Zone 5 armour moved from 110 Sea Zone to United Kingdom 3 artilleries moved from 110 Sea Zone to United Kingdom 12 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 12 infantry and 2 tactical_bombers British defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 1 fighter AA fire in United Kingdom : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 1 fighter, 12 infantry and 2 tactical_bombers in United Kingdom, round 2 : 9/25 hits, 9.17 expected hits British roll dice for 4 aaGuns, 3 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/17 hits, 6.67 expected hits 4 aaGuns owned by the British, 5 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 tactical_bombers in United Kingdom, round 3 : 8/20 hits, 8.33 expected hits British roll dice for 3 fighters, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/11 hits, 4.67 expected hits 1 mech_infantry owned by the British, 6 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in United Kingdom, round 4 : 7/14 hits, 7.00 expected hits British roll dice for 3 fighters in United Kingdom, round 4 : 3/3 hits, 2.00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in United Kingdom Germans captures 32PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 2 artilleries, 1 fighter and 12 infantry Casualties for British: 4 aaGuns, 2 fighters, 13 infantry and 1 mech_infantry Casualties for French: 1 fighter Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 4 infantry moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 5 infantry moved from Poland to Germany 2 artilleries moved from Slovakia Hungary to Yugoslavia 3 infantry moved from Slovakia Hungary to Germany 4 infantry moved from Slovakia Hungary to Yugoslavia Place Units - Germans 4 artilleries and 6 infantry placed in Germany 1 armour, 3 infantry and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.67 AA fire in United Kingdom : : 0.00
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@Makalakalane unleash the red hordes
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians 1 artillery and 6 infantry moved from Baltic States to Poland Russians take Poland from Germans 2 infantry moved from Eastern Poland to Slovakia Hungary 2 fighters moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 18 infantry moved from Amur to Korea 1 armour moved from Eastern Poland to Romania Russians take Romania from Germans 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 2 armour, 1 artillery, 16 infantry and 2 mech_infantrys moved from Eastern Poland to Poland 3 mech_infantrys moved from Western Ukraine to Poland 3 armour moved from Novgorod to Poland Combat - Russians Battle in Korea Russians attack with 18 infantry Japanese defend with 1 infantry Russians roll dice for 18 infantry in Korea, round 2 : 3/18 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Slovakia Hungary Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Slovakia Hungary to Novgorod 1 tactical_bomber moved from Slovakia Hungary to Novgorod 2 aaGuns moved from Baltic States to Poland 1 artillery moved from Belarus to Eastern Poland 2 aaGuns and 1 infantry moved from Belarus to Eastern Poland 3 infantry moved from Bessarabia to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 2 infantry moved from Ukraine to Bessarabia 2 aaGuns moved from Amur to Korea 1 armour and 1 mech_infantry moved from Shensi to Yunnan Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5 Russians collect 49 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -1,00 Japanese : -0,33
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@cwglee51 yep. Russia just became second richest I think :D
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 artillery moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 9 infantry moved from Manchuria to Korea 3 fighters moved from Manchuria to Korea 1 fighter moved from Japan to Korea 2 bombers moved from Kwangsi to Korea 2 carriers moved from 35 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Hopei to Suiyuyan 1 artillery moved from Hopei to Suiyuyan 2 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 5 infantry moved from Kweichow to Hunan 1 artillery moved from Kweichow to Hunan 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from French Indo China to Siam 1 fighter moved from Kwangsi to Siam 1 tactical_bomber moved from Kwangsi to Siam 1 armour moved from Philippines to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to Siam Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siam Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Korea Japanese attack with 3 artilleries, 2 bombers, 4 fighters and 12 infantry Russians defend with 2 aaGuns and 18 infantry AA fire in Korea : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 12 infantry in Korea, round 2 : 7/20 hits, 6.33 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 : 5/18 hits, 6.00 expected hits 5 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 7 infantry in Korea, round 3 : 6/15 hits, 5.50 expected hits Russians roll dice for 12 infantry in Korea, round 3 : 5/12 hits, 4.00 expected hits 5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 2 infantry in Korea, round 4 : 3/10 hits, 4.50 expected hits Russians roll dice for 6 infantry in Korea, round 4 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Japanese roll dice for 3 artilleries, 2 bombers and 3 fighters in Korea, round 5 : 4/8 hits, 3.83 expected hits Russians roll dice for 3 infantry in Korea, round 5 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 12 infantry Casualties for Russians: 2 aaGuns and 18 infantry Non Combat Move - Japanese 2 bombers moved from Korea to Manchuria 2 fighters moved from Korea to Japan 1 fighter moved from Korea to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 3 tactical_bombers moved from Kwangsi to Hunan 2 fighters moved from Kwangsi to Hunan 1 fighter moved from Siam to Hunan 1 tactical_bomber moved from Siam to 37 Sea Zone 1 fighter moved from Siam to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Malaya 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.00 ANZAC : 0.67 Chinese : -1.00 UK_Pacific : -0.33 Russians : -1.00 Japanese : -1.33
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 3 infantry moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :