Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - British
British buy 4 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from United Kingdom to 8 Sea Zone
4 infantry moved from United Kingdom to 8 Sea Zone
3 artilleries moved from 8 Sea Zone to France
4 infantry moved from 8 Sea Zone to France
1 fighter moved from United Kingdom to France
5 fighters moved from 8 Sea Zone to France
1 bomber moved from United Kingdom to France
1 infantry moved from Anglo-Egyptian Sudan to Egypt
2 fighters moved from India to 35 Sea Zone
2 carriers moved from 38 Sea Zone to 35 Sea Zone
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
2 armour moved from Burma to India
1 infantry moved from Burma to India
2 artilleries moved from Burma to India
Combat - British
Battle in 35 Sea Zone
British attack with 2 carriers and 2 fighters
Japanese defend with 2 carriers, 1 destroyer and 3 transports
British roll dice for 2 carriers and 2 fighters in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone
British roll dice for 1 carrier and 2 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 carrier and 3 transports in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 35 Sea Zone
3 transports owned by the Japanese lost in 35 Sea Zone
British win with 1 carrier and 2 fighters remaining. Battle score for attacker is 43
Casualties for British: 1 carrier
Casualties for Japanese: 2 carriers, 1 destroyer and 3 transports
Battle in France
British attack with 3 artilleries, 1 bomber, 6 fighters and 4 infantry
Germans defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in France
British win, taking France from Germans with 3 artilleries, 1 bomber, 6 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
6 fighters moved from France to 8 Sea Zone
1 bomber moved from France to United Kingdom
1 transport moved from 38 Sea Zone to 35 Sea Zone
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
2 fighters placed in India
Turn Complete - British
British collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
3 armour moved from Kwangtung to Manchuria
1 fighter moved from Kwangtung to 62 Sea Zone
1 infantry moved from Yunnan to Kwangtung
1 battleship and 1 destroyer moved from 60 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 carrier and 2 transports placed in 62 Sea Zone
1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Western United States to 56 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 fighters moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 52 Sea Zone
6 transports moved from 8 Sea Zone to 10 Sea Zone
Non Combat Move - Americans
1 bomber moved from United Kingdom to Western United States
Place Units - Americans
1 bomber placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 battleship placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 3 PUs;
Combat Move - Russians
2 infantry moved from Bulgaria Romania to Southern Europe
1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
1 infantry moved from Baltic States to Poland
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Baltic States to Poland
3 infantry moved from Ukraine S.S.R. to Poland
3 fighters moved from Caucasus to Poland
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Kazakh S.S.R. to Szechwan
Americans take Szechwan from Japanese
2 artilleries and 3 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
4 armour placed in Caucasus
2 armour placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 39 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Italy to Germany
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 5 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries moved from United Kingdom to 8 Sea Zone
4 infantry moved from United Kingdom to 8 Sea Zone
1 bomber moved from United Kingdom to Germany
4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone
4 artilleries moved from 5 Sea Zone to Germany
4 infantry moved from 5 Sea Zone to Germany
6 fighters moved from 5 Sea Zone to Germany
1 infantry moved from France to Italy
British take Italy from Germans
3 artilleries and 3 infantry moved from France to Germany
1 infantry moved from French Indo-China Thailand to Yunnan
Americans take Yunnan from Japanese
2 armour moved from India to Yunnan
2 artilleries, 2 fighters and 1 infantry moved from India to Burma
2 fighters moved from Burma to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Egypt to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
Combat - British
Battle in Germany
British attack with 7 artilleries, 1 bomber, 6 fighters and 7 infantry
Germans defend with 3 aaGuns, 9 armour, 2 artilleries, 4 bombers, 1 factory, 6 fighters and 22 infantry
AA fire in Germany : 1/7 hits, 1.17 expected hits
1 fighter owned by the British lost in Germany
British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 7 artilleries, 1 bomber, 5 fighters and 7 infantry in Germany, round 2 : 10/20 hits, 7.83 expected hits
Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 4 bombers, 6 fighters and 22 infantry in Germany, round 2 : 13/43 hits, 17.17 expected hits
4 bombers owned by the Germans, 8 infantry owned by the Germans, 6 artilleries owned by the British and 7 infantry owned by the British lost in Germany
British roll dice for 1 artillery, 1 bomber and 5 fighters in Germany, round 3 : 4/7 hits, 3.50 expected hits
Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 14 infantry in Germany, round 3 : 14/31 hits, 13.83 expected hits
4 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the British and 5 fighters owned by the British lost in Germany
Germans win with 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry remaining. Battle score for attacker is -37
Casualties for British: 7 artilleries, 1 bomber, 6 fighters and 7 infantry
Casualties for Germans: 4 bombers and 12 infantry
Non Combat Move - British
Place Units - British
1 carrier placed in 35 Sea Zone
4 artilleries and 4 infantry placed in United Kingdom
1 armour and 1 artillery placed in India
Turn Complete - British
British collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -4.00
British : 3.50
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 armour moved from Manchuria to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Manchuria to 62 Sea Zone
2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 62 Sea Zone to 48 Sea Zone
1 armour moved from Manchuria to Kiangsu
1 infantry moved from Kwangtung to Kiangsu
2 armour and 2 infantry moved from 48 Sea Zone to Philippine Islands
Non Combat Move - Japanese
Place Units - Japanese
2 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Hawaiian Islands
1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 52 Sea Zone to 59 Sea Zone
1 battleship moved from 56 Sea Zone to 59 Sea Zone
3 infantry moved from 59 Sea Zone to Iwo Jima
1 artillery moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 59 Sea Zone to Iwo Jima
4 artilleries and 8 infantry moved from Eastern Canada to 10 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 10 Sea Zone to 8 Sea Zone
4 artilleries and 8 infantry moved from 8 Sea Zone to France
1 infantry moved from Northwestern Europe to France
1 artillery moved from Northwestern Europe to France
2 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Iwo Jima, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Iwo Jima to 59 Sea Zone
Place Units - Americans
4 infantry placed in Western United States
1 carrier and 2 transports placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;
Combat Move - Russians
13 armour, 2 artilleries, 8 fighters and 15 infantry moved from Poland to Germany
1 infantry moved from Baltic States to Germany
2 armour moved from Karelia S.S.R. to Germany
1 infantry moved from Bulgaria Romania to Germany
2 infantry moved from Southern Europe to Germany
2 artilleries and 3 infantry moved from Sinkiang to Anhwei
Americans take Anhwei from Japanese
1 infantry moved from Szechwan to Anhwei
1 infantry moved from Buryatia S.S.R. to Manchuria
Russians take Manchuria from Japanese
Combat - Russians
Battle in Germany
Russians attack with 15 armour, 2 artilleries, 8 fighters and 19 infantry
Germans defend with 3 aaGuns, 9 armour, 2 artilleries, 1 factory, 6 fighters and 10 infantry
AA fire in Germany : 0/8 hits, 1.33 expected hits
Russians roll dice for 15 armour, 2 artilleries, 8 fighters and 19 infantry in Germany, round 2 : 17/44 hits, 15.67 expected hits
Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry in Germany, round 2 : 16/27 hits, 12.50 expected hits
16 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 artilleries owned by the Germans, 10 infantry owned by the Germans and 2 armour owned by the Germans lost in Germany
Russians roll dice for 15 armour, 2 artilleries, 8 fighters and 3 infantry in Germany, round 3 : 13/28 hits, 13.00 expected hits
Germans roll dice for 7 armour and 6 fighters in Germany, round 3 : 9/13 hits, 7.50 expected hits
3 infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 6 fighters owned by the Germans and 7 armour owned by the Germans lost in Germany
Russians captures 14PUs while taking Germans capital
Russians win, taking Germany from Germans with 11 armour and 8 fighters remaining. Battle score for attacker is 78
Casualties for Russians: 4 armour, 2 artilleries and 19 infantry
Casualties for Germans: 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry
Non Combat Move - Russians
8 fighters moved from Germany to Poland
4 armour moved from Caucasus to Szechwan
1 infantry moved from Ukraine S.S.R. to Caucasus
Place Units - Russians
7 armour placed in Russia
Turn Complete - Russians
Russians collect 52 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 5.00
Russians : 1.33
AA fire in Germany : : -1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - British
British buy 2 battleships and 1 bomber; Remaining resources: 3 PUs;
Combat Move - British
2 armour moved from Yunnan to Kiangsu
British take Kwangtung from Japanese
1 armour moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
1 armour moved from 61 Sea Zone to Kiangsu
1 infantry moved from Yunnan to Kwangtung
2 artilleries and 1 infantry moved from Burma to Yunnan
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports moved from 5 Sea Zone to 8 Sea Zone
4 infantry moved from United Kingdom to 8 Sea Zone
4 artilleries moved from United Kingdom to 8 Sea Zone
1 infantry moved from Italy to Germany
Combat - British
Battle in Kiangsu
British attack with 3 armour and 1 infantry
Japanese defend with 1 armour and 1 infantry
British roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Kiangsu
British roll dice for 3 armour and 1 infantry in Kiangsu, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - British
Place Units - British
1 bomber placed in India
2 battleships placed in 35 Sea Zone
Turn Complete - British
British collect 59 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : -1.33
Japanese : -1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 armour and 2 infantry moved from Philippine Islands to 48 Sea Zone
2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 48 Sea Zone to 61 Sea Zone
1 armour, 1 fighter and 2 infantry moved from 61 Sea Zone to Kiangsu
1 armour moved from 61 Sea Zone to Kiangsu
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 61 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsu
Japanese attack with 2 armour, 1 fighter and 2 infantry
British defend with 3 armour and 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Kiangsu, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 4/4 hits, 1.67 expected hits
British roll dice for 3 armour in Kiangsu, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Japanese and 3 armour owned by the British lost in Kiangsu
Japanese win, taking Kiangsu from British with 2 armour and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for British: 3 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kiangsu to 61 Sea Zone
Place Units - Japanese
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : -1.33
Japanese : 1.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Hawaiian Islands to Iwo Jima
1 artillery moved from Iwo Jima to 59 Sea Zone
2 infantry moved from Iwo Jima to 59 Sea Zone
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 59 Sea Zone to 61 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 59 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 artillery moved from 48 Sea Zone to Philippine Islands
4 infantry moved from Western United States to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone
4 infantry moved from 59 Sea Zone to Iwo Jima
1 carrier moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from Hawaiian Islands to 59 Sea Zone
2 artilleries moved from France to 8 Sea Zone
1 artillery moved from France to 8 Sea Zone
1 artillery moved from France to 8 Sea Zone
6 infantry moved from France to 8 Sea Zone
6 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 6 transports moved from 8 Sea Zone to 13 Sea Zone
4 artilleries and 6 infantry moved from 13 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries and 6 infantry in Gibraltar, round 2 : 5/10 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 61 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
Americans roll dice for 2 submarines in 61 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 61 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 61 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 2 submarines in 61 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 61 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 61 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 61 Sea Zone
Americans roll dice for 2 submarines in 61 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship and 2 fighters in 61 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in 61 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 61 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 61 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 61 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 61 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 61 Sea Zone
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -34
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Non Combat Move - Americans
Place Units - Americans
3 bombers placed in Western United States
1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germans : -0.33
Americans : -3.00
Japanese : 0.00