picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
No Kamping
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - Japanese 3 artilleries and 3 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Yunnan to French Indo-China Thailand Japanese take French Indo-China Thailand from British 11 armour and 1 artillery moved from Yunnan to Burma 3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 62 Sea Zone to 48 Sea Zone 4 fighters moved from 48 Sea Zone to Philippine Islands 3 artilleries and 3 infantry moved from 48 Sea Zone to Philippine Islands Combat - Japanese Battle in Philippine Islands Japanese attack with 3 artilleries, 4 fighters and 3 infantry Americans defend with 2 artilleries and 2 infantry Japanese roll dice for 3 artilleries, 4 fighters and 3 infantry in Philippine Islands, round 2 : 3/10 hits, 4.00 expected hits Americans roll dice for 2 artilleries and 2 infantry in Philippine Islands, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippine Islands Japanese roll dice for 3 artilleries, 4 fighters and 2 infantry in Philippine Islands, round 3 : 4/9 hits, 3.67 expected hits Americans roll dice for 1 artillery in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for Americans: 2 artilleries and 2 infantry Battle in Burma Japanese attack with 11 armour and 1 artillery Russians defend with 1 artillery Japanese roll dice for 11 armour and 1 artillery in Burma, round 2 : 4/12 hits, 5.83 expected hits British roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Burma Japanese win, taking Burma from British with 11 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 4 fighters moved from Philippine Islands to 48 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
British : -0.33 Americans : 0.33 Japanese : -2.50 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from United Kingdom to 8 Sea Zone 4 artilleries moved from United Kingdom to 8 Sea Zone 6 infantry moved from United Kingdom to 8 Sea Zone 6 infantry moved from 8 Sea Zone to France 2 armour moved from 8 Sea Zone to France 4 artilleries moved from 8 Sea Zone to France 1 armour moved from Western United States to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 armour moved from 53 Sea Zone to Hawaiian Islands 1 artillery moved from 53 Sea Zone to Hawaiian Islands 2 submarines moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Eastern United States to Eastern Canada 2 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - Americans 1 bomber moved from Germany to United Kingdom Place Units - Americans 2 fighters placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
AA fire in Germany : : 0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13 Research Technology - Russians Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 35 PUs; Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bulgaria Romania to Southern Europe Russians take Southern Europe from Germans 10 infantry moved from Ukraine S.S.R. to Bulgaria Romania 2 infantry moved from Ukraine S.S.R. to Bulgaria Romania 1 armour moved from Karelia S.S.R. to Ukraine S.S.R. 4 armour moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Novosibirsk to Evenki National Okrug Combat - Russians Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13 Purchase Units - Germans Germans buy 3 armour and 1 artillery; Remaining resources: 1 PUs; Combat Move - Germans 4 bombers moved from Germany to Bulgaria Romania 6 fighters moved from Germany to Bulgaria Romania 6 infantry moved from Germany to Bulgaria Romania 1 armour and 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 5 artilleries moved from Germany to France 6 armour moved from Germany to France 4 infantry moved from Germany to France 1 infantry moved from Germany to Italy 10 infantry moved from Germany to France Combat - Germans Battle in Bulgaria Romania Germans attack with 4 bombers, 6 fighters and 6 infantry Russians defend with 12 infantry Germans roll dice for 4 bombers, 6 fighters and 6 infantry in Bulgaria Romania, round 2 : 10/16 hits, 6.67 expected hits Russians roll dice for 12 infantry in Bulgaria Romania, round 2 : 3/12 hits, 4.00 expected hits 10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bulgaria Romania Germans roll dice for 4 bombers, 6 fighters and 3 infantry in Bulgaria Romania, round 3 : 3/13 hits, 6.17 expected hits Russians roll dice for 2 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 4 bombers, 6 fighters and 3 infantry remaining. Battle score for attacker is 27 Casualties for Germans: 3 infantry Casualties for Russians: 12 infantry Battle in Northwestern Europe Germans attack with 1 armour and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 2 infantry in Northwestern Europe, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 5 artilleries and 14 infantry British defend with 3 artilleries and 3 infantry; Americans defend with 2 armour, 4 artilleries and 6 infantry Germans roll dice for 6 armour, 5 artilleries and 14 infantry in France, round 2 : 12/25 hits, 7.83 expected hits British roll dice for 2 armour, 7 artilleries and 9 infantry in France, round 2 : 11/18 hits, 6.33 expected hits 11 infantry owned by the Germans, 6 infantry owned by the Americans, 3 artilleries owned by the British and 3 infantry owned by the British lost in France Germans roll dice for 6 armour, 5 artilleries and 3 infantry in France, round 3 : 5/14 hits, 5.67 expected hits British roll dice for 2 armour and 4 artilleries in France, round 3 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 4 artilleries owned by the Americans lost in France Germans roll dice for 6 armour, 5 artilleries and 2 infantry in France, round 4 : 4/13 hits, 5.33 expected hits British roll dice for 1 armour in France, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in France Germans win, taking France from British with 6 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 28 Casualties for Germans: 13 infantry Casualties for Americans: 2 armour, 4 artilleries and 6 infantry Casualties for British: 3 artilleries and 3 infantry Non Combat Move - Germans 4 bombers and 6 fighters moved from Bulgaria Romania to Germany Place Units - Germans 3 armour and 1 artillery placed in Germany Turn Complete - Germans Germans collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 3.50 British : 3.17 Russians : -1.67 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13 Purchase Units - British British buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 4 PUs; Combat Move - British 4 fighters moved from 8 Sea Zone to France 1 armour moved from United Kingdom to 8 Sea Zone 3 artilleries moved from United Kingdom to 8 Sea Zone 4 infantry moved from United Kingdom to 8 Sea Zone 3 artilleries moved from 8 Sea Zone to France 1 armour moved from 8 Sea Zone to France 4 infantry moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 1 fighter moved from 8 Sea Zone to France 2 armour, 2 artilleries and 9 infantry moved from India to Burma 3 fighters moved from 49 Sea Zone to Burma 2 carriers and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan Combat - British Battle in Burma British attack with 2 armour, 2 artilleries, 3 fighters and 9 infantry Japanese defend with 11 armour and 1 artillery British roll dice for 2 armour, 2 artilleries, 3 fighters and 9 infantry in Burma, round 2 : 7/16 hits, 5.00 expected hits Japanese roll dice for 11 armour and 1 artillery in Burma, round 2 : 5/12 hits, 5.83 expected hits 1 artillery owned by the Japanese, 6 armour owned by the Japanese and 5 infantry owned by the British lost in Burma British roll dice for 2 armour, 2 artilleries, 3 fighters and 4 infantry in Burma, round 3 : 8/11 hits, 4.17 expected hits Japanese roll dice for 5 armour in Burma, round 3 : 2/5 hits, 2.50 expected hits 5 armour owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 49 Casualties for British: 7 infantry Casualties for Japanese: 11 armour and 1 artillery Battle in France British attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters and 4 infantry Germans defend with 6 armour, 5 artilleries and 1 infantry British roll dice for 1 battleship and 1 cruiser in France, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters and 4 infantry in France, round 2 : 9/14 hits, 5.83 expected hits Germans roll dice for 6 armour, 5 artilleries and 1 infantry in France, round 2 : 8/12 hits, 5.00 expected hits 5 artilleries owned by the Germans, 1 infantry owned by the Germans, 3 armour owned by the Germans, 3 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in France Germans win with 3 armour remaining. Battle score for attacker is 11 Casualties for British: 1 armour, 3 artilleries and 4 infantry Casualties for Germans: 3 armour, 5 artilleries and 1 infantry 1 bomber owned by the British and 5 fighters owned by the British retreated Non Combat Move - British 5 fighters moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom 3 fighters moved from Burma to India Place Units - British 1 fighter and 2 infantry placed in India 3 artilleries, 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 3.00 British : 7.83 Japanese : -1.33 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 battleship and 1 destroyer; Remaining resources: 3 PUs; Combat Move - Japanese 3 armour moved from Manchuria to Kwangtung 1 fighter moved from Japan to Kwangtung 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sinkiang to Novosibirsk Japanese take Novosibirsk from Russians 3 artilleries and 1 infantry moved from Philippine Islands to 48 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 48 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 4 fighters moved from 48 Sea Zone to 35 Sea Zone 4 fighters moved from 35 Sea Zone to India 2 carriers and 1 destroyer moved from 48 Sea Zone to 35 Sea Zone 3 artilleries and 2 infantry moved from 35 Sea Zone to India Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 3 transports Russians defend with 1 submarine Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 35 Sea Zone, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 35 Sea Zone Japanese win with 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in India Japanese attack with 3 artilleries, 4 fighters and 2 infantry British defend with 1 aaGun, 1 factory, 4 fighters and 2 infantry AA fire in India : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 3 artilleries, 3 fighters and 2 infantry in India, round 2 : 3/8 hits, 3.17 expected hits British roll dice for 1 aaGun, 4 fighters and 2 infantry in India, round 2 : 3/6 hits, 3.33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 3 artilleries and 2 fighters in India, round 3 : 1/5 hits, 2.00 expected hits British roll dice for 4 fighters in India, round 3 : 4/4 hits, 2.67 expected hits 1 fighter owned by the Japanese, 3 artilleries owned by the Japanese and 1 fighter owned by the British lost in India Japanese roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 3 fighters in India, round 4 : 3/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in India British win with 2 fighters remaining. Battle score for attacker is -27 Casualties for Japanese: 3 artilleries, 4 fighters and 2 infantry Casualties for British: 1 aaGun, 2 fighters and 2 infantry Non Combat Move - Japanese Place Units - Japanese 1 battleship and 1 destroyer placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 29 PUs; end with 32 PUsCombat Hit Differential Summary :
British : 2.00 Russians : -0.33 AA fire in India : : 0.50 Japanese : -1.00 -
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 carrier and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from United Kingdom to 8 Sea Zone 1 artillery moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 2 artilleries moved from 8 Sea Zone to France 2 infantry moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 1 artillery moved from United Kingdom to 8 Sea Zone 3 infantry moved from United Kingdom to 8 Sea Zone 1 artillery and 3 infantry moved from 8 Sea Zone to Northwestern Europe 2 fighters moved from 8 Sea Zone to Northwestern Europe 3 artilleries moved from Eastern United States to Eastern Canada 3 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western Canada to Western United States 2 transports moved from 53 Sea Zone to 56 Sea Zone 2 submarines moved from 53 Sea Zone to 56 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Combat - Americans Battle in Northwestern Europe Americans attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 armour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Northwestern Europe, round 2 : 4/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe Americans win, taking Northwestern Europe from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 2 infantry Battle in France Americans attack with 2 artilleries, 1 bomber and 2 infantry Germans defend with 3 armour Americans roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in France, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 3 armour in France, round 2 : 2/3 hits, 1.50 expected hits 3 armour owned by the Germans and 2 infantry owned by the Americans lost in France Americans win, taking France from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Germans: 3 armour Non Combat Move - Americans 1 bomber moved from France to United Kingdom 2 fighters moved from Northwestern Europe to 8 Sea Zone Place Units - Americans 1 carrier placed in 56 Sea Zone 1 artillery and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : 4.50 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14 Research Technology - Russians Purchase Units - Russians Russians buy 3 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Southern Europe to Bulgaria Romania 2 infantry moved from Ukraine S.S.R. to Bulgaria Romania 5 fighters moved from Ukraine S.S.R. to Bulgaria Romania 1 infantry moved from Russia to Novosibirsk 1 artillery moved from Russia to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Yakut S.S.R. to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Battle in Bulgaria Romania Russians attack with 5 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 5 fighters and 3 infantry in Bulgaria Romania, round 2 : 2/8 hits, 3.00 expected hits Germans roll dice for 3 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania Russians roll dice for 5 fighters and 2 infantry in Bulgaria Romania, round 3 : 4/7 hits, 2.83 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Novosibirsk Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 5 fighters moved from Bulgaria Romania to Poland 2 aaGuns, 13 armour, 2 artilleries and 7 infantry moved from Ukraine S.S.R. to Poland 1 infantry moved from Belorussia to Poland 1 infantry moved from Baltic States to Poland 2 infantry moved from Karelia S.S.R. to Baltic States 4 infantry moved from Caucasus to Ukraine S.S.R. 1 artillery and 2 infantry moved from Russia to Novosibirsk Place Units - Russians 3 fighters and 1 infantry placed in Caucasus 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 Japanese : 0.67 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14 Purchase Units - Germans Germans buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to France 1 infantry moved from Italy to Germany 4 bombers moved from Germany to France 6 fighters moved from Germany to France Combat - Germans Battle in France Germans attack with 1 artillery, 4 bombers, 6 fighters and 1 infantry Americans defend with 2 artilleries Germans roll dice for 1 artillery, 4 bombers, 6 fighters and 1 infantry in France, round 2 : 6/12 hits, 6.33 expected hits Americans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in France Germans win, taking France from Americans with 1 artillery, 4 bombers and 6 fighters remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries Non Combat Move - Germans 4 bombers and 6 fighters moved from France to Germany Place Units - Germans 7 infantry placed in Germany 1 infantry placed in Italy Turn Complete - Germans Germans collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 0.33 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14 Purchase Units - British British buy 4 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from United Kingdom to 8 Sea Zone 4 infantry moved from United Kingdom to 8 Sea Zone 3 artilleries moved from 8 Sea Zone to France 4 infantry moved from 8 Sea Zone to France 1 fighter moved from United Kingdom to France 5 fighters moved from 8 Sea Zone to France 1 bomber moved from United Kingdom to France 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 fighters moved from India to 35 Sea Zone 2 carriers moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 2 armour moved from Burma to India 1 infantry moved from Burma to India 2 artilleries moved from Burma to India Combat - British Battle in 35 Sea Zone British attack with 2 carriers and 2 fighters Japanese defend with 2 carriers, 1 destroyer and 3 transports British roll dice for 2 carriers and 2 fighters in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone British roll dice for 1 carrier and 2 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 carrier and 3 transports in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 35 Sea Zone 3 transports owned by the Japanese lost in 35 Sea Zone British win with 1 carrier and 2 fighters remaining. Battle score for attacker is 43 Casualties for British: 1 carrier Casualties for Japanese: 2 carriers, 1 destroyer and 3 transports Battle in France British attack with 3 artilleries, 1 bomber, 6 fighters and 4 infantry Germans defend with 1 artillery British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in France British win, taking France from Germans with 3 artilleries, 1 bomber, 6 fighters and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 6 fighters moved from France to 8 Sea Zone 1 bomber moved from France to United Kingdom 1 transport moved from 38 Sea Zone to 35 Sea Zone Place Units - British 4 artilleries and 4 infantry placed in United Kingdom 2 fighters placed in India Turn Complete - British British collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 1.33 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Japanese Combat - Japanese Non Combat Move - Japanese 3 armour moved from Kwangtung to Manchuria 1 fighter moved from Kwangtung to 62 Sea Zone 1 infantry moved from Yunnan to Kwangtung 1 battleship and 1 destroyer moved from 60 Sea Zone to 62 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 62 Sea Zone 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Western United States to 56 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 fighters moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 52 Sea Zone 6 transports moved from 8 Sea Zone to 10 Sea Zone Non Combat Move - Americans 1 bomber moved from United Kingdom to Western United States Place Units - Americans 1 bomber placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 1 battleship placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15 Research Technology - Russians Purchase Units - Russians Russians buy 6 armour; Remaining resources: 3 PUs; Combat Move - Russians 2 infantry moved from Bulgaria Romania to Southern Europe 1 infantry moved from Ukraine S.S.R. to Bulgaria Romania 1 infantry moved from Baltic States to Poland 1 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Baltic States to Poland 3 infantry moved from Ukraine S.S.R. to Poland 3 fighters moved from Caucasus to Poland 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Kazakh S.S.R. to Szechwan Americans take Szechwan from Japanese 2 artilleries and 3 infantry moved from Novosibirsk to Sinkiang Americans take Sinkiang from Japanese 1 infantry moved from Soviet Far East to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese Combat - Russians Non Combat Move - Russians Place Units - Russians 4 armour placed in Caucasus 2 armour placed in Karelia S.S.R. Turn Complete - Russians Russians collect 39 PUs; end with 42 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15 Purchase Units - Germans Germans buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Italy to Germany Combat - Germans Non Combat Move - Germans Place Units - Germans 6 infantry placed in Germany Turn Complete - Germans Germans collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15 Purchase Units - British British buy 1 armour, 5 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 4 artilleries moved from United Kingdom to 8 Sea Zone 4 infantry moved from United Kingdom to 8 Sea Zone 1 bomber moved from United Kingdom to Germany 4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone 4 artilleries moved from 5 Sea Zone to Germany 4 infantry moved from 5 Sea Zone to Germany 6 fighters moved from 5 Sea Zone to Germany 1 infantry moved from France to Italy British take Italy from Germans 3 artilleries and 3 infantry moved from France to Germany 1 infantry moved from French Indo-China Thailand to Yunnan Americans take Yunnan from Japanese 2 armour moved from India to Yunnan 2 artilleries, 2 fighters and 1 infantry moved from India to Burma 2 fighters moved from Burma to 35 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Egypt to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India Combat - British Battle in Germany British attack with 7 artilleries, 1 bomber, 6 fighters and 7 infantry Germans defend with 3 aaGuns, 9 armour, 2 artilleries, 4 bombers, 1 factory, 6 fighters and 22 infantry AA fire in Germany : 1/7 hits, 1.17 expected hits 1 fighter owned by the British lost in Germany British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 7 artilleries, 1 bomber, 5 fighters and 7 infantry in Germany, round 2 : 10/20 hits, 7.83 expected hits Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 4 bombers, 6 fighters and 22 infantry in Germany, round 2 : 13/43 hits, 17.17 expected hits 4 bombers owned by the Germans, 8 infantry owned by the Germans, 6 artilleries owned by the British and 7 infantry owned by the British lost in Germany British roll dice for 1 artillery, 1 bomber and 5 fighters in Germany, round 3 : 4/7 hits, 3.50 expected hits Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 14 infantry in Germany, round 3 : 14/31 hits, 13.83 expected hits 4 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the British and 5 fighters owned by the British lost in Germany Germans win with 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry remaining. Battle score for attacker is -37 Casualties for British: 7 artilleries, 1 bomber, 6 fighters and 7 infantry Casualties for Germans: 4 bombers and 12 infantry Non Combat Move - British Place Units - British 1 carrier placed in 35 Sea Zone 4 artilleries and 4 infantry placed in United Kingdom 1 armour and 1 artillery placed in India Turn Complete - British British collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -4.00 British : 3.50 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 2 armour moved from Manchuria to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 62 Sea Zone to 48 Sea Zone 1 armour moved from Manchuria to Kiangsu 1 infantry moved from Kwangtung to Kiangsu 2 armour and 2 infantry moved from 48 Sea Zone to Philippine Islands Non Combat Move - Japanese Place Units - Japanese 2 armour, 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to Hawaiian Islands 1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 52 Sea Zone to 59 Sea Zone 1 battleship moved from 56 Sea Zone to 59 Sea Zone 3 infantry moved from 59 Sea Zone to Iwo Jima 1 artillery moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima 4 artilleries and 8 infantry moved from Eastern Canada to 10 Sea Zone 4 artilleries, 8 infantry and 6 transports moved from 10 Sea Zone to 8 Sea Zone 4 artilleries and 8 infantry moved from 8 Sea Zone to France 1 infantry moved from Northwestern Europe to France 1 artillery moved from Northwestern Europe to France 2 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Iwo Jima, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Iwo Jima to 59 Sea Zone Place Units - Americans 4 infantry placed in Western United States 1 carrier and 2 transports placed in 56 Sea Zone Turn Complete - Americans Americans collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -1.67 Japanese : 0.67 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16 Research Technology - Russians Purchase Units - Russians Russians buy 7 armour; Remaining resources: 0 PUs; Combat Move - Russians 13 armour, 2 artilleries, 8 fighters and 15 infantry moved from Poland to Germany 1 infantry moved from Baltic States to Germany 2 armour moved from Karelia S.S.R. to Germany 1 infantry moved from Bulgaria Romania to Germany 2 infantry moved from Southern Europe to Germany 2 artilleries and 3 infantry moved from Sinkiang to Anhwei Americans take Anhwei from Japanese 1 infantry moved from Szechwan to Anhwei 1 infantry moved from Buryatia S.S.R. to Manchuria Russians take Manchuria from Japanese Combat - Russians Battle in Germany Russians attack with 15 armour, 2 artilleries, 8 fighters and 19 infantry Germans defend with 3 aaGuns, 9 armour, 2 artilleries, 1 factory, 6 fighters and 10 infantry AA fire in Germany : 0/8 hits, 1.33 expected hits Russians roll dice for 15 armour, 2 artilleries, 8 fighters and 19 infantry in Germany, round 2 : 17/44 hits, 15.67 expected hits Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry in Germany, round 2 : 16/27 hits, 12.50 expected hits 16 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 artilleries owned by the Germans, 10 infantry owned by the Germans and 2 armour owned by the Germans lost in Germany Russians roll dice for 15 armour, 2 artilleries, 8 fighters and 3 infantry in Germany, round 3 : 13/28 hits, 13.00 expected hits Germans roll dice for 7 armour and 6 fighters in Germany, round 3 : 9/13 hits, 7.50 expected hits 3 infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 6 fighters owned by the Germans and 7 armour owned by the Germans lost in Germany Russians captures 14PUs while taking Germans capital Russians win, taking Germany from Germans with 11 armour and 8 fighters remaining. Battle score for attacker is 78 Casualties for Russians: 4 armour, 2 artilleries and 19 infantry Casualties for Germans: 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry Non Combat Move - Russians 8 fighters moved from Germany to Poland 4 armour moved from Caucasus to Szechwan 1 infantry moved from Ukraine S.S.R. to Caucasus Place Units - Russians 7 armour placed in Russia Turn Complete - Russians Russians collect 52 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 5.00 Russians : 1.33 AA fire in Germany : : -1.33 -
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16 Purchase Units - British British buy 2 battleships and 1 bomber; Remaining resources: 3 PUs; Combat Move - British 2 armour moved from Yunnan to Kiangsu British take Kwangtung from Japanese 1 armour moved from India to 35 Sea Zone 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kiangsu 1 armour moved from 61 Sea Zone to Kiangsu 1 infantry moved from Yunnan to Kwangtung 2 artilleries and 1 infantry moved from Burma to Yunnan 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports moved from 5 Sea Zone to 8 Sea Zone 4 infantry moved from United Kingdom to 8 Sea Zone 4 artilleries moved from United Kingdom to 8 Sea Zone 1 infantry moved from Italy to Germany Combat - British Battle in Kiangsu British attack with 3 armour and 1 infantry Japanese defend with 1 armour and 1 infantry British roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Kiangsu British roll dice for 3 armour and 1 infantry in Kiangsu, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British Place Units - British 1 bomber placed in India 2 battleships placed in 35 Sea Zone Turn Complete - British British collect 59 PUs; end with 62 PUsCombat Hit Differential Summary :
British : -1.33 Japanese : -1.33 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 armour and 2 infantry moved from Philippine Islands to 48 Sea Zone 2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 48 Sea Zone to 61 Sea Zone 1 armour, 1 fighter and 2 infantry moved from 61 Sea Zone to Kiangsu 1 armour moved from 61 Sea Zone to Kiangsu Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports British defend with 1 transport 1 transport owned by the British lost in 61 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kiangsu Japanese attack with 2 armour, 1 fighter and 2 infantry British defend with 3 armour and 1 infantry Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Kiangsu, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 4/4 hits, 1.67 expected hits British roll dice for 3 armour in Kiangsu, round 3 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Japanese and 3 armour owned by the British lost in Kiangsu Japanese win, taking Kiangsu from British with 2 armour and 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for British: 3 armour and 1 infantry Non Combat Move - Japanese 1 fighter moved from Kiangsu to 61 Sea Zone Place Units - Japanese 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
British : -1.33 Japanese : 1.50





