@Tyzoq Scramble? Which planes if so
AldoRaine (Allies +6) vs AKreider2 BM3
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Ignore this second set of rolls.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 bombers, 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Hunan 2 fighters moved from Yunnan to India 2 bombers moved from French Indo China to India 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to Celebes 3 fighters moved from Japan to 19 Sea Zone 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Burma 1 artillery and 4 infantry moved from Shan State to Burma 1 submarine moved from 36 Sea Zone to 39 Sea Zone 3 fighters and 6 tactical_bombers moved from French Indo China to Hunan Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,8 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 6 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 6 tactical_bombers in Hunan, round 2 : 4/11 hits, 5.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry in Burma, round 2 : 6/18 hits, 5.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Celebes: 1 infantry EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Celebes to 44 Sea Zone 2 submarines moved from 36 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 carriers moved from 36 Sea Zone to 38 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from Yunnan to 38 Sea Zone 2 fighters moved from Hunan to 38 Sea Zone 1 fighter and 2 tactical_bombers moved from Hunan to Yunnan 3 infantry moved from Kweichow to Yunnan 3 tactical_bombers moved from Hunan to Kweichow 1 tactical_bomber moved from Hunan to Yunnan 2 fighters moved from 19 Sea Zone to French Indo China 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery, 5 infantry and 1 marine moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 bomber moved from India to Kwangtung 1 bomber moved from India to Kwangtung 1 fighter moved from India to Yunnan 1 fighter moved from India to Yunnan 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 destroyer moved from 36 Sea Zone to 44 Sea Zone Place Units - Japanese 2 bombers and 1 fighter placed in Kwangtung 1 bomber and 1 fighter placed in Japan 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,1,5,1 Japanese collect 55 PUs (4 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -0.33 UK_Pacific : -0.33 AA fire in India : : -0.33 Japanese : 0.33
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Looks like the convoy damage was the same both times, so I didn’t have to edit PUCs.
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium
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scramble in sz 6? Not sure if this is going to cost me but i couldn’t resist.
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No scramble.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Guam Battle in Korea Battle in Normandy Bordeaux Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Guam from Japanese, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 carriers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 fighter moved from Western United States to 6 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Persia to Eastern Persia Americans take Eastern Persia from Neutral_Allies 1 armour and 1 infantry moved from Persia to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Americans undo move 4. 2 infantry placed in Western United States 1 fighter placed in Eastern United States 1 bomber and 1 factory_minor placed in Western United States Americans undo move 6. 1 bomber placed in Western United States 1 airfield and 1 factory_minor placed in Persia Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 3 artilleries and 15 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Guam Battle in Korea Battle in Normandy Bordeaux Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Guam from Japanese, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 carriers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 fighter moved from Western United States to 6 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Persia to Eastern Persia Americans take Eastern Persia from Neutral_Allies 1 armour and 1 infantry moved from Persia to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Americans undo move 4. 2 infantry placed in Western United States 1 fighter placed in Eastern United States 1 bomber and 1 factory_minor placed in Western United States Americans undo move 6. 1 bomber placed in Western United States 1 airfield and 1 factory_minor placed in Persia Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 3 artilleries and 15 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 28 PUs; British buy 2 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 9x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Egypt to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 armour and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 armour, 3 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 bomber and 3 fighters moved from Persia to Burma Combat - British Battle in Tanganyika Territory British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Tanganyika Territory, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 2 armour, 3 artilleries, 1 bomber, 5 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 7/30 hits, 9.33 expected hits Japanese roll dice for 1 armour, 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry in Burma, round 2 : 7/24 hits, 8.17 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the British lost in Burma British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 8/23 hits, 8.17 expected hits Japanese roll dice for 1 armour, 7 artilleries, 7 infantry, 1 marine and 1 mech_infantry in Burma, round 3 : 5/17 hits, 5.83 expected hits 7 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the British lost in Burma British roll dice for 2 armour, 3 artilleries, 1 bomber, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 8/18 hits, 7.33 expected hits Japanese roll dice for 1 armour, 7 artilleries and 1 marine in Burma, round 4 : 1/9 hits, 3.17 expected hits 7 artilleries owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma 2 mech_infantrys owned by the British, 3 artilleries owned by the British, 3 infantry owned by the British and 2 armour owned by the British retreated to India Japanese win with 1 armour remaining. Battle score for attacker is 40 Casualties for British: 13 infantry Casualties for Japanese: 7 artilleries, 14 infantry, 1 marine and 1 mech_infantry Non Combat Move - British 1 bomber, 5 fighters and 1 tactical_bomber moved from Burma to India 1 armour moved from Egypt to Iraq 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Egypt to Eastern Persia 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 91 Sea Zone 3 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to United Kingdom 1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 submarine placed in 98 Sea Zone 2 armour placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -1.67 Italians : -0.33 Americans : -0.17 Chinese : 0.33 Japanese : -3.50
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You got lucky on India. You had a 50% chance of winning that battle (and getting stuck in Burma) - though maybe the odds were better by the end of the second round?
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So it was down to 27%-28% of winning when you would of made the decision to stay for round 3 - did you test it out?
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I was seeing a 99% chance of victory. I got really lucky in the last round but i definitely had strong odds. As far as getting stuck in Burma it would not have been ideal but it was either attack or lose India.
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Here is what i saw for the battle.
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You had 99% chance of winning, and a good expected TUV, but if you won the battle you would have lost India (at least according to my simulations - unless I made a mistake - and I accounted for factors like the US airbase that you built) with a good expected TUV for me (or at least one worth doing and the reason why I stacked in Burma instead of waiting 1-2 rounds to build up).
I thought you might retreat to W. India. On the other hand that wasn’t a great choice. Now I have to figure out whether to go for India or not…
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There isn’t any way to use battle simulator to easily pull units from two different territories and have them fight, is there?
Eg. you can click on one territory, but then have to manually add the invaders if they are in a different territory.
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@akreider2 not that I know of. I know you can select the number of rounds for the battle and it will give you a TUV.
For India it was trying to make the best of a bad situation and got really lucky. I fully expected to be trapped in Burma and basically giving India 1 more turn. Might be for nothing but we will see.
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Italians are thinking of doing something either very brave or very stupid. Or both =)
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:54:35 PM
Savegame -
Sorry misread your question about the battle calc. No I wish there was what you mentioned…
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For Russia, I took the default AA gun casualty. If you want to change it you can do so in Edit Mode.