@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 3.tsvg
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pontus
1 catapult and 2 phalanxs moved from Heraclea Pontica to Pessinus
Purchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Trigger PONconscriptionWALL: 1 wall gained by PlayerID named:Pontus
Pontus buy 1 catapult, 1 chariot and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in Pessinus
Pontus attack with 1 catapult and 2 phalanxs
Pergamon defend with 1 phalanx
Pontus roll dice for 1 catapult and 2 phalanxs in Pessinus, round 2 : 2/3 hits, 1.67 expected hits
Pergamon roll dice for 1 phalanx in Pessinus, round 2 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Pergamon and 1 catapult owned by the Pontus lost in Pessinus
Pontus win, taking Pessinus from Pergamon with 2 phalanxs remaining. Battle score for attacker is 2
Casualties for Pontus: 1 catapult
Casualties for Pergamon: 1 phalanx
Non Combat Move - Pontus
1 hoplite and 1 phalanx moved from Sinope to Heraclea Pontica
1 skirmisher moved from Sinope to Tavium
Place Units - Pontus
1 catapult, 1 chariot, 1 hoplite, 1 skirmisher and 1 wall placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 19 PUs
Combat Hit Differential Summary :
Pontus : 0.33
Pergamon : 0.33
Pontus rolls : : 0.00
Territory Summary for Pontus :
Pessinus : 1 flag, 2 phalanxs
Heraclea Pontica : 1 hoplite, 1 leader, 1 phalanx and 2 walls
Tavium : 1 flag, 1 skirmisher
Sinope : 1 catapult, 1 chariot, 1 city, 1 hoplite, 1 skirmisher and 2 walls
SZ 68 : 1 bireme, 1 flagship and 2 triremes
Production/PUs Summary :
RomanRepublic : 51 / 49
GreekCityStates : 27 / 31
Pergamon : 15 / 25
Carthage : 52 / 52
Macedonia : 59 / 66
Bosporus : 45 / 49
Pontus : 16 / 19
Seleucid : 52 / 71
Egypt : 57 / 61
Parthia : 28 / 33
Armenia : 9 / 22
AI_Barbarians : 14 / 26
AI_Neutral : 157 / 812
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
1 unit repaired.
2 catapults, 3 hoplites and 2 phalanxs moved from Halicarnassus to Attalia
1 hoplite, 1 phalanx and 1 warelephant moved from Antioch to Tarsus
1 phalanx moved from Palmyra to Bostra
1 cataphract, 1 hoplite and 1 warelephant moved from Antioch to Damascus
Purchase Units - Seleucid
Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid
Trigger SELconscriptionWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 2 catapults, 4 hoplites and 3 phalanxs; Remaining resources: 2 PUs; 2 techTokens;
Combat - Seleucid
Battle in Bostra
Seleucid attack with 1 phalanx
Egypt defend with 1 chariot
Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.50 expected hits
Egypt roll dice for 1 chariot in Bostra, round 2 : 0/1 hits, 0.33 expected hits
1 chariot owned by the Egypt lost in Bostra
Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Battle in Damascus
Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant
Egypt defend with 1 phalanx
Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Damascus, round 2 : 2/3 hits, 1.83 expected hits
Egypt roll dice for 1 phalanx in Damascus, round 2 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Egypt lost in Damascus
Seleucid win, taking Damascus from Egypt with 1 cataphract, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 9
Casualties for Egypt: 1 phalanx
Battle in Tarsus
Seleucid attack with 1 hoplite, 1 phalanx and 1 warelephant
Egypt defend with 1 chariot
Seleucid roll dice for 1 hoplite, 1 phalanx and 1 warelephant in Tarsus, round 2 : 2/3 hits, 1.83 expected hits
Egypt roll dice for 1 chariot in Tarsus, round 2 : 1/1 hits, 0.33 expected hits
1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Tarsus
Seleucid win, taking Tarsus from Egypt with 1 phalanx and 1 warelephant remaining. Battle score for attacker is -1
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 chariot
Battle in Attalia
Seleucid attack with 2 catapults, 3 hoplites and 2 phalanxs
Pergamon defend with 2 spearmen
Seleucid roll dice for 2 catapults, 3 hoplites and 2 phalanxs in Attalia, round 2 : 4/7 hits, 3.50 expected hits
Pergamon roll dice for 2 spearmen in Attalia, round 2 : 0/2 hits, 0.67 expected hits
2 spearmen owned by the Pergamon lost in Attalia
Seleucid win, taking Attalia from Pergamon with 2 catapults, 3 hoplites and 2 phalanxs remaining. Battle score for attacker is 10
Casualties for Pergamon: 2 spearmen
Non Combat Move - Seleucid
1 leader, 1 phalanx and 1 warelephant moved from Sidon to Antioch
1 hoplite moved from Seleucia to Ninive
1 catapult, 2 hoplites and 1 phalanx moved from Seleucia to Palmyra
Place Units - Seleucid
1 catapult, 2 hoplites and 1 phalanx placed in Antioch
1 catapult, 1 hoplite and 1 wall placed in Seleucia
1 hoplite and 1 phalanx placed in Seleucia
1 hoplite and 1 phalanx placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 2,6 and gets 1 hit
Seleucid removing all Technology Tokens after successful research.
Seleucid discover navalAcademy
Activate Technology - Seleucid
Seleucid activating navalAcademy
Turn Complete - Seleucid
Seleucid collect 68 PUs; end with 70 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 66 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 72 PUs
Combat Hit Differential Summary :
Pergamon : -0.67
Egypt : -0.33
Seleucid : 1.33
Territory Summary for Seleucid :
Halicarnassus : 1 flag, 1 hoplite
Damascus : 1 cataphract, 1 hoplite and 1 warelephant
Ninive : 1 hoplite
Antioch : 1 catapult, 1 city, 4 hoplites, 1 leader, 6 phalanxs, 3 walls and 1 warelephant
Tarsus : 1 phalanx and 1 warelephant
Palmyra : 1 catapult, 2 hoplites and 1 phalanx
Seleucia : 1 catapult, 1 city, 2 hoplites, 3 phalanxs and 2 walls
Bostra : 1 phalanx
Gazaca : 1 flag
Sidon : 1 flag, 1 phalanx
Attalia : 1 flag, 2 catapults, 3 hoplites and 2 phalanxs
Production/PUs Summary :
RomanRepublic : 51 / 49
GreekCityStates : 27 / 31
Pergamon : 12 / 25
Carthage : 52 / 52
Macedonia : 59 / 66
Bosporus : 45 / 49
Pontus : 16 / 19
Seleucid : 68 / 72
Egypt : 44 / 61
Parthia : 28 / 33
Armenia : 9 / 22
AI_Barbarians : 14 / 26
AI_Neutral : 157 / 812
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 61 to SZ 65
2 chariots moved from Jerusalem to Bostra
2 chariots moved from Pharan to Sidon
1 archer moved from Pharan to Jerusalem
1 archer moved from Jerusalem to Bostra
1 archer moved from Jerusalem to Sidon
1 archer moved from Memphis to Pharan
2 chariots moved from Alexandria to Pharan
Purchase Units - Egypt
Egypt buy 2 archers, 6 chariots and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens;
Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer and 2 chariots
Seleucid defend with 1 phalanx
Egypt roll dice for 1 archer and 2 chariots in Sidon, round 2 : 1/3 hits, 1.17 expected hits
Seleucid roll dice for 1 phalanx in Sidon, round 2 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 archer and 2 chariots remaining. Battle score for attacker is 9
Casualties for Seleucid: 1 phalanx
Battle in Bostra
Egypt attack with 1 archer and 2 chariots
Seleucid defend with 1 phalanx
Egypt roll dice for 1 archer and 2 chariots in Bostra, round 2 : 1/3 hits, 1.17 expected hits
Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
1 chariot owned by the Egypt and 1 phalanx owned by the Seleucid lost in Bostra
Egypt win, taking Bostra from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 3
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 phalanx
Non Combat Move - Egypt
Place Units - Egypt
2 archers, 3 chariots and 1 phalanx placed in Jerusalem
3 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt roll 3,5 and gets 0 hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 53 PUs; end with 53 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 52 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 51 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 50 PUs
Units generate 2 techTokens; Egypt end with 2 techTokens
Units generate 6 PUs; Egypt end with 56 PUs
Combat Hit Differential Summary :
Egypt : -0.33
Seleucid : -0.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Parthia
1 cataphract moved from Cyropolis to Gazaca
Parthia take Gazaca from Seleucid
1 cataphract moved from Gazaca to Satala
Armenia take Satala from Bosporus
1 flagship and 1 trireme moved from SZ 86 to SZ 84
2 cataphracts moved from Ecbatana to Susa
1 archer, 2 cataphracts and 2 warelephants moved from Persepolis to Susa
Purchase Units - Parthia
Trigger PARwarCollege: 1 leader gained by PlayerID named:Parthia
Trigger PARwarWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 1 archer, 1 cataphract, 1 catapult and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
1 archer, 1 cataphract, 1 catapult, 1 leader, 1 wall and 1 warelephant placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 2,2 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 30 PUs; end with 30 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Armenia
1 spearman moved from Armavira to Artaxata
1 skirmisher moved from Albana to Artaxata
1 cataphract moved from Armavira to Artaxata
Purchase Units - Armenia
Trigger ARMwarCollege: 1 leader gained by PlayerID named:Armenia
Trigger ARMwarWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 1 cataphract, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Artaxata
Armenia attack with 1 cataphract, 1 skirmisher and 1 spearman
Bosporus defend with 1 archer and 1 cataphract
Armenia roll dice for 1 cataphract, 1 skirmisher and 1 spearman in Artaxata, round 2 : 1/3 hits, 0.83 expected hits
Bosporus roll dice for 1 archer and 1 cataphract in Artaxata, round 2 : 0/2 hits, 1.17 expected hits
1 cataphract owned by the Bosporus lost in Artaxata
Armenia roll dice for 1 cataphract, 1 skirmisher and 1 spearman in Artaxata, round 3 : 2/3 hits, 0.83 expected hits
Bosporus roll dice for 1 archer in Artaxata, round 3 : 0/1 hits, 0.67 expected hits
1 archer owned by the Bosporus lost in Artaxata
Armenia win, taking Artaxata from Bosporus with 1 cataphract, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 16
Casualties for Bosporus: 1 archer and 1 cataphract
Non Combat Move - Armenia
Place Units - Armenia
1 cataphract, 2 spearmen and 1 wall placed in Armavira
1 leader and 1 skirmisher placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 4,1 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 15 PUs; end with 15 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 14 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 13 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 12 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 18 PUs
Combat Hit Differential Summary :
Armenia : 1.33
Bosporus : -1.83
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - RomanRepublic
1 cataphract moved from Roma to Tarentum
5 cataphracts, 2 legionaires and 1 skirmisher moved from Ariminum to Patavium
1 bireme and 3 triremes moved from SZ 28 to SZ 34
1 leader moved from Lilybaeum to SZ 34
3 legionaires moved from Lilybaeum to SZ 34
1 bireme, 1 leader, 3 legionaires and 3 triremes moved from SZ 34 to SZ 28
Purchase Units - RomanRepublic
RomanRepublic buy 2 cataphracts, 3 legionaires and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Tarentum
RomanRepublic attack with 1 cataphract
AI_Barbarians defend with 1 skirmisher
RomanRepublic roll dice for 1 cataphract in Tarentum, round 2 : 0/1 hits, 0.50 expected hits
AI_Barbarians roll dice for 1 skirmisher in Tarentum, round 2 : 1/1 hits, 0.17 expected hits
1 cataphract owned by the RomanRepublic lost in Tarentum
AI_Barbarians win with 1 skirmisher remaining. Battle score for attacker is -8
Casualties for RomanRepublic: 1 cataphract
Battle in Patavium
RomanRepublic attack with 5 cataphracts, 2 legionaires and 1 skirmisher
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 1 city
RomanRepublic roll dice for 5 cataphracts, 2 legionaires and 1 skirmisher in Patavium, round 2 : 1/8 hits, 3.33 expected hits
AI_Neutral roll dice for 1 warrior in Patavium, round 2 : 1/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from AI_Neutral with 5 cataphracts and 2 legionaires remaining. Battle score for attacker is 2
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Barbarians: 1 warrior
Non Combat Move - RomanRepublic
1 leader moved from SZ 28 to Roma
2 legionaires moved from SZ 28 to Capua
1 legionaire moved from SZ 28 to Roma
Place Units - RomanRepublic
2 cataphracts and 3 legionaires placed in Roma
1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 2,1 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 49 PUs; end with 49 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 48 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 42 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 41 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 50 PUs
Combat Hit Differential Summary :
RomanRepublic : -2.83
AI_Barbarians : 0.83
AI_Neutral : 0.67
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - GreekCityStates
2 hoplites and 1 skirmisher moved from Corinth to Athens
2 cavalrys moved from Sparta to Athens
1 trireme moved from SZ 65 to SZ 67
1 bireme moved from SZ 65 to SZ 66
Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry, 3 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 2 cavalrys, 2 hoplites and 1 skirmisher
Macedonia defend with 1 leader and 3 phalanxs
GreekCityStates roll dice for 2 cavalrys, 2 hoplites and 1 skirmisher in Athens, round 2 : 0/5 hits, 1.50 expected hits
Macedonia roll dice for 1 leader and 3 phalanxs in Athens, round 2 : 2/4 hits, 2.33 expected hits
1 skirmisher owned by the GreekCityStates and 1 cavalry owned by the GreekCityStates lost in Athens
GreekCityStates roll dice for 1 cavalry and 2 hoplites in Athens, round 3 : 1/3 hits, 1.00 expected hits
Macedonia roll dice for 1 leader and 3 phalanxs in Athens, round 3 : 1/4 hits, 2.33 expected hits
1 leader owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Athens
2 hoplites owned by the GreekCityStates retreated to Corinth
Macedonia win with 3 phalanxs remaining. Battle score for attacker is -16
Casualties for GreekCityStates: 2 cavalrys and 1 skirmisher
Casualties for Macedonia: 1 leader
Non Combat Move - GreekCityStates
2 hoplites moved from Sparta to Corinth
2 skirmishers moved from Sparta to Corinth
Place Units - GreekCityStates
1 cavalry, 3 hoplites and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 1/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover supraremes
Activate Technology - GreekCityStates
GreekCityStates activating supraremes
Turn Complete - GreekCityStates
GreekCityStates collect 27 PUs; end with 27 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 23 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 26 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 1.00
Macedonia : -1.67
GreekCityStates : -1.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pergamon
1 skirmisher and 1 spearman moved from Sardis to Pergamum
2 spearmen moved from Sardis to Nicaea
2 spearmen moved from Sardis to Halicarnassus
Purchase Units - Pergamon
Pergamon buy 5 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Pergamum
Pergamon attack with 1 skirmisher and 1 spearman
Macedonia defend with 1 phalanx
Pergamon roll dice for 1 skirmisher and 1 spearman in Pergamum, round 2 : 0/2 hits, 0.33 expected hits
Macedonia roll dice for 1 phalanx in Pergamum, round 2 : 1/1 hits, 0.67 expected hits
1 skirmisher owned by the Pergamon lost in Pergamum
1 spearman owned by the Pergamon retreated to Sardis
Macedonia win with 1 phalanx remaining. Battle score for attacker is -4
Casualties for Pergamon: 1 skirmisher
Battle in Nicaea
Pergamon attack with 2 spearmen
Macedonia defend with 1 warrior
Pergamon roll dice for 2 spearmen in Nicaea, round 2 : 1/2 hits, 0.33 expected hits
Macedonia roll dice for 1 warrior in Nicaea, round 2 : 1/1 hits, 0.33 expected hits
1 warrior owned by the Macedonia and 1 spearman owned by the Pergamon lost in Nicaea
Pergamon win, taking Nicaea from Macedonia with 1 spearman remaining. Battle score for attacker is 1
Casualties for Pergamon: 1 spearman
Casualties for Macedonia: 1 warrior
Battle in Halicarnassus
Pergamon attack with 2 spearmen
Seleucid defend with 1 hoplite
Pergamon roll dice for 2 spearmen in Halicarnassus, round 2 : 1/2 hits, 0.33 expected hits
Seleucid roll dice for 1 hoplite in Halicarnassus, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Halicarnassus
Pergamon win, taking Halicarnassus from Seleucid with 2 spearmen remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Pergamon
Place Units - Pergamon
5 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 24 PUs
Combat Hit Differential Summary :
Pergamon : 1.00
Macedonia : 1.00
Seleucid : -0.50
Pergamon rolls : : 0.00
you still have Pergamon to do…
never mind…
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Carthage
1 warelephant moved from Caralis to SZ 24
1 phalanx moved from Caralis to SZ 24
1 hoplite moved from Caralis to SZ 24
4 hoplites moved from Caralis to SZ 24
1 bireme, 2 flagships, 1 hoplite, 1 quinquereme and 1 warelephant moved from SZ 24 to SZ 20
4 hoplites, 1 phalanx and 3 quadriremes moved from SZ 24 to SZ 20
5 hoplites, 1 phalanx and 1 warelephant moved from SZ 20 to Massilia
Purchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Carthage buy 1 bireme, 1 catapult, 2 cavalrys, 2 hoplites and 1 phalanx; Remaining resources: 0 PUs; 2 techTokens;
Combat - Carthage
Battle in Massilia
Carthage attack with 5 hoplites, 1 phalanx and 1 warelephant
GreekCityStates defend with 3 hoplites and 2 walls
AAwall fire in Massilia : 1/2 hits, 1.00 expected hits
1 phalanx owned by the Carthage lost in Massilia
Carthage roll dice for 2 flagships in Massilia, round 2 : 2/2 hits, 2.00 expected hits
Units damaged: 2 walls owned by the GreekCityStates
Carthage roll dice for 5 hoplites and 1 warelephant in Massilia, round 2 : 2/6 hits, 2.67 expected hits
GreekCityStates roll dice for 3 hoplites and 2 walls in Massilia, round 2 : 2/5 hits, 1.67 expected hits
2 hoplites owned by the Carthage and 2 walls owned by the GreekCityStates lost in Massilia
Carthage roll dice for 3 hoplites and 1 warelephant in Massilia, round 3 : 2/4 hits, 2.00 expected hits
GreekCityStates roll dice for 3 hoplites in Massilia, round 3 : 2/3 hits, 1.50 expected hits
2 hoplites owned by the GreekCityStates and 2 hoplites owned by the Carthage lost in Massilia
Carthage roll dice for 1 hoplite and 1 warelephant in Massilia, round 4 : 2/2 hits, 1.17 expected hits
GreekCityStates roll dice for 1 hoplite in Massilia, round 4 : 1/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates and 1 hoplite owned by the Carthage lost in Massilia
Carthage win, taking Massilia from GreekCityStates with 1 warelephant remaining. Battle score for attacker is 17
Casualties for Carthage: 5 hoplites and 1 phalanx
Casualties for GreekCityStates: 3 hoplites and 2 walls
Non Combat Move - Carthage
5 cavalrys, 1 leader and 4 warelephants moved from Igilgili to Cartenna
3 cavalrys moved from Igilgili to Cartenna
1 phalanx moved from Gades to SZ 14
1 phalanx moved from SZ 14 to Tingis
2 hoplites moved from Gades to SZ 14
2 hoplites moved from SZ 14 to Tingis
1 phalanx moved from Hispatis to Gades
1 catapult and 1 phalanx moved from Zama to Carthago
1 hoplite moved from Zama to Igilgili
Place Units - Carthage
1 bireme placed in SZ 32
2 hoplites and 1 phalanx placed in Gades
1 catapult and 3 cavalrys placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 4,5 and gets 0 hits
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 55 PUs; end with 55 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 53 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 47 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 53 PUs
Combat Hit Differential Summary :
Carthage : 0.17
AAwall fire in Massilia : : 0.00
GreekCityStates : 1.33
Territory Summary for Carthage :
Thenae : 1 hoplite
Theveste : 1 flag, 1 hoplite
Cartenna : 1 flag, 11 cavalrys, 1 hoplite, 1 leader and 5 warelephants
Caralis : 1 catapult, 2 cavalrys and 1 hoplite
Thapsus : 1 hoplite
Aleria : 1 cavalry
Massilia : 1 flag, 1 warelephant
Carthago : 2 catapults, 4 cavalrys, 1 city, 5 hoplites, 1 phalanx, 4 walls and 1 warelephant
SZ 32 : 2 biremes and 1 trireme
Hispatis : 1 flag, 1 hoplite
Acci : 1 flag, 1 hoplite
SZ 20 : 1 bireme, 2 flagships, 3 quadriremes and 1 quinquereme
Gades : 1 catapult, 1 city, 2 hoplites, 2 phalanxs and 4 walls
Igilgili : 1 hoplite
Capsa : 1 flag
Palma : 1 cavalry
Zama : 1 hoplite
Tingis : 1 catapult, 4 hoplites, 2 phalanxs and 1 wall
Melita : 1 cavalry
SZ 14 : 2 biremes and 1 trireme
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 24 / 26
Pergamon : 22 / 24
Carthage : 55 / 53
Macedonia : 52 / 66
Bosporus : 39 / 49
Pontus : 16 / 19
Seleucid : 52 / 72
Egypt : 53 / 56
Parthia : 30 / 35
Armenia : 15 / 18
AI_Barbarians : 22 / 34
AI_Neutral : 153 / 974
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Macedonia
1 catapult moved from Pella to Nicopolis
1 phalanx and 1 warrior moved from Pella to Nicopolis
1 cavalry moved from Thessalonica to Nicopolis
1 phalanx moved from Pergamum to Nicaea
Purchase Units - Macedonia
Macedonia buy 1 catapult, 1 cavalry, 2 phalanxs, 3 skirmishers and 3 warriors; Remaining resources: 5 PUs; 2 techTokens;
Combat - Macedonia
Battle in Nicopolis
Macedonia attack with 1 catapult, 1 cavalry, 1 phalanx and 1 warrior
AI_Barbarians defend with 1 skirmisher and 1 warrior
Macedonia roll dice for 1 catapult, 1 cavalry, 1 phalanx and 1 warrior in Nicopolis, round 2 : 1/4 hits, 2.00 expected hits
AI_Barbarians roll dice for 1 skirmisher and 1 warrior in Nicopolis, round 2 : 1/2 hits, 0.50 expected hits
1 skirmisher owned by the AI_Barbarians and 1 cavalry owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 catapult, 1 phalanx and 1 warrior in Nicopolis, round 3 : 3/3 hits, 1.50 expected hits
AI_Barbarians roll dice for 1 warrior in Nicopolis, round 3 : 1/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians and 1 catapult owned by the Macedonia lost in Nicopolis
Macedonia win, taking Nicopolis from AI_Barbarians with 1 phalanx and 1 warrior remaining. Battle score for attacker is -3
Casualties for Macedonia: 1 catapult and 1 cavalry
Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
Battle in Nicaea
Macedonia attack with 1 phalanx
Pergamon defend with 1 spearman
Macedonia roll dice for 1 phalanx in Nicaea, round 2 : 1/1 hits, 0.50 expected hits
Pergamon roll dice for 1 spearman in Nicaea, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Pergamon lost in Nicaea
Macedonia win, taking Nicaea from Pergamon with 1 phalanx remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Non Combat Move - Macedonia
1 catapult, 1 phalanx and 2 warriors moved from Larissa to Athens
2 phalanxs, 2 skirmishers and 2 warriors moved from Thessalonica to Larissa
1 skirmisher and 1 warrior moved from Dodona to Delphi
1 phalanx moved from Dodona to Delphi
1 warrior moved from Apollonia to Pella
Place Units - Macedonia
1 phalanx and 2 warriors placed in Apollonia
1 catapult, 1 cavalry, 1 phalanx, 3 skirmishers and 1 warrior placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 1,3 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 59 PUs; end with 64 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 60 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 66 PUs
Combat Hit Differential Summary :
Pergamon : -0.33
Macedonia : 1.00
AI_Barbarians : 1.17
Territory Summary for Macedonia :
Pella : 1 warrior
Thessalonica : 1 catapult, 1 cavalry, 1 city, 1 phalanx, 3 skirmishers, 3 walls and 1 warrior
Larissa : 2 phalanxs, 2 skirmishers and 2 warriors
Pergamum : 1 flag
Athens : 1 flag, 1 catapult, 4 phalanxs and 2 warriors
Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior
SZ 68 : 1 bireme
Apollonia : 1 flag, 1 catapult, 1 city, 2 phalanxs, 1 skirmisher and 2 warriors
Nicaea : 1 flag, 1 phalanx
Nicopolis : 1 phalanx and 1 warrior
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 24 / 26
Pergamon : 17 / 24
Carthage : 55 / 53
Macedonia : 59 / 66
Bosporus : 39 / 49
Pontus : 16 / 19
Seleucid : 52 / 72
Egypt : 53 / 56
Parthia : 30 / 35
Armenia : 15 / 18
AI_Barbarians : 20 / 34
AI_Neutral : 153 / 974
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Bosporus
3 cataphracts moved from Trapezus to Armavira
2 archers, 3 cataphracts, 4 cavalrys, 5 hoplites and 4 horsearchers moved from Phasis to Armavira
2 archers, 1 cataphract, 1 cavalry and 1 hoplite moved from Pityus to Armavira
1 leader moved from Phasis to Armavira
Purchase Units - Bosporus
Bosporus buy 2 archers, 1 bireme and 2 cataphracts; Remaining resources: 5 PUs; 1 techTokens;
Combat - Bosporus
Battle in Armavira
Bosporus attack with 4 archers, 7 cataphracts, 5 cavalrys, 6 hoplites, 4 horsearchers and 1 leader
Armenia defend with 1 cataphract, 1 city, 17 spearmen and 5 walls
AAwall fire in Armavira : 3/5 hits, 2.50 expected hits
3 hoplites owned by the Bosporus lost in Armavira
Bosporus roll dice for 4 archers, 7 cataphracts, 5 cavalrys, 3 hoplites, 4 horsearchers and 1 leader in Armavira, round 2 : 13/24 hits, 9.83 expected hits
Armenia roll dice for 1 cataphract, 17 spearmen and 5 walls in Armavira, round 2 : 6/23 hits, 6.00 expected hits
Units damaged: 1 leader owned by the Bosporus
2 cavalrys owned by the Bosporus, 5 walls owned by the Armenia, 3 spearmen owned by the Armenia and 3 horsearchers owned by the Bosporus lost in Armavira
Bosporus roll dice for 4 archers, 7 cataphracts, 3 cavalrys, 3 hoplites, 1 horsearcher and 1 leader in Armavira, round 3 : 8/19 hits, 8.67 expected hits
Armenia roll dice for 1 cataphract and 14 spearmen in Armavira, round 3 : 4/15 hits, 5.00 expected hits
3 cavalrys owned by the Bosporus, 8 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Armavira
Bosporus roll dice for 4 archers, 7 cataphracts, 3 hoplites and 1 leader in Armavira, round 4 : 8/15 hits, 7.17 expected hits
Armenia roll dice for 1 cataphract and 6 spearmen in Armavira, round 4 : 1/7 hits, 2.33 expected hits
1 cataphract owned by the Armenia, 1 hoplite owned by the Bosporus and 6 spearmen owned by the Armenia lost in Armavira
Bosporus win, taking Armavira from Armenia with 4 archers, 7 cataphracts, 2 hoplites and 1 leader remaining. Battle score for attacker is 111
Casualties for Bosporus: 5 cavalrys, 4 hoplites and 4 horsearchers
Casualties for Armenia: 1 cataphract, 17 spearmen and 5 walls
Non Combat Move - Bosporus
2 cavalrys and 1 horsearcher moved from Azara to Pityus
1 quadrireme moved from SZ 79 to SZ 80
2 archers moved from Theodesia to SZ 80
2 archers and 1 quadrireme moved from SZ 80 to SZ 79
2 archers moved from SZ 79 to Pityus
1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to Azara
Place Units - Bosporus
1 bireme placed in SZ 80
2 archers and 2 cataphracts placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 43 PUs; end with 48 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 47 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 45 PUs
Units generate 2 techTokens; Bosporus end with 2 techTokens
Units generate 6 PUs; Bosporus end with 51 PUs
Combat Hit Differential Summary :
Armenia : -2.33
Bosporus rolls : : 0.00
Bosporus : 3.33
AAwall fire in Armavira : : 0.50
Territory Summary for Bosporus :
Phasis : 1 flag
SZ 79 : 1 flagship and 1 quadrireme
Theodesia : 2 archers, 2 cataphracts, 1 city and 4 walls
Trapezus : 1 flag, 1 archer
Armavira : 1 flag, 4 archers, 7 cataphracts, 1 city, 2 hoplites and 1 leader
SZ 80 : 1 bireme
Istropolis : 1 flag
Azara : 1 cataphract, 1 cavalry and 1 horsearcher
Pityus : 1 flag, 2 archers, 2 cavalrys and 1 horsearcher
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 24 / 26
Pergamon : 17 / 24
Carthage : 55 / 53
Macedonia : 59 / 66
Bosporus : 43 / 51
Pontus : 16 / 19
Seleucid : 52 / 72
Egypt : 53 / 56
Parthia : 30 / 35
Armenia : 11 / 18
AI_Barbarians : 20 / 34
AI_Neutral : 153 / 974
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pontus
Purchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Pontus buy 2 chariots and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 68 to SZ 70
1 hoplite and 1 phalanx moved from Heraclea Pontica to Pessinus
1 skirmisher moved from Tavium to Pessinus
1 hoplite moved from Sinope to Tavium
1 catapult moved from Sinope to Tavium
1 chariot moved from Sinope to Pessinus
1 skirmisher moved from Sinope to Tavium
1 leader moved from Heraclea Pontica to Pessinus
Place Units - Pontus
2 chariots, 1 hoplite and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 18 PUs
Combat Hit Differential Summary :
Pontus rolls : : 0.00
Territory Summary for Pontus :
Pessinus : 1 flag, 1 chariot, 1 hoplite, 1 leader, 3 phalanxs and 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag, 1 catapult, 1 hoplite and 1 skirmisher
Sinope : 2 chariots, 1 city, 1 hoplite, 1 skirmisher and 2 walls
SZ 70 : 1 bireme, 1 flagship and 2 triremes
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 24 / 26
Pergamon : 17 / 24
Carthage : 55 / 53
Macedonia : 59 / 66
Bosporus : 43 / 51
Pontus : 16 / 18
Seleucid : 52 / 72
Egypt : 53 / 56
Parthia : 30 / 35
Armenia : 11 / 18
AI_Barbarians : 20 / 34
AI_Neutral : 153 / 974
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Seleucid
1 catapult, 3 hoplites and 2 phalanxs moved from Attalia to Halicarnassus
1 catapult moved from Attalia to Halicarnassus
1 catapult, 2 hoplites and 1 phalanx moved from Palmyra to Bostra
1 cataphract and 1 hoplite moved from Damascus to Sidon
1 warelephant moved from Damascus to Sidon
1 hoplite moved from Ninive to Gazaca
Seleucid take Gazaca from Parthia
Purchase Units - Seleucid
Trigger SELnavalAcademy: 1 flagship gained by PlayerID named:Seleucid
Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid
Trigger SELnavalWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 1 bireme, 1 catapult, 2 hoplites, 1 phalanx and 2 triremes; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant
Egypt defend with 1 archer and 2 chariots
Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Sidon, round 2 : 3/3 hits, 1.83 expected hits
Egypt roll dice for 1 archer and 2 chariots in Sidon, round 2 : 2/3 hits, 1.50 expected hits
2 chariots owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 warelephant remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 cataphract and 1 hoplite
Casualties for Egypt: 1 archer and 2 chariots
Battle in Bostra
Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx
Egypt defend with 1 archer and 1 chariot
Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Bostra, round 2 : 0/4 hits, 2.00 expected hits
Egypt roll dice for 1 archer and 1 chariot in Bostra, round 2 : 1/2 hits, 1.17 expected hits
1 hoplite owned by the Seleucid lost in Bostra
Seleucid roll dice for 1 catapult, 1 hoplite and 1 phalanx in Bostra, round 3 : 1/3 hits, 1.50 expected hits
Egypt roll dice for 1 archer and 1 chariot in Bostra, round 3 : 1/2 hits, 1.17 expected hits
1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Bostra
Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 4 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 archer in Bostra, round 4 : 0/1 hits, 0.67 expected hits
Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 5 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 archer in Bostra, round 5 : 0/1 hits, 0.67 expected hits
Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 6 : 1/2 hits, 1.00 expected hits
Egypt roll dice for 1 archer in Bostra, round 6 : 1/1 hits, 0.67 expected hits
1 catapult owned by the Seleucid and 1 archer owned by the Egypt lost in Bostra
Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is -7
Casualties for Seleucid: 1 catapult and 2 hoplites
Casualties for Egypt: 1 archer and 1 chariot
Battle in Halicarnassus
Seleucid attack with 2 catapults, 3 hoplites and 2 phalanxs
Pergamon defend with 2 spearmen
Seleucid roll dice for 2 catapults, 3 hoplites and 2 phalanxs in Halicarnassus, round 2 : 2/7 hits, 3.50 expected hits
Pergamon roll dice for 2 spearmen in Halicarnassus, round 2 : 0/2 hits, 0.67 expected hits
2 spearmen owned by the Pergamon lost in Halicarnassus
Seleucid win, taking Halicarnassus from Pergamon with 2 catapults, 3 hoplites and 2 phalanxs remaining. Battle score for attacker is 10
Casualties for Pergamon: 2 spearmen
Non Combat Move - Seleucid
1 warelephant moved from Tarsus to Antioch
1 phalanx moved from Tarsus to Antioch
1 hoplite moved from Antioch to Damascus
Place Units - Seleucid
1 flagship and 2 triremes placed in SZ 61
2 hoplites and 1 phalanx placed in Seleucia
1 catapult, 1 hoplite and 1 wall placed in Antioch
1 bireme placed in SZ 61
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 5,4 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 69 PUs
Combat Hit Differential Summary :
Pergamon : -0.67
Egypt : -0.83
Seleucid : -4.83
Territory Summary for Seleucid :
Halicarnassus : 1 flag, 2 catapults, 3 hoplites and 2 phalanxs
Damascus : 1 hoplite
Antioch : 2 catapults, 1 city, 4 hoplites, 1 leader, 7 phalanxs, 4 walls and 2 warelephants
SZ 61 : 1 bireme, 1 flagship and 2 triremes
Seleucia : 1 catapult, 1 city, 4 hoplites, 4 phalanxs and 2 walls
Bostra : 1 phalanx
Gazaca : 1 flag, 1 hoplite
Sidon : 1 flag, 1 warelephant
Attalia : 1 flag
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 24 / 26
Pergamon : 12 / 24
Carthage : 55 / 53
Macedonia : 59 / 66
Bosporus : 43 / 51
Pontus : 16 / 18
Seleucid : 68 / 69
Egypt : 44 / 56
Parthia : 28 / 35
Armenia : 11 / 18
AI_Barbarians : 20 / 34
AI_Neutral : 153 / 974
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Parthia
1 archer, 1 cataphract, 1 catapult, 1 leader and 1 warelephant moved from Persepolis to Susa
1 cataphract moved from Susa to Cyropolis
Purchase Units - Parthia
Parthia buy 3 cataphracts and 1 warelephant; Remaining resources: 1 PUs; 2 techTokens;
Non Combat Move - Parthia
Place Units - Parthia
3 cataphracts and 1 warelephant placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 5,2 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 28 PUs; end with 29 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Armenia
1 cataphract, 1 skirmisher and 1 spearman moved from Artaxata to Albana
Purchase Units - Armenia
Armenia buy 2 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Armenia
Place Units - Armenia
2 skirmishers and 2 spearmen placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 1,3 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 11 PUs; end with 11 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 10 PUs
Units generate 1 techTokens; Armenia end with 1 techTokens
Units generate 3 PUs; Armenia end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
2 legionaires moved from Capua to Tarentum
2 cataphracts moved from Roma to Ariminum
1 leader moved from Roma to Ariminum
5 legionaires and 1 skirmisher moved from Roma to Arretium
1 legionaire moved from Arretium to Ariminum
1 legionaire moved from Arretium to Ariminum
4 legionaires moved from Arretium to Ariminum
1 legionaire moved from Ariminum to Patavium
Purchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 4 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Tarentum
RomanRepublic attack with 2 legionaires
AI_Barbarians defend with 1 skirmisher
RomanRepublic roll dice for 2 legionaires in Tarentum, round 2 : 1/2 hits, 0.67 expected hits
AI_Barbarians roll dice for 1 skirmisher in Tarentum, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Tarentum
RomanRepublic win, taking Tarentum from AI_Barbarians with 2 legionaires remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 catapult, 4 legionaires and 1 skirmisher placed in Roma
1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 2,3,3 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 47 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 46 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 55 PUs
Combat Hit Differential Summary :
RomanRepublic : 0.33
AI_Barbarians : -0.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - GreekCityStates
1 bireme moved from SZ 66 to SZ 69
1 trireme moved from SZ 67 to SZ 68
1 cavalry, 3 hoplites and 1 skirmisher moved from Sparta to Corinth
Purchase Units - GreekCityStates
Trigger GCCsupraremes: buySuprareme removed from GreekCityStatesProduction
Trigger GCCsupraremes: buySupraremeX added to GreekCityStatesProduction
Trigger GCCsupraremes: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCsupraremesWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 3 cavalrys and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
3 cavalrys, 2 skirmishers and 2 walls placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 22 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 19 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 22 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pergamon
1 spearman moved from Sardis to Pergamum
Pergamon take Pergamum from Macedonia
1 spearman moved from Sardis to Attalia
Pergamon take Attalia from Seleucid
Purchase Units - Pergamon
Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Non Combat Move - Pergamon
Place Units - Pergamon
1 skirmisher and 4 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 20 PUs; end with 20 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 22 PUs
Combat Hit Differential Summary :
Pergamon rolls : : 0.00