@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsdawg. VS Capt. Total Ancient War #2
-
here we go
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:23:41 AM
Savegame -
TripleA Turn Summary: RomanRepublic round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - RomanRepublic 1 leader moved from Roma to SZ 28 1 ballista moved from Roma to SZ 28 5 legionaires moved from Roma to SZ 28 1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34 1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum 5 legionaires and 2 skirmishers moved from Messana to Lilybaeum 1 legionaire moved from Tarentum to SZ 44 1 bireme and 1 legionaire moved from SZ 44 to SZ 34 1 legionaire moved from SZ 34 to Lilybaeum 3 legionaires and 1 skirmisher moved from Arretium to Ariminum 1 legionaire moved from Ariminum to SZ 48 1 legionaire moved from Ariminum to SZ 48 1 bireme, 2 legionaires and 1 trireme moved from SZ 48 to SZ 46 Purchase Units - RomanRepublic RomanRepublic buy 1 bireme and 4 legionaires; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Lilybaeum RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers Carthage defend with 6 hoplites, 2 walls and 1 warelephant AAwall fire in Lilybaeum : 2/2 hits, 1.00 expected hits 2 legionaires owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 flagship in Lilybaeum, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 wall owned by the Carthage RomanRepublic roll dice for 1 ballista, 1 leader, 9 legionaires and 2 skirmishers in Lilybaeum, round 2 : 2/13 hits, 4.50 expected hits Units damaged: 1 wall owned by the Carthage Carthage roll dice for 6 hoplites, 2 walls and 1 warelephant in Lilybaeum, round 2 : 4/9 hits, 3.83 expected hits Units damaged: 1 leader owned by the RomanRepublic 2 skirmishers owned by the RomanRepublic, 1 legionaire owned by the RomanRepublic and 1 wall owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 8 legionaires in Lilybaeum, round 3 : 3/10 hits, 3.67 expected hits Carthage roll dice for 6 hoplites, 1 wall and 1 warelephant in Lilybaeum, round 3 : 3/8 hits, 3.83 expected hits 2 hoplites owned by the Carthage, 3 legionaires owned by the RomanRepublic and 1 wall owned by the Carthage lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 5 legionaires in Lilybaeum, round 4 : 3/7 hits, 2.67 expected hits Carthage roll dice for 4 hoplites and 1 warelephant in Lilybaeum, round 4 : 1/5 hits, 2.83 expected hits 3 hoplites owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Lilybaeum RomanRepublic roll dice for 1 ballista, 1 leader and 4 legionaires in Lilybaeum, round 5 : 4/6 hits, 2.33 expected hits Carthage roll dice for 1 hoplite and 1 warelephant in Lilybaeum, round 5 : 2/2 hits, 1.17 expected hits 1 hoplite owned by the Carthage, 2 legionaires owned by the RomanRepublic and 1 warelephant owned by the Carthage lost in Lilybaeum RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 2 legionaires remaining. Battle score for attacker is 30 Casualties for RomanRepublic: 9 legionaires and 2 skirmishers Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant Non Combat Move - RomanRepublic 3 legionaires and 1 skirmisher moved from Croton to Capua 2 legionaires and 1 skirmisher moved from Tarentum to Capua 3 legionaires and 1 skirmisher moved from Salapia to Ariminum 2 cataphracts moved from Roma to Ariminum 2 skirmishers moved from Roma to Capua Place Units - RomanRepublic 1 bireme placed in SZ 28 4 legionaires placed in Roma Research Technology - RomanRepublic Trigger ROMTechAct: RomanRepublic gains access to conscription Trigger ROMTechAct: RomanRepublic gains access to construction Trigger ROMTechAct: RomanRepublic gains access to economics Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons Trigger ROMTechAct: RomanRepublic gains access to warCollege Trigger ROMTechAct: RomanRepublic gains access to navalAcademy Trigger ROMTechAct: RomanRepublic gains access to supraremes Trigger ROMTechAct: RomanRepublic gains access to quinqueremes Trigger ROMTechAct: RomanRepublic gains access to quadriremes Trigger ROMTechAct: RomanRepublic gains access to triremes Trigger ROMTechAct: RomanRepublic gains access to biremes Turn Complete - RomanRepublic RomanRepublic collect 49 PUs; end with 49 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 46 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 44 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 50 PUsCombat Hit Differential Summary :
Carthage : -1.67 AAwall fire in Lilybaeum : : 1.00 RomanRepublic : -1.17 -
TripleA Turn Summary: GreekCityStates round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - GreekCityStates Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from SZ 46: 1 bireme, 2 legionaires and 1 trireme EDIT: Adding units owned by RomanRepublic to SZ 46: 1 bireme and 1 trireme EDIT: Adding units owned by RomanRepublic to Apollonia: 2 legionaires EDIT: Turning off Edit Mode 2 cavalrys, 4 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum 1 trireme moved from SZ 40 to SZ 50 1 archer, 2 hoplites and 2 skirmishers moved from Delphi to Athens 2 archers moved from Corinth to Athens 1 catapult, 4 hoplites and 1 leader moved from Sparta to Corinth 1 leader moved from Corinth to Athens 1 flagship, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 68 Purchase Units - GreekCityStates GreekCityStates buy 1 bireme, 2 hoplites and 2 skirmishers; Remaining resources: 0 PUs; Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 hoplite and 2 skirmishers placed in Apollonia 1 bireme placed in SZ 67 GreekCityStates undo move 1. 2 hoplites and 1 skirmisher placed in Apollonia 1 skirmisher placed in Sparta Research Technology - GreekCityStates Trigger GCCTechAct: GreekCityStates gains access to conscription Trigger GCCTechAct: GreekCityStates gains access to construction Trigger GCCTechAct: GreekCityStates gains access to economics Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons Trigger GCCTechAct: GreekCityStates gains access to warCollege Trigger GCCTechAct: GreekCityStates gains access to navalAcademy Trigger GCCTechAct: GreekCityStates gains access to supraremes Trigger GCCTechAct: GreekCityStates gains access to quinqueremes Trigger GCCTechAct: GreekCityStates gains access to quadriremes Trigger GCCTechAct: GreekCityStates gains access to triremes Trigger GCCTechAct: GreekCityStates gains access to biremes Turn Complete - GreekCityStates GreekCityStates collect 40 PUs; end with 40 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 38 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 37 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 33 PUs Units generate 2 techTokens; GreekCityStates end with 2 techTokens Units generate 6 PUs; GreekCityStates end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Pergamon round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Pergamon 4 skirmishers moved from Sardis to Pergamum 2 phalanxs moved from Halicarnassus to Sardis 1 flagship and 2 triremes moved from SZ 66 to SZ 68 Purchase Units - Pergamon Pergamon buy 4 spearmen; Remaining resources: 0 PUs; Combat - Pergamon Non Combat Move - Pergamon Place Units - Pergamon 4 spearmen placed in Sardis Research Technology - Pergamon Trigger PERTechAct: Pergamon gains access to conscription Trigger PERTechAct: Pergamon gains access to construction Trigger PERTechAct: Pergamon gains access to economics Trigger PERTechAct: Pergamon gains access to tradeRoutes Trigger PERTechAct: Pergamon gains access to siegeWeapons Trigger PERTechAct: Pergamon gains access to warCollege Trigger PERTechAct: Pergamon gains access to navalAcademy Trigger PERTechAct: Pergamon gains access to supraremes Trigger PERTechAct: Pergamon gains access to quinqueremes Trigger PERTechAct: Pergamon gains access to quadriremes Trigger PERTechAct: Pergamon gains access to triremes Trigger PERTechAct: Pergamon gains access to biremes Turn Complete - Pergamon Pergamon collect 22 PUs; end with 22 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 20 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 16 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Carthage round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Carthage 1 cavalry moved from Gades to Hispatis 2 phalanxs moved from Gades to Hispatis 3 cavalrys moved from Gades to Hispatis Purchase Units - Carthage Carthage buy 2 biremes, 1 catapult and 1 trireme; Remaining resources: 2 PUs; Combat - Carthage Battle in Hispatis Carthage attack with 4 cavalrys and 2 phalanxs AI_Neutral defend with 3 spearman_neutrals Carthage roll dice for 4 cavalrys and 2 phalanxs in Hispatis, round 2 : 3/6 hits, 2.33 expected hits AI_Neutral roll dice for 3 spearman_neutrals in Hispatis, round 2 : 1/3 hits, 1.00 expected hits 1 cavalry owned by the Carthage and 3 spearman_neutrals owned by the AI_Neutral lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys and 2 phalanxs remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 3 spearman_neutrals Non Combat Move - Carthage 2 triremes moved from SZ 29 to SZ 31 1 flagship, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 32 Place Units - Carthage 1 trireme placed in SZ 14 1 catapult placed in Gades 2 biremes placed in SZ 32 Research Technology - Carthage Trigger CARTechAct: Carthage gains access to conscription Trigger CARTechAct: Carthage gains access to construction Trigger CARTechAct: Carthage gains access to economics Trigger CARTechAct: Carthage gains access to tradeRoutes Trigger CARTechAct: Carthage gains access to siegeWeapons Trigger CARTechAct: Carthage gains access to warCollege Trigger CARTechAct: Carthage gains access to navalAcademy Trigger CARTechAct: Carthage gains access to supraremes Trigger CARTechAct: Carthage gains access to quinqueremes Trigger CARTechAct: Carthage gains access to quadriremes Trigger CARTechAct: Carthage gains access to triremes Trigger CARTechAct: Carthage gains access to biremes Turn Complete - Carthage Carthage collect 44 PUs; end with 46 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 45 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 44 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 40 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 46 PUsCombat Hit Differential Summary :
Carthage : 0.67 AI_Neutral : 0.00Territory Summary for Carthage :
Thenae : 1 hoplite Caralis : 2 hoplites Thapsus : 3 cavalrys Sabrata : 2 hoplites Aleria : 1 cavalry Carthago : 1 catapult, 5 cavalrys, 1 city, 5 hoplites, 1 leader, 3 walls and 5 warelephants SZ 31 : 2 triremes SZ 32 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes Hispatis : 1 flag, 3 cavalrys and 2 phalanxs Gades : 1 catapult, 1 city, 2 phalanxs and 2 walls Palma : 1 cavalry Zama : 2 cavalrys, 1 hoplite and 1 warelephant Hippo Regius : 1 cavalry, 3 hoplites and 1 warelephant Tingis : 2 hoplites and 1 wall Melita : 1 cavalry SZ 14 : 2 biremes and 1 triremeProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 40 / 39 Pergamon : 22 / 19 Carthage : 44 / 46 Macedonia : 38 / 43 Bosporus : 24 / 30 Pontus : 9 / 17 Seleucid : 52 / 51 Egypt : 50 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 195 / 0 -
TripleA Turn Summary: Macedonia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Macedonia 1 cavalry, 1 phalanx and 3 skirmishers moved from Pella to Apollonia 2 phalanxs and 4 skirmishers moved from Dodona to Apollonia 1 cavalry moved from Philippopolis to Apollonia 2 cavalrys and 1 leader moved from Thessalonica to Apollonia 1 cavalry moved from Larissa to Apollonia 1 phalanx and 1 warrior moved from Larissa to Delphi 1 skirmisher moved from Larissa to Delphi Purchase Units - Macedonia Macedonia buy 1 catapult, 1 phalanx, 1 trireme and 2 warriors; Remaining resources: 0 PUs; Combat - Macedonia Battle in Apollonia Macedonia attack with 5 cavalrys, 1 leader, 3 phalanxs and 7 skirmishers RomanRepublic defend with 2 legionaires; GreekCityStates defend with 1 city, 6 hoplites, 1 skirmisher and 1 wall AAwall fire in Apollonia : 0/1 hits, 0.50 expected hits Macedonia roll dice for 5 cavalrys, 1 leader, 3 phalanxs and 7 skirmishers in Apollonia, round 2 : 6/16 hits, 5.00 expected hits GreekCityStates roll dice for 6 hoplites, 2 legionaires, 1 skirmisher and 1 wall in Apollonia, round 2 : 4/9 hits, 3.83 expected hits Units damaged: 1 leader owned by the Macedonia 1 hoplite owned by the GreekCityStates, 3 skirmishers owned by the Macedonia, 1 wall owned by the GreekCityStates, 1 skirmisher owned by the GreekCityStates and 2 legionaires owned by the RomanRepublic lost in Apollonia Macedonia roll dice for 5 cavalrys, 1 leader, 3 phalanxs and 4 skirmishers in Apollonia, round 3 : 5/13 hits, 4.50 expected hits GreekCityStates roll dice for 5 hoplites in Apollonia, round 3 : 2/5 hits, 2.50 expected hits 5 hoplites owned by the GreekCityStates and 2 skirmishers owned by the Macedonia lost in Apollonia Macedonia win, taking Apollonia from GreekCityStates with 5 cavalrys, 1 leader, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is 58 Casualties for Macedonia: 5 skirmishers Casualties for GreekCityStates: 6 hoplites, 1 skirmisher and 1 wall Casualties for RomanRepublic: 2 legionaires Battle in Delphi Macedonia attack with 1 phalanx, 1 skirmisher and 1 warrior GreekCityStates defend with 1 skirmisher Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 2 : 0/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 skirmisher in Delphi, round 2 : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 phalanx, 1 skirmisher and 1 warrior in Delphi, round 3 : 1/3 hits, 1.00 expected hits GreekCityStates roll dice for 1 skirmisher in Delphi, round 3 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the GreekCityStates lost in Delphi Macedonia win, taking Delphi from GreekCityStates with 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4 Casualties for GreekCityStates: 1 skirmisher Non Combat Move - Macedonia 1 catapult and 5 warriors moved from Thessalonica to Larissa 4 skirmishers moved from Philippopolis to Thessalonica 4 phalanxs moved from Philippopolis to Thessalonica 2 cavalrys moved from Nicopolis to Thessalonica 2 phalanxs moved from Odessus to Byzantium Place Units - Macedonia 1 trireme placed in SZ 70 1 catapult, 1 phalanx and 2 warriors placed in Thessalonica Research Technology - Macedonia Trigger MACTechAct: Macedonia gains access to conscription Trigger MACTechAct: Macedonia gains access to construction Trigger MACTechAct: Macedonia gains access to economics Trigger MACTechAct: Macedonia gains access to tradeRoutes Trigger MACTechAct: Macedonia gains access to siegeWeapons Trigger MACTechAct: Macedonia gains access to warCollege Trigger MACTechAct: Macedonia gains access to navalAcademy Trigger MACTechAct: Macedonia gains access to supraremes Trigger MACTechAct: Macedonia gains access to quinqueremes Trigger MACTechAct: Macedonia gains access to quadriremes Trigger MACTechAct: Macedonia gains access to triremes Trigger MACTechAct: Macedonia gains access to biremes Turn Complete - Macedonia Macedonia collect 45 PUs; end with 45 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 41 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 37 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 43 PUsCombat Hit Differential Summary :
AAwall fire in Apollonia : : -0.50 Macedonia : 0.50 GreekCityStates : -0.67Territory Summary for Macedonia :
Thessalonica : 1 catapult, 2 cavalrys, 1 city, 5 phalanxs, 4 skirmishers, 3 walls and 2 warriors Larissa : 1 catapult, 2 phalanxs, 4 skirmishers and 5 warriors Byzantium : 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 trireme Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior Odessus : 4 skirmishers Sardica : 3 warriors Apollonia : 1 flag, 5 cavalrys, 1 city, 1 leader, 3 phalanxs and 2 skirmishersProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 33 / 39 Pergamon : 22 / 19 Carthage : 44 / 46 Macedonia : 45 / 43 Bosporus : 24 / 30 Pontus : 9 / 17 Seleucid : 52 / 51 Egypt : 50 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 195 / 0 -
TripleA Turn Summary: Bosporus round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Bosporus 2 archers and 2 horsearchers moved from Sinda to Pityus 2 horsearchers moved from Azara to Pityus Purchase Units - Bosporus Bosporus buy 1 cataphract, 1 hoplite and 1 trireme; Remaining resources: 0 PUs; Combat - Bosporus Battle in Pityus Bosporus attack with 2 archers and 4 horsearchers AI_Neutral defend with 4 spearman_neutrals Bosporus roll dice for 2 archers and 4 horsearchers in Pityus, round 2 : 2/6 hits, 1.67 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Pityus, round 2 : 2/4 hits, 1.33 expected hits 2 spearman_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Pityus Bosporus roll dice for 2 archers and 2 horsearchers in Pityus, round 3 : 1/4 hits, 1.33 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Pityus, round 3 : 0/2 hits, 0.67 expected hits 1 spearman_neutral owned by the AI_Neutral lost in Pityus Bosporus roll dice for 2 archers and 2 horsearchers in Pityus, round 4 : 3/4 hits, 1.33 expected hits AI_Neutral roll dice for 1 spearman_neutral in Pityus, round 4 : 0/1 hits, 0.33 expected hits 1 spearman_neutral owned by the AI_Neutral lost in Pityus Bosporus win, taking Pityus from AI_Neutral with 2 archers and 2 horsearchers remaining. Battle score for attacker is -12 Casualties for Bosporus: 2 horsearchers Casualties for AI_Neutral: 4 spearman_neutrals Non Combat Move - Bosporus 2 archers moved from Azara to Sinda 2 archers moved from Tanais to Azara 2 horsearchers moved from Tanais to Sinda 1 hoplite moved from Theodesia to SZ 81 1 hoplite moved from Theodesia to SZ 81 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 80 1 flagship moved from SZ 81 to SZ 80 1 bireme moved from SZ 74 to SZ 80 1 hoplite moved from Theodesia to SZ 80 3 hoplites moved from SZ 80 to Sinda 2 cataphracts moved from Theodesia to Olbia 1 cataphract and 3 cavalrys moved from Theodesia to Azara Place Units - Bosporus 1 trireme placed in SZ 80 1 cataphract and 1 hoplite placed in Theodesia Research Technology - Bosporus Trigger BOSTechAct: Bosporus gains access to conscription Trigger BOSTechAct: Bosporus gains access to construction Trigger BOSTechAct: Bosporus gains access to economics Trigger BOSTechAct: Bosporus gains access to tradeRoutes Trigger BOSTechAct: Bosporus gains access to siegeWeapons Trigger BOSTechAct: Bosporus gains access to warCollege Trigger BOSTechAct: Bosporus gains access to navalAcademy Trigger BOSTechAct: Bosporus gains access to supraremes Trigger BOSTechAct: Bosporus gains access to quinqueremes Trigger BOSTechAct: Bosporus gains access to quadriremes Trigger BOSTechAct: Bosporus gains access to triremes Trigger BOSTechAct: Bosporus gains access to biremes Turn Complete - Bosporus Bosporus collect 27 PUs; end with 27 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 23 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 26 PUsCombat Hit Differential Summary :
Bosporus : 1.67 AI_Neutral : -0.33Territory Summary for Bosporus :
Theodesia : 1 cataphract, 1 city, 4 hoplites, 1 leader and 3 walls Tyras : 3 horsearchers SZ 80 : 1 bireme, 1 flagship, 1 quadrireme and 1 trireme Sinda : 2 archers, 3 hoplites and 2 horsearchers Azara : 2 archers, 1 cataphract and 3 cavalrys Olbia : 4 cataphracts and 2 horsearchers Pityus : 1 flag, 2 archers and 2 horsearchersProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 33 / 39 Pergamon : 22 / 19 Carthage : 44 / 46 Macedonia : 45 / 43 Bosporus : 27 / 26 Pontus : 9 / 17 Seleucid : 52 / 51 Egypt : 50 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 192 / 0 -
TripleA Turn Summary: Pontus round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Pontus 1 catapult, 3 chariots and 3 phalanxs moved from Sinope to Tavium 3 skirmishers moved from Sinope to Tavium 1 leader moved from Sinope to Tavium 4 hoplites and 4 skirmishers moved from Heraclea Pontica to Nicaea 2 hoplites and 2 skirmishers moved from Heraclea Pontica to Pessinus 1 chariot moved from Sinope to Pessinus 2 chariots moved from Sinope to Nicaea Purchase Units - Pontus Pontus buy 1 catapult and 1 phalanx; Remaining resources: 1 PUs; Combat - Pontus Battle in Nicaea Pontus attack with 2 chariots, 4 hoplites and 4 skirmishers AI_Neutral defend with 4 spearman_neutrals Pontus roll dice for 2 chariots, 4 hoplites and 4 skirmishers in Nicaea, round 2 : 2/10 hits, 2.67 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Nicaea, round 2 : 1/4 hits, 1.33 expected hits 1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Nicaea Pontus roll dice for 2 chariots, 4 hoplites and 3 skirmishers in Nicaea, round 3 : 2/9 hits, 2.50 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Nicaea, round 3 : 1/2 hits, 0.67 expected hits 1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Nicaea Pontus win, taking Nicaea from AI_Neutral with 2 chariots, 4 hoplites and 2 skirmishers remaining. Battle score for attacker is -8 Casualties for Pontus: 2 skirmishers Casualties for AI_Neutral: 4 spearman_neutrals Battle in Tavium Pontus attack with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 3 skirmishers AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals Pontus roll dice for 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 3 skirmishers in Tavium, round 2 : 6/11 hits, 4.67 expected hits AI_Neutral roll dice for 1 cavalry_neutral and 3 spearman_neutrals in Tavium, round 2 : 2/4 hits, 1.17 expected hits Units damaged: 1 leader owned by the Pontus 1 skirmisher owned by the Pontus, 1 cavalry_neutral owned by the AI_Neutral and 3 spearman_neutrals owned by the AI_Neutral lost in Tavium Pontus win, taking Tavium from AI_Neutral with 1 catapult, 3 chariots, 1 leader, 3 phalanxs and 2 skirmishers remaining. Battle score for attacker is -4 Casualties for Pontus: 1 skirmisher Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals Battle in Pessinus Pontus attack with 1 chariot, 2 hoplites and 2 skirmishers AI_Neutral defend with 2 spearman_neutrals Pontus roll dice for 1 chariot, 2 hoplites and 2 skirmishers in Pessinus, round 2 : 2/5 hits, 1.33 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Pessinus, round 2 : 1/2 hits, 0.67 expected hits 1 skirmisher owned by the Pontus and 2 spearman_neutrals owned by the AI_Neutral lost in Pessinus Pontus win, taking Pessinus from AI_Neutral with 1 chariot, 2 hoplites and 1 skirmisher remaining. Battle score for attacker is -4 Casualties for Pontus: 1 skirmisher Casualties for AI_Neutral: 2 spearman_neutrals Non Combat Move - Pontus 1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica 1 phalanx and 1 skirmisher moved from Sinope to Heraclea Pontica 1 skirmisher moved from Sinope to Tavium 1 phalanx moved from Sinope to Tavium Place Units - Pontus 1 catapult and 1 phalanx placed in Sinope Research Technology - Pontus Trigger PONTechAct: Pontus gains access to conscription Trigger PONTechAct: Pontus gains access to construction Trigger PONTechAct: Pontus gains access to economics Trigger PONTechAct: Pontus gains access to tradeRoutes Trigger PONTechAct: Pontus gains access to siegeWeapons Trigger PONTechAct: Pontus gains access to warCollege Trigger PONTechAct: Pontus gains access to navalAcademy Trigger PONTechAct: Pontus gains access to supraremes Trigger PONTechAct: Pontus gains access to quinqueremes Trigger PONTechAct: Pontus gains access to quadriremes Trigger PONTechAct: Pontus gains access to triremes Trigger PONTechAct: Pontus gains access to biremes Turn Complete - Pontus Pontus collect 21 PUs; end with 22 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 19 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 22 PUsCombat Hit Differential Summary :
Pontus : 0.83 AI_Neutral : 1.17Territory Summary for Pontus :
Pessinus : 1 flag, 1 chariot, 2 hoplites and 1 skirmisher Heraclea Pontica : 2 phalanxs, 2 skirmishers and 2 walls Tavium : 1 flag, 1 catapult, 3 chariots, 1 leader, 4 phalanxs and 3 skirmishers Sinope : 1 catapult, 1 city, 1 phalanx and 5 walls SZ 76 : 1 bireme, 1 flagship and 2 triremes Nicaea : 1 flag, 2 chariots, 4 hoplites and 2 skirmishersProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 33 / 39 Pergamon : 22 / 19 Carthage : 44 / 46 Macedonia : 45 / 43 Bosporus : 27 / 26 Pontus : 21 / 22 Seleucid : 52 / 51 Egypt : 50 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 180 / 0 -
TripleA Turn Summary: Seleucid round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Seleucid 3 hoplites and 1 phalanx moved from Bostra to Petra 1 cataphract moved from Damascus to Petra 1 catapult, 1 hoplite and 2 phalanxs moved from Antioch to Sidon 1 warelephant moved from Antioch to Sidon 2 cataphracts moved from Antioch to Jerusalem 1 leader moved from Antioch to Sidon 1 hoplite moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 1 cataphract moved from Antioch to SZ 61 1 bireme, 1 cataphract, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 59 1 cataphract and 2 hoplites moved from SZ 59 to Jerusalem 1 hoplite and 1 phalanx moved from Damascus to Jerusalem 2 hoplites moved from Damascus to Sidon 3 hoplites and 1 phalanx moved from Tarsus to Attalia 1 cataphract moved from Edessa to Sidon 1 cataphract moved from Palmyra to Petra Purchase Units - Seleucid Seleucid buy 1 bireme, 1 catapult, 2 hoplites and 2 phalanxs; Remaining resources: 0 PUs; Combat - Seleucid Battle in Attalia Seleucid attack with 3 hoplites and 1 phalanx AI_Neutral defend with 4 spearman_neutrals Seleucid roll dice for 3 hoplites and 1 phalanx in Attalia, round 2 : 2/4 hits, 1.50 expected hits AI_Neutral roll dice for 4 spearman_neutrals in Attalia, round 2 : 1/4 hits, 1.33 expected hits 1 hoplite owned by the Seleucid and 2 spearman_neutrals owned by the AI_Neutral lost in Attalia Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 3 : 1/3 hits, 1.17 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Attalia, round 3 : 0/2 hits, 0.67 expected hits 1 spearman_neutral owned by the AI_Neutral lost in Attalia Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 4 : 1/3 hits, 1.17 expected hits AI_Neutral roll dice for 1 spearman_neutral in Attalia, round 4 : 0/1 hits, 0.33 expected hits 1 spearman_neutral owned by the AI_Neutral lost in Attalia Seleucid win, taking Attalia from AI_Neutral with 2 hoplites and 1 phalanx remaining. Battle score for attacker is -7 Casualties for Seleucid: 1 hoplite Casualties for AI_Neutral: 4 spearman_neutrals Battle in Sidon Seleucid attack with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant Egypt defend with 2 archers, 2 chariots and 1 phalanx Seleucid roll dice for 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant in Sidon, round 2 : 6/9 hits, 5.33 expected hits Egypt roll dice for 2 archers, 2 chariots and 1 phalanx in Sidon, round 2 : 1/5 hits, 3.00 expected hits Units damaged: 1 leader owned by the Seleucid 2 chariots owned by the Egypt, 1 phalanx owned by the Egypt and 2 archers owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 37 Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx Battle in Petra Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx Egypt defend with 3 archers Seleucid roll dice for 2 cataphracts, 3 hoplites and 1 phalanx in Petra, round 2 : 4/6 hits, 2.50 expected hits Egypt roll dice for 3 archers in Petra, round 2 : 1/3 hits, 2.00 expected hits 1 hoplite owned by the Seleucid and 3 archers owned by the Egypt lost in Petra Seleucid win, taking Petra from Egypt with 2 cataphracts, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 17 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 3 archers Battle in Jerusalem Seleucid attack with 3 cataphracts, 3 hoplites and 1 phalanx Egypt defend with 1 chariot, 1 phalanx and 1 warelephant Seleucid roll dice for 1 flagship in Jerusalem, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 3 cataphracts, 3 hoplites and 1 phalanx in Jerusalem, round 2 : 2/7 hits, 3.00 expected hits Egypt roll dice for 1 chariot, 1 phalanx and 1 warelephant in Jerusalem, round 2 : 2/3 hits, 1.83 expected hits 1 chariot owned by the Egypt, 1 warelephant owned by the Egypt, 2 hoplites owned by the Seleucid and 1 phalanx owned by the Egypt lost in Jerusalem Seleucid win, taking Jerusalem from Egypt with 3 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 11 Casualties for Seleucid: 2 hoplites Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant Non Combat Move - Seleucid 2 hoplites and 1 phalanx moved from Ninive to Seleucia 2 phalanxs moved from Hatra to Seleucia 1 phalanx moved from Euphrates to Seleucia 1 cataphract and 1 phalanx moved from Vologesia to Seleucia 3 hoplites moved from Palmyra to Seleucia 1 hoplite and 1 phalanx moved from Emesa to Damascus 1 warelephant moved from Edessa to Antioch 1 phalanx moved from Edessa to Antioch 3 hoplites moved from Edessa to Antioch 2 cataphracts moved from Hatra to Seleucia Place Units - Seleucid 1 catapult placed in Seleucia 1 bireme placed in SZ 61 2 hoplites and 2 phalanxs placed in Antioch Research Technology - Seleucid Trigger SELTechAct: Seleucid gains access to conscription Trigger SELTechAct: Seleucid gains access to construction Trigger SELTechAct: Seleucid gains access to economics Trigger SELTechAct: Seleucid gains access to tradeRoutes Trigger SELTechAct: Seleucid gains access to siegeWeapons Trigger SELTechAct: Seleucid gains access to warCollege Trigger SELTechAct: Seleucid gains access to navalAcademy Trigger SELTechAct: Seleucid gains access to supraremes Trigger SELTechAct: Seleucid gains access to quinqueremes Trigger SELTechAct: Seleucid gains access to quadriremes Trigger SELTechAct: Seleucid gains access to triremes Trigger SELTechAct: Seleucid gains access to biremes Turn Complete - Seleucid Seleucid collect 71 PUs; end with 71 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 64 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 62 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 68 PUsCombat Hit Differential Summary :
Egypt : -2.83 Seleucid : 1.33 AI_Neutral : -1.33Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 cataphracts, 1 hoplite and 1 phalanx Damascus : 1 hoplite and 1 phalanx Petra : 1 flag, 2 cataphracts, 2 hoplites and 1 phalanx Antioch : 1 city, 5 hoplites, 3 phalanxs, 3 walls and 1 warelephant SZ 61 : 1 bireme Seleucia : 7 cataphracts, 1 catapult, 1 city, 9 hoplites, 7 phalanxs, 3 walls and 1 warelephant SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Sidon : 1 flag, 1 cataphract, 1 catapult, 3 hoplites, 1 leader, 2 phalanxs and 1 warelephant Attalia : 1 flag, 2 hoplites and 1 phalanxProduction/PUs Summary :
RomanRepublic : 49 / 50 GreekCityStates : 33 / 39 Pergamon : 22 / 19 Carthage : 44 / 46 Macedonia : 45 / 43 Bosporus : 27 / 26 Pontus : 21 / 22 Seleucid : 71 / 68 Egypt : 34 / 39 Parthia : 28 / 24 Armenia : 19 / 19 AI_Barbarians : 12 / 16 AI_Neutral : 177 / 0 -
TripleA Turn Summary: Egypt round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Egypt Purchase Units - Egypt Egypt buy 1 bireme, 2 chariots and 1 trireme; Remaining resources: 0 PUs; Non Combat Move - Egypt 1 archer moved from Pharan to Memphis 1 chariot moved from Alexandria to Pharan 1 quadrireme moved from SZ 58 to SZ 57 2 archers, 1 chariot, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis 2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis 1 warelephant moved from Paraetonium to Alexandria 1 archer moved from Cyrene to Paliurus 1 phalanx moved from Paliurus to Paraetonium 1 phalanx moved from Siwa to Paraetonium Place Units - Egypt 1 bireme and 1 trireme placed in SZ 57 2 chariots placed in Alexandria Research Technology - Egypt Trigger EGYTechAct: Egypt gains access to conscription Trigger EGYTechAct: Egypt gains access to construction Trigger EGYTechAct: Egypt gains access to economics Trigger EGYTechAct: Egypt gains access to tradeRoutes Trigger EGYTechAct: Egypt gains access to siegeWeapons Trigger EGYTechAct: Egypt gains access to warCollege Trigger EGYTechAct: Egypt gains access to navalAcademy Trigger EGYTechAct: Egypt gains access to supraremes Trigger EGYTechAct: Egypt gains access to quinqueremes Trigger EGYTechAct: Egypt gains access to quadriremes Trigger EGYTechAct: Egypt gains access to triremes Trigger EGYTechAct: Egypt gains access to biremes Turn Complete - Egypt Egypt collect 34 PUs; end with 34 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 33 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Parthia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Parthia 1 archer moved from East to SZ 84 1 archer and 1 trireme moved from SZ 84 to SZ 86 2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa 2 archers and 2 horsearchers moved from Cyropolis to Ecbatana 2 archers and 4 horsearchers moved from Ecbatana to Susa Purchase Units - Parthia Parthia buy 3 cataphracts; Remaining resources: 0 PUs; Non Combat Move - Parthia Place Units - Parthia 3 cataphracts placed in Persepolis Research Technology - Parthia Trigger PARTechAct: Parthia gains access to conscription Trigger PARTechAct: Parthia gains access to construction Trigger PARTechAct: Parthia gains access to economics Trigger PARTechAct: Parthia gains access to tradeRoutes Trigger PARTechAct: Parthia gains access to siegeWeapons Trigger PARTechAct: Parthia gains access to warCollege Trigger PARTechAct: Parthia gains access to navalAcademy Trigger PARTechAct: Parthia gains access to supraremes Trigger PARTechAct: Parthia gains access to quinqueremes Trigger PARTechAct: Parthia gains access to quadriremes Trigger PARTechAct: Parthia gains access to triremes Trigger PARTechAct: Parthia gains access to biremes Turn Complete - Parthia Parthia collect 28 PUs; end with 28 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Armenia round 1
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1 Combat Move - Armenia 5 cataphracts moved from Albana to Trapezus 2 horsearchers and 2 skirmishers moved from Satala to Trapezus 3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus 4 skirmishers and 4 spearmen moved from Phasis to Trapezus 1 catapult and 5 spearmen moved from Albana to Armavira 6 skirmishers and 6 spearmen moved from Armavira to Phasis 1 leader moved from Armavira to Trapezus Purchase Units - Armenia Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; Combat - Armenia Battle in Trapezus Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen in Trapezus, round 2 : 12/24 hits, 7.33 expected hits AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 leader owned by the Armenia 2 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Trapezus Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen remaining. Battle score for attacker is -4 Casualties for Armenia: 1 skirmisher Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals Non Combat Move - Armenia Place Units - Armenia 1 horsearcher, 2 skirmishers and 1 spearman placed in Armavira Research Technology - Armenia Trigger ARMTechAct: Armenia gains access to conscription Trigger ARMTechAct: Armenia gains access to construction Trigger ARMTechAct: Armenia gains access to economics Trigger ARMTechAct: Armenia gains access to tradeRoutes Trigger ARMTechAct: Armenia gains access to siegeWeapons Trigger ARMTechAct: Armenia gains access to warCollege Trigger ARMTechAct: Armenia gains access to navalAcademy Trigger ARMTechAct: Armenia gains access to supraremes Trigger ARMTechAct: Armenia gains access to quinqueremes Trigger ARMTechAct: Armenia gains access to quadriremes Trigger ARMTechAct: Armenia gains access to triremes Trigger ARMTechAct: Armenia gains access to biremes Turn Complete - Armenia Armenia collect 24 PUs; end with 24 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 18 PUs Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 16 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 22 PUsCombat Hit Differential Summary :
Armenia : 4.67 AI_Neutral : -0.67 -
@captainwalker we control the AI players?
-
no…that has to be set up for hard AI
-
TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - RomanRepublic 1 unit repaired. 1 bireme moved from SZ 28 to SZ 34 1 bireme and 1 trireme moved from SZ 46 to SZ 44 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers moved from Ariminum to Patavium Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 2 cataphracts, 1 catapult and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers in Patavium, round 2 : 6/13 hits, 4.17 expected hits AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 5/9 hits, 3.00 expected hits 4 skirmisher_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 2 cataphracts and 6 legionaires in Patavium, round 3 : 4/8 hits, 3.00 expected hits AI_Neutral roll dice for 2 archer_neutrals and 1 warrior_neutral in Patavium, round 3 : 1/3 hits, 1.67 expected hits 2 archer_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic win, taking Patavium from AI_Neutral with 2 cataphracts and 5 legionaires remaining. Battle score for attacker is -28 Casualties for RomanRepublic: 1 ballista, 2 legionaires and 3 skirmishers Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals Non Combat Move - RomanRepublic 7 legionaires moved from Capua to SZ 34 7 legionaires moved from SZ 34 to Lilybaeum Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 28 2 cataphracts and 1 catapult placed in Valentia Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 6,5 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover navalAcademy Activate Technology - RomanRepublic RomanRepublic activating navalAcademy Turn Complete - RomanRepublic RomanRepublic collect 55 PUs; end with 55 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 50 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 49 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 55 PUsCombat Hit Differential Summary :
RomanRepublic : 2.83 AI_Neutral : 1.33 -
TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - GreekCityStates 1 skirmisher moved from Sparta to SZ 50 1 skirmisher and 1 trireme moved from SZ 50 to SZ 45 1 skirmisher moved from SZ 45 to Dodona Purchase Units - GreekCityStates GreekCityStates buy 1 bireme, 1 cavalry and 3 hoplites; Remaining resources: 0 PUs; 2 techTokens; Combat - GreekCityStates Battle in Dodona Non Combat Move - GreekCityStates 1 bireme moved from SZ 67 to SZ 69 1 catapult and 4 hoplites moved from Corinth to Athens 2 hoplites moved from Rhodos to SZ 68 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69 2 hoplites moved from SZ 69 to Athens 4 hoplites moved from Lilybaeum to Syracuse Place Units - GreekCityStates 1 cavalry and 3 hoplites placed in Sparta 1 bireme placed in SZ 67 Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 3,5 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 37 PUs; end with 37 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 32 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 35 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Pergamon round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Pergamon 2 cavalrys, 2 skirmishers and 2 spearmen moved from Halicarnassus to Attalia 1 catapult, 1 leader, 6 phalanxs and 4 spearmen moved from Sardis to Pessinus 6 skirmishers and 6 spearmen moved from Pergamum to Nicaea Purchase Units - Pergamon Pergamon buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Pessinus Pergamon attack with 1 catapult, 1 leader, 6 phalanxs and 4 spearmen Pontus defend with 1 chariot, 2 hoplites and 1 skirmisher Pergamon roll dice for 1 catapult, 1 leader, 6 phalanxs and 4 spearmen in Pessinus, round 2 : 5/12 hits, 5.17 expected hits Pontus roll dice for 1 chariot, 2 hoplites and 1 skirmisher in Pessinus, round 2 : 2/4 hits, 1.50 expected hits Units damaged: 1 leader owned by the Pergamon 1 chariot owned by the Pontus, 1 skirmisher owned by the Pontus, 2 hoplites owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 leader, 6 phalanxs and 3 spearmen remaining. Battle score for attacker is 19 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 chariot, 2 hoplites and 1 skirmisher Battle in Nicaea Pergamon attack with 6 skirmishers and 6 spearmen Pontus defend with 2 chariots, 4 hoplites and 2 skirmishers Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 2 : 5/12 hits, 2.00 expected hits Pontus roll dice for 2 chariots, 4 hoplites and 2 skirmishers in Nicaea, round 2 : 3/8 hits, 3.00 expected hits 2 chariots owned by the Pontus, 3 skirmishers owned by the Pergamon, 2 skirmishers owned by the Pontus and 1 hoplite owned by the Pontus lost in Nicaea Pergamon roll dice for 3 skirmishers and 6 spearmen in Nicaea, round 3 : 0/9 hits, 1.50 expected hits Pontus roll dice for 3 hoplites in Nicaea, round 3 : 3/3 hits, 1.50 expected hits 3 skirmishers owned by the Pergamon lost in Nicaea Pergamon roll dice for 6 spearmen in Nicaea, round 4 : 1/6 hits, 1.00 expected hits Pontus roll dice for 3 hoplites in Nicaea, round 4 : 2/3 hits, 1.50 expected hits 1 hoplite owned by the Pontus and 2 spearmen owned by the Pergamon lost in Nicaea Pergamon roll dice for 4 spearmen in Nicaea, round 5 : 0/4 hits, 0.67 expected hits Pontus roll dice for 2 hoplites in Nicaea, round 5 : 0/2 hits, 1.00 expected hits Pergamon roll dice for 4 spearmen in Nicaea, round 6 : 0/4 hits, 0.67 expected hits Pontus roll dice for 2 hoplites in Nicaea, round 6 : 2/2 hits, 1.00 expected hits 2 spearmen owned by the Pergamon lost in Nicaea 2 spearmen owned by the Pergamon retreated to Pergamum Pontus win with 2 hoplites remaining. Battle score for attacker is -10 Casualties for Pergamon: 6 skirmishers and 4 spearmen Casualties for Pontus: 2 chariots, 2 hoplites and 2 skirmishers Battle in Attalia Pergamon attack with 2 cavalrys, 2 skirmishers and 2 spearmen Seleucid defend with 2 hoplites and 1 phalanx Pergamon roll dice for 2 cavalrys, 2 skirmishers and 2 spearmen in Attalia, round 2 : 1/6 hits, 1.33 expected hits Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 2 : 1/3 hits, 1.67 expected hits 1 skirmisher owned by the Pergamon and 1 hoplite owned by the Seleucid lost in Attalia Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 3 : 1/5 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 3 : 0/2 hits, 1.17 expected hits 1 hoplite owned by the Seleucid lost in Attalia Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 4 : 3/5 hits, 1.17 expected hits Seleucid roll dice for 1 phalanx in Attalia, round 4 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Pergamon and 1 phalanx owned by the Seleucid lost in Attalia Pergamon win, taking Attalia from Seleucid with 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 15 Casualties for Pergamon: 2 skirmishers Casualties for Seleucid: 2 hoplites and 1 phalanx Non Combat Move - Pergamon Place Units - Pergamon 1 skirmisher and 3 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 28 PUs; end with 28 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 28 PUsCombat Hit Differential Summary :
Pergamon : 1.33 Pontus : 2.50 Seleucid : -1.50 Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Carthage 3 cavalrys moved from Hispatis to Acci 1 phalanx moved from Hispatis to Acci 1 catapult moved from Gades to Acci 2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste 1 hoplite moved from Hippo Regius to Igilgili 1 cavalry and 1 warelephant moved from Hippo Regius to Igilgili Purchase Units - Carthage Carthage buy 2 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 5 PUs; 2 techTokens; Combat - Carthage Battle in Theveste Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant AI_Neutral defend with 2 spearman_neutrals Carthage roll dice for 2 cavalrys, 1 hoplite and 1 warelephant in Theveste, round 2 : 2/4 hits, 2.00 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Theveste, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Carthage and 2 spearman_neutrals owned by the AI_Neutral lost in Theveste Carthage win, taking Theveste from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 2 spearman_neutrals Battle in Igilgili Carthage attack with 1 cavalry, 1 hoplite and 1 warelephant AI_Neutral defend with 3 cavalry_neutrals Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 2 : 1/3 hits, 1.67 expected hits AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 0/3 hits, 0.50 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Igilgili Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 3 : 1/3 hits, 1.67 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Igilgili, round 3 : 0/2 hits, 0.33 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Igilgili Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 4 : 2/3 hits, 1.67 expected hits AI_Neutral roll dice for 1 cavalry_neutral in Igilgili, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Igilgili Carthage win, taking Igilgili from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 cavalry_neutrals Battle in Acci Carthage attack with 1 catapult, 3 cavalrys and 1 phalanx AI_Neutral defend with 2 archer_neutrals Carthage roll dice for 1 catapult, 3 cavalrys and 1 phalanx in Acci, round 2 : 0/5 hits, 2.33 expected hits AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 2/2 hits, 1.33 expected hits 2 cavalrys owned by the Carthage lost in Acci Carthage roll dice for 1 catapult, 1 cavalry and 1 phalanx in Acci, round 3 : 2/3 hits, 1.50 expected hits AI_Neutral roll dice for 2 archer_neutrals in Acci, round 3 : 1/2 hits, 1.33 expected hits 2 archer_neutrals owned by the AI_Neutral and 1 cavalry owned by the Carthage lost in Acci Carthage win, taking Acci from AI_Neutral with 1 catapult and 1 phalanx remaining. Battle score for attacker is -18 Casualties for Carthage: 3 cavalrys Casualties for AI_Neutral: 2 archer_neutrals Non Combat Move - Carthage 1 phalanx moved from Gades to SZ 14 1 phalanx moved from SZ 14 to Tingis 2 triremes moved from SZ 31 to SZ 32 2 hoplites moved from Hippo Regius to Carthago 1 hoplite moved from Thenae to Thapsus 1 hoplite moved from Sabrata to Thenae Place Units - Carthage 1 quadrireme placed in SZ 32 1 phalanx placed in Carthago 2 hoplites placed in Gades Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 6,4 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover conscription Activate Technology - Carthage Carthage activating conscription Turn Complete - Carthage Carthage collect 49 PUs; end with 54 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 52 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 49 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 55 PUsCombat Hit Differential Summary :
Carthage : -2.83 AI_Neutral : -0.33Territory Summary for Carthage :
Thenae : 1 hoplite Theveste : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant Caralis : 2 hoplites Thapsus : 3 cavalrys and 1 hoplite Sabrata : 1 hoplite Aleria : 1 cavalry Carthago : 1 catapult, 5 cavalrys, 1 city, 7 hoplites, 1 leader, 1 phalanx, 3 walls and 5 warelephants SZ 32 : 2 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes Hispatis : 1 flag, 1 phalanx Acci : 1 flag, 1 catapult and 1 phalanx Gades : 1 city, 2 hoplites, 1 phalanx and 2 walls Igilgili : 1 cavalry, 1 hoplite and 1 warelephant Palma : 1 cavalry Tingis : 2 hoplites, 1 phalanx and 1 wall Melita : 1 cavalry SZ 14 : 2 biremes and 1 triremeProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 37 / 35 Pergamon : 28 / 28 Carthage : 49 / 55 Macedonia : 41 / 43 Bosporus : 27 / 26 Pontus : 18 / 22 Seleucid : 68 / 68 Egypt : 34 / 33 Parthia : 28 / 30 Armenia : 24 / 22 AI_Barbarians : 12 / 25 AI_Neutral : 161 / 172 -
TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Macedonia 1 unit repaired. 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher moved from Apollonia to Dodona 1 warrior moved from Thessalonica to Dodona Purchase Units - Macedonia Macedonia buy 1 bireme, 1 catapult, 2 phalanxs and 1 warrior; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Dodona Macedonia attack with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior GreekCityStates defend with 1 skirmisher Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior in Dodona, round 2 : 2/5 hits, 2.17 expected hits GreekCityStates roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the GreekCityStates lost in Dodona Macedonia win, taking Dodona from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4 Casualties for GreekCityStates: 1 skirmisher Non Combat Move - Macedonia 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea 1 warrior moved from Thessalonica to Larissa 2 cavalrys and 4 skirmishers moved from Thessalonica to Larissa 4 cavalrys moved from Apollonia to Dodona 1 catapult moved from Thessalonica to Byzantium 1 phalanx moved from Thessalonica to Byzantium 4 phalanxs moved from Thessalonica to Larissa Place Units - Macedonia 1 bireme placed in SZ 70 1 catapult and 2 phalanxs placed in Thessalonica 1 warrior placed in Apollonia Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 4,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 45 PUs; end with 45 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 42 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 38 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 44 PUsCombat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : -0.17Territory Summary for Macedonia :
Thessalonica : 1 catapult, 1 city, 2 phalanxs and 3 walls Larissa : 1 catapult, 2 cavalrys, 6 phalanxs, 8 skirmishers and 6 warriors Byzantium : 1 catapult and 1 phalanx SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 1 trireme Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior Odessus : 4 skirmishers Sardica : 3 warriors Apollonia : 1 flag, 1 city, 2 phalanxs, 1 skirmisher and 1 warrior Nicaea : 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors Dodona : 5 cavalrys, 1 leader, 1 phalanx, 1 skirmisher and 1 warriorProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 33 / 35 Pergamon : 28 / 28 Carthage : 49 / 55 Macedonia : 45 / 44 Bosporus : 27 / 26 Pontus : 18 / 22 Seleucid : 68 / 68 Egypt : 34 / 33 Parthia : 28 / 30 Armenia : 24 / 22 AI_Barbarians : 12 / 25 AI_Neutral : 161 / 172





