@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsdawg. VS Capt. Total Ancient War #2
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TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Carthage 1 trireme moved from SZ 26 to SZ 33 1 hoplite and 1 phalanx moved from Gades to Hispatis 1 phalanx moved from Gades to SZ 14 1 phalanx and 1 trireme moved from SZ 14 to SZ 15 1 phalanx moved from SZ 15 to Cartenna 1 cavalry, 1 hoplite and 1 warelephant moved from Igilgili to Cartenna 1 bireme moved from SZ 26 to SZ 27 1 trireme moved from SZ 26 to SZ 27 1 bireme moved from SZ 26 to SZ 33 1 hoplite moved from Caralis to SZ 26 1 hoplite and 1 trireme moved from SZ 26 to SZ 36 1 hoplite moved from SZ 36 to Lilybaeum Purchase Units - Carthage Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage Trigger CARnavalAcademy: 1 flagship gained by PlayerID named:Carthage Trigger CARnavalWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 2 biremes, 1 catapult, 1 hoplite and 1 phalanx; Remaining resources: 1 PUs; 2 techTokens; Combat - Carthage Battle in Cartenna Carthage attack with 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant AI_Neutral defend with 2 cavalry_neutrals Carthage roll dice for 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant in Cartenna, round 2 : 1/4 hits, 2.17 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 0/2 hits, 0.33 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Cartenna Carthage roll dice for 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant in Cartenna, round 3 : 3/4 hits, 2.17 expected hits AI_Neutral roll dice for 1 cavalry_neutral in Cartenna, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Cartenna Carthage win, taking Cartenna from AI_Neutral with 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 2 cavalry_neutrals Battle in Lilybaeum Battle in SZ 27 Carthage attack with 1 bireme and 1 trireme RomanRepublic defend with 1 bireme tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 bireme and 1 trireme in SZ 27, round 2 : 1/2 hits, 0.50 expected hits RomanRepublic roll dice for 1 bireme in SZ 27, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the RomanRepublic lost in SZ 27 Carthage win, taking Lilybaeum from RomanRepublic with 1 bireme and 1 trireme remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 bireme Battle in SZ 33 Carthage attack with 1 bireme and 1 trireme RomanRepublic defend with 1 bireme tri_VS_bi fire in SZ 33 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 bireme and 1 trireme in SZ 33, round 2 : 1/2 hits, 0.50 expected hits RomanRepublic roll dice for 1 bireme in SZ 33, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the RomanRepublic lost in SZ 33 Carthage win with 1 bireme and 1 trireme remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 bireme Battle in Hispatis Carthage attack with 1 hoplite and 1 phalanx AI_Barbarians defend with 1 warrior Carthage roll dice for 1 hoplite and 1 phalanx in Hispatis, round 2 : 1/2 hits, 0.83 expected hits AI_Neutral roll dice for 1 warrior in Hispatis, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Carthage 1 trireme moved from SZ 31 to SZ 32 1 flagship, 2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 26 to SZ 32 1 hoplite moved from Capsa to Zama 1 hoplite moved from Capsa to Theveste 1 warelephant moved from Capsa to Zama 2 cavalrys moved from Capsa to Igilgili Place Units - Carthage 2 biremes placed in SZ 32 1 catapult, 1 phalanx and 1 wall placed in Gades Carthage undo move 2. 1 catapult, 1 phalanx and 1 wall placed in Gades 1 flagship placed in SZ 32 1 cavalry and 1 hoplite placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 5,6 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover biremes Activate Technology - Carthage Carthage activating biremes Turn Complete - Carthage Carthage collect 57 PUs; end with 58 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 57 PUsCombat Hit Differential Summary :
Carthage : 0.83 tri_VS_bi fire in SZ 27 : : -0.17 RomanRepublic : -0.67 tri_VS_bi fire in SZ 33 : : -0.17 AI_Neutral : -0.83Territory Summary for Carthage :
Thenae : 1 hoplite Theveste : 1 flag, 1 hoplite Cartenna : 1 flag, 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant Caralis : 1 catapult, 2 cavalrys, 6 hoplites, 1 phalanx and 1 warelephant Thapsus : 1 hoplite Aleria : 1 cavalry Carthago : 1 catapult, 7 cavalrys, 1 city, 4 hoplites, 1 leader, 1 phalanx, 4 walls and 4 warelephants SZ 36 : 1 trireme SZ 33 : 1 bireme and 1 trireme SZ 32 : 2 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 3 triremes Hispatis : 1 flag, 1 hoplite and 1 phalanx Acci : 1 flag, 1 phalanx Gades : 1 catapult, 1 city, 1 phalanx and 3 walls SZ 27 : 1 bireme and 1 trireme Igilgili : 2 cavalrys Capsa : 1 flag Palma : 1 cavalry Lilybaeum : 1 hoplite Zama : 1 hoplite and 1 warelephant Tingis : 1 catapult, 4 hoplites, 1 phalanx and 1 wall Melita : 1 cavalry SZ 14 : 2 biremes SZ 15 : 1 triremeProduction/PUs Summary :
RomanRepublic : 52 / 57 GreekCityStates : 33 / 32 Pergamon : 23 / 25 Carthage : 57 / 57 Macedonia : 50 / 55 Bosporus : 30 / 30 Pontus : 7 / 38 Seleucid : 69 / 74 Egypt : 40 / 40 Parthia : 28 / 34 Armenia : 30 / 38 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 486 -
TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Macedonia 2 skirmishers moved from Byzantium to Nicaea 2 phalanxs moved from Pergamum to Nicaea 1 cavalry moved from Thessalonica to Nicaea Purchase Units - Macedonia Macedonia buy 1 bireme, 1 catapult, 2 phalanxs and 3 warriors; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Nicaea Macedonia attack with 1 cavalry, 2 phalanxs and 2 skirmishers Pergamon defend with 2 phalanxs and 1 spearman Macedonia roll dice for 1 cavalry, 2 phalanxs and 2 skirmishers in Nicaea, round 2 : 2/5 hits, 1.67 expected hits Pergamon roll dice for 2 phalanxs and 1 spearman in Nicaea, round 2 : 2/3 hits, 1.67 expected hits 1 phalanx owned by the Pergamon, 2 skirmishers owned by the Macedonia and 1 spearman owned by the Pergamon lost in Nicaea Macedonia roll dice for 1 cavalry and 2 phalanxs in Nicaea, round 3 : 1/3 hits, 1.33 expected hits Pergamon roll dice for 1 phalanx in Nicaea, round 3 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Pergamon lost in Nicaea Macedonia win, taking Nicaea from Pergamon with 1 cavalry and 2 phalanxs remaining. Battle score for attacker is 15 Casualties for Macedonia: 2 skirmishers Casualties for Pergamon: 2 phalanxs and 1 spearman Non Combat Move - Macedonia 1 skirmisher and 2 warriors moved from Thessalonica to Larissa 2 cavalrys moved from Apollonia to Larissa 1 phalanx moved from Apollonia to Dodona 1 warrior moved from Apollonia to Dodona 1 catapult moved from Apollonia to Dodona 1 warrior moved from Pella to Dodona 1 warrior moved from Sardica to Pella 2 skirmishers moved from Nicopolis to Pella 1 skirmisher moved from Apollonia to Dodona 1 phalanx moved from Apollonia to Dodona 1 warrior moved from Apollonia to Dodona 1 leader moved from Apollonia to Dodona Place Units - Macedonia 1 bireme placed in SZ 70 1 warrior placed in Apollonia 1 catapult, 2 phalanxs and 2 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 3,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 55 PUs; end with 55 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 51 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 57 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Macedonia : 0.00Territory Summary for Macedonia :
Pella : 2 skirmishers and 1 warrior Thessalonica : 1 catapult, 1 city, 2 phalanxs, 3 walls and 2 warriors Larissa : 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors Pergamum : 1 flag, 1 phalanx SZ 70 : 1 bireme Delphi : 1 flag Sardica : 1 warrior Apollonia : 1 flag, 1 city, 1 phalanx and 1 warrior Nicaea : 1 flag, 1 cavalry and 2 phalanxs Dodona : 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 3 warriorsProduction/PUs Summary :
RomanRepublic : 52 / 57 GreekCityStates : 33 / 32 Pergamon : 18 / 25 Carthage : 57 / 57 Macedonia : 55 / 57 Bosporus : 30 / 30 Pontus : 7 / 38 Seleucid : 69 / 74 Egypt : 40 / 40 Parthia : 28 / 34 Armenia : 30 / 38 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 486 -
TripleA Turn Summary: Bosporus round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Bosporus 1 unit repaired. 2 archers moved from Theodesia to SZ 80 2 archers and 1 quadrireme moved from SZ 80 to SZ 76 2 archers moved from SZ 76 to Sinope 1 archer moved from Pityus to Phasis 1 cavalry moved from Pityus to Phasis Purchase Units - Bosporus Bosporus buy 1 archer, 1 cataphract, 1 cavalry and 1 hoplite; Remaining resources: 1 PUs; 1 techTokens; Combat - Bosporus Battle in Sinope Battle in Phasis Bosporus attack with 1 archer and 1 cavalry Armenia defend with 1 skirmisher Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 2 : 0/2 hits, 0.83 expected hits Armenia roll dice for 1 skirmisher in Phasis, round 2 : 0/1 hits, 0.17 expected hits Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 3 : 1/2 hits, 0.83 expected hits Armenia roll dice for 1 skirmisher in Phasis, round 3 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Phasis Bosporus win, taking Sinope from Armenia, taking Phasis from Armenia with 1 archer and 1 cavalry remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Non Combat Move - Bosporus 2 hoplites moved from Sinda to Pityus 1 cavalry and 2 horsearchers moved from Azara to Pityus 2 hoplites moved from Azara to Sinda 1 hoplite moved from Tanais to Azara 1 cataphract and 1 cavalry moved from Theodesia to Azara Place Units - Bosporus 1 archer, 1 cataphract, 1 cavalry and 1 hoplite placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 34 PUs; end with 35 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 32 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 35 PUsCombat Hit Differential Summary :
Armenia : -0.33 Bosporus rolls : : 0.00 Bosporus : -0.67Territory Summary for Bosporus :
Byzantium : 4 cataphracts and 1 horsearcher Phasis : 1 flag, 1 archer and 1 cavalry Sinope : 2 archers SZ 76 : 1 quadrireme Theodesia : 1 archer, 1 cataphract, 1 cavalry, 1 city, 1 hoplite and 3 walls SZ 80 : 1 flagship Sinda : 2 hoplites Istropolis : 1 flag Azara : 1 cataphract, 1 cavalry and 1 hoplite Pityus : 1 flag, 1 archer, 2 cataphracts, 3 cavalrys, 2 hoplites, 4 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 52 / 57 GreekCityStates : 33 / 32 Pergamon : 18 / 25 Carthage : 57 / 57 Macedonia : 55 / 57 Bosporus : 34 / 35 Pontus : 13 / 38 Seleucid : 69 / 74 Egypt : 40 / 40 Parthia : 28 / 34 Armenia : 20 / 38 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 486 -
TripleA Turn Summary: Pontus round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Pontus 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Bosporus from Byzantium: 4 cataphracts and 1 horsearcher EDIT: Turning off Edit Mode 1 phalanx moved from Heraclea Pontica to Pessinus Purchase Units - Pontus Pontus buy 1 catapult, 1 phalanx and 1 wall; Remaining resources: 2 PUs; 0 techTokens; Combat - Pontus Battle in Pessinus Pontus attack with 1 phalanx Pergamon defend with 1 skirmisher Pontus roll dice for 1 phalanx in Pessinus, round 2 : 1/1 hits, 0.50 expected hits Pergamon roll dice for 1 skirmisher in Pessinus, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Pergamon lost in Pessinus Pontus win, taking Pessinus from Pergamon with 1 phalanx remaining. Battle score for attacker is 4 Casualties for Pergamon: 1 skirmisher Non Combat Move - Pontus Turning on Edit Mode EDIT: Adding units owned by Bosporus to Heraclea Pontica: 4 cataphracts and 1 horsearcher EDIT: Turning off Edit Mode 1 leader and 1 phalanx moved from Heraclea Pontica to Sinope Place Units - Pontus 1 catapult, 1 phalanx and 1 wall placed in Sinope Turn Complete - Pontus Pontus collect 16 PUs; end with 18 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 21 PUsCombat Hit Differential Summary :
Pontus : 0.50 Pergamon : -0.17Territory Summary for Pontus :
Pessinus : 1 flag, 1 phalanx Heraclea Pontica : 2 walls Tavium : 1 flag Sinope : 1 catapult, 1 city, 1 leader, 2 phalanxs and 1 wall SZ 70 : 1 bireme, 1 flagship and 2 triremesProduction/PUs Summary :
RomanRepublic : 52 / 57 GreekCityStates : 33 / 32 Pergamon : 15 / 25 Carthage : 57 / 57 Macedonia : 55 / 57 Bosporus : 34 / 35 Pontus : 16 / 21 Seleucid : 69 / 74 Egypt : 40 / 40 Parthia : 28 / 34 Armenia : 20 / 38 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 486 -
@captainwalker Seleucid
to be honest i all ready screwed this game up -
TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Seleucid 1 catapult and 1 phalanx moved from Halicarnassus to Attalia 2 hoplites moved from Tavium to Attalia 1 catapult, 1 hoplite and 1 phalanx moved from Tavium to Attalia 1 hoplite moved from Tavium to Attalia 4 phalanxs and 1 warelephant moved from Seleucia to Susa 1 phalanx moved from Seleucia to Susa 1 cataphract moved from Gazaca to Satala Seleucid take Satala from Armenia 1 cataphract moved from Satala to Trapezus Seleucid take Trapezus from Armenia Purchase Units - Seleucid Seleucid buy 2 cataphracts, 1 catapult, 2 hoplites, 3 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Susa Seleucid attack with 5 phalanxs and 1 warelephant Parthia defend with 2 walls AAwall fire in Susa : 1/2 hits, 1.00 expected hits 1 phalanx owned by the Seleucid lost in Susa Seleucid roll dice for 4 phalanxs and 1 warelephant in Susa, round 2 : 4/5 hits, 3.00 expected hits Parthia roll dice for 2 walls in Susa, round 2 : 2/2 hits, 0.67 expected hits 2 walls owned by the Parthia, 1 phalanx owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Susa Seleucid win, taking Susa from Parthia with 3 phalanxs remaining. Battle score for attacker is 12 Casualties for Seleucid: 2 phalanxs and 1 warelephant Casualties for Parthia: 2 walls Battle in Attalia Seleucid attack with 2 catapults, 4 hoplites and 2 phalanxs Pergamon defend with 1 spearman Seleucid roll dice for 2 catapults, 4 hoplites and 2 phalanxs in Attalia, round 2 : 7/8 hits, 4.00 expected hits Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Attalia Seleucid win, taking Attalia from Pergamon with 2 catapults, 4 hoplites and 2 phalanxs remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Non Combat Move - Seleucid 1 hoplite and 3 phalanxs moved from Tavium to Tarsus 2 hoplites and 1 warelephant moved from Tavium to Tarsus 1 cataphract and 1 leader moved from Tavium to Antioch 2 hoplites moved from Ninive to Gazaca 1 phalanx moved from Seleucia to Ninive 1 phalanx moved from Seleucia to Palmyra Place Units - Seleucid 2 cataphracts, 1 catapult, 1 hoplite, 3 phalanxs and 1 warelephant placed in Antioch 1 hoplite placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 2,5 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 85 PUs; end with 85 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 80 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 86 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Parthia : 1.33 AAwall fire in Susa : : 0.00 Seleucid : 4.00Territory Summary for Seleucid :
Halicarnassus : 1 flag, 1 hoplite Damascus : 2 cataphracts Petra : 1 flag, 1 hoplite Ninive : 1 phalanx Antioch : 4 cataphracts, 2 catapults, 1 city, 3 hoplites, 1 leader, 4 phalanxs, 3 walls and 1 warelephant Trapezus : 1 flag, 1 cataphract Tarsus : 3 hoplites, 3 phalanxs and 1 warelephant Susa : 1 flag, 3 phalanxs Palmyra : 1 phalanx Seleucia : 1 city, 1 hoplite and 1 phalanx Bostra : 1 phalanx Satala : 1 flag Gazaca : 1 flag, 2 hoplites and 1 phalanx Sidon : 1 flag, 3 cataphracts, 2 hoplites and 2 phalanxs Attalia : 1 flag, 2 catapults, 4 hoplites and 2 phalanxsProduction/PUs Summary :
RomanRepublic : 52 / 57 GreekCityStates : 33 / 32 Pergamon : 12 / 25 Carthage : 57 / 57 Macedonia : 55 / 57 Bosporus : 34 / 35 Pontus : 16 / 21 Seleucid : 85 / 86 Egypt : 40 / 40 Parthia : 22 / 34 Armenia : 13 / 38 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 486 -
@dawgoneit Rome is pretty strong…and you took Pontus city…and Pergamon held against a combined attack. So you’re not doing too bad…
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Egypt 1 unit repaired. 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59 1 chariot moved from Jerusalem to Petra 1 chariot moved from Jerusalem to Bostra 2 chariots moved from Pharan to Damascus 1 phalanx moved from Jerusalem to Petra 1 phalanx moved from Jerusalem to Bostra 1 warelephant moved from Jerusalem to Damascus 1 chariot moved from Pharan to Sidon 1 archer moved from Jerusalem to Petra 1 archer moved from Jerusalem to Bostra 1 archer moved from Jerusalem to Damascus 3 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants moved from Jerusalem to Sidon 1 warelephant moved from Pharan to Jerusalem 1 archer moved from Alexandria to SZ 57 1 archer and 1 bireme moved from SZ 57 to SZ 59 1 archer moved from SZ 59 to Sidon Purchase Units - Egypt Trigger EGYeconomics: buyCity removed from EgyptProduction Trigger EGYeconomics: buyCityX added to EgyptProduction Trigger EGYeconomicsWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 1 archer, 2 chariots and 1 city; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Battle in Petra Egypt attack with 1 archer, 1 chariot and 1 phalanx Seleucid defend with 1 hoplite Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Petra, round 2 : 2/3 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Petra, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Petra Egypt win, taking Petra from Seleucid with 1 archer, 1 chariot and 1 phalanx remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Bostra Egypt attack with 1 archer, 1 chariot and 1 phalanx Seleucid defend with 1 phalanx Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Bostra, round 2 : 2/3 hits, 1.33 expected hits Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 phalanx owned by the Seleucid lost in Bostra Egypt win, taking Bostra from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 3 Casualties for Egypt: 1 chariot Casualties for Seleucid: 1 phalanx Battle in Damascus Egypt attack with 1 archer, 2 chariots and 1 warelephant Seleucid defend with 2 cataphracts Egypt roll dice for 1 archer, 2 chariots and 1 warelephant in Damascus, round 2 : 1/4 hits, 2.00 expected hits Seleucid roll dice for 2 cataphracts in Damascus, round 2 : 1/2 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 cataphract owned by the Seleucid lost in Damascus Egypt roll dice for 1 archer, 1 chariot and 1 warelephant in Damascus, round 3 : 2/3 hits, 1.50 expected hits Seleucid roll dice for 1 cataphract in Damascus, round 3 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 archer, 1 chariot and 1 warelephant remaining. Battle score for attacker is 10 Casualties for Egypt: 1 chariot Casualties for Seleucid: 2 cataphracts Battle in Sidon Egypt attack with 4 archers, 4 chariots, 1 leader, 3 phalanxs and 2 warelephants Seleucid defend with 3 cataphracts, 2 hoplites and 2 phalanxs Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits Egypt roll dice for 4 archers, 4 chariots, 1 leader, 3 phalanxs and 2 warelephants in Sidon, round 2 : 9/14 hits, 7.50 expected hits Seleucid roll dice for 3 cataphracts, 2 hoplites and 2 phalanxs in Sidon, round 2 : 5/7 hits, 3.33 expected hits Units damaged: 1 leader owned by the Egypt 4 chariots owned by the Egypt, 2 phalanxs owned by the Seleucid, 3 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 4 archers, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 32 Casualties for Egypt: 4 chariots Casualties for Seleucid: 3 cataphracts, 2 hoplites and 2 phalanxs Non Combat Move - Egypt 2 phalanxs moved from Memphis to Pharan 2 chariots moved from Alexandria to Pharan 1 archer moved from Alexandria to Memphis Place Units - Egypt 1 city placed in Jerusalem 1 archer, 2 chariots and 1 wall placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 58 PUs; end with 58 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 57 PUs Units generate 2 techTokens; Egypt end with 2 techTokens Units generate 6 PUs; Egypt end with 63 PUsCombat Hit Differential Summary :
Egypt : 2.33 Egypt rolls : : 0.00 Seleucid : 1.50 -
TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Parthia 2 cataphracts, 1 catapult and 1 horsearcher moved from Persepolis to Susa Purchase Units - Parthia Trigger PAReconomics: buyCity removed from ParthiaProduction Trigger PAReconomics: buyCityX added to ParthiaProduction Trigger PAReconomicsWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 2 cataphracts and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Susa Parthia attack with 2 cataphracts, 1 catapult and 1 horsearcher Seleucid defend with 3 phalanxs Parthia roll dice for 2 cataphracts, 1 catapult and 1 horsearcher in Susa, round 2 : 4/4 hits, 2.33 expected hits Seleucid roll dice for 3 phalanxs in Susa, round 2 : 2/3 hits, 2.00 expected hits 3 phalanxs owned by the Seleucid, 1 horsearcher owned by the Parthia and 1 catapult owned by the Parthia lost in Susa Parthia win, taking Susa from Seleucid with 2 cataphracts remaining. Battle score for attacker is 14 Casualties for Parthia: 1 catapult and 1 horsearcher Casualties for Seleucid: 3 phalanxs Non Combat Move - Parthia 1 flagship and 1 trireme moved from SZ 86 to SZ 84 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Albana Place Units - Parthia 1 archer, 2 cataphracts, 1 wall and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 6,5 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover navalAcademy Activate Technology - Parthia Parthia activating navalAcademy Turn Complete - Parthia Parthia collect 28 PUs; end with 28 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 34 PUsCombat Hit Differential Summary :
Parthia : 1.67 Seleucid : 0.00 -
TripleA Turn Summary: Armenia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Armenia 2 cataphracts and 2 spearmen moved from Albana to Armavira 1 cataphract moved from Artaxata to Satala Armenia take Satala from Seleucid 1 cataphract moved from Artaxata to Trapezus 1 cataphract moved from Artaxata to Trapezus 2 skirmishers moved from Armavira to Phasis 1 cataphract moved from Armavira to Phasis 1 spearman moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 2 skirmishers and 6 spearmen; Remaining resources: 0 PUs; 3 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 1 cataphract, 2 skirmishers and 1 spearman Bosporus defend with 1 archer and 1 cavalry Armenia roll dice for 1 cataphract, 2 skirmishers and 1 spearman in Phasis, round 2 : 0/4 hits, 1.00 expected hits Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 2 : 1/2 hits, 1.00 expected hits 1 skirmisher owned by the Armenia lost in Phasis Armenia roll dice for 1 cataphract, 1 skirmisher and 1 spearman in Phasis, round 3 : 0/3 hits, 0.83 expected hits Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 3 : 1/2 hits, 1.00 expected hits 1 skirmisher owned by the Armenia lost in Phasis 1 cataphract owned by the Armenia and 1 spearman owned by the Armenia retreated to Armavira Bosporus win with 1 archer and 1 cavalry remaining. Battle score for attacker is -8 Casualties for Armenia: 2 skirmishers Battle in Trapezus Armenia attack with 2 cataphracts Seleucid defend with 1 cataphract Armenia roll dice for 2 cataphracts in Trapezus, round 2 : 1/2 hits, 1.00 expected hits Seleucid roll dice for 1 cataphract in Trapezus, round 2 : 1/1 hits, 0.33 expected hits 1 cataphract owned by the Seleucid and 1 cataphract owned by the Armenia lost in Trapezus Armenia win, taking Trapezus from Seleucid with 1 cataphract remaining. Battle score for attacker is 0 Casualties for Armenia: 1 cataphract Casualties for Seleucid: 1 cataphract Non Combat Move - Armenia 1 spearman moved from Armavira to Artaxata Place Units - Armenia 4 spearmen placed in Armavira 2 skirmishers and 2 spearmen placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 5,5,5 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 20 PUs; end with 20 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 24 PUsCombat Hit Differential Summary :
Armenia : -1.83 Bosporus : 0.00 Seleucid : 0.67 -
TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - RomanRepublic 10 legionaires moved from Roma to SZ 28 2 biremes, 2 flagships, 10 legionaires, 1 quadrireme, 1 quinquereme and 4 triremes moved from SZ 28 to SZ 33 10 legionaires moved from SZ 33 to Lilybaeum 1 ballista, 1 leader, 10 legionaires and 4 skirmishers moved from Messana to Lilybaeum 2 cataphracts moved from Salapia to Ariminum 2 legionaires and 1 skirmisher moved from Roma to Arretium Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 3 cataphracts, 1 legionaire and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; Combat - RomanRepublic Battle in SZ 33 RomanRepublic attack with 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes Carthage defend with 1 bireme and 1 trireme quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 33 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 33 : 0/1 hits, 0.17 expected hits RomanRepublic roll dice for 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes in SZ 33, round 2 : 4/10 hits, 4.17 expected hits Carthage roll dice for 1 bireme and 1 trireme in SZ 33, round 2 : 0/2 hits, 0.83 expected hits 1 trireme owned by the Carthage and 1 bireme owned by the Carthage lost in SZ 33 RomanRepublic win with 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes remaining. Battle score for attacker is 27 Casualties for Carthage: 1 bireme and 1 trireme Battle in Lilybaeum RomanRepublic attack with 1 ballista, 1 leader, 20 legionaires and 4 skirmishers Carthage defend with 1 hoplite RomanRepublic roll dice for 1 ballista, 1 leader, 20 legionaires and 4 skirmishers in Lilybaeum, round 2 : 7/26 hits, 8.33 expected hits Carthage roll dice for 1 hoplite in Lilybaeum, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 leader owned by the RomanRepublic 1 hoplite owned by the Carthage lost in Lilybaeum RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader, 20 legionaires and 4 skirmishers remaining. Battle score for attacker is 7 Casualties for Carthage: 1 hoplite Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 28 3 cataphracts and 1 legionaire placed in Roma Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 5,2,2 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 51 PUs; end with 51 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 50 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 49 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 44 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 42 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 48 PUsCombat Hit Differential Summary :
Carthage : -0.33 RomanRepublic : -1.50 tri_VS_bi fire in SZ 33 : : -0.33 quad_VS_tri fire in SZ 33 : : -0.17 -
TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - GreekCityStates 1 unit repaired. 1 hoplite moved from Athens to Delphi GreekCityStates take Delphi from Macedonia 4 archers, 3 hoplites and 1 leader moved from Athens to Corinth 1 cavalry, 2 hoplites and 2 skirmishers moved from Sparta to Corinth 1 bireme and 1 trireme moved from SZ 68 to SZ 67 Purchase Units - GreekCityStates GreekCityStates buy 4 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 4 hoplites and 1 skirmisher placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 37 PUs; end with 37 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 35 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 31 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 34 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00 -
TripleA Turn Summary: Pergamon round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Pergamon Purchase Units - Pergamon Trigger PERtriremes: buyTrireme removed from PergamonProduction Trigger PERtriremes: buyTriremeX added to PergamonProduction Trigger PERtriremesWALL: 1 wall gained by PlayerID named:Pergamon Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 1 PUs; 1 techTokens; Place Units - Pergamon 1 phalanx, 3 spearmen and 1 wall placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 12 PUs; end with 13 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 12 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 11 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 14 PUsCombat Hit Differential Summary :
Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Carthage 1 phalanx moved from Cartenna to SZ 15 1 hoplite moved from Tingis to SZ 14 2 biremes and 1 hoplite moved from SZ 14 to SZ 12 1 phalanx and 1 trireme moved from SZ 15 to SZ 12 1 hoplite and 1 phalanx moved from SZ 12 to Hispatis 1 catapult and 1 phalanx moved from Gades to Hispatis 1 phalanx moved from Acci to Hispatis 1 bireme and 1 trireme moved from SZ 27 to SZ 33 1 trireme moved from SZ 36 to SZ 33 2 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 32 to SZ 33 Purchase Units - Carthage Trigger CARbiremes: buyBireme removed from CarthageProduction Trigger CARbiremes: buyBiremeX added to CarthageProduction Trigger CARbiremesWALL: 1 wall gained by PlayerID named:Carthage Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage Carthage buy 1 bireme, 1 catapult, 3 hoplites and 1 quadrireme; Remaining resources: 1 PUs; 2 techTokens; Combat - Carthage Battle in SZ 33 Carthage attack with 3 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 5 triremes RomanRepublic defend with 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes quad_VS_tri fire in SZ 33 : 0/2 hits, 0.33 expected hits quin_VS_quad fire in SZ 33 : 1/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 33 : 0/2 hits, 0.33 expected hits quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits quin_VS_quad fire in SZ 33 : 0/2 hits, 0.33 expected hits tri_VS_bi fire in SZ 33 : 0/3 hits, 0.50 expected hits 1 quadrireme owned by the RomanRepublic lost in SZ 33 Carthage roll dice for 3 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 5 triremes in SZ 33, round 2 : 4/13 hits, 5.33 expected hits Units damaged: 1 flagship owned by the RomanRepublic RomanRepublic roll dice for 2 biremes, 2 flagships, 1 quinquereme and 4 triremes in SZ 33, round 2 : 4/9 hits, 4.67 expected hits Units damaged: 2 flagships owned by the Carthage 1 flagship owned by the RomanRepublic, 2 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 33 Carthage roll dice for 1 bireme, 2 flagships, 2 quadriremes, 1 quinquereme and 5 triremes in SZ 33, round 3 : 3/11 hits, 4.83 expected hits RomanRepublic roll dice for 1 bireme, 1 flagship, 1 quinquereme and 4 triremes in SZ 33, round 3 : 3/7 hits, 3.83 expected hits 1 flagship owned by the RomanRepublic, 2 triremes owned by the Carthage, 1 bireme owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 33 Carthage roll dice for 2 flagships, 2 quadriremes, 1 quinquereme and 3 triremes in SZ 33, round 4 : 4/8 hits, 3.83 expected hits RomanRepublic roll dice for 1 quinquereme and 3 triremes in SZ 33, round 4 : 3/4 hits, 2.33 expected hits 1 quinquereme owned by the RomanRepublic, 3 triremes owned by the Carthage and 3 triremes owned by the RomanRepublic lost in SZ 33 Carthage win with 2 flagships, 2 quadriremes and 1 quinquereme remaining. Battle score for attacker is 18 Casualties for RomanRepublic: 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes Casualties for Carthage: 3 biremes and 5 triremes Battle in SZ 12 Carthage attack with 2 biremes and 1 trireme AI_Barbarians defend with 1 bireme tri_VS_bi fire in SZ 12 : 0/1 hits, 0.17 expected hits Carthage roll dice for 2 biremes and 1 trireme in SZ 12, round 2 : 0/3 hits, 0.67 expected hits AI_Barbarians roll dice for 1 bireme in SZ 12, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 2 biremes and 1 trireme in SZ 12, round 3 : 3/3 hits, 0.67 expected hits AI_Barbarians roll dice for 1 bireme in SZ 12, round 3 : 0/1 hits, 0.33 expected hits 1 bireme owned by the AI_Barbarians lost in SZ 12 Carthage win with 2 biremes and 1 trireme remaining. Battle score for attacker is 12 Casualties for AI_Barbarians: 1 bireme Battle in Hispatis Carthage attack with 1 catapult, 1 hoplite and 3 phalanxs AI_Barbarians defend with 4 warriors Carthage roll dice for 1 catapult, 1 hoplite and 3 phalanxs in Hispatis, round 2 : 2/5 hits, 2.67 expected hits AI_Neutral roll dice for 4 warriors in Hispatis, round 2 : 3/4 hits, 1.33 expected hits 2 warriors owned by the AI_Barbarians, 1 hoplite owned by the Carthage, 1 phalanx owned by the Carthage and 1 catapult owned by the Carthage lost in Hispatis Carthage roll dice for 2 phalanxs in Hispatis, round 3 : 1/2 hits, 1.00 expected hits AI_Neutral roll dice for 2 warriors in Hispatis, round 3 : 0/2 hits, 0.67 expected hits 1 warrior owned by the AI_Barbarians lost in Hispatis Carthage roll dice for 2 phalanxs in Hispatis, round 4 : 0/2 hits, 1.00 expected hits AI_Neutral roll dice for 1 warrior in Hispatis, round 4 : 1/1 hits, 0.33 expected hits 1 phalanx owned by the Carthage lost in Hispatis 1 phalanx retreated to Acci AI_Neutral win with 1 warrior remaining. Battle score for attacker is -14 Casualties for Carthage: 1 catapult, 1 hoplite and 2 phalanxs Casualties for AI_Barbarians: 3 warriors Non Combat Move - Carthage 1 hoplite and 1 warelephant moved from Zama to Carthago Place Units - Carthage 1 bireme and 1 quadrireme placed in SZ 32 1 catapult, 1 hoplite and 1 wall placed in Gades 1 cavalry and 2 hoplites placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 5,4 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 49 PUs; end with 50 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 48 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 44 PUs Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 49 PUsCombat Hit Differential Summary :
Carthage : -3.00 quin_VS_quad fire in SZ 33 : : 0.50 tri_VS_bi fire in SZ 12 : : -0.17 RomanRepublic : -0.83 AI_Barbarians : -0.67 tri_VS_bi fire in SZ 33 : : -0.83 quad_VS_tri fire in SZ 33 : : -0.50 AI_Neutral : 1.67Territory Summary for Carthage :
Thenae : 1 hoplite Theveste : 1 flag, 1 hoplite Cartenna : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant Caralis : 1 catapult, 2 cavalrys, 6 hoplites, 1 phalanx and 1 warelephant Thapsus : 1 hoplite Aleria : 1 cavalry Carthago : 1 catapult, 8 cavalrys, 1 city, 7 hoplites, 1 leader, 1 phalanx, 4 walls and 5 warelephants SZ 33 : 2 flagships, 2 quadriremes and 1 quinquereme SZ 32 : 1 bireme and 1 quadrireme Acci : 1 flag, 1 phalanx Gades : 1 catapult, 1 city, 1 hoplite and 4 walls Igilgili : 2 cavalrys Capsa : 1 flag Palma : 1 cavalry Tingis : 1 catapult, 3 hoplites, 1 phalanx and 1 wall Melita : 1 cavalry SZ 12 : 2 biremes and 1 triremeProduction/PUs Summary :
RomanRepublic : 51 / 48 GreekCityStates : 37 / 34 Pergamon : 12 / 14 Carthage : 49 / 49 Macedonia : 51 / 57 Bosporus : 34 / 35 Pontus : 16 / 21 Seleucid : 54 / 86 Egypt : 58 / 63 Parthia : 28 / 34 Armenia : 20 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 160 / 649 -
TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Macedonia 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors moved from Dodona to Delphi 2 phalanxs, 2 skirmishers and 3 warriors moved from Larissa to Athens 1 catapult, 5 cavalrys and 1 phalanx moved from Larissa to Athens 1 warrior moved from Thessalonica to SZ 70 1 bireme and 1 warrior moved from SZ 70 to SZ 68 1 warrior moved from SZ 68 to Rhodos Purchase Units - Macedonia Macedonia buy 2 catapults, 1 cavalry, 2 phalanxs and 3 warriors; Remaining resources: 1 PUs; 2 techTokens; Combat - Macedonia Battle in Rhodos Battle in Delphi Macedonia attack with 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors GreekCityStates defend with 1 hoplite Macedonia roll dice for 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors in Delphi, round 2 : 4/7 hits, 3.50 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 leader owned by the Macedonia 1 hoplite owned by the GreekCityStates lost in Delphi Macedonia win, taking Rhodos from GreekCityStates, taking Delphi from GreekCityStates with 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 hoplite Battle in Athens Macedonia attack with 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors GreekCityStates defend with 1 hoplite Macedonia roll dice for 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors in Athens, round 2 : 6/14 hits, 5.33 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia 1 warrior moved from Dodona to Larissa 2 skirmishers moved from Pella to Apollonia 1 warrior moved from Thessalonica to Byzantium 1 catapult and 2 phalanxs moved from Thessalonica to Larissa Place Units - Macedonia 1 catapult, 1 phalanx and 1 warrior placed in Apollonia 1 catapult, 1 cavalry, 1 phalanx and 2 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 5,5 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 66 PUs; end with 67 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 66 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 62 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 68 PUsCombat Hit Differential Summary :
Macedonia : 1.17 GreekCityStates : 0.00Territory Summary for Macedonia :
Pella : 1 warrior Thessalonica : 1 catapult, 1 cavalry, 1 city, 1 phalanx, 3 walls and 2 warriors Larissa : 1 catapult, 2 phalanxs and 1 warrior Byzantium : 1 warrior Pergamum : 1 flag, 1 phalanx Athens : 1 flag, 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors Delphi : 1 flag, 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors SZ 68 : 1 bireme Sardica : 1 warrior Rhodos : 1 flag, 1 warrior Apollonia : 1 flag, 1 catapult, 1 city, 2 phalanxs, 2 skirmishers and 2 warriors Nicaea : 1 flag, 1 cavalry and 2 phalanxsProduction/PUs Summary :
RomanRepublic : 51 / 48 GreekCityStates : 22 / 34 Pergamon : 12 / 14 Carthage : 49 / 49 Macedonia : 66 / 68 Bosporus : 34 / 35 Pontus : 16 / 21 Seleucid : 54 / 86 Egypt : 58 / 63 Parthia : 28 / 34 Armenia : 20 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 160 / 649 -
TripleA Turn Summary: Bosporus round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Bosporus 2 archers moved from Sinope to Trapezus 4 cataphracts and 1 horsearcher moved from Heraclea Pontica to Trapezus 1 archer and 1 cavalry moved from Phasis to Artaxata Purchase Units - Bosporus Bosporus buy 2 archers, 2 cavalrys and 1 horsearcher; Remaining resources: 1 PUs; 1 techTokens; Combat - Bosporus Battle in Trapezus Bosporus attack with 2 archers, 4 cataphracts and 1 horsearcher Armenia defend with 1 cataphract Bosporus roll dice for 2 archers, 4 cataphracts and 1 horsearcher in Trapezus, round 2 : 2/7 hits, 3.17 expected hits Armenia roll dice for 1 cataphract in Trapezus, round 2 : 1/1 hits, 0.33 expected hits 1 cataphract owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Trapezus Bosporus win, taking Trapezus from Armenia with 2 archers and 4 cataphracts remaining. Battle score for attacker is 2 Casualties for Bosporus: 1 horsearcher Casualties for Armenia: 1 cataphract Battle in Artaxata Bosporus attack with 1 archer and 1 cavalry Armenia defend with 1 spearman Bosporus roll dice for 1 archer and 1 cavalry in Artaxata, round 2 : 0/2 hits, 0.83 expected hits Armenia roll dice for 1 spearman in Artaxata, round 2 : 0/1 hits, 0.33 expected hits Bosporus roll dice for 1 archer and 1 cavalry in Artaxata, round 3 : 1/2 hits, 0.83 expected hits Armenia roll dice for 1 spearman in Artaxata, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Armenia lost in Artaxata Bosporus win, taking Artaxata from Armenia with 1 archer and 1 cavalry remaining. Battle score for attacker is 5 Casualties for Armenia: 1 spearman Non Combat Move - Bosporus 1 quadrireme moved from SZ 76 to SZ 80 1 archer moved from Theodesia to SZ 80 1 hoplite moved from Theodesia to SZ 80 1 archer, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 79 1 archer and 1 hoplite moved from SZ 79 to Pityus 2 hoplites moved from Sinda to Pityus 1 hoplite moved from Azara to Sinda 1 cataphract and 1 cavalry moved from Azara to Pityus 1 cataphract and 1 cavalry moved from Theodesia to Azara Place Units - Bosporus 2 archers, 2 cavalrys and 1 horsearcher placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 1/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after successful research. Bosporus discover construction Activate Technology - Bosporus Bosporus activating construction Turn Complete - Bosporus Bosporus collect 43 PUs; end with 44 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 43 PUs Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 42 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 39 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 42 PUsCombat Hit Differential Summary :
Armenia : 0.00 Bosporus rolls : : 1.00 Bosporus : -1.83Territory Summary for Bosporus :
Phasis : 1 flag SZ 79 : 1 flagship and 1 quadrireme Theodesia : 2 archers, 2 cavalrys, 1 city, 1 horsearcher and 3 walls Trapezus : 1 flag, 2 archers and 4 cataphracts Sinda : 1 hoplite Istropolis : 1 flag Artaxata : 1 flag, 1 archer and 1 cavalry Azara : 1 cataphract and 1 cavalry Pityus : 1 flag, 2 archers, 3 cataphracts, 4 cavalrys, 5 hoplites, 4 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 51 / 48 GreekCityStates : 22 / 34 Pergamon : 12 / 14 Carthage : 49 / 49 Macedonia : 66 / 68 Bosporus : 43 / 42 Pontus : 16 / 21 Seleucid : 54 / 86 Egypt : 58 / 63 Parthia : 28 / 34 Armenia : 11 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 160 / 649 -
TripleA Turn Summary: Pontus round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Pontus Purchase Units - Pontus Pontus buy 1 hoplite, 1 phalanx and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - Pontus 1 catapult and 2 phalanxs moved from Sinope to Heraclea Pontica 1 leader moved from Sinope to Heraclea Pontica 1 bireme, 1 flagship and 2 triremes moved from SZ 70 to SZ 68 Place Units - Pontus 1 hoplite, 1 phalanx and 1 skirmisher placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 1/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after successful research. Pontus discover conscription Activate Technology - Pontus Pontus activating conscription Turn Complete - Pontus Pontus collect 16 PUs; end with 17 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 20 PUsCombat Hit Differential Summary :
Pontus rolls : : 1.00Territory Summary for Pontus :
Pessinus : 1 flag, 1 phalanx Heraclea Pontica : 1 catapult, 1 leader, 2 phalanxs and 2 walls Tavium : 1 flag Sinope : 1 city, 1 hoplite, 1 phalanx, 1 skirmisher and 1 wall SZ 68 : 1 bireme, 1 flagship and 2 triremesProduction/PUs Summary :
RomanRepublic : 51 / 48 GreekCityStates : 22 / 34 Pergamon : 12 / 14 Carthage : 49 / 49 Macedonia : 66 / 68 Bosporus : 43 / 42 Pontus : 16 / 20 Seleucid : 54 / 86 Egypt : 58 / 63 Parthia : 28 / 34 Armenia : 11 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 160 / 649 -
TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Seleucid 2 hoplites and 1 phalanx moved from Gazaca to Cyropolis 1 catapult and 1 phalanx moved from Antioch to Sidon 1 catapult and 1 phalanx moved from Antioch to Damascus 2 phalanxs and 1 warelephant moved from Antioch to Sidon 2 hoplites moved from Antioch to Sidon 2 cataphracts moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 1 leader moved from Antioch to Sidon 1 phalanx moved from Palmyra to Damascus 1 cataphract moved from Antioch to Sidon 1 cataphract moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 1 cataphract, 1 catapult, 2 hoplites, 3 phalanxs, 1 wall and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 1 warelephant Egypt defend with 4 archers, 1 leader, 3 phalanxs and 2 warelephants Seleucid roll dice for 3 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 1 warelephant in Sidon, round 2 : 8/12 hits, 6.83 expected hits Egypt roll dice for 4 archers, 1 leader, 3 phalanxs and 2 warelephants in Sidon, round 2 : 8/10 hits, 6.83 expected hits Units damaged: 1 leader owned by the Seleucid 2 warelephants owned by the Egypt, 1 phalanx owned by the Seleucid, 2 cataphracts owned by the Seleucid, 3 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 1 phalanx owned by the Egypt, 4 archers owned by the Egypt and 1 leader owned by the Egypt lost in Sidon Seleucid roll dice for 1 cataphract, 1 leader, 2 phalanxs and 1 warelephant in Sidon, round 3 : 2/5 hits, 3.17 expected hits Egypt roll dice for 2 phalanxs in Sidon, round 3 : 1/2 hits, 1.33 expected hits 1 cataphract owned by the Seleucid and 2 phalanxs owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 18 Casualties for Seleucid: 3 cataphracts, 1 catapult, 3 hoplites and 1 phalanx Casualties for Egypt: 4 archers, 1 leader, 3 phalanxs and 2 warelephants Battle in Damascus Seleucid attack with 1 cataphract, 1 catapult and 2 phalanxs Egypt defend with 1 archer, 1 chariot and 1 warelephant Seleucid roll dice for 1 cataphract, 1 catapult and 2 phalanxs in Damascus, round 2 : 2/4 hits, 2.33 expected hits Egypt roll dice for 1 archer, 1 chariot and 1 warelephant in Damascus, round 2 : 2/3 hits, 1.67 expected hits 1 chariot owned by the Egypt, 1 warelephant owned by the Egypt, 1 cataphract owned by the Seleucid and 1 catapult owned by the Seleucid lost in Damascus Seleucid roll dice for 2 phalanxs in Damascus, round 3 : 1/2 hits, 1.00 expected hits Egypt roll dice for 1 archer in Damascus, round 3 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 1 phalanx remaining. Battle score for attacker is 0 Casualties for Seleucid: 1 cataphract, 1 catapult and 1 phalanx Casualties for Egypt: 1 archer, 1 chariot and 1 warelephant Battle in Cyropolis Seleucid attack with 2 hoplites and 1 phalanx Parthia defend with 1 archer Seleucid roll dice for 2 hoplites and 1 phalanx in Cyropolis, round 2 : 2/3 hits, 1.17 expected hits Parthia roll dice for 1 archer in Cyropolis, round 2 : 0/1 hits, 0.67 expected hits 1 archer owned by the Parthia lost in Cyropolis Seleucid win, taking Cyropolis from Parthia with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 8 Casualties for Parthia: 1 archer Non Combat Move - Seleucid 1 phalanx moved from Ninive to Seleucia 1 phalanx moved from Seleucia to Palmyra 3 hoplites and 3 phalanxs moved from Tarsus to Antioch 1 warelephant moved from Tarsus to Antioch 1 catapult, 3 hoplites and 2 phalanxs moved from Attalia to Halicarnassus 1 catapult moved from Attalia to Halicarnassus Place Units - Seleucid 1 catapult, 1 hoplite, 2 phalanxs and 1 wall placed in Seleucia 1 hoplite placed in Seleucia 1 cataphract, 1 phalanx and 1 warelephant placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 6,3 and gets 1 hit Seleucid removing all Technology Tokens after successful research. Seleucid discover conscription Activate Technology - Seleucid Seleucid activating conscription Turn Complete - Seleucid Seleucid collect 69 PUs; end with 69 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 65 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 71 PUsCombat Hit Differential Summary :
Egypt : 1.50 Parthia : -0.67 Seleucid : 0.50Territory Summary for Seleucid :
Halicarnassus : 1 flag, 2 catapults, 4 hoplites and 2 phalanxs Damascus : 1 phalanx Antioch : 1 cataphract, 1 city, 3 hoplites, 4 phalanxs, 3 walls and 2 warelephants Palmyra : 1 phalanx Seleucia : 1 catapult, 1 city, 3 hoplites, 3 phalanxs and 1 wall Cyropolis : 1 flag, 2 hoplites and 1 phalanx Gazaca : 1 flag Sidon : 1 flag, 1 leader, 2 phalanxs and 1 warelephant Attalia : 1 flag, 1 hopliteProduction/PUs Summary :
RomanRepublic : 51 / 48 GreekCityStates : 22 / 34 Pergamon : 12 / 14 Carthage : 49 / 49 Macedonia : 66 / 68 Bosporus : 43 / 42 Pontus : 16 / 20 Seleucid : 69 / 71 Egypt : 47 / 63 Parthia : 24 / 34 Armenia : 11 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 160 / 649 -
TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Egypt 1 archer and 1 phalanx moved from Bostra to Damascus 1 chariot moved from Pharan to SZ 59 1 bireme, 1 chariot, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 61 1 chariot moved from SZ 61 to Tarsus Purchase Units - Egypt Egypt buy 1 archer, 3 chariots, 3 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Egypt Battle in Tarsus Battle in Damascus Egypt attack with 1 archer and 1 phalanx Seleucid defend with 1 phalanx Egypt roll dice for 1 archer and 1 phalanx in Damascus, round 2 : 1/2 hits, 1.00 expected hits Seleucid roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus Egypt win, taking Tarsus from Seleucid, taking Damascus from Seleucid with 1 phalanx remaining. Battle score for attacker is 1 Casualties for Egypt: 1 archer Casualties for Seleucid: 1 phalanx Non Combat Move - Egypt 1 chariot moved from Petra to Bostra 1 archer and 1 phalanx moved from Petra to Jerusalem 1 chariot and 2 phalanxs moved from Pharan to Jerusalem 1 archer moved from Memphis to Pharan 2 chariots moved from Alexandria to Pharan 1 archer moved from Alexandria to Memphis Place Units - Egypt 1 archer, 1 chariot, 3 phalanxs and 1 warelephant placed in Jerusalem 2 chariots placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt roll 1,4 and gets 0 hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 57 PUs; end with 57 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs Units generate 2 techTokens; Egypt end with 2 techTokens Units generate 6 PUs; Egypt end with 61 PUsCombat Hit Differential Summary :
Egypt : 0.00 Seleucid : 0.33 -
TripleA Turn Summary: Parthia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Parthia 1 catapult moved from East to SZ 84 1 catapult, 1 flagship and 1 trireme moved from SZ 84 to SZ 86 1 catapult moved from SZ 86 to Cyropolis 2 cataphracts moved from Susa to Cyropolis 2 cataphracts moved from Persepolis to Ecbatana 1 archer moved from Persepolis to Susa Purchase Units - Parthia Trigger PARnavalAcademy: 1 flagship gained by PlayerID named:Parthia Trigger PARnavalWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 2 cataphracts and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Cyropolis Parthia attack with 2 cataphracts and 1 catapult Seleucid defend with 2 hoplites and 1 phalanx Parthia roll dice for 1 flagship in Cyropolis, round 2 : 1/1 hits, 1.00 expected hits Parthia roll dice for 2 cataphracts and 1 catapult in Cyropolis, round 2 : 2/3 hits, 1.67 expected hits Seleucid roll dice for 2 hoplites and 1 phalanx in Cyropolis, round 2 : 2/3 hits, 1.67 expected hits 1 phalanx owned by the Seleucid, 2 hoplites owned by the Seleucid, 1 catapult owned by the Parthia and 1 cataphract owned by the Parthia lost in Cyropolis Parthia win, taking Cyropolis from Seleucid with 1 cataphract remaining. Battle score for attacker is 8 Casualties for Parthia: 1 cataphract and 1 catapult Casualties for Seleucid: 2 hoplites and 1 phalanx Non Combat Move - Parthia Place Units - Parthia 1 flagship placed in SZ 84 1 archer, 2 cataphracts, 1 wall and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 1,6 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover warCollege Activate Technology - Parthia Parthia activating warCollege Turn Complete - Parthia Parthia collect 28 PUs; end with 28 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 33 PUsCombat Hit Differential Summary :
Parthia : 0.33 Seleucid : 0.33





