The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Bosporus
3 cataphracts moved from Trapezus to Armavira
2 archers, 3 cataphracts, 4 cavalrys, 5 hoplites and 4 horsearchers moved from Phasis to Armavira
2 archers, 1 cataphract, 1 cavalry and 1 hoplite moved from Pityus to Armavira
1 leader moved from Phasis to Armavira
Purchase Units - Bosporus
Bosporus buy 2 archers, 1 bireme and 2 cataphracts; Remaining resources: 5 PUs; 1 techTokens;
Combat - Bosporus
Battle in Armavira
Bosporus attack with 4 archers, 7 cataphracts, 5 cavalrys, 6 hoplites, 4 horsearchers and 1 leader
Armenia defend with 1 cataphract, 1 city, 17 spearmen and 5 walls
AAwall fire in Armavira : 3/5 hits, 2.50 expected hits
3 hoplites owned by the Bosporus lost in Armavira
Bosporus roll dice for 4 archers, 7 cataphracts, 5 cavalrys, 3 hoplites, 4 horsearchers and 1 leader in Armavira, round 2 : 13/24 hits, 9.83 expected hits
Armenia roll dice for 1 cataphract, 17 spearmen and 5 walls in Armavira, round 2 : 6/23 hits, 6.00 expected hits
Units damaged: 1 leader owned by the Bosporus
2 cavalrys owned by the Bosporus, 5 walls owned by the Armenia, 3 spearmen owned by the Armenia and 3 horsearchers owned by the Bosporus lost in Armavira
Bosporus roll dice for 4 archers, 7 cataphracts, 3 cavalrys, 3 hoplites, 1 horsearcher and 1 leader in Armavira, round 3 : 8/19 hits, 8.67 expected hits
Armenia roll dice for 1 cataphract and 14 spearmen in Armavira, round 3 : 4/15 hits, 5.00 expected hits
3 cavalrys owned by the Bosporus, 8 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Armavira
Bosporus roll dice for 4 archers, 7 cataphracts, 3 hoplites and 1 leader in Armavira, round 4 : 8/15 hits, 7.17 expected hits
Armenia roll dice for 1 cataphract and 6 spearmen in Armavira, round 4 : 1/7 hits, 2.33 expected hits
1 cataphract owned by the Armenia, 1 hoplite owned by the Bosporus and 6 spearmen owned by the Armenia lost in Armavira
Bosporus win, taking Armavira from Armenia with 4 archers, 7 cataphracts, 2 hoplites and 1 leader remaining. Battle score for attacker is 111
Casualties for Bosporus: 5 cavalrys, 4 hoplites and 4 horsearchers
Casualties for Armenia: 1 cataphract, 17 spearmen and 5 walls
Non Combat Move - Bosporus
2 cavalrys and 1 horsearcher moved from Azara to Pityus
1 quadrireme moved from SZ 79 to SZ 80
2 archers moved from Theodesia to SZ 80
2 archers and 1 quadrireme moved from SZ 80 to SZ 79
2 archers moved from SZ 79 to Pityus
1 cataphract, 1 cavalry and 1 horsearcher moved from Theodesia to Azara
Place Units - Bosporus
1 bireme placed in SZ 80
2 archers and 2 cataphracts placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 43 PUs; end with 48 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 47 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 45 PUs
Units generate 2 techTokens; Bosporus end with 2 techTokens
Units generate 6 PUs; Bosporus end with 51 PUs
Combat Hit Differential Summary :
Armenia : -2.33
Bosporus rolls : : 0.00
Bosporus : 3.33
AAwall fire in Armavira : : 0.50
Territory Summary for Bosporus :
Phasis : 1 flag
SZ 79 : 1 flagship and 1 quadrireme
Theodesia : 2 archers, 2 cataphracts, 1 city and 4 walls
Trapezus : 1 flag, 1 archer
Armavira : 1 flag, 4 archers, 7 cataphracts, 1 city, 2 hoplites and 1 leader
SZ 80 : 1 bireme
Istropolis : 1 flag
Azara : 1 cataphract, 1 cavalry and 1 horsearcher
Pityus : 1 flag, 2 archers, 2 cavalrys and 1 horsearcher
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 24 / 26
Pergamon : 17 / 24
Carthage : 55 / 53
Macedonia : 59 / 66
Bosporus : 43 / 51
Pontus : 16 / 19
Seleucid : 52 / 72
Egypt : 53 / 56
Parthia : 30 / 35
Armenia : 11 / 18
AI_Barbarians : 20 / 34
AI_Neutral : 153 / 974
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Pontus
Purchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Pontus buy 2 chariots and 1 hoplite; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 68 to SZ 70
1 hoplite and 1 phalanx moved from Heraclea Pontica to Pessinus
1 skirmisher moved from Tavium to Pessinus
1 hoplite moved from Sinope to Tavium
1 catapult moved from Sinope to Tavium
1 chariot moved from Sinope to Pessinus
1 skirmisher moved from Sinope to Tavium
1 leader moved from Heraclea Pontica to Pessinus
Place Units - Pontus
2 chariots, 1 hoplite and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 18 PUs
Combat Hit Differential Summary :
Pontus rolls : : 0.00
Territory Summary for Pontus :
Pessinus : 1 flag, 1 chariot, 1 hoplite, 1 leader, 3 phalanxs and 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag, 1 catapult, 1 hoplite and 1 skirmisher
Sinope : 2 chariots, 1 city, 1 hoplite, 1 skirmisher and 2 walls
SZ 70 : 1 bireme, 1 flagship and 2 triremes
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 24 / 26
Pergamon : 17 / 24
Carthage : 55 / 53
Macedonia : 59 / 66
Bosporus : 43 / 51
Pontus : 16 / 18
Seleucid : 52 / 72
Egypt : 53 / 56
Parthia : 30 / 35
Armenia : 11 / 18
AI_Barbarians : 20 / 34
AI_Neutral : 153 / 974
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Seleucid
1 catapult, 3 hoplites and 2 phalanxs moved from Attalia to Halicarnassus
1 catapult moved from Attalia to Halicarnassus
1 catapult, 2 hoplites and 1 phalanx moved from Palmyra to Bostra
1 cataphract and 1 hoplite moved from Damascus to Sidon
1 warelephant moved from Damascus to Sidon
1 hoplite moved from Ninive to Gazaca
Seleucid take Gazaca from Parthia
Purchase Units - Seleucid
Trigger SELnavalAcademy: 1 flagship gained by PlayerID named:Seleucid
Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid
Trigger SELnavalWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 1 bireme, 1 catapult, 2 hoplites, 1 phalanx and 2 triremes; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant
Egypt defend with 1 archer and 2 chariots
Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Sidon, round 2 : 3/3 hits, 1.83 expected hits
Egypt roll dice for 1 archer and 2 chariots in Sidon, round 2 : 2/3 hits, 1.50 expected hits
2 chariots owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 warelephant remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 cataphract and 1 hoplite
Casualties for Egypt: 1 archer and 2 chariots
Battle in Bostra
Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx
Egypt defend with 1 archer and 1 chariot
Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Bostra, round 2 : 0/4 hits, 2.00 expected hits
Egypt roll dice for 1 archer and 1 chariot in Bostra, round 2 : 1/2 hits, 1.17 expected hits
1 hoplite owned by the Seleucid lost in Bostra
Seleucid roll dice for 1 catapult, 1 hoplite and 1 phalanx in Bostra, round 3 : 1/3 hits, 1.50 expected hits
Egypt roll dice for 1 archer and 1 chariot in Bostra, round 3 : 1/2 hits, 1.17 expected hits
1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Bostra
Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 4 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 archer in Bostra, round 4 : 0/1 hits, 0.67 expected hits
Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 5 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 archer in Bostra, round 5 : 0/1 hits, 0.67 expected hits
Seleucid roll dice for 1 catapult and 1 phalanx in Bostra, round 6 : 1/2 hits, 1.00 expected hits
Egypt roll dice for 1 archer in Bostra, round 6 : 1/1 hits, 0.67 expected hits
1 catapult owned by the Seleucid and 1 archer owned by the Egypt lost in Bostra
Seleucid win, taking Bostra from Egypt with 1 phalanx remaining. Battle score for attacker is -7
Casualties for Seleucid: 1 catapult and 2 hoplites
Casualties for Egypt: 1 archer and 1 chariot
Battle in Halicarnassus
Seleucid attack with 2 catapults, 3 hoplites and 2 phalanxs
Pergamon defend with 2 spearmen
Seleucid roll dice for 2 catapults, 3 hoplites and 2 phalanxs in Halicarnassus, round 2 : 2/7 hits, 3.50 expected hits
Pergamon roll dice for 2 spearmen in Halicarnassus, round 2 : 0/2 hits, 0.67 expected hits
2 spearmen owned by the Pergamon lost in Halicarnassus
Seleucid win, taking Halicarnassus from Pergamon with 2 catapults, 3 hoplites and 2 phalanxs remaining. Battle score for attacker is 10
Casualties for Pergamon: 2 spearmen
Non Combat Move - Seleucid
1 warelephant moved from Tarsus to Antioch
1 phalanx moved from Tarsus to Antioch
1 hoplite moved from Antioch to Damascus
Place Units - Seleucid
1 flagship and 2 triremes placed in SZ 61
2 hoplites and 1 phalanx placed in Seleucia
1 catapult, 1 hoplite and 1 wall placed in Antioch
1 bireme placed in SZ 61
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 5,4 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 68 PUs; end with 68 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 64 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 63 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 69 PUs
Combat Hit Differential Summary :
Pergamon : -0.67
Egypt : -0.83
Seleucid : -4.83
Territory Summary for Seleucid :
Halicarnassus : 1 flag, 2 catapults, 3 hoplites and 2 phalanxs
Damascus : 1 hoplite
Antioch : 2 catapults, 1 city, 4 hoplites, 1 leader, 7 phalanxs, 4 walls and 2 warelephants
SZ 61 : 1 bireme, 1 flagship and 2 triremes
Seleucia : 1 catapult, 1 city, 4 hoplites, 4 phalanxs and 2 walls
Bostra : 1 phalanx
Gazaca : 1 flag, 1 hoplite
Sidon : 1 flag, 1 warelephant
Attalia : 1 flag
Production/PUs Summary :
RomanRepublic : 49 / 50
GreekCityStates : 24 / 26
Pergamon : 12 / 24
Carthage : 55 / 53
Macedonia : 59 / 66
Bosporus : 43 / 51
Pontus : 16 / 18
Seleucid : 68 / 69
Egypt : 44 / 56
Parthia : 28 / 35
Armenia : 11 / 18
AI_Barbarians : 20 / 34
AI_Neutral : 153 / 974
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Parthia
1 archer, 1 cataphract, 1 catapult, 1 leader and 1 warelephant moved from Persepolis to Susa
1 cataphract moved from Susa to Cyropolis
Purchase Units - Parthia
Parthia buy 3 cataphracts and 1 warelephant; Remaining resources: 1 PUs; 2 techTokens;
Non Combat Move - Parthia
Place Units - Parthia
3 cataphracts and 1 warelephant placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 5,2 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 28 PUs; end with 29 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 7
Combat Move - Armenia
1 cataphract, 1 skirmisher and 1 spearman moved from Artaxata to Albana
Purchase Units - Armenia
Armenia buy 2 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - Armenia
Place Units - Armenia
2 skirmishers and 2 spearmen placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 1,3 and gets 0 hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 11 PUs; end with 11 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 10 PUs
Units generate 1 techTokens; Armenia end with 1 techTokens
Units generate 3 PUs; Armenia end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
2 legionaires moved from Capua to Tarentum
2 cataphracts moved from Roma to Ariminum
1 leader moved from Roma to Ariminum
5 legionaires and 1 skirmisher moved from Roma to Arretium
1 legionaire moved from Arretium to Ariminum
1 legionaire moved from Arretium to Ariminum
4 legionaires moved from Arretium to Ariminum
1 legionaire moved from Ariminum to Patavium
Purchase Units - RomanRepublic
RomanRepublic buy 1 catapult, 4 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Tarentum
RomanRepublic attack with 2 legionaires
AI_Barbarians defend with 1 skirmisher
RomanRepublic roll dice for 2 legionaires in Tarentum, round 2 : 1/2 hits, 0.67 expected hits
AI_Barbarians roll dice for 1 skirmisher in Tarentum, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Tarentum
RomanRepublic win, taking Tarentum from AI_Barbarians with 2 legionaires remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 catapult, 4 legionaires and 1 skirmisher placed in Roma
1 trireme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 2,3,3 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 54 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 47 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 46 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 55 PUs
Combat Hit Differential Summary :
RomanRepublic : 0.33
AI_Barbarians : -0.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - GreekCityStates
1 bireme moved from SZ 66 to SZ 69
1 trireme moved from SZ 67 to SZ 68
1 cavalry, 3 hoplites and 1 skirmisher moved from Sparta to Corinth
Purchase Units - GreekCityStates
Trigger GCCsupraremes: buySuprareme removed from GreekCityStatesProduction
Trigger GCCsupraremes: buySupraremeX added to GreekCityStatesProduction
Trigger GCCsupraremes: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCsupraremesWALL: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 3 cavalrys and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
3 cavalrys, 2 skirmishers and 2 walls placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 24 PUs; end with 24 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 22 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 19 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 22 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pergamon
1 spearman moved from Sardis to Pergamum
Pergamon take Pergamum from Macedonia
1 spearman moved from Sardis to Attalia
Pergamon take Attalia from Seleucid
Purchase Units - Pergamon
Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Non Combat Move - Pergamon
Place Units - Pergamon
1 skirmisher and 4 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 20 PUs; end with 20 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 22 PUs
Combat Hit Differential Summary :
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Carthage
11 cavalrys, 1 hoplite, 1 leader and 5 warelephants moved from Cartenna to Siga
Purchase Units - Carthage
Carthage buy 1 catapult, 4 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Carthage
Battle in Siga
Carthage attack with 11 cavalrys, 1 hoplite, 1 leader and 5 warelephants
AI_Neutral defend with 7 spearman_neutrals
Carthage roll dice for 11 cavalrys, 1 hoplite, 1 leader and 5 warelephants in Siga, round 2 : 11/18 hits, 9.67 expected hits
AI_Neutral roll dice for 7 spearman_neutrals in Siga, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 1 leader owned by the Carthage
1 cavalry owned by the Carthage and 7 spearman_neutrals owned by the AI_Neutral lost in Siga
Carthage win, taking Siga from AI_Neutral with 10 cavalrys, 1 hoplite, 1 leader and 5 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 7 spearman_neutrals
Non Combat Move - Carthage
1 warelephant moved from Massilia to SZ 20
1 bireme, 2 flagships, 3 quadriremes, 1 quinquereme and 1 warelephant moved from SZ 20 to SZ 31
1 warelephant moved from SZ 31 to Hippo Regius
Place Units - Carthage
1 catapult, 1 hoplite and 1 phalanx placed in Gades
3 hoplites and 1 phalanx placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 2,6 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover quinqueremes
Activate Technology - Carthage
Carthage activating quinqueremes
Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 51 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 49 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 44 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 50 PUs
Combat Hit Differential Summary :
Carthage : 1.33
AI_Neutral : -0.33
Territory Summary for Carthage :
Siga : 1 flag, 10 cavalrys, 1 hoplite, 1 leader and 5 warelephants
Thenae : 1 hoplite
Theveste : 1 flag, 1 hoplite
Cartenna : 1 flag
Caralis : 1 catapult, 2 cavalrys and 1 hoplite
Thapsus : 1 hoplite
Aleria : 1 cavalry
Massilia : 1 flag
Carthago : 2 catapults, 4 cavalrys, 1 city, 8 hoplites, 2 phalanxs, 4 walls and 1 warelephant
SZ 31 : 1 bireme, 2 flagships, 3 quadriremes and 1 quinquereme
SZ 32 : 2 biremes and 1 trireme
Acci : 1 flag, 1 hoplite
Gades : 2 catapults, 1 city, 3 hoplites, 3 phalanxs and 4 walls
Igilgili : 1 hoplite
Capsa : 1 flag
Palma : 1 cavalry
Zama : 1 hoplite
Hippo Regius : 1 warelephant
Tingis : 1 catapult, 4 hoplites, 2 phalanxs and 1 wall
Melita : 1 cavalry
SZ 14 : 2 biremes and 1 trireme
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 24 / 22
Pergamon : 20 / 22
Carthage : 53 / 50
Macedonia : 47 / 66
Bosporus : 43 / 51
Pontus : 16 / 18
Seleucid : 56 / 69
Egypt : 53 / 56
Parthia : 28 / 33
Armenia : 11 / 13
AI_Barbarians : 21 / 39
AI_Neutral : 155 / 1130
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Macedonia
1 skirmisher moved from Thessalonica to Pella
1 catapult, 1 phalanx and 1 warrior moved from Thessalonica to Pella
1 catapult, 1 phalanx and 1 warrior moved from Apollonia to Dodona
1 skirmisher and 1 warrior moved from Apollonia to Dodona
Purchase Units - Macedonia
Macedonia buy 2 catapults, 2 cavalrys, 2 phalanxs, 1 skirmisher and 3 warriors; Remaining resources: 0 PUs; 2 techTokens;
Combat - Macedonia
Battle in Pella
Macedonia attack with 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior
AI_Barbarians defend with 1 warrior
Macedonia roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior in Pella, round 2 : 1/4 hits, 1.67 expected hits
AI_Barbarians roll dice for 1 warrior in Pella, round 2 : 1/1 hits, 0.33 expected hits
1 warrior owned by the AI_Barbarians and 1 skirmisher owned by the Macedonia lost in Pella
Macedonia win, taking Pella from AI_Barbarians with 1 catapult, 1 phalanx and 1 warrior remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Barbarians: 1 warrior
Battle in Dodona
Macedonia attack with 1 catapult, 1 phalanx, 1 skirmisher and 2 warriors
AI_Barbarians defend with 1 skirmisher
Macedonia roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 2 warriors in Dodona, round 2 : 1/5 hits, 2.17 expected hits
AI_Barbarians roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Dodona
Macedonia win, taking Dodona from AI_Barbarians with 1 catapult, 1 phalanx, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Non Combat Move - Macedonia
1 phalanx and 1 warrior moved from Delphi to Athens
2 phalanxs, 2 skirmishers and 2 warriors moved from Larissa to Athens
1 skirmisher moved from Delphi to Athens
2 skirmishers moved from Thessalonica to Larissa
1 cavalry moved from Thessalonica to Larissa
Place Units - Macedonia
1 catapult, 1 phalanx and 1 warrior placed in Apollonia
1 catapult, 2 cavalrys, 1 phalanx, 1 skirmisher and 2 warriors placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 3,3 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 54 PUs; end with 54 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 53 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 52 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 49 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 55 PUs
Combat Hit Differential Summary :
Macedonia : -1.83
AI_Barbarians : 0.50
Territory Summary for Macedonia :
Pella : 1 catapult, 1 phalanx and 1 warrior
Thessalonica : 1 catapult, 2 cavalrys, 1 city, 1 phalanx, 1 skirmisher, 3 walls and 2 warriors
Larissa : 1 cavalry and 2 skirmishers
Athens : 1 flag, 1 catapult, 7 phalanxs, 3 skirmishers and 5 warriors
Delphi : 1 flag
Apollonia : 1 flag, 1 catapult, 1 city, 2 phalanxs and 1 warrior
Nicaea : 1 flag, 1 phalanx
Dodona : 1 catapult, 1 phalanx, 1 skirmisher and 2 warriors
Nicopolis : 1 phalanx and 1 warrior
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 24 / 22
Pergamon : 20 / 22
Carthage : 53 / 50
Macedonia : 54 / 55
Bosporus : 43 / 51
Pontus : 16 / 18
Seleucid : 56 / 69
Egypt : 53 / 56
Parthia : 28 / 33
Armenia : 11 / 13
AI_Barbarians : 14 / 39
AI_Neutral : 155 / 1130
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Bosporus
1 unit repaired.
1 archer moved from Trapezus to Satala
1 cataphract moved from Armavira to Artaxata
Bosporus take Artaxata from Armenia
1 cataphract moved from Artaxata to Satala
1 cataphract moved from Armavira to Satala
Purchase Units - Bosporus
Bosporus buy 4 archers, 1 cataphract and 1 wall; Remaining resources: 1 PUs; 2 techTokens;
Combat - Bosporus
Battle in Satala
Bosporus attack with 1 archer and 2 cataphracts
Parthia defend with 1 cataphract
Bosporus roll dice for 1 archer and 2 cataphracts in Satala, round 2 : 1/3 hits, 1.50 expected hits
Armenia roll dice for 1 cataphract in Satala, round 2 : 1/1 hits, 0.33 expected hits
1 archer owned by the Bosporus and 1 cataphract owned by the Parthia lost in Satala
Bosporus win, taking Satala from Armenia with 2 cataphracts remaining. Battle score for attacker is 0
Casualties for Bosporus: 1 archer
Casualties for Parthia: 1 cataphract
Non Combat Move - Bosporus
2 archers, 2 cavalrys and 1 horsearcher moved from Pityus to Armavira
1 cataphract, 1 cavalry and 1 horsearcher moved from Azara to Pityus
1 flagship moved from SZ 79 to SZ 72
1 bireme moved from SZ 80 to SZ 72
1 quadrireme moved from SZ 79 to SZ 80
2 archers moved from Theodesia to SZ 80
2 archers and 1 quadrireme moved from SZ 80 to SZ 79
2 archers moved from SZ 79 to Pityus
2 cataphracts moved from Theodesia to Azara
Place Units - Bosporus
3 archers and 1 wall placed in Armavira
1 archer and 1 cataphract placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus roll 1,6 and gets 1 hit
Bosporus removing all Technology Tokens after successful research.
Bosporus discover navalAcademy
Activate Technology - Bosporus
Bosporus activating navalAcademy
Turn Complete - Bosporus
Bosporus collect 49 PUs; end with 50 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 49 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 48 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 46 PUs
Units generate 2 techTokens; Bosporus end with 2 techTokens
Units generate 6 PUs; Bosporus end with 52 PUs
Combat Hit Differential Summary :
Armenia : 0.67
Bosporus : -0.50
Territory Summary for Bosporus :
Phasis : 1 flag
SZ 79 : 1 quadrireme
SZ 72 : 1 bireme and 1 flagship
Theodesia : 1 archer, 1 cataphract, 1 city and 4 walls
Trapezus : 1 flag
Armavira : 1 flag, 9 archers, 5 cataphracts, 2 cavalrys, 1 city, 2 hoplites, 1 horsearcher, 1 leader and 1 wall
Istropolis : 1 flag
Satala : 1 flag, 2 cataphracts
Artaxata : 1 flag
Azara : 2 cataphracts
Pityus : 1 flag, 2 archers, 1 cataphract, 1 cavalry and 1 horsearcher
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 24 / 22
Pergamon : 20 / 22
Carthage : 53 / 50
Macedonia : 54 / 55
Bosporus : 49 / 52
Pontus : 16 / 18
Seleucid : 56 / 69
Egypt : 53 / 56
Parthia : 28 / 33
Armenia : 5 / 13
AI_Barbarians : 14 / 39
AI_Neutral : 155 / 1130
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pontus
1 catapult, 1 hoplite and 1 skirmisher moved from Tavium to Attalia
1 phalanx moved from Pessinus to Attalia
1 chariot moved from Sinope to Attalia
1 bireme and 1 trireme moved from SZ 70 to SZ 69
Purchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Pontus buy 1 catapult, 1 hoplite and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in SZ 69
Pontus attack with 1 bireme and 1 trireme
GreekCityStates defend with 1 bireme
tri_VS_bi fire in SZ 69 : 0/1 hits, 0.17 expected hits
Pontus roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 1/2 hits, 0.50 expected hits
GreekCityStates roll dice for 1 bireme in SZ 69, round 2 : 1/1 hits, 0.33 expected hits
1 bireme owned by the GreekCityStates and 1 bireme owned by the Pontus lost in SZ 69
Pontus win with 1 trireme remaining. Battle score for attacker is 0
Casualties for Pontus: 1 bireme
Casualties for GreekCityStates: 1 bireme
Battle in Attalia
Pontus attack with 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher
Pergamon defend with 1 spearman
Pontus roll dice for 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher in Attalia, round 2 : 2/5 hits, 2.17 expected hits
Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Pergamon lost in Attalia
Pontus win, taking Attalia from Pergamon with 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Non Combat Move - Pontus
1 hoplite moved from Sinope to Tavium
1 skirmisher moved from Sinope to Tavium
1 chariot moved from Sinope to Pessinus
1 flagship and 1 trireme moved from SZ 70 to SZ 71
Place Units - Pontus
1 catapult, 1 hoplite and 2 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 19 PUs; end with 19 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 17 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 20 PUs
Combat Hit Differential Summary :
Pontus : 0.33
Pergamon : -0.33
tri_VS_bi fire in SZ 69 : : -0.17
Pontus rolls : : 0.00
GreekCityStates : 0.67
Territory Summary for Pontus :
Pessinus : 1 flag, 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag, 1 hoplite and 1 skirmisher
Sinope : 1 catapult, 1 city, 1 hoplite, 2 skirmishers and 2 walls
SZ 71 : 1 flagship and 1 trireme
SZ 69 : 1 trireme
Attalia : 1 flag, 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 24 / 22
Pergamon : 17 / 22
Carthage : 53 / 50
Macedonia : 54 / 55
Bosporus : 49 / 52
Pontus : 19 / 20
Seleucid : 56 / 69
Egypt : 53 / 56
Parthia : 28 / 33
Armenia : 5 / 13
AI_Barbarians : 14 / 39
AI_Neutral : 155 / 1130
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Seleucid
1 catapult and 2 hoplites moved from Antioch to Sidon
1 phalanx moved from Antioch to Sidon
Purchase Units - Seleucid
Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid
Seleucid buy 1 catapult, 5 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx
Egypt defend with 1 chariot
Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Sidon, round 2 : 2/4 hits, 2.00 expected hits
Egypt roll dice for 1 chariot in Sidon, round 2 : 0/1 hits, 0.33 expected hits
1 chariot owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 catapult, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Non Combat Move - Seleucid
1 hoplite moved from Damascus to Palmyra
1 hoplite moved from Antioch to Damascus
1 catapult and 2 phalanxs moved from Antioch to Emesa
2 triremes moved from SZ 61 to SZ 62
2 catapults moved from Halicarnassus to SZ 62
2 catapults and 2 triremes moved from SZ 62 to SZ 61
2 catapults moved from SZ 61 to Antioch
Place Units - Seleucid
1 quadrireme placed in SZ 61
1 catapult and 3 hoplites placed in Seleucia
3 hoplites and 1 phalanx placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 1,1 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 62 PUs; end with 62 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 60 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 57 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 63 PUs
Combat Hit Differential Summary :
Egypt : -0.33
Seleucid : 0.00
Territory Summary for Seleucid :
Halicarnassus : 1 flag, 3 hoplites and 2 phalanxs
Damascus : 1 hoplite
Antioch : 2 catapults, 1 city, 4 hoplites, 1 leader, 5 phalanxs, 4 walls and 2 warelephants
SZ 61 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Palmyra : 1 hoplite
Seleucia : 2 catapults, 1 city, 7 hoplites, 4 phalanxs and 2 walls
Gazaca : 1 flag, 1 hoplite
Sidon : 1 flag, 1 catapult, 2 hoplites and 1 phalanx
Emesa : 1 catapult and 2 phalanxs
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 24 / 22
Pergamon : 17 / 22
Carthage : 53 / 50
Macedonia : 54 / 55
Bosporus : 49 / 52
Pontus : 19 / 20
Seleucid : 62 / 63
Egypt : 47 / 56
Parthia : 28 / 33
Armenia : 5 / 13
AI_Barbarians : 14 / 39
AI_Neutral : 155 / 1130
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Egypt
1 unit repaired.
1 archer and 1 chariot moved from Bostra to Damascus
3 chariots moved from Pharan to Sidon
2 chariots moved from Jerusalem to Sidon
1 phalanx moved from Jerusalem to Sidon
1 chariot moved from Jerusalem to Damascus
1 bireme moved from SZ 68 to SZ 69
1 trireme moved from SZ 68 to SZ 69
1 flagship, 1 quadrireme and 1 trireme moved from SZ 68 to SZ 69
Purchase Units - Egypt
Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 4 archers and 4 chariots; Remaining resources: 0 PUs; 2 techTokens;
Combat - Egypt
Battle in Sidon
Egypt attack with 5 chariots and 1 phalanx
Seleucid defend with 1 catapult, 2 hoplites and 1 phalanx
Egypt roll dice for 5 chariots and 1 phalanx in Sidon, round 2 : 2/6 hits, 2.17 expected hits
Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Sidon, round 2 : 3/3 hits, 2.17 expected hits
3 chariots owned by the Egypt, 1 hoplite owned by the Seleucid and 1 catapult owned by the Seleucid lost in Sidon
Egypt roll dice for 2 chariots and 1 phalanx in Sidon, round 3 : 0/3 hits, 1.17 expected hits
Seleucid roll dice for 1 hoplite and 1 phalanx in Sidon, round 3 : 2/2 hits, 1.17 expected hits
2 chariots owned by the Egypt lost in Sidon
1 phalanx owned by the Egypt retreated to Jerusalem
Seleucid win with 1 hoplite and 1 phalanx remaining. Battle score for attacker is -16
Casualties for Egypt: 5 chariots
Casualties for Seleucid: 1 catapult and 1 hoplite
Battle in SZ 69
Egypt attack with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Pontus defend with 1 trireme
quad_VS_tri fire in SZ 69 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 69 : 0/1 hits, 0.17 expected hits
Egypt roll dice for 1 bireme, 1 flagship, 1 quadrireme and 2 triremes in SZ 69, round 2 : 2/5 hits, 2.00 expected hits
Pontus roll dice for 1 trireme in SZ 69, round 2 : 0/1 hits, 0.50 expected hits
1 trireme owned by the Pontus lost in SZ 69
Egypt win with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes remaining. Battle score for attacker is 15
Casualties for Pontus: 1 trireme
Battle in Damascus
Egypt attack with 1 archer and 2 chariots
Seleucid defend with 1 hoplite
Egypt roll dice for 1 archer and 2 chariots in Damascus, round 2 : 1/3 hits, 1.17 expected hits
Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 1 archer and 2 chariots remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
3 chariots moved from Alexandria to Pharan
2 phalanxs moved from Jerusalem to Pharan
Place Units - Egypt
4 archers, 1 chariot and 1 wall placed in Jerusalem
3 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt roll 6,5 and gets 1 hit
Egypt removing all Technology Tokens after successful research.
Egypt discover quadriremes
Activate Technology - Egypt
Egypt activating quadriremes
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 49 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 48 PUs
Units generate 2 techTokens; Egypt end with 2 techTokens
Units generate 6 PUs; Egypt end with 54 PUs
Combat Hit Differential Summary :
Pontus : -0.50
tri_VS_bi fire in SZ 69 : : -0.17
Egypt : -1.50
quad_VS_tri fire in SZ 69 : : -0.17
Seleucid : 1.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Parthia
1 cataphract moved from Cyropolis to Gazaca
1 cataphract moved from Susa to Cyropolis
3 cataphracts and 1 warelephant moved from Persepolis to Susa
Purchase Units - Parthia
Parthia buy 2 archers and 2 cataphracts; Remaining resources: 1 PUs; 2 techTokens;
Combat - Parthia
Battle in Gazaca
Parthia attack with 1 cataphract
Seleucid defend with 1 hoplite
Parthia roll dice for 1 cataphract in Gazaca, round 2 : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Parthia lost in Gazaca
Seleucid win with 1 hoplite remaining. Battle score for attacker is -8
Casualties for Parthia: 1 cataphract
Non Combat Move - Parthia
Place Units - Parthia
2 archers and 2 cataphracts placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 6,3 and gets 1 hit
Parthia removing all Technology Tokens after successful research.
Parthia discover siegeWeapons
Activate Technology - Parthia
Parthia activating siegeWeapons
Turn Complete - Parthia
Parthia collect 28 PUs; end with 29 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 33 PUs
Combat Hit Differential Summary :
Parthia : -0.50
Seleucid : 0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Armenia
1 cataphract moved from Albana to Artaxata
Armenia take Artaxata from Bosporus
1 cataphract moved from Artaxata to Trapezus
Armenia take Trapezus from Bosporus
Purchase Units - Armenia
Armenia buy 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens;
Combat - Armenia
Non Combat Move - Armenia
Place Units - Armenia
2 skirmishers and 1 spearman placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia rolls : 0/1 hits, 0.00 expected hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 14 PUs; end with 14 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 13 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 12 PUs
Units generate 1 techTokens; Armenia end with 1 techTokens
Units generate 3 PUs; Armenia end with 15 PUs
Combat Hit Differential Summary :
Armenia rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - RomanRepublic
1 leader moved from Ariminum to Patavium
2 cataphracts and 5 legionaires moved from Ariminum to Patavium
1 skirmisher moved from Roma to SZ 28
1 bireme and 1 skirmisher moved from SZ 28 to SZ 21
1 skirmisher moved from SZ 21 to Massilia
2 triremes moved from SZ 28 to SZ 25
1 skirmisher moved from Arretium to SZ 25
1 catapult moved from Roma to SZ 25
1 catapult, 1 skirmisher and 2 triremes moved from SZ 25 to SZ 21
1 catapult and 1 skirmisher moved from SZ 21 to Aleria
1 legionaire moved from Roma to SZ 28
1 legionaire and 1 trireme moved from SZ 28 to SZ 21
1 legionaire moved from SZ 21 to Aleria
2 legionaires moved from Tarentum to Capua
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 4 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Massilia
Battle in Aleria
RomanRepublic attack with 1 catapult, 1 legionaire and 1 skirmisher
Carthage defend with 1 cavalry
RomanRepublic roll dice for 1 catapult, 1 legionaire and 1 skirmisher in Aleria, round 2 : 2/3 hits, 1.00 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage lost in Aleria
RomanRepublic win, taking Massilia from Carthage, taking Aleria from Carthage with 1 catapult, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 legionaire and 1 skirmisher placed in Valentia
1 bireme and 1 trireme placed in SZ 28
3 legionaires placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 3,3,4 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 58 PUs; end with 58 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 52 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 59 PUs
Combat Hit Differential Summary :
Carthage : -0.17
RomanRepublic : 1.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - GreekCityStates
1 hoplite moved from Rhodos to SZ 68
1 hoplite and 1 trireme moved from SZ 68 to SZ 70
1 hoplite moved from SZ 70 to Byzantium
3 cavalrys and 2 skirmishers moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 2 hoplites and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens;
Combat - GreekCityStates
Battle in Byzantium
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 hoplites and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 33 PUs; end with 33 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 31 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 28 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 31 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pergamon
1 spearman moved from Pergamum to Nicaea
1 skirmisher moved from Sardis to Nicaea
Purchase Units - Pergamon
Pergamon buy 4 spearmen; Remaining resources: 2 PUs; 1 techTokens;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 skirmisher and 1 spearman
Macedonia defend with 1 phalanx
Pergamon roll dice for 1 skirmisher and 1 spearman in Nicaea, round 2 : 1/2 hits, 0.33 expected hits
Macedonia roll dice for 1 phalanx in Nicaea, round 2 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Macedonia lost in Nicaea
Pergamon win, taking Nicaea from Macedonia with 1 skirmisher and 1 spearman remaining. Battle score for attacker is 9
Casualties for Macedonia: 1 phalanx
Non Combat Move - Pergamon
Place Units - Pergamon
4 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 24 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 25 PUs
Combat Hit Differential Summary :
Pergamon : 0.67
Macedonia : -0.67
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Carthage
1 unit repaired.
4 cavalrys and 2 warelephants moved from Siga to Banasa
6 cavalrys, 1 leader and 3 warelephants moved from Siga to Banasa
2 hoplites moved from Tingis to Banasa
1 hoplite moved from Tingis to Banasa
1 catapult moved from Gades to Hispatis
1 phalanx moved from Gades to Hispatis
1 hoplite moved from Gades to Hispatis
1 catapult, 2 hoplites and 1 phalanx moved from Gades to Acci
1 warelephant moved from Hippo Regius to Igilgili
2 cavalrys moved from Carthago to Igilgili
1 hoplite moved from Zama to Theveste
2 cavalrys and 1 warelephant moved from Carthago to Theveste
1 catapult moved from Carthago to SZ 32
2 hoplites moved from Carthago to SZ 32
2 biremes, 1 catapult, 2 hoplites and 1 trireme moved from SZ 32 to SZ 24
1 catapult and 2 hoplites moved from SZ 24 to Aleria
1 flagship moved from SZ 31 to SZ 24
1 phalanx moved from Carthago to SZ 31
1 phalanx and 1 quadrireme moved from SZ 31 to SZ 24
1 phalanx moved from SZ 24 to Aleria
1 hoplite moved from Carthago to SZ 31
1 bireme and 1 hoplite moved from SZ 31 to SZ 24
1 hoplite moved from SZ 24 to Aleria
1 catapult moved from Carthago to SZ 31
1 hoplite moved from Carthago to SZ 31
1 catapult, 1 flagship, 1 hoplite and 1 quinquereme moved from SZ 31 to SZ 20
1 catapult and 1 hoplite moved from SZ 20 to Massilia
2 hoplites moved from Carthago to SZ 31
2 hoplites and 1 quadrireme moved from SZ 31 to SZ 20
2 hoplites moved from SZ 20 to Massilia
1 cavalry moved from Caralis to SZ 31
1 cavalry and 1 quadrireme moved from SZ 31 to SZ 24
1 cavalry moved from SZ 24 to Aleria
Purchase Units - Carthage
Trigger CARquinqueremes: buyQuinquereme removed from CarthageProduction
Trigger CARquinqueremes: buyQuinqueremeX added to CarthageProduction
Trigger CARquinqueremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 1 bireme, 2 hoplites, 1 phalanx and 1 quinquereme; Remaining resources: 1 PUs; 2 techTokens;
Combat - Carthage
Battle in Hispatis
Carthage attack with 1 catapult, 1 hoplite and 1 phalanx
AI_Barbarians defend with 1 skirmisher
Carthage roll dice for 1 catapult, 1 hoplite and 1 phalanx in Hispatis, round 2 : 3/3 hits, 1.50 expected hits
AI_Neutral roll dice for 1 skirmisher in Hispatis, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Hispatis
Carthage win, taking Hispatis from AI_Neutral with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Acci
Carthage attack with 1 catapult, 2 hoplites and 1 phalanx
AI_Barbarians defend with 1 archer and 2 warriors
Carthage roll dice for 1 catapult, 2 hoplites and 1 phalanx in Acci, round 2 : 2/4 hits, 2.00 expected hits
AI_Neutral roll dice for 1 archer and 2 warriors in Acci, round 2 : 1/3 hits, 1.50 expected hits
2 warriors owned by the AI_Barbarians and 1 hoplite owned by the Carthage lost in Acci
Carthage roll dice for 1 catapult, 1 hoplite and 1 phalanx in Acci, round 3 : 2/3 hits, 1.50 expected hits
AI_Neutral roll dice for 1 archer in Acci, round 3 : 1/1 hits, 0.67 expected hits
1 archer owned by the AI_Barbarians and 1 catapult owned by the Carthage lost in Acci
Carthage win, taking Acci from AI_Neutral with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 6
Casualties for Carthage: 1 catapult and 1 hoplite
Casualties for AI_Barbarians: 1 archer and 2 warriors
Battle in Aleria
Carthage attack with 1 catapult, 1 cavalry, 3 hoplites and 1 phalanx
RomanRepublic defend with 1 catapult, 1 legionaire and 1 skirmisher
Carthage roll dice for 1 flagship in Aleria, round 2 : 1/1 hits, 1.00 expected hits
Carthage roll dice for 1 catapult, 1 cavalry, 3 hoplites and 1 phalanx in Aleria, round 2 : 4/6 hits, 2.67 expected hits
RomanRepublic roll dice for 1 catapult, 1 legionaire and 1 skirmisher in Aleria, round 2 : 1/2 hits, 0.67 expected hits
1 catapult owned by the RomanRepublic, 1 cavalry owned by the Carthage, 1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Aleria
Carthage win, taking Aleria from RomanRepublic with 1 catapult, 3 hoplites and 1 phalanx remaining. Battle score for attacker is 11
Casualties for Carthage: 1 cavalry
Casualties for RomanRepublic: 1 catapult, 1 legionaire and 1 skirmisher
Battle in Massilia
Carthage attack with 1 catapult and 3 hoplites
RomanRepublic defend with 1 skirmisher
Carthage roll dice for 1 flagship in Massilia, round 2 : 1/1 hits, 1.00 expected hits
GreekCityStates roll dice for 1 skirmisher in Massilia, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the RomanRepublic lost in Massilia
Carthage win, taking Massilia from GreekCityStates with 1 catapult and 3 hoplites remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Igilgili
Carthage attack with 2 cavalrys and 1 warelephant
AI_Barbarians defend with 2 warriors
Carthage roll dice for 2 cavalrys and 1 warelephant in Igilgili, round 2 : 3/3 hits, 1.67 expected hits
AI_Barbarians roll dice for 2 warriors in Igilgili, round 2 : 0/2 hits, 0.67 expected hits
2 warriors owned by the AI_Barbarians lost in Igilgili
Carthage win, taking Igilgili from AI_Barbarians with 2 cavalrys and 1 warelephant remaining. Battle score for attacker is 12
Casualties for AI_Barbarians: 2 warriors
Battle in Theveste
Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant
AI_Barbarians defend with 1 archer and 1 warrior
Carthage roll dice for 2 cavalrys, 1 hoplite and 1 warelephant in Theveste, round 2 : 1/4 hits, 2.00 expected hits
AI_Neutral roll dice for 1 archer and 1 warrior in Theveste, round 2 : 2/2 hits, 1.17 expected hits
2 cavalrys owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Theveste
Carthage roll dice for 1 hoplite and 1 warelephant in Theveste, round 3 : 1/2 hits, 1.17 expected hits
AI_Neutral roll dice for 1 archer in Theveste, round 3 : 1/1 hits, 0.67 expected hits
1 archer owned by the AI_Barbarians and 1 hoplite owned by the Carthage lost in Theveste
Carthage win, taking Theveste from AI_Neutral with 1 warelephant remaining. Battle score for attacker is -5
Casualties for Carthage: 2 cavalrys and 1 hoplite
Casualties for AI_Barbarians: 1 archer and 1 warrior
Battle in Banasa
Carthage attack with 10 cavalrys, 3 hoplites, 1 leader and 5 warelephants
AI_Barbarians defend with 3 archers, 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
AAwall fire in Banasa : 2/3 hits, 1.50 expected hits
1 cavalry owned by the Carthage and 1 warelephant owned by the Carthage lost in Banasa
Carthage roll dice for 9 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Banasa, round 2 : 10/17 hits, 8.67 expected hits
AI_Barbarians roll dice for 3 archers, 1 archer_neutral, 3 walls and 1 warrior in Banasa, round 2 : 5/8 hits, 4.50 expected hits
Units damaged: 1 leader owned by the Carthage
1 archer_neutral owned by the AI_Neutral, 3 walls owned by the AI_Barbarians, 4 cavalrys owned by the Carthage, 1 warrior owned by the AI_Barbarians and 2 archers owned by the AI_Barbarians lost in Banasa
Carthage roll dice for 5 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Banasa, round 3 : 7/13 hits, 7.33 expected hits
AI_Barbarians roll dice for 1 archer in Banasa, round 3 : 0/1 hits, 0.67 expected hits
1 archer owned by the AI_Barbarians lost in Banasa
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 5 cavalrys, 3 hoplites, 1 leader and 4 warelephants remaining. Battle score for attacker is 50
Casualties for Carthage: 5 cavalrys and 1 warelephant
Casualties for AI_Barbarians: 3 archers, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Non Combat Move - Carthage
1 hoplite moved from Thapsus to Carthago
1 hoplite moved from Thenae to Thapsus
Place Units - Carthage
1 bireme and 1 quinquereme placed in SZ 32
2 hoplites and 1 phalanx placed in Gades
1 wall placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,5 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover quadriremes
Activate Technology - Carthage
Carthage activating quadriremes
Turn Complete - Carthage
Carthage collect 57 PUs; end with 58 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 54 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 63 PUs
Combat Hit Differential Summary :
Carthage : 4.50
RomanRepublic : 0.33
AI_Barbarians : -0.83
AAwall fire in Banasa : : 0.50
GreekCityStates : -0.17
AI_Neutral : 0.83
Territory Summary for Carthage :
Siga : 1 flag, 1 hoplite
Theveste : 1 flag, 1 warelephant
Caralis : 1 catapult, 1 cavalry and 1 hoplite
Thapsus : 1 hoplite
Banasa : 1 flag, 5 cavalrys, 1 city, 3 hoplites, 1 leader and 4 warelephants
Aleria : 1 catapult, 3 hoplites and 1 phalanx
Massilia : 1 flag, 1 catapult and 3 hoplites
Carthago : 1 city, 3 hoplites, 1 phalanx and 5 walls
SZ 32 : 1 bireme and 1 quinquereme
Hispatis : 1 flag, 1 catapult, 1 hoplite and 1 phalanx
Acci : 1 flag, 1 hoplite and 1 phalanx
SZ 20 : 1 flagship, 1 quadrireme and 1 quinquereme
Gades : 1 city, 2 hoplites, 2 phalanxs and 4 walls
SZ 24 : 3 biremes, 1 flagship, 2 quadriremes and 1 trireme
Igilgili : 2 cavalrys and 1 warelephant
Capsa : 1 flag
Palma : 1 cavalry
Tingis : 1 catapult, 1 hoplite, 2 phalanxs and 1 wall
Melita : 1 cavalry
SZ 14 : 2 biremes and 1 trireme
Production/PUs Summary :
RomanRepublic : 55 / 59
GreekCityStates : 30 / 31
Pergamon : 22 / 25
Carthage : 57 / 63
Macedonia : 43 / 55
Bosporus : 40 / 52
Pontus : 19 / 20
Seleucid : 57 / 63
Egypt : 52 / 54
Parthia : 28 / 33
Armenia : 14 / 15
AI_Barbarians : 11 / 28
AI_Neutral : 154 / 1290