tv time with wife. away for a few hours.
dawg. VS Capt. Total Ancient War #2
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no…that has to be set up for hard AI
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - RomanRepublic 1 unit repaired. 1 bireme moved from SZ 28 to SZ 34 1 bireme and 1 trireme moved from SZ 46 to SZ 44 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers moved from Ariminum to Patavium Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 2 cataphracts, 1 catapult and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals RomanRepublic roll dice for 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers in Patavium, round 2 : 6/13 hits, 4.17 expected hits AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 5/9 hits, 3.00 expected hits 4 skirmisher_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic roll dice for 2 cataphracts and 6 legionaires in Patavium, round 3 : 4/8 hits, 3.00 expected hits AI_Neutral roll dice for 2 archer_neutrals and 1 warrior_neutral in Patavium, round 3 : 1/3 hits, 1.67 expected hits 2 archer_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic win, taking Patavium from AI_Neutral with 2 cataphracts and 5 legionaires remaining. Battle score for attacker is -28 Casualties for RomanRepublic: 1 ballista, 2 legionaires and 3 skirmishers Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals Non Combat Move - RomanRepublic 7 legionaires moved from Capua to SZ 34 7 legionaires moved from SZ 34 to Lilybaeum Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 28 2 cataphracts and 1 catapult placed in Valentia Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 6,5 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover navalAcademy Activate Technology - RomanRepublic RomanRepublic activating navalAcademy Turn Complete - RomanRepublic RomanRepublic collect 55 PUs; end with 55 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 50 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 49 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 55 PUsCombat Hit Differential Summary :
RomanRepublic : 2.83 AI_Neutral : 1.33 -
TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - GreekCityStates 1 skirmisher moved from Sparta to SZ 50 1 skirmisher and 1 trireme moved from SZ 50 to SZ 45 1 skirmisher moved from SZ 45 to Dodona Purchase Units - GreekCityStates GreekCityStates buy 1 bireme, 1 cavalry and 3 hoplites; Remaining resources: 0 PUs; 2 techTokens; Combat - GreekCityStates Battle in Dodona Non Combat Move - GreekCityStates 1 bireme moved from SZ 67 to SZ 69 1 catapult and 4 hoplites moved from Corinth to Athens 2 hoplites moved from Rhodos to SZ 68 1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69 2 hoplites moved from SZ 69 to Athens 4 hoplites moved from Lilybaeum to Syracuse Place Units - GreekCityStates 1 cavalry and 3 hoplites placed in Sparta 1 bireme placed in SZ 67 Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates roll 3,5 and gets 0 hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 37 PUs; end with 37 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 32 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Pergamon round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Pergamon 2 cavalrys, 2 skirmishers and 2 spearmen moved from Halicarnassus to Attalia 1 catapult, 1 leader, 6 phalanxs and 4 spearmen moved from Sardis to Pessinus 6 skirmishers and 6 spearmen moved from Pergamum to Nicaea Purchase Units - Pergamon Pergamon buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Pessinus Pergamon attack with 1 catapult, 1 leader, 6 phalanxs and 4 spearmen Pontus defend with 1 chariot, 2 hoplites and 1 skirmisher Pergamon roll dice for 1 catapult, 1 leader, 6 phalanxs and 4 spearmen in Pessinus, round 2 : 5/12 hits, 5.17 expected hits Pontus roll dice for 1 chariot, 2 hoplites and 1 skirmisher in Pessinus, round 2 : 2/4 hits, 1.50 expected hits Units damaged: 1 leader owned by the Pergamon 1 chariot owned by the Pontus, 1 skirmisher owned by the Pontus, 2 hoplites owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 leader, 6 phalanxs and 3 spearmen remaining. Battle score for attacker is 19 Casualties for Pergamon: 1 spearman Casualties for Pontus: 1 chariot, 2 hoplites and 1 skirmisher Battle in Nicaea Pergamon attack with 6 skirmishers and 6 spearmen Pontus defend with 2 chariots, 4 hoplites and 2 skirmishers Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 2 : 5/12 hits, 2.00 expected hits Pontus roll dice for 2 chariots, 4 hoplites and 2 skirmishers in Nicaea, round 2 : 3/8 hits, 3.00 expected hits 2 chariots owned by the Pontus, 3 skirmishers owned by the Pergamon, 2 skirmishers owned by the Pontus and 1 hoplite owned by the Pontus lost in Nicaea Pergamon roll dice for 3 skirmishers and 6 spearmen in Nicaea, round 3 : 0/9 hits, 1.50 expected hits Pontus roll dice for 3 hoplites in Nicaea, round 3 : 3/3 hits, 1.50 expected hits 3 skirmishers owned by the Pergamon lost in Nicaea Pergamon roll dice for 6 spearmen in Nicaea, round 4 : 1/6 hits, 1.00 expected hits Pontus roll dice for 3 hoplites in Nicaea, round 4 : 2/3 hits, 1.50 expected hits 1 hoplite owned by the Pontus and 2 spearmen owned by the Pergamon lost in Nicaea Pergamon roll dice for 4 spearmen in Nicaea, round 5 : 0/4 hits, 0.67 expected hits Pontus roll dice for 2 hoplites in Nicaea, round 5 : 0/2 hits, 1.00 expected hits Pergamon roll dice for 4 spearmen in Nicaea, round 6 : 0/4 hits, 0.67 expected hits Pontus roll dice for 2 hoplites in Nicaea, round 6 : 2/2 hits, 1.00 expected hits 2 spearmen owned by the Pergamon lost in Nicaea 2 spearmen owned by the Pergamon retreated to Pergamum Pontus win with 2 hoplites remaining. Battle score for attacker is -10 Casualties for Pergamon: 6 skirmishers and 4 spearmen Casualties for Pontus: 2 chariots, 2 hoplites and 2 skirmishers Battle in Attalia Pergamon attack with 2 cavalrys, 2 skirmishers and 2 spearmen Seleucid defend with 2 hoplites and 1 phalanx Pergamon roll dice for 2 cavalrys, 2 skirmishers and 2 spearmen in Attalia, round 2 : 1/6 hits, 1.33 expected hits Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 2 : 1/3 hits, 1.67 expected hits 1 skirmisher owned by the Pergamon and 1 hoplite owned by the Seleucid lost in Attalia Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 3 : 1/5 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 3 : 0/2 hits, 1.17 expected hits 1 hoplite owned by the Seleucid lost in Attalia Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 4 : 3/5 hits, 1.17 expected hits Seleucid roll dice for 1 phalanx in Attalia, round 4 : 1/1 hits, 0.67 expected hits 1 skirmisher owned by the Pergamon and 1 phalanx owned by the Seleucid lost in Attalia Pergamon win, taking Attalia from Seleucid with 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 15 Casualties for Pergamon: 2 skirmishers Casualties for Seleucid: 2 hoplites and 1 phalanx Non Combat Move - Pergamon Place Units - Pergamon 1 skirmisher and 3 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 28 PUs; end with 28 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 28 PUsCombat Hit Differential Summary :
Pergamon : 1.33 Pontus : 2.50 Seleucid : -1.50 Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Carthage 3 cavalrys moved from Hispatis to Acci 1 phalanx moved from Hispatis to Acci 1 catapult moved from Gades to Acci 2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste 1 hoplite moved from Hippo Regius to Igilgili 1 cavalry and 1 warelephant moved from Hippo Regius to Igilgili Purchase Units - Carthage Carthage buy 2 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 5 PUs; 2 techTokens; Combat - Carthage Battle in Theveste Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant AI_Neutral defend with 2 spearman_neutrals Carthage roll dice for 2 cavalrys, 1 hoplite and 1 warelephant in Theveste, round 2 : 2/4 hits, 2.00 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Theveste, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Carthage and 2 spearman_neutrals owned by the AI_Neutral lost in Theveste Carthage win, taking Theveste from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -6 Casualties for Carthage: 1 cavalry Casualties for AI_Neutral: 2 spearman_neutrals Battle in Igilgili Carthage attack with 1 cavalry, 1 hoplite and 1 warelephant AI_Neutral defend with 3 cavalry_neutrals Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 2 : 1/3 hits, 1.67 expected hits AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 0/3 hits, 0.50 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Igilgili Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 3 : 1/3 hits, 1.67 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Igilgili, round 3 : 0/2 hits, 0.33 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Igilgili Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 4 : 2/3 hits, 1.67 expected hits AI_Neutral roll dice for 1 cavalry_neutral in Igilgili, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Igilgili Carthage win, taking Igilgili from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 cavalry_neutrals Battle in Acci Carthage attack with 1 catapult, 3 cavalrys and 1 phalanx AI_Neutral defend with 2 archer_neutrals Carthage roll dice for 1 catapult, 3 cavalrys and 1 phalanx in Acci, round 2 : 0/5 hits, 2.33 expected hits AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 2/2 hits, 1.33 expected hits 2 cavalrys owned by the Carthage lost in Acci Carthage roll dice for 1 catapult, 1 cavalry and 1 phalanx in Acci, round 3 : 2/3 hits, 1.50 expected hits AI_Neutral roll dice for 2 archer_neutrals in Acci, round 3 : 1/2 hits, 1.33 expected hits 2 archer_neutrals owned by the AI_Neutral and 1 cavalry owned by the Carthage lost in Acci Carthage win, taking Acci from AI_Neutral with 1 catapult and 1 phalanx remaining. Battle score for attacker is -18 Casualties for Carthage: 3 cavalrys Casualties for AI_Neutral: 2 archer_neutrals Non Combat Move - Carthage 1 phalanx moved from Gades to SZ 14 1 phalanx moved from SZ 14 to Tingis 2 triremes moved from SZ 31 to SZ 32 2 hoplites moved from Hippo Regius to Carthago 1 hoplite moved from Thenae to Thapsus 1 hoplite moved from Sabrata to Thenae Place Units - Carthage 1 quadrireme placed in SZ 32 1 phalanx placed in Carthago 2 hoplites placed in Gades Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 6,4 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover conscription Activate Technology - Carthage Carthage activating conscription Turn Complete - Carthage Carthage collect 49 PUs; end with 54 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 52 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 49 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 55 PUsCombat Hit Differential Summary :
Carthage : -2.83 AI_Neutral : -0.33Territory Summary for Carthage :
Thenae : 1 hoplite Theveste : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant Caralis : 2 hoplites Thapsus : 3 cavalrys and 1 hoplite Sabrata : 1 hoplite Aleria : 1 cavalry Carthago : 1 catapult, 5 cavalrys, 1 city, 7 hoplites, 1 leader, 1 phalanx, 3 walls and 5 warelephants SZ 32 : 2 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes Hispatis : 1 flag, 1 phalanx Acci : 1 flag, 1 catapult and 1 phalanx Gades : 1 city, 2 hoplites, 1 phalanx and 2 walls Igilgili : 1 cavalry, 1 hoplite and 1 warelephant Palma : 1 cavalry Tingis : 2 hoplites, 1 phalanx and 1 wall Melita : 1 cavalry SZ 14 : 2 biremes and 1 triremeProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 37 / 35 Pergamon : 28 / 28 Carthage : 49 / 55 Macedonia : 41 / 43 Bosporus : 27 / 26 Pontus : 18 / 22 Seleucid : 68 / 68 Egypt : 34 / 33 Parthia : 28 / 30 Armenia : 24 / 22 AI_Barbarians : 12 / 25 AI_Neutral : 161 / 172 -
TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Macedonia 1 unit repaired. 1 cavalry, 1 leader, 1 phalanx and 1 skirmisher moved from Apollonia to Dodona 1 warrior moved from Thessalonica to Dodona Purchase Units - Macedonia Macedonia buy 1 bireme, 1 catapult, 2 phalanxs and 1 warrior; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Dodona Macedonia attack with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior GreekCityStates defend with 1 skirmisher Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior in Dodona, round 2 : 2/5 hits, 2.17 expected hits GreekCityStates roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the GreekCityStates lost in Dodona Macedonia win, taking Dodona from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4 Casualties for GreekCityStates: 1 skirmisher Non Combat Move - Macedonia 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea 1 warrior moved from Thessalonica to Larissa 2 cavalrys and 4 skirmishers moved from Thessalonica to Larissa 4 cavalrys moved from Apollonia to Dodona 1 catapult moved from Thessalonica to Byzantium 1 phalanx moved from Thessalonica to Byzantium 4 phalanxs moved from Thessalonica to Larissa Place Units - Macedonia 1 bireme placed in SZ 70 1 catapult and 2 phalanxs placed in Thessalonica 1 warrior placed in Apollonia Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 4,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 45 PUs; end with 45 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 42 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 38 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 44 PUsCombat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : -0.17Territory Summary for Macedonia :
Thessalonica : 1 catapult, 1 city, 2 phalanxs and 3 walls Larissa : 1 catapult, 2 cavalrys, 6 phalanxs, 8 skirmishers and 6 warriors Byzantium : 1 catapult and 1 phalanx SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 1 trireme Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior Odessus : 4 skirmishers Sardica : 3 warriors Apollonia : 1 flag, 1 city, 2 phalanxs, 1 skirmisher and 1 warrior Nicaea : 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors Dodona : 5 cavalrys, 1 leader, 1 phalanx, 1 skirmisher and 1 warriorProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 33 / 35 Pergamon : 28 / 28 Carthage : 49 / 55 Macedonia : 45 / 44 Bosporus : 27 / 26 Pontus : 18 / 22 Seleucid : 68 / 68 Egypt : 34 / 33 Parthia : 28 / 30 Armenia : 24 / 22 AI_Barbarians : 12 / 25 AI_Neutral : 161 / 172 -
TripleA Turn Summary: Bosporus round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Bosporus 3 horsearchers moved from Tyras to Istropolis 4 cataphracts moved from Olbia to Istropolis 1 bireme, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 80 to SZ 78 Purchase Units - Bosporus Bosporus buy 1 cavalry, 1 hoplite and 2 horsearchers; Remaining resources: 1 PUs; 1 techTokens; Combat - Bosporus Battle in Istropolis Bosporus attack with 4 cataphracts and 3 horsearchers AI_Neutral defend with 4 cavalry_neutrals Bosporus roll dice for 4 cataphracts and 3 horsearchers in Istropolis, round 2 : 2/7 hits, 2.50 expected hits AI_Neutral roll dice for 4 cavalry_neutrals in Istropolis, round 2 : 2/4 hits, 0.67 expected hits 2 cavalry_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Istropolis Bosporus roll dice for 4 cataphracts and 1 horsearcher in Istropolis, round 3 : 2/5 hits, 2.17 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Istropolis, round 3 : 0/2 hits, 0.33 expected hits 2 cavalry_neutrals owned by the AI_Neutral lost in Istropolis Bosporus win, taking Istropolis from AI_Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -12 Casualties for Bosporus: 2 horsearchers Casualties for AI_Neutral: 4 cavalry_neutrals Battle in SZ 78 Bosporus attack with 1 bireme, 1 flagship, 1 quadrireme and 1 trireme Armenia defend with 1 flagship and 2 triremes quad_VS_tri fire in SZ 78 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 78 : 0/1 hits, 0.17 expected hits Bosporus roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 78, round 2 : 2/4 hits, 1.67 expected hits Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 flagship owned by the Bosporus 1 flagship owned by the Armenia lost in SZ 78 Bosporus roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 78, round 3 : 2/4 hits, 1.67 expected hits Armenia roll dice for 2 triremes in SZ 78, round 3 : 2/2 hits, 1.00 expected hits 2 triremes owned by the Armenia, 1 trireme owned by the Bosporus and 1 bireme owned by the Bosporus lost in SZ 78 Bosporus win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 3 Casualties for Armenia: 1 flagship and 2 triremes Casualties for Bosporus: 1 bireme and 1 trireme Non Combat Move - Bosporus 2 archers and 3 hoplites moved from Sinda to Pityus 1 cataphract moved from Azara to Sinda 2 archers moved from Azara to Sinda 3 cavalrys moved from Azara to Sinda 1 cataphract and 1 leader moved from Theodesia to Azara 2 horsearchers moved from Olbia to Azara 2 hoplites moved from Theodesia to Tanais Place Units - Bosporus 1 cavalry, 1 hoplite and 2 horsearchers placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 30 PUs; end with 31 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 27 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 30 PUsCombat Hit Differential Summary :
Armenia : 0.67 Bosporus rolls : : 0.00 Bosporus : 0.00 tri_VS_bi fire in SZ 78 : : -0.17 quad_VS_tri fire in SZ 78 : : -0.17 AI_Neutral : 1.00Territory Summary for Bosporus :
Tanais : 2 hoplites SZ 78 : 1 flagship and 1 quadrireme Theodesia : 1 cavalry, 1 city, 3 hoplites, 2 horsearchers and 3 walls Sinda : 2 archers, 1 cataphract, 3 cavalrys and 2 horsearchers Istropolis : 1 flag, 4 cataphracts and 1 horsearcher Azara : 1 cataphract, 2 horsearchers and 1 leader Pityus : 1 flag, 4 archers, 3 hoplites and 2 horsearchersProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 33 / 35 Pergamon : 28 / 28 Carthage : 49 / 55 Macedonia : 45 / 44 Bosporus : 30 / 30 Pontus : 18 / 22 Seleucid : 68 / 68 Egypt : 34 / 33 Parthia : 28 / 30 Armenia : 24 / 22 AI_Barbarians : 12 / 25 AI_Neutral : 158 / 172 -
TripleA Turn Summary: Pontus round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Pontus 1 unit repaired. 2 hoplites moved from Nicaea to Pessinus 1 skirmisher moved from Heraclea Pontica to Pessinus 2 skirmishers moved from Tavium to Pessinus 1 catapult and 3 phalanxs moved from Tavium to Pessinus 3 chariots moved from Tavium to Pessinus 1 leader moved from Tavium to Pessinus 1 phalanx moved from Heraclea Pontica to Pessinus Purchase Units - Pontus Pontus buy 2 phalanxs and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Pessinus Pontus attack with 1 catapult, 3 chariots, 2 hoplites, 1 leader, 4 phalanxs and 3 skirmishers Pergamon defend with 1 catapult, 1 leader, 6 phalanxs and 3 spearmen Pontus roll dice for 1 catapult, 3 chariots, 2 hoplites, 1 leader, 4 phalanxs and 3 skirmishers in Pessinus, round 2 : 4/14 hits, 6.00 expected hits Pergamon roll dice for 1 catapult, 1 leader, 6 phalanxs and 3 spearmen in Pessinus, round 2 : 6/10 hits, 6.17 expected hits Units damaged: 1 leader owned by the Pontus 2 chariots owned by the Pontus, 3 skirmishers owned by the Pontus, 1 leader owned by the Pergamon and 3 spearmen owned by the Pergamon lost in Pessinus Pontus roll dice for 1 catapult, 1 chariot, 2 hoplites, 1 leader and 4 phalanxs in Pessinus, round 3 : 7/9 hits, 4.67 expected hits Pergamon roll dice for 1 catapult and 6 phalanxs in Pessinus, round 3 : 6/6 hits, 4.50 expected hits 1 chariot owned by the Pontus, 1 catapult owned by the Pergamon, 6 phalanxs owned by the Pergamon, 2 phalanxs owned by the Pontus, 1 catapult owned by the Pontus and 2 hoplites owned by the Pontus lost in Pessinus Pontus win, taking Pessinus from Pergamon with 1 leader and 2 phalanxs remaining. Battle score for attacker is 7 Casualties for Pontus: 1 catapult, 3 chariots, 2 hoplites, 2 phalanxs and 3 skirmishers Casualties for Pergamon: 1 catapult, 1 leader, 6 phalanxs and 3 spearmen Non Combat Move - Pontus 1 phalanx and 1 skirmisher moved from Tavium to Sinope 1 phalanx and 1 skirmisher moved from Heraclea Pontica to Sinope Place Units - Pontus 2 phalanxs and 1 skirmisher placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 21 PUs; end with 21 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 23 PUsCombat Hit Differential Summary :
Pontus : 0.33 Pergamon : 1.33 Pontus rolls : : 0.00Territory Summary for Pontus :
Pessinus : 1 flag, 1 leader and 2 phalanxs Heraclea Pontica : 2 walls Tavium : 1 flag Sinope : 1 catapult, 1 city, 5 phalanxs, 3 skirmishers and 5 walls SZ 76 : 1 bireme, 1 flagship and 2 triremes Nicaea : 1 flagProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 33 / 35 Pergamon : 25 / 28 Carthage : 49 / 55 Macedonia : 45 / 44 Bosporus : 30 / 30 Pontus : 21 / 23 Seleucid : 68 / 68 Egypt : 34 / 33 Parthia : 28 / 30 Armenia : 24 / 22 AI_Barbarians : 12 / 25 AI_Neutral : 158 / 172 -
TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Seleucid 1 unit repaired. 1 quadrireme moved from SZ 59 to SZ 60 2 hoplites moved from Sidon to SZ 60 1 trireme moved from SZ 59 to SZ 60 1 phalanx moved from Sidon to SZ 60 1 quinquereme moved from SZ 59 to SZ 60 1 catapult and 1 hoplite moved from Sidon to SZ 60 1 bireme moved from SZ 59 to SZ 61 2 hoplites moved from Antioch to SZ 61 2 hoplites moved from SZ 61 to Attalia 1 flagship moved from SZ 59 to SZ 61 1 catapult, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61 3 hoplites and 1 phalanx moved from SZ 61 to Attalia 1 catapult moved from SZ 61 to Attalia Purchase Units - Seleucid Seleucid buy 1 cataphract, 2 catapults, 4 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Attalia Seleucid attack with 1 catapult, 5 hoplites and 1 phalanx Pergamon defend with 2 cavalrys and 2 spearmen Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 catapult, 5 hoplites and 1 phalanx in Attalia, round 2 : 3/7 hits, 3.00 expected hits Pergamon roll dice for 2 cavalrys and 2 spearmen in Attalia, round 2 : 0/4 hits, 1.00 expected hits 2 cavalrys owned by the Pergamon and 2 spearmen owned by the Pergamon lost in Attalia Seleucid win, taking Attalia from Pergamon with 1 catapult, 5 hoplites and 1 phalanx remaining. Battle score for attacker is 22 Casualties for Pergamon: 2 cavalrys and 2 spearmen Non Combat Move - Seleucid 3 hoplites and 3 phalanxs moved from Antioch to Tarsus 1 warelephant moved from Antioch to Tavium 1 catapult, 2 hoplites and 1 phalanx moved from Seleucia to Ninive 1 hoplite moved from Seleucia to Ninive 2 hoplites and 1 phalanx moved from Petra to Jerusalem 1 hoplite and 1 phalanx moved from Damascus to Jerusalem 1 warelephant moved from Sidon to Antioch 1 cataphract and 1 leader moved from Sidon to Tarsus Place Units - Seleucid 1 catapult, 2 hoplites and 2 phalanxs placed in Seleucia 1 catapult and 2 hoplites placed in Antioch 1 cataphract placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 2,1 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 71 PUs; end with 71 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -6 PUs; end with 62 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 66 PUsCombat Hit Differential Summary :
Pergamon : -1.00 Seleucid : 0.00Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 cataphracts, 4 hoplites and 3 phalanxs Petra : 1 flag, 2 cataphracts Tavium : 1 warelephant Ninive : 1 catapult, 3 hoplites and 1 phalanx Antioch : 1 catapult, 1 city, 2 hoplites, 3 walls and 1 warelephant SZ 61 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Tarsus : 1 cataphract, 3 hoplites, 1 leader and 3 phalanxs Seleucia : 8 cataphracts, 1 catapult, 1 city, 8 hoplites, 8 phalanxs, 3 walls and 1 warelephant Sidon : 1 flag, 1 phalanx Attalia : 1 flag, 1 catapult, 5 hoplites and 1 phalanxProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 33 / 35 Pergamon : 22 / 28 Carthage : 49 / 55 Macedonia : 45 / 44 Bosporus : 30 / 30 Pontus : 21 / 23 Seleucid : 71 / 66 Egypt : 34 / 33 Parthia : 28 / 30 Armenia : 24 / 22 AI_Barbarians : 12 / 25 AI_Neutral : 158 / 172 -
TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Seleucid 1 unit repaired. 1 quadrireme moved from SZ 59 to SZ 60 2 hoplites moved from Sidon to SZ 60 1 trireme moved from SZ 59 to SZ 60 1 phalanx moved from Sidon to SZ 60 1 quinquereme moved from SZ 59 to SZ 60 1 catapult and 1 hoplite moved from Sidon to SZ 60 1 bireme moved from SZ 59 to SZ 61 2 hoplites moved from Antioch to SZ 61 2 hoplites moved from SZ 61 to Attalia 1 flagship moved from SZ 59 to SZ 61 1 catapult, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61 3 hoplites and 1 phalanx moved from SZ 61 to Attalia 1 catapult moved from SZ 61 to Attalia Purchase Units - Seleucid Seleucid buy 1 cataphract, 2 catapults, 4 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Attalia Seleucid attack with 1 catapult, 5 hoplites and 1 phalanx Pergamon defend with 2 cavalrys and 2 spearmen Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits Seleucid roll dice for 1 catapult, 5 hoplites and 1 phalanx in Attalia, round 2 : 3/7 hits, 3.00 expected hits Pergamon roll dice for 2 cavalrys and 2 spearmen in Attalia, round 2 : 0/4 hits, 1.00 expected hits 2 cavalrys owned by the Pergamon and 2 spearmen owned by the Pergamon lost in Attalia Seleucid win, taking Attalia from Pergamon with 1 catapult, 5 hoplites and 1 phalanx remaining. Battle score for attacker is 22 Casualties for Pergamon: 2 cavalrys and 2 spearmen Non Combat Move - Seleucid 3 hoplites and 3 phalanxs moved from Antioch to Tarsus 1 warelephant moved from Antioch to Tavium 1 catapult, 2 hoplites and 1 phalanx moved from Seleucia to Ninive 1 hoplite moved from Seleucia to Ninive 2 hoplites and 1 phalanx moved from Petra to Jerusalem 1 hoplite and 1 phalanx moved from Damascus to Jerusalem 1 warelephant moved from Sidon to Antioch 1 cataphract and 1 leader moved from Sidon to Tarsus Place Units - Seleucid 1 catapult, 2 hoplites and 2 phalanxs placed in Seleucia 1 catapult and 2 hoplites placed in Antioch 1 cataphract placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 2,1 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 71 PUs; end with 71 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -6 PUs; end with 62 PUs Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Pontus from SZ 76: 1 bireme, 1 flagship and 2 triremes EDIT: Adding units owned by Pontus to SZ 71: 1 bireme, 1 flagship and 2 triremes EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Pergamon : -1.00 Seleucid : 0.00Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 cataphracts, 4 hoplites and 3 phalanxs Petra : 1 flag, 2 cataphracts Tavium : 1 warelephant Ninive : 1 catapult, 3 hoplites and 1 phalanx Antioch : 1 catapult, 1 city, 2 hoplites, 3 walls and 1 warelephant SZ 61 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme Tarsus : 1 cataphract, 3 hoplites, 1 leader and 3 phalanxs Seleucia : 8 cataphracts, 1 catapult, 1 city, 8 hoplites, 8 phalanxs, 3 walls and 1 warelephant Sidon : 1 flag, 1 phalanx Attalia : 1 flag, 1 catapult, 5 hoplites and 1 phalanxProduction/PUs Summary :
RomanRepublic : 55 / 55 GreekCityStates : 33 / 35 Pergamon : 22 / 28 Carthage : 49 / 55 Macedonia : 45 / 44 Bosporus : 30 / 30 Pontus : 21 / 23 Seleucid : 71 / 66 Egypt : 34 / 33 Parthia : 28 / 30 Armenia : 24 / 22 AI_Barbarians : 12 / 25 AI_Neutral : 158 / 172 -
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Egypt 6 archers, 2 chariots, 1 leader, 5 phalanxs and 3 warelephants moved from Memphis to Pharan 2 chariots moved from Alexandria to Pharan 1 archer moved from Paliurus to Paraetonium 2 phalanxs moved from Paraetonium to Alexandria 1 warelephant moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 3 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Egypt Place Units - Egypt 1 trireme placed in SZ 57 3 chariots placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 34 PUs; end with 34 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 31 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 32 PUsCombat Hit Differential Summary :
Egypt rolls : : 0.00 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Parthia 2 archers moved from Ecbatana to Susa 3 cataphracts moved from Persepolis to Susa Purchase Units - Parthia Parthia buy 1 cataphract, 2 horsearchers and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Non Combat Move - Parthia Place Units - Parthia 1 cataphract, 2 horsearchers and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 4,1 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 28 PUs; end with 28 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 29 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Armenia round 2
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2 Combat Move - Armenia 1 unit repaired. 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen moved from Trapezus to Sinope 6 skirmishers and 6 spearmen moved from Phasis to Pityus 1 catapult, 1 horsearcher, 2 skirmishers and 6 spearmen moved from Armavira to Pityus Purchase Units - Armenia Armenia buy 3 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Pityus Armenia attack with 1 catapult, 1 horsearcher, 8 skirmishers and 12 spearmen Bosporus defend with 4 archers, 3 hoplites and 2 horsearchers Armenia roll dice for 1 catapult, 1 horsearcher, 8 skirmishers and 12 spearmen in Pityus, round 2 : 4/22 hits, 4.33 expected hits Bosporus roll dice for 4 archers, 3 hoplites and 2 horsearchers in Pityus, round 2 : 8/9 hits, 5.50 expected hits 8 skirmishers owned by the Armenia, 2 hoplites owned by the Bosporus and 2 horsearchers owned by the Bosporus lost in Pityus Armenia roll dice for 1 catapult, 1 horsearcher and 12 spearmen in Pityus, round 3 : 2/14 hits, 3.00 expected hits Bosporus roll dice for 4 archers and 1 hoplite in Pityus, round 3 : 3/5 hits, 3.33 expected hits 1 hoplite owned by the Bosporus, 1 archer owned by the Bosporus and 3 spearmen owned by the Armenia lost in Pityus Armenia roll dice for 1 catapult, 1 horsearcher and 9 spearmen in Pityus, round 4 : 2/11 hits, 2.50 expected hits Bosporus roll dice for 3 archers in Pityus, round 4 : 2/3 hits, 2.00 expected hits 2 archers owned by the Bosporus and 2 spearmen owned by the Armenia lost in Pityus Armenia roll dice for 1 catapult, 1 horsearcher and 7 spearmen in Pityus, round 5 : 1/9 hits, 2.17 expected hits Bosporus roll dice for 1 archer in Pityus, round 5 : 0/1 hits, 0.67 expected hits 1 archer owned by the Bosporus lost in Pityus Armenia win, taking Pityus from Bosporus with 1 catapult, 1 horsearcher and 7 spearmen remaining. Battle score for attacker is 8 Casualties for Armenia: 8 skirmishers and 5 spearmen Casualties for Bosporus: 4 archers, 3 hoplites and 2 horsearchers Battle in Sinope Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen Pontus defend with 1 catapult, 1 city, 5 phalanxs, 3 skirmishers and 5 walls AAwall fire in Sinope : 2/5 hits, 2.50 expected hits 1 cataphract owned by the Armenia and 1 horsearcher owned by the Armenia lost in Sinope Armenia roll dice for 7 cataphracts, 4 horsearchers, 1 leader, 5 skirmishers and 4 spearmen in Sinope, round 2 : 4/21 hits, 6.50 expected hits Units damaged: 4 walls owned by the Pontus Pontus roll dice for 1 catapult, 5 phalanxs, 3 skirmishers and 5 walls in Sinope, round 2 : 4/11 hits, 4.83 expected hits Units damaged: 1 leader owned by the Armenia 3 skirmishers owned by the Armenia lost in Sinope Armenia roll dice for 7 cataphracts, 4 horsearchers, 1 leader, 2 skirmishers and 4 spearmen in Sinope, round 3 : 4/18 hits, 6.00 expected hits Units damaged: 1 wall owned by the Pontus Pontus roll dice for 1 catapult, 5 phalanxs, 3 skirmishers and 5 walls in Sinope, round 3 : 5/11 hits, 4.83 expected hits 2 skirmishers owned by the Armenia, 3 skirmishers owned by the Pontus and 3 spearmen owned by the Armenia lost in Sinope Armenia roll dice for 7 cataphracts, 4 horsearchers, 1 leader and 1 spearman in Sinope, round 4 : 3/13 hits, 5.00 expected hits Pontus roll dice for 1 catapult, 5 phalanxs and 5 walls in Sinope, round 4 : 5/11 hits, 4.83 expected hits 3 walls owned by the Pontus, 4 horsearchers owned by the Armenia and 1 spearman owned by the Armenia lost in Sinope Armenia roll dice for 7 cataphracts and 1 leader in Sinope, round 5 : 8/8 hits, 3.83 expected hits Pontus roll dice for 1 catapult, 5 phalanxs and 2 walls in Sinope, round 5 : 5/8 hits, 4.00 expected hits 2 walls owned by the Pontus, 4 cataphracts owned by the Armenia, 1 leader owned by the Armenia, 5 phalanxs owned by the Pontus and 1 catapult owned by the Pontus lost in Sinope Armenia win, taking Sinope from Pontus with 3 cataphracts remaining. Battle score for attacker is 54 Casualties for Armenia: 5 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen Casualties for Pontus: 1 catapult, 5 phalanxs, 3 skirmishers and 5 walls Non Combat Move - Armenia Place Units - Armenia 3 skirmishers and 1 spearman placed in Armavira 1 spearman placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 6,2 and gets 1 hit Armenia removing all Technology Tokens after successful research. Armenia discover economics Activate Technology - Armenia Armenia activating economics Turn Complete - Armenia Armenia collect 33 PUs; end with 33 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs Units generate 3 techTokens; Armenia end with 3 techTokens Units generate 9 PUs; Armenia end with 41 PUsCombat Hit Differential Summary :
Armenia : -5.33 Pontus : 0.50 Bosporus : 1.50 AAwall fire in Sinope : : -0.50 -
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - RomanRepublic 2 legionaires moved from Roma to SZ 28 1 trireme moved from SZ 34 to SZ 28 1 legionaire moved from Roma to SZ 28 1 bireme moved from SZ 34 to SZ 28 1 legionaire moved from Roma to SZ 28 1 legionaire moved from Capua to SZ 34 4 skirmishers moved from Capua to SZ 34 2 biremes, 4 legionaires and 2 triremes moved from SZ 28 to SZ 34 1 bireme and 1 trireme moved from SZ 44 to SZ 34 1 catapult moved from Valentia to Castulo 1 skirmisher moved from Valentia to Castulo 3 cataphracts moved from Valentia to Castulo Purchase Units - RomanRepublic Trigger ROMnavalAcademy: 1 flagship gained by PlayerID named:RomanRepublic Trigger ROMnavalWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 1 city and 1 trireme; Remaining resources: 0 PUs; 2 techTokens; Combat - RomanRepublic Battle in Castulo RomanRepublic attack with 3 cataphracts, 1 catapult and 1 skirmisher AI_Neutral defend with 3 warrior_neutrals RomanRepublic roll dice for 3 cataphracts, 1 catapult and 1 skirmisher in Castulo, round 2 : 4/5 hits, 2.50 expected hits AI_Neutral roll dice for 3 warrior_neutrals in Castulo, round 2 : 0/3 hits, 1.00 expected hits 3 warrior_neutrals owned by the AI_Neutral lost in Castulo RomanRepublic win, taking Castulo from AI_Neutral with 3 cataphracts, 1 catapult and 1 skirmisher remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 warrior_neutrals Non Combat Move - RomanRepublic 5 legionaires and 4 skirmishers moved from SZ 34 to Lilybaeum Place Units - RomanRepublic 1 flagship and 1 trireme placed in SZ 28 1 wall placed in Valentia 1 city placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 2,3 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 57 PUs; end with 57 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 56 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 52 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 51 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 60 PUsCombat Hit Differential Summary :
RomanRepublic : 1.50 AI_Neutral : -1.00 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - GreekCityStates 1 bireme moved from SZ 20 to SZ 25 2 cavalrys moved from Lilybaeum to Syracuse 4 skirmishers moved from Lilybaeum to Syracuse 1 bireme, 1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 70 1 trireme moved from SZ 45 to SZ 53 1 cavalry and 3 hoplites moved from Sparta to Corinth 4 archers, 1 catapult, 2 cavalrys, 8 hoplites, 1 leader and 7 skirmishers moved from Athens to Corinth Purchase Units - GreekCityStates GreekCityStates buy 1 archer, 1 cavalry and 3 hoplites; Remaining resources: 0 PUs; 1 techTokens; Combat - GreekCityStates Battle in SZ 70 GreekCityStates attack with 1 bireme, 1 flagship, 2 quadriremes and 1 trireme Macedonia defend with 2 biremes, 1 flagship, 1 quadrireme and 1 trireme quad_VS_tri fire in SZ 70 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 70 : 0/1 hits, 0.17 expected hits quad_VS_tri fire in SZ 70 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 70 : 1/1 hits, 0.17 expected hits 1 bireme owned by the GreekCityStates lost in SZ 70 GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 flagship owned by the Macedonia Macedonia roll dice for 2 biremes, 1 flagship, 1 quadrireme and 1 trireme in SZ 70, round 2 : 1/5 hits, 2.50 expected hits Units damaged: 1 flagship owned by the GreekCityStates 1 bireme owned by the Macedonia lost in SZ 70 GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 3 : 2/4 hits, 1.83 expected hits Macedonia roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 70, round 3 : 3/4 hits, 2.17 expected hits 1 bireme owned by the Macedonia, 1 quadrireme owned by the GreekCityStates, 1 flagship owned by the Macedonia, 1 flagship owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 70 GreekCityStates roll dice for 1 quadrireme in SZ 70, round 4 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 1 quadrireme and 1 trireme in SZ 70, round 4 : 2/2 hits, 1.17 expected hits 1 quadrireme owned by the GreekCityStates lost in SZ 70 Macedonia win with 1 quadrireme and 1 trireme remaining. Battle score for attacker is -39 Casualties for GreekCityStates: 1 bireme, 1 flagship, 2 quadriremes and 1 trireme Casualties for Macedonia: 2 biremes and 1 flagship Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 archer, 1 cavalry and 3 hoplites placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 33 PUs; end with 33 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 31 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 29 PUs Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 28 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 25 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 28 PUsCombat Hit Differential Summary :
quad_VS_tri fire in SZ 70 : : -0.33 GreekCityStates rolls : : 0.00 Macedonia : 0.17 tri_VS_bi fire in SZ 70 : : 0.67 GreekCityStates : -0.17 -
TripleA Turn Summary: Pergamon round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Pergamon 1 flagship and 2 triremes moved from SZ 68 to SZ 70 Purchase Units - Pergamon Pergamon buy 2 phalanxs and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in SZ 70 Pergamon attack with 1 flagship and 2 triremes Macedonia defend with 1 quadrireme and 1 trireme quad_VS_tri fire in SZ 70 : 0/1 hits, 0.17 expected hits Pergamon roll dice for 1 flagship and 2 triremes in SZ 70, round 2 : 1/3 hits, 1.00 expected hits Macedonia roll dice for 1 quadrireme and 1 trireme in SZ 70, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 flagship owned by the Pergamon 1 trireme owned by the Macedonia lost in SZ 70 Pergamon roll dice for 1 flagship and 2 triremes in SZ 70, round 3 : 1/3 hits, 1.00 expected hits Macedonia roll dice for 1 quadrireme in SZ 70, round 3 : 1/1 hits, 0.67 expected hits 1 quadrireme owned by the Macedonia and 1 flagship owned by the Pergamon lost in SZ 70 Pergamon win with 2 triremes remaining. Battle score for attacker is 33 Casualties for Macedonia: 1 quadrireme and 1 trireme Casualties for Pergamon: 1 flagship Non Combat Move - Pergamon 2 spearmen moved from Pergamum to Sardis Place Units - Pergamon 2 phalanxs and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 22 PUs; end with 22 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 23 PUsCombat Hit Differential Summary :
Pergamon : 0.00 quad_VS_tri fire in SZ 70 : : -0.17 Macedonia : 0.17 Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Carthage 1 cavalry and 1 warelephant moved from Theveste to Capsa 1 hoplite moved from Theveste to Capsa 1 cavalry and 1 hoplite moved from Thapsus to Capsa Purchase Units - Carthage Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage Trigger CARconscriptionWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 1 catapult, 2 hoplites, 2 phalanxs and 1 trireme; Remaining resources: 1 PUs; 2 techTokens; Combat - Carthage Battle in Capsa Carthage attack with 2 cavalrys, 2 hoplites and 1 warelephant AI_Neutral defend with 2 spearman_neutrals Carthage roll dice for 2 cavalrys, 2 hoplites and 1 warelephant in Capsa, round 2 : 2/5 hits, 2.33 expected hits AI_Neutral roll dice for 2 spearman_neutrals in Capsa, round 2 : 0/2 hits, 0.67 expected hits 2 spearman_neutrals owned by the AI_Neutral lost in Capsa Carthage win, taking Capsa from AI_Neutral with 2 cavalrys, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 2 spearman_neutrals Non Combat Move - Carthage 1 warelephant moved from Carthago to SZ 32 1 catapult moved from Carthago to SZ 32 2 hoplites moved from Carthago to SZ 32 2 cavalrys moved from Carthago to SZ 32 1 phalanx moved from Carthago to SZ 32 3 hoplites moved from Carthago to SZ 32 1 bireme, 2 cavalrys, 1 flagship, 1 hoplite and 2 quadriremes moved from SZ 32 to SZ 26 1 bireme, 1 hoplite, 1 quinquereme and 1 warelephant moved from SZ 32 to SZ 26 1 catapult, 3 hoplites, 1 phalanx and 5 triremes moved from SZ 32 to SZ 26 1 catapult, 2 cavalrys, 5 hoplites, 1 phalanx and 1 warelephant moved from SZ 26 to Caralis 2 cavalrys moved from Thapsus to Carthago 1 hoplite moved from Thenae to Thapsus 1 hoplite moved from Sabrata to Thenae 1 catapult moved from Acci to SZ 14 2 hoplites moved from Gades to SZ 14 1 catapult and 2 hoplites moved from SZ 14 to Tingis Place Units - Carthage 1 trireme placed in SZ 31 1 catapult, 1 cavalry, 1 hoplite, 1 phalanx and 1 wall placed in Carthago 1 hoplite and 1 phalanx placed in Gades Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 5,6 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover navalAcademy Activate Technology - Carthage Carthage activating navalAcademy Turn Complete - Carthage Carthage collect 50 PUs; end with 51 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 42 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 48 PUsCombat Hit Differential Summary :
Carthage : -0.33 AI_Neutral : -0.67 -
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Macedonia 2 cavalrys moved from Nicaea to Sinope 2 phalanxs, 2 skirmishers and 2 warriors moved from Nicaea to Pergamum 2 phalanxs moved from Nicaea to Pergamum 2 cavalrys, 6 phalanxs, 8 skirmishers and 6 warriors moved from Larissa to Athens 1 phalanx and 1 warrior moved from Delphi to Athens 1 catapult moved from Larissa to Athens 1 skirmisher moved from Delphi to Athens Purchase Units - Macedonia Macedonia buy 1 catapult, 1 cavalry, 1 phalanx, 1 skirmisher and 3 warriors; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Pergamum Macedonia attack with 4 phalanxs, 2 skirmishers and 2 warriors Pergamon defend with 4 skirmishers and 2 walls AAwall fire in Pergamum : 0/2 hits, 1.00 expected hits Macedonia roll dice for 4 phalanxs, 2 skirmishers and 2 warriors in Pergamum, round 2 : 1/8 hits, 3.00 expected hits Units damaged: 1 wall owned by the Pergamon Pergamon roll dice for 4 skirmishers and 2 walls in Pergamum, round 2 : 0/2 hits, 0.67 expected hits Macedonia roll dice for 4 phalanxs, 2 skirmishers and 2 warriors in Pergamum, round 3 : 3/8 hits, 3.00 expected hits Units damaged: 1 wall owned by the Pergamon Pergamon roll dice for 4 skirmishers and 2 walls in Pergamum, round 3 : 1/2 hits, 0.67 expected hits 2 skirmishers owned by the Pergamon and 1 skirmisher owned by the Macedonia lost in Pergamum Macedonia roll dice for 4 phalanxs, 1 skirmisher and 2 warriors in Pergamum, round 4 : 2/7 hits, 2.83 expected hits Pergamon roll dice for 2 skirmishers and 2 walls in Pergamum, round 4 : 2/2 hits, 0.67 expected hits 2 skirmishers owned by the Pergamon, 1 warrior owned by the Macedonia and 1 skirmisher owned by the Macedonia lost in Pergamum Macedonia roll dice for 4 phalanxs and 1 warrior in Pergamum, round 5 : 0/5 hits, 2.33 expected hits Pergamon roll dice for 2 walls in Pergamum, round 5 : 0/2 hits, 0.67 expected hits Macedonia roll dice for 4 phalanxs and 1 warrior in Pergamum, round 6 : 4/5 hits, 2.33 expected hits Pergamon roll dice for 2 walls in Pergamum, round 6 : 2/2 hits, 0.67 expected hits 2 walls owned by the Pergamon, 1 warrior owned by the Macedonia and 1 phalanx owned by the Macedonia lost in Pergamum Macedonia win, taking Pergamum from Pergamon with 3 phalanxs remaining. Battle score for attacker is 27 Casualties for Macedonia: 1 phalanx, 2 skirmishers and 2 warriors Casualties for Pergamon: 4 skirmishers and 2 walls Battle in Athens Macedonia attack with 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors GreekCityStates defend with 1 skirmisher Macedonia roll dice for 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors in Athens, round 2 : 9/26 hits, 8.83 expected hits GreekCityStates roll dice for 1 skirmisher in Athens, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors remaining. Battle score for attacker is 4 Casualties for GreekCityStates: 1 skirmisher Battle in Sinope Macedonia attack with 2 cavalrys Armenia defend with 3 cataphracts and 1 city Macedonia roll dice for 2 cavalrys in Sinope, round 2 : 0/2 hits, 0.67 expected hits Armenia roll dice for 3 cataphracts in Sinope, round 2 : 2/3 hits, 1.00 expected hits 2 cavalrys owned by the Macedonia lost in Sinope Armenia win with 3 cataphracts remaining. Battle score for attacker is -12 Casualties for Macedonia: 2 cavalrys Non Combat Move - Macedonia 1 catapult and 1 phalanx moved from Byzantium to Nicaea 2 cavalrys and 1 leader moved from Dodona to Apollonia 1 warrior moved from Dodona to Larissa 1 phalanx and 1 skirmisher moved from Dodona to Larissa 1 catapult and 2 phalanxs moved from Thessalonica to Larissa 3 cavalrys moved from Dodona to Larissa 1 warrior moved from Sardica to Pella 2 skirmishers moved from Odessus to Nicopolis 2 skirmishers moved from Odessus to Byzantium Place Units - Macedonia 1 catapult, 1 phalanx and 1 warrior placed in Apollonia 1 cavalry, 1 skirmisher and 2 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 3,5 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 56 PUs; end with 56 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 55 PUs Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 53 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 52 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 49 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 55 PUsCombat Hit Differential Summary :
Pergamon : 1.67 Armenia : 1.00 AAwall fire in Pergamum : : -1.00 Macedonia : -4.00 GreekCityStates : -0.17Territory Summary for Macedonia :
Pella : 1 warrior Thessalonica : 1 cavalry, 1 city, 1 skirmisher, 3 walls and 2 warriors Larissa : 1 catapult, 3 cavalrys, 3 phalanxs, 1 skirmisher and 1 warrior Byzantium : 2 skirmishers Pergamum : 1 flag, 3 phalanxs Athens : 1 flag, 1 catapult, 2 cavalrys, 7 phalanxs, 9 skirmishers and 7 warriors Delphi : 1 flag Sardica : 2 warriors Apollonia : 1 flag, 1 catapult, 2 cavalrys, 1 city, 1 leader, 3 phalanxs, 1 skirmisher and 2 warriors Nicaea : 1 catapult and 1 phalanx Nicopolis : 2 skirmishersProduction/PUs Summary :
RomanRepublic : 57 / 60 GreekCityStates : 27 / 28 Pergamon : 17 / 23 Carthage : 50 / 48 Macedonia : 56 / 55 Bosporus : 27 / 30 Pontus : 15 / 23 Seleucid : 71 / 66 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 33 / 41 AI_Barbarians : 12 / 24 AI_Neutral : 155 / 330 -
TripleA Turn Summary: Bosporus round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Bosporus 1 unit repaired. 2 archers, 1 cataphract, 3 cavalrys and 2 horsearchers moved from Sinda to Pityus 1 cataphract and 2 horsearchers moved from Azara to Pityus 1 leader moved from Azara to Pityus Purchase Units - Bosporus Bosporus buy 2 archers, 1 cataphract and 1 cavalry; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Pityus Bosporus attack with 2 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader Armenia defend with 1 catapult, 1 horsearcher and 7 spearmen Bosporus roll dice for 2 archers, 2 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader in Pityus, round 2 : 6/12 hits, 4.50 expected hits Armenia roll dice for 1 catapult, 1 horsearcher and 7 spearmen in Pityus, round 2 : 2/8 hits, 3.17 expected hits Units damaged: 1 leader owned by the Bosporus 1 catapult owned by the Armenia, 5 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus Bosporus roll dice for 2 archers, 2 cataphracts, 3 cavalrys, 3 horsearchers and 1 leader in Pityus, round 3 : 8/11 hits, 4.33 expected hits Armenia roll dice for 1 horsearcher and 2 spearmen in Pityus, round 3 : 1/3 hits, 1.00 expected hits 1 horsearcher owned by the Armenia, 2 spearmen owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus Bosporus win, taking Pityus from Armenia with 2 archers, 2 cataphracts, 3 cavalrys, 2 horsearchers and 1 leader remaining. Battle score for attacker is 36 Casualties for Bosporus: 2 horsearchers Casualties for Armenia: 1 catapult, 1 horsearcher and 7 spearmen Non Combat Move - Bosporus 1 flagship and 1 quadrireme moved from SZ 78 to SZ 80 2 hoplites moved from Theodesia to SZ 80 2 hoplites moved from SZ 80 to Sinda 2 hoplites moved from Tanais to Azara 1 hoplite moved from Theodesia to Tanais 1 cavalry and 2 horsearchers moved from Theodesia to Azara Place Units - Bosporus 2 archers, 1 cataphract and 1 cavalry placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 30 PUs; end with 30 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 27 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 30 PUsCombat Hit Differential Summary :
Armenia : -1.17 Bosporus rolls : : 0.00 Bosporus : 5.17Territory Summary for Bosporus :
Tanais : 1 hoplite Theodesia : 2 archers, 1 cataphract, 1 cavalry, 1 city and 3 walls SZ 80 : 1 flagship and 1 quadrireme Sinda : 2 hoplites Istropolis : 1 flag, 4 cataphracts and 1 horsearcher Azara : 1 cavalry, 2 hoplites and 2 horsearchers Pityus : 1 flag, 2 archers, 2 cataphracts, 3 cavalrys, 2 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 57 / 60 GreekCityStates : 27 / 28 Pergamon : 17 / 23 Carthage : 50 / 48 Macedonia : 56 / 55 Bosporus : 30 / 30 Pontus : 15 / 23 Seleucid : 71 / 66 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 30 / 41 AI_Barbarians : 12 / 24 AI_Neutral : 155 / 330 -
TripleA Turn Summary: Pontus round 3
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3 Combat Move - Pontus 1 unit repaired. 1 bireme, 1 flagship and 2 triremes moved from SZ 71 to SZ 70 Purchase Units - Pontus Pontus buy nothing; Remaining resources: 23 PUs; 1 techTokens; Combat - Pontus Battle in SZ 70 Pontus attack with 1 bireme, 1 flagship and 2 triremes Pergamon defend with 2 triremes tri_VS_bi fire in SZ 70 : 0/1 hits, 0.17 expected hits Pontus roll dice for 1 bireme, 1 flagship and 2 triremes in SZ 70, round 2 : 1/4 hits, 1.33 expected hits Pergamon roll dice for 2 triremes in SZ 70, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 flagship owned by the Pontus 1 trireme owned by the Pergamon lost in SZ 70 Pontus roll dice for 1 bireme, 1 flagship and 2 triremes in SZ 70, round 3 : 1/4 hits, 1.33 expected hits Pergamon roll dice for 1 trireme in SZ 70, round 3 : 0/1 hits, 0.50 expected hits 1 trireme owned by the Pergamon lost in SZ 70 Pontus win with 1 bireme, 1 flagship and 2 triremes remaining. Battle score for attacker is 30 Casualties for Pergamon: 2 triremes Non Combat Move - Pontus Turning on Edit Mode EDIT: Removing units owned by Bosporus from Istropolis: 4 cataphracts and 1 horsearcher EDIT: Adding units owned by Bosporus to Byzantium: 4 cataphracts and 2 horsearchers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Bosporus from Byzantium: 1 horsearcher EDIT: Turning off Edit Mode 1 leader and 2 phalanxs moved from Pessinus to Heraclea Pontica Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 15 PUs; end with 38 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokensCombat Hit Differential Summary :
Pontus : -0.67 Pergamon : -0.50 Pontus rolls : : 0.00 tri_VS_bi fire in SZ 70 : : -0.17Territory Summary for Pontus :
Pessinus : 1 flag Heraclea Pontica : 1 leader, 2 phalanxs and 2 walls Tavium : 1 flag SZ 70 : 1 bireme, 1 flagship and 2 triremes Nicaea : 1 flagProduction/PUs Summary :
RomanRepublic : 57 / 60 GreekCityStates : 27 / 28 Pergamon : 17 / 23 Carthage : 50 / 48 Macedonia : 56 / 55 Bosporus : 30 / 30 Pontus : 15 / 38 Seleucid : 71 / 66 Egypt : 34 / 32 Parthia : 28 / 29 Armenia : 30 / 41 AI_Barbarians : 12 / 24 AI_Neutral : 155 / 330





