@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 scramble 97.tsvg
The Mafia is too busy to fly today so no scramble
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
1 archer moved from East to SZ 84
1 archer and 1 trireme moved from SZ 84 to SZ 86
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
2 archers and 2 horsearchers moved from Cyropolis to Ecbatana
2 archers and 4 horsearchers moved from Ecbatana to Susa
Purchase Units - Parthia
Parthia buy 3 cataphracts; Remaining resources: 0 PUs;
Non Combat Move - Parthia
Place Units - Parthia
3 cataphracts placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
5 cataphracts moved from Albana to Trapezus
2 horsearchers and 2 skirmishers moved from Satala to Trapezus
3 cataphracts and 3 horsearchers moved from Artaxata to Trapezus
4 skirmishers and 4 spearmen moved from Phasis to Trapezus
1 catapult and 5 spearmen moved from Albana to Armavira
6 skirmishers and 6 spearmen moved from Armavira to Phasis
1 leader moved from Armavira to Trapezus
Purchase Units - Armenia
Armenia buy 1 horsearcher, 2 skirmishers and 1 spearman; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Trapezus
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Armenia roll dice for 8 cataphracts, 5 horsearchers, 1 leader, 6 skirmishers and 4 spearmen in Trapezus, round 2 : 12/24 hits, 7.33 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 4 spearman_neutrals in Trapezus, round 2 : 2/6 hits, 2.67 expected hits
Units damaged: 1 leader owned by the Armenia
2 archer_neutrals owned by the AI_Neutral, 1 skirmisher owned by the Armenia and 4 spearman_neutrals owned by the AI_Neutral lost in Trapezus
Armenia win, taking Trapezus from AI_Neutral with 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen remaining. Battle score for attacker is -4
Casualties for Armenia: 1 skirmisher
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Non Combat Move - Armenia
Place Units - Armenia
1 horsearcher, 2 skirmishers and 1 spearman placed in Armavira
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 24 PUs; end with 24 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 21 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 18 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 16 PUs
Units generate 2 techTokens; Armenia end with 2 techTokens
Units generate 6 PUs; Armenia end with 22 PUs
Combat Hit Differential Summary :
Armenia : 4.67
AI_Neutral : -0.67
@captainwalker we control the AI players?
no…that has to be set up for hard AI
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 unit repaired.
1 bireme moved from SZ 28 to SZ 34
1 bireme and 1 trireme moved from SZ 46 to SZ 44
1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers moved from Ariminum to Patavium
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 cataphracts, 1 catapult and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 1 ballista, 2 cataphracts, 7 legionaires and 3 skirmishers in Patavium, round 2 : 6/13 hits, 4.17 expected hits
AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 : 5/9 hits, 3.00 expected hits
4 skirmisher_neutrals owned by the AI_Neutral, 2 warrior_neutrals owned by the AI_Neutral, 3 skirmishers owned by the RomanRepublic, 1 ballista owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Patavium
RomanRepublic roll dice for 2 cataphracts and 6 legionaires in Patavium, round 3 : 4/8 hits, 3.00 expected hits
AI_Neutral roll dice for 2 archer_neutrals and 1 warrior_neutral in Patavium, round 3 : 1/3 hits, 1.67 expected hits
2 archer_neutrals owned by the AI_Neutral, 1 warrior_neutral owned by the AI_Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium
RomanRepublic win, taking Patavium from AI_Neutral with 2 cataphracts and 5 legionaires remaining. Battle score for attacker is -28
Casualties for RomanRepublic: 1 ballista, 2 legionaires and 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Non Combat Move - RomanRepublic
7 legionaires moved from Capua to SZ 34
7 legionaires moved from SZ 34 to Lilybaeum
Place Units - RomanRepublic
1 bireme and 1 trireme placed in SZ 28
2 cataphracts and 1 catapult placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,5 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover navalAcademy
Activate Technology - RomanRepublic
RomanRepublic activating navalAcademy
Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 50 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 49 PUs
Units generate 2 techTokens; RomanRepublic end with 2 techTokens
Units generate 6 PUs; RomanRepublic end with 55 PUs
Combat Hit Differential Summary :
RomanRepublic : 2.83
AI_Neutral : 1.33
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 skirmisher moved from Sparta to SZ 50
1 skirmisher and 1 trireme moved from SZ 50 to SZ 45
1 skirmisher moved from SZ 45 to Dodona
Purchase Units - GreekCityStates
GreekCityStates buy 1 bireme, 1 cavalry and 3 hoplites; Remaining resources: 0 PUs; 2 techTokens;
Combat - GreekCityStates
Battle in Dodona
Non Combat Move - GreekCityStates
1 bireme moved from SZ 67 to SZ 69
1 catapult and 4 hoplites moved from Corinth to Athens
2 hoplites moved from Rhodos to SZ 68
1 flagship, 2 hoplites, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 69
2 hoplites moved from SZ 69 to Athens
4 hoplites moved from Lilybaeum to Syracuse
Place Units - GreekCityStates
1 cavalry and 3 hoplites placed in Sparta
1 bireme placed in SZ 67
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates roll 3,5 and gets 0 hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 37 PUs; end with 37 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 36 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 35 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 32 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
2 cavalrys, 2 skirmishers and 2 spearmen moved from Halicarnassus to Attalia
1 catapult, 1 leader, 6 phalanxs and 4 spearmen moved from Sardis to Pessinus
6 skirmishers and 6 spearmen moved from Pergamum to Nicaea
Purchase Units - Pergamon
Pergamon buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 catapult, 1 leader, 6 phalanxs and 4 spearmen
Pontus defend with 1 chariot, 2 hoplites and 1 skirmisher
Pergamon roll dice for 1 catapult, 1 leader, 6 phalanxs and 4 spearmen in Pessinus, round 2 : 5/12 hits, 5.17 expected hits
Pontus roll dice for 1 chariot, 2 hoplites and 1 skirmisher in Pessinus, round 2 : 2/4 hits, 1.50 expected hits
Units damaged: 1 leader owned by the Pergamon
1 chariot owned by the Pontus, 1 skirmisher owned by the Pontus, 2 hoplites owned by the Pontus and 1 spearman owned by the Pergamon lost in Pessinus
Pergamon win, taking Pessinus from Pontus with 1 catapult, 1 leader, 6 phalanxs and 3 spearmen remaining. Battle score for attacker is 19
Casualties for Pergamon: 1 spearman
Casualties for Pontus: 1 chariot, 2 hoplites and 1 skirmisher
Battle in Nicaea
Pergamon attack with 6 skirmishers and 6 spearmen
Pontus defend with 2 chariots, 4 hoplites and 2 skirmishers
Pergamon roll dice for 6 skirmishers and 6 spearmen in Nicaea, round 2 : 5/12 hits, 2.00 expected hits
Pontus roll dice for 2 chariots, 4 hoplites and 2 skirmishers in Nicaea, round 2 : 3/8 hits, 3.00 expected hits
2 chariots owned by the Pontus, 3 skirmishers owned by the Pergamon, 2 skirmishers owned by the Pontus and 1 hoplite owned by the Pontus lost in Nicaea
Pergamon roll dice for 3 skirmishers and 6 spearmen in Nicaea, round 3 : 0/9 hits, 1.50 expected hits
Pontus roll dice for 3 hoplites in Nicaea, round 3 : 3/3 hits, 1.50 expected hits
3 skirmishers owned by the Pergamon lost in Nicaea
Pergamon roll dice for 6 spearmen in Nicaea, round 4 : 1/6 hits, 1.00 expected hits
Pontus roll dice for 3 hoplites in Nicaea, round 4 : 2/3 hits, 1.50 expected hits
1 hoplite owned by the Pontus and 2 spearmen owned by the Pergamon lost in Nicaea
Pergamon roll dice for 4 spearmen in Nicaea, round 5 : 0/4 hits, 0.67 expected hits
Pontus roll dice for 2 hoplites in Nicaea, round 5 : 0/2 hits, 1.00 expected hits
Pergamon roll dice for 4 spearmen in Nicaea, round 6 : 0/4 hits, 0.67 expected hits
Pontus roll dice for 2 hoplites in Nicaea, round 6 : 2/2 hits, 1.00 expected hits
2 spearmen owned by the Pergamon lost in Nicaea
2 spearmen owned by the Pergamon retreated to Pergamum
Pontus win with 2 hoplites remaining. Battle score for attacker is -10
Casualties for Pergamon: 6 skirmishers and 4 spearmen
Casualties for Pontus: 2 chariots, 2 hoplites and 2 skirmishers
Battle in Attalia
Pergamon attack with 2 cavalrys, 2 skirmishers and 2 spearmen
Seleucid defend with 2 hoplites and 1 phalanx
Pergamon roll dice for 2 cavalrys, 2 skirmishers and 2 spearmen in Attalia, round 2 : 1/6 hits, 1.33 expected hits
Seleucid roll dice for 2 hoplites and 1 phalanx in Attalia, round 2 : 1/3 hits, 1.67 expected hits
1 skirmisher owned by the Pergamon and 1 hoplite owned by the Seleucid lost in Attalia
Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 3 : 1/5 hits, 1.17 expected hits
Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 3 : 0/2 hits, 1.17 expected hits
1 hoplite owned by the Seleucid lost in Attalia
Pergamon roll dice for 2 cavalrys, 1 skirmisher and 2 spearmen in Attalia, round 4 : 3/5 hits, 1.17 expected hits
Seleucid roll dice for 1 phalanx in Attalia, round 4 : 1/1 hits, 0.67 expected hits
1 skirmisher owned by the Pergamon and 1 phalanx owned by the Seleucid lost in Attalia
Pergamon win, taking Attalia from Seleucid with 2 cavalrys and 2 spearmen remaining. Battle score for attacker is 15
Casualties for Pergamon: 2 skirmishers
Casualties for Seleucid: 2 hoplites and 1 phalanx
Non Combat Move - Pergamon
Place Units - Pergamon
1 skirmisher and 3 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 28 PUs; end with 28 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 25 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 28 PUs
Combat Hit Differential Summary :
Pergamon : 1.33
Pontus : 2.50
Seleucid : -1.50
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
3 cavalrys moved from Hispatis to Acci
1 phalanx moved from Hispatis to Acci
1 catapult moved from Gades to Acci
2 cavalrys, 1 hoplite and 1 warelephant moved from Zama to Theveste
1 hoplite moved from Hippo Regius to Igilgili
1 cavalry and 1 warelephant moved from Hippo Regius to Igilgili
Purchase Units - Carthage
Carthage buy 2 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 5 PUs; 2 techTokens;
Combat - Carthage
Battle in Theveste
Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant
AI_Neutral defend with 2 spearman_neutrals
Carthage roll dice for 2 cavalrys, 1 hoplite and 1 warelephant in Theveste, round 2 : 2/4 hits, 2.00 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Theveste, round 2 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the Carthage and 2 spearman_neutrals owned by the AI_Neutral lost in Theveste
Carthage win, taking Theveste from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 spearman_neutrals
Battle in Igilgili
Carthage attack with 1 cavalry, 1 hoplite and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 2 : 1/3 hits, 1.67 expected hits
AI_Neutral roll dice for 3 cavalry_neutrals in Igilgili, round 2 : 0/3 hits, 0.50 expected hits
1 cavalry_neutral owned by the AI_Neutral lost in Igilgili
Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 3 : 1/3 hits, 1.67 expected hits
AI_Neutral roll dice for 2 cavalry_neutrals in Igilgili, round 3 : 0/2 hits, 0.33 expected hits
1 cavalry_neutral owned by the AI_Neutral lost in Igilgili
Carthage roll dice for 1 cavalry, 1 hoplite and 1 warelephant in Igilgili, round 4 : 2/3 hits, 1.67 expected hits
AI_Neutral roll dice for 1 cavalry_neutral in Igilgili, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry_neutral owned by the AI_Neutral lost in Igilgili
Carthage win, taking Igilgili from AI_Neutral with 1 cavalry, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Acci
Carthage attack with 1 catapult, 3 cavalrys and 1 phalanx
AI_Neutral defend with 2 archer_neutrals
Carthage roll dice for 1 catapult, 3 cavalrys and 1 phalanx in Acci, round 2 : 0/5 hits, 2.33 expected hits
AI_Neutral roll dice for 2 archer_neutrals in Acci, round 2 : 2/2 hits, 1.33 expected hits
2 cavalrys owned by the Carthage lost in Acci
Carthage roll dice for 1 catapult, 1 cavalry and 1 phalanx in Acci, round 3 : 2/3 hits, 1.50 expected hits
AI_Neutral roll dice for 2 archer_neutrals in Acci, round 3 : 1/2 hits, 1.33 expected hits
2 archer_neutrals owned by the AI_Neutral and 1 cavalry owned by the Carthage lost in Acci
Carthage win, taking Acci from AI_Neutral with 1 catapult and 1 phalanx remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 2 archer_neutrals
Non Combat Move - Carthage
1 phalanx moved from Gades to SZ 14
1 phalanx moved from SZ 14 to Tingis
2 triremes moved from SZ 31 to SZ 32
2 hoplites moved from Hippo Regius to Carthago
1 hoplite moved from Thenae to Thapsus
1 hoplite moved from Sabrata to Thenae
Place Units - Carthage
1 quadrireme placed in SZ 32
1 phalanx placed in Carthago
2 hoplites placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,4 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover conscription
Activate Technology - Carthage
Carthage activating conscription
Turn Complete - Carthage
Carthage collect 49 PUs; end with 54 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 52 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 49 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 55 PUs
Combat Hit Differential Summary :
Carthage : -2.83
AI_Neutral : -0.33
Territory Summary for Carthage :
Thenae : 1 hoplite
Theveste : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant
Caralis : 2 hoplites
Thapsus : 3 cavalrys and 1 hoplite
Sabrata : 1 hoplite
Aleria : 1 cavalry
Carthago : 1 catapult, 5 cavalrys, 1 city, 7 hoplites, 1 leader, 1 phalanx, 3 walls and 5 warelephants
SZ 32 : 2 biremes, 1 flagship, 2 quadriremes, 1 quinquereme and 5 triremes
Hispatis : 1 flag, 1 phalanx
Acci : 1 flag, 1 catapult and 1 phalanx
Gades : 1 city, 2 hoplites, 1 phalanx and 2 walls
Igilgili : 1 cavalry, 1 hoplite and 1 warelephant
Palma : 1 cavalry
Tingis : 2 hoplites, 1 phalanx and 1 wall
Melita : 1 cavalry
SZ 14 : 2 biremes and 1 trireme
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 37 / 35
Pergamon : 28 / 28
Carthage : 49 / 55
Macedonia : 41 / 43
Bosporus : 27 / 26
Pontus : 18 / 22
Seleucid : 68 / 68
Egypt : 34 / 33
Parthia : 28 / 30
Armenia : 24 / 22
AI_Barbarians : 12 / 25
AI_Neutral : 161 / 172
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 cavalry, 1 leader, 1 phalanx and 1 skirmisher moved from Apollonia to Dodona
1 warrior moved from Thessalonica to Dodona
Purchase Units - Macedonia
Macedonia buy 1 bireme, 1 catapult, 2 phalanxs and 1 warrior; Remaining resources: 0 PUs; 2 techTokens;
Combat - Macedonia
Battle in Dodona
Macedonia attack with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia roll dice for 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior in Dodona, round 2 : 2/5 hits, 2.17 expected hits
GreekCityStates roll dice for 1 skirmisher in Dodona, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the GreekCityStates lost in Dodona
Macedonia win, taking Dodona from GreekCityStates with 1 cavalry, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Non Combat Move - Macedonia
2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors moved from Byzantium to Nicaea
1 warrior moved from Thessalonica to Larissa
2 cavalrys and 4 skirmishers moved from Thessalonica to Larissa
4 cavalrys moved from Apollonia to Dodona
1 catapult moved from Thessalonica to Byzantium
1 phalanx moved from Thessalonica to Byzantium
4 phalanxs moved from Thessalonica to Larissa
Place Units - Macedonia
1 bireme placed in SZ 70
1 catapult and 2 phalanxs placed in Thessalonica
1 warrior placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 4,3 and gets 0 hits
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 42 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 38 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 44 PUs
Combat Hit Differential Summary :
Macedonia : -0.17
GreekCityStates : -0.17
Territory Summary for Macedonia :
Thessalonica : 1 catapult, 1 city, 2 phalanxs and 3 walls
Larissa : 1 catapult, 2 cavalrys, 6 phalanxs, 8 skirmishers and 6 warriors
Byzantium : 1 catapult and 1 phalanx
SZ 70 : 2 biremes, 1 flagship, 1 quadrireme and 1 trireme
Delphi : 1 flag, 1 phalanx, 1 skirmisher and 1 warrior
Odessus : 4 skirmishers
Sardica : 3 warriors
Apollonia : 1 flag, 1 city, 2 phalanxs, 1 skirmisher and 1 warrior
Nicaea : 2 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors
Dodona : 5 cavalrys, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 33 / 35
Pergamon : 28 / 28
Carthage : 49 / 55
Macedonia : 45 / 44
Bosporus : 27 / 26
Pontus : 18 / 22
Seleucid : 68 / 68
Egypt : 34 / 33
Parthia : 28 / 30
Armenia : 24 / 22
AI_Barbarians : 12 / 25
AI_Neutral : 161 / 172
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
3 horsearchers moved from Tyras to Istropolis
4 cataphracts moved from Olbia to Istropolis
1 bireme, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 80 to SZ 78
Purchase Units - Bosporus
Bosporus buy 1 cavalry, 1 hoplite and 2 horsearchers; Remaining resources: 1 PUs; 1 techTokens;
Combat - Bosporus
Battle in Istropolis
Bosporus attack with 4 cataphracts and 3 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus roll dice for 4 cataphracts and 3 horsearchers in Istropolis, round 2 : 2/7 hits, 2.50 expected hits
AI_Neutral roll dice for 4 cavalry_neutrals in Istropolis, round 2 : 2/4 hits, 0.67 expected hits
2 cavalry_neutrals owned by the AI_Neutral and 2 horsearchers owned by the Bosporus lost in Istropolis
Bosporus roll dice for 4 cataphracts and 1 horsearcher in Istropolis, round 3 : 2/5 hits, 2.17 expected hits
AI_Neutral roll dice for 2 cavalry_neutrals in Istropolis, round 3 : 0/2 hits, 0.33 expected hits
2 cavalry_neutrals owned by the AI_Neutral lost in Istropolis
Bosporus win, taking Istropolis from AI_Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -12
Casualties for Bosporus: 2 horsearchers
Casualties for AI_Neutral: 4 cavalry_neutrals
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship, 1 quadrireme and 1 trireme
Armenia defend with 1 flagship and 2 triremes
quad_VS_tri fire in SZ 78 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 78 : 0/1 hits, 0.17 expected hits
Bosporus roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 78, round 2 : 2/4 hits, 1.67 expected hits
Armenia roll dice for 1 flagship and 2 triremes in SZ 78, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 flagship owned by the Bosporus
1 flagship owned by the Armenia lost in SZ 78
Bosporus roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 78, round 3 : 2/4 hits, 1.67 expected hits
Armenia roll dice for 2 triremes in SZ 78, round 3 : 2/2 hits, 1.00 expected hits
2 triremes owned by the Armenia, 1 trireme owned by the Bosporus and 1 bireme owned by the Bosporus lost in SZ 78
Bosporus win with 1 flagship and 1 quadrireme remaining. Battle score for attacker is 3
Casualties for Armenia: 1 flagship and 2 triremes
Casualties for Bosporus: 1 bireme and 1 trireme
Non Combat Move - Bosporus
2 archers and 3 hoplites moved from Sinda to Pityus
1 cataphract moved from Azara to Sinda
2 archers moved from Azara to Sinda
3 cavalrys moved from Azara to Sinda
1 cataphract and 1 leader moved from Theodesia to Azara
2 horsearchers moved from Olbia to Azara
2 hoplites moved from Theodesia to Tanais
Place Units - Bosporus
1 cavalry, 1 hoplite and 2 horsearchers placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus rolls : 0/1 hits, 0.00 expected hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 30 PUs; end with 31 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -4 PUs; end with 27 PUs
Units generate 1 techTokens; Bosporus end with 1 techTokens
Units generate 3 PUs; Bosporus end with 30 PUs
Combat Hit Differential Summary :
Armenia : 0.67
Bosporus rolls : : 0.00
Bosporus : 0.00
tri_VS_bi fire in SZ 78 : : -0.17
quad_VS_tri fire in SZ 78 : : -0.17
AI_Neutral : 1.00
Territory Summary for Bosporus :
Tanais : 2 hoplites
SZ 78 : 1 flagship and 1 quadrireme
Theodesia : 1 cavalry, 1 city, 3 hoplites, 2 horsearchers and 3 walls
Sinda : 2 archers, 1 cataphract, 3 cavalrys and 2 horsearchers
Istropolis : 1 flag, 4 cataphracts and 1 horsearcher
Azara : 1 cataphract, 2 horsearchers and 1 leader
Pityus : 1 flag, 4 archers, 3 hoplites and 2 horsearchers
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 33 / 35
Pergamon : 28 / 28
Carthage : 49 / 55
Macedonia : 45 / 44
Bosporus : 30 / 30
Pontus : 18 / 22
Seleucid : 68 / 68
Egypt : 34 / 33
Parthia : 28 / 30
Armenia : 24 / 22
AI_Barbarians : 12 / 25
AI_Neutral : 158 / 172
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
2 hoplites moved from Nicaea to Pessinus
1 skirmisher moved from Heraclea Pontica to Pessinus
2 skirmishers moved from Tavium to Pessinus
1 catapult and 3 phalanxs moved from Tavium to Pessinus
3 chariots moved from Tavium to Pessinus
1 leader moved from Tavium to Pessinus
1 phalanx moved from Heraclea Pontica to Pessinus
Purchase Units - Pontus
Pontus buy 2 phalanxs and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in Pessinus
Pontus attack with 1 catapult, 3 chariots, 2 hoplites, 1 leader, 4 phalanxs and 3 skirmishers
Pergamon defend with 1 catapult, 1 leader, 6 phalanxs and 3 spearmen
Pontus roll dice for 1 catapult, 3 chariots, 2 hoplites, 1 leader, 4 phalanxs and 3 skirmishers in Pessinus, round 2 : 4/14 hits, 6.00 expected hits
Pergamon roll dice for 1 catapult, 1 leader, 6 phalanxs and 3 spearmen in Pessinus, round 2 : 6/10 hits, 6.17 expected hits
Units damaged: 1 leader owned by the Pontus
2 chariots owned by the Pontus, 3 skirmishers owned by the Pontus, 1 leader owned by the Pergamon and 3 spearmen owned by the Pergamon lost in Pessinus
Pontus roll dice for 1 catapult, 1 chariot, 2 hoplites, 1 leader and 4 phalanxs in Pessinus, round 3 : 7/9 hits, 4.67 expected hits
Pergamon roll dice for 1 catapult and 6 phalanxs in Pessinus, round 3 : 6/6 hits, 4.50 expected hits
1 chariot owned by the Pontus, 1 catapult owned by the Pergamon, 6 phalanxs owned by the Pergamon, 2 phalanxs owned by the Pontus, 1 catapult owned by the Pontus and 2 hoplites owned by the Pontus lost in Pessinus
Pontus win, taking Pessinus from Pergamon with 1 leader and 2 phalanxs remaining. Battle score for attacker is 7
Casualties for Pontus: 1 catapult, 3 chariots, 2 hoplites, 2 phalanxs and 3 skirmishers
Casualties for Pergamon: 1 catapult, 1 leader, 6 phalanxs and 3 spearmen
Non Combat Move - Pontus
1 phalanx and 1 skirmisher moved from Tavium to Sinope
1 phalanx and 1 skirmisher moved from Heraclea Pontica to Sinope
Place Units - Pontus
2 phalanxs and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 21 PUs; end with 21 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 23 PUs
Combat Hit Differential Summary :
Pontus : 0.33
Pergamon : 1.33
Pontus rolls : : 0.00
Territory Summary for Pontus :
Pessinus : 1 flag, 1 leader and 2 phalanxs
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 1 catapult, 1 city, 5 phalanxs, 3 skirmishers and 5 walls
SZ 76 : 1 bireme, 1 flagship and 2 triremes
Nicaea : 1 flag
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 33 / 35
Pergamon : 25 / 28
Carthage : 49 / 55
Macedonia : 45 / 44
Bosporus : 30 / 30
Pontus : 21 / 23
Seleucid : 68 / 68
Egypt : 34 / 33
Parthia : 28 / 30
Armenia : 24 / 22
AI_Barbarians : 12 / 25
AI_Neutral : 158 / 172
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 quadrireme moved from SZ 59 to SZ 60
2 hoplites moved from Sidon to SZ 60
1 trireme moved from SZ 59 to SZ 60
1 phalanx moved from Sidon to SZ 60
1 quinquereme moved from SZ 59 to SZ 60
1 catapult and 1 hoplite moved from Sidon to SZ 60
1 bireme moved from SZ 59 to SZ 61
2 hoplites moved from Antioch to SZ 61
2 hoplites moved from SZ 61 to Attalia
1 flagship moved from SZ 59 to SZ 61
1 catapult, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61
3 hoplites and 1 phalanx moved from SZ 61 to Attalia
1 catapult moved from SZ 61 to Attalia
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 2 catapults, 4 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Attalia
Seleucid attack with 1 catapult, 5 hoplites and 1 phalanx
Pergamon defend with 2 cavalrys and 2 spearmen
Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 catapult, 5 hoplites and 1 phalanx in Attalia, round 2 : 3/7 hits, 3.00 expected hits
Pergamon roll dice for 2 cavalrys and 2 spearmen in Attalia, round 2 : 0/4 hits, 1.00 expected hits
2 cavalrys owned by the Pergamon and 2 spearmen owned by the Pergamon lost in Attalia
Seleucid win, taking Attalia from Pergamon with 1 catapult, 5 hoplites and 1 phalanx remaining. Battle score for attacker is 22
Casualties for Pergamon: 2 cavalrys and 2 spearmen
Non Combat Move - Seleucid
3 hoplites and 3 phalanxs moved from Antioch to Tarsus
1 warelephant moved from Antioch to Tavium
1 catapult, 2 hoplites and 1 phalanx moved from Seleucia to Ninive
1 hoplite moved from Seleucia to Ninive
2 hoplites and 1 phalanx moved from Petra to Jerusalem
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
1 warelephant moved from Sidon to Antioch
1 cataphract and 1 leader moved from Sidon to Tarsus
Place Units - Seleucid
1 catapult, 2 hoplites and 2 phalanxs placed in Seleucia
1 catapult and 2 hoplites placed in Antioch
1 cataphract placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 2,1 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 71 PUs; end with 71 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -6 PUs; end with 62 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 66 PUs
Combat Hit Differential Summary :
Pergamon : -1.00
Seleucid : 0.00
Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 cataphracts, 4 hoplites and 3 phalanxs
Petra : 1 flag, 2 cataphracts
Tavium : 1 warelephant
Ninive : 1 catapult, 3 hoplites and 1 phalanx
Antioch : 1 catapult, 1 city, 2 hoplites, 3 walls and 1 warelephant
SZ 61 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Tarsus : 1 cataphract, 3 hoplites, 1 leader and 3 phalanxs
Seleucia : 8 cataphracts, 1 catapult, 1 city, 8 hoplites, 8 phalanxs, 3 walls and 1 warelephant
Sidon : 1 flag, 1 phalanx
Attalia : 1 flag, 1 catapult, 5 hoplites and 1 phalanx
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 33 / 35
Pergamon : 22 / 28
Carthage : 49 / 55
Macedonia : 45 / 44
Bosporus : 30 / 30
Pontus : 21 / 23
Seleucid : 71 / 66
Egypt : 34 / 33
Parthia : 28 / 30
Armenia : 24 / 22
AI_Barbarians : 12 / 25
AI_Neutral : 158 / 172
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 quadrireme moved from SZ 59 to SZ 60
2 hoplites moved from Sidon to SZ 60
1 trireme moved from SZ 59 to SZ 60
1 phalanx moved from Sidon to SZ 60
1 quinquereme moved from SZ 59 to SZ 60
1 catapult and 1 hoplite moved from Sidon to SZ 60
1 bireme moved from SZ 59 to SZ 61
2 hoplites moved from Antioch to SZ 61
2 hoplites moved from SZ 61 to Attalia
1 flagship moved from SZ 59 to SZ 61
1 catapult, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61
3 hoplites and 1 phalanx moved from SZ 61 to Attalia
1 catapult moved from SZ 61 to Attalia
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 2 catapults, 4 hoplites and 2 phalanxs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Attalia
Seleucid attack with 1 catapult, 5 hoplites and 1 phalanx
Pergamon defend with 2 cavalrys and 2 spearmen
Seleucid roll dice for 1 flagship in Attalia, round 2 : 1/1 hits, 1.00 expected hits
Seleucid roll dice for 1 catapult, 5 hoplites and 1 phalanx in Attalia, round 2 : 3/7 hits, 3.00 expected hits
Pergamon roll dice for 2 cavalrys and 2 spearmen in Attalia, round 2 : 0/4 hits, 1.00 expected hits
2 cavalrys owned by the Pergamon and 2 spearmen owned by the Pergamon lost in Attalia
Seleucid win, taking Attalia from Pergamon with 1 catapult, 5 hoplites and 1 phalanx remaining. Battle score for attacker is 22
Casualties for Pergamon: 2 cavalrys and 2 spearmen
Non Combat Move - Seleucid
3 hoplites and 3 phalanxs moved from Antioch to Tarsus
1 warelephant moved from Antioch to Tavium
1 catapult, 2 hoplites and 1 phalanx moved from Seleucia to Ninive
1 hoplite moved from Seleucia to Ninive
2 hoplites and 1 phalanx moved from Petra to Jerusalem
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
1 warelephant moved from Sidon to Antioch
1 cataphract and 1 leader moved from Sidon to Tarsus
Place Units - Seleucid
1 catapult, 2 hoplites and 2 phalanxs placed in Seleucia
1 catapult and 2 hoplites placed in Antioch
1 cataphract placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 2,1 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 71 PUs; end with 71 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 69 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -6 PUs; end with 62 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 61 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 60 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Pontus from SZ 76: 1 bireme, 1 flagship and 2 triremes
EDIT: Adding units owned by Pontus to SZ 71: 1 bireme, 1 flagship and 2 triremes
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Pergamon : -1.00
Seleucid : 0.00
Territory Summary for Seleucid :
Jerusalem : 1 flag, 3 cataphracts, 4 hoplites and 3 phalanxs
Petra : 1 flag, 2 cataphracts
Tavium : 1 warelephant
Ninive : 1 catapult, 3 hoplites and 1 phalanx
Antioch : 1 catapult, 1 city, 2 hoplites, 3 walls and 1 warelephant
SZ 61 : 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Tarsus : 1 cataphract, 3 hoplites, 1 leader and 3 phalanxs
Seleucia : 8 cataphracts, 1 catapult, 1 city, 8 hoplites, 8 phalanxs, 3 walls and 1 warelephant
Sidon : 1 flag, 1 phalanx
Attalia : 1 flag, 1 catapult, 5 hoplites and 1 phalanx
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 33 / 35
Pergamon : 22 / 28
Carthage : 49 / 55
Macedonia : 45 / 44
Bosporus : 30 / 30
Pontus : 21 / 23
Seleucid : 71 / 66
Egypt : 34 / 33
Parthia : 28 / 30
Armenia : 24 / 22
AI_Barbarians : 12 / 25
AI_Neutral : 158 / 172
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
6 archers, 2 chariots, 1 leader, 5 phalanxs and 3 warelephants moved from Memphis to Pharan
2 chariots moved from Alexandria to Pharan
1 archer moved from Paliurus to Paraetonium
2 phalanxs moved from Paraetonium to Alexandria
1 warelephant moved from Alexandria to Memphis
Purchase Units - Egypt
Egypt buy 3 chariots and 1 trireme; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Egypt
Place Units - Egypt
1 trireme placed in SZ 57
3 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits, 0.00 expected hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 31 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 29 PUs
Units generate 1 techTokens; Egypt end with 1 techTokens
Units generate 3 PUs; Egypt end with 32 PUs
Combat Hit Differential Summary :
Egypt rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
2 archers moved from Ecbatana to Susa
3 cataphracts moved from Persepolis to Susa
Purchase Units - Parthia
Parthia buy 1 cataphract, 2 horsearchers and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
1 cataphract, 2 horsearchers and 1 warelephant placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 4,1 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen moved from Trapezus to Sinope
6 skirmishers and 6 spearmen moved from Phasis to Pityus
1 catapult, 1 horsearcher, 2 skirmishers and 6 spearmen moved from Armavira to Pityus
Purchase Units - Armenia
Armenia buy 3 skirmishers and 2 spearmen; Remaining resources: 0 PUs; 2 techTokens;
Combat - Armenia
Battle in Pityus
Armenia attack with 1 catapult, 1 horsearcher, 8 skirmishers and 12 spearmen
Bosporus defend with 4 archers, 3 hoplites and 2 horsearchers
Armenia roll dice for 1 catapult, 1 horsearcher, 8 skirmishers and 12 spearmen in Pityus, round 2 : 4/22 hits, 4.33 expected hits
Bosporus roll dice for 4 archers, 3 hoplites and 2 horsearchers in Pityus, round 2 : 8/9 hits, 5.50 expected hits
8 skirmishers owned by the Armenia, 2 hoplites owned by the Bosporus and 2 horsearchers owned by the Bosporus lost in Pityus
Armenia roll dice for 1 catapult, 1 horsearcher and 12 spearmen in Pityus, round 3 : 2/14 hits, 3.00 expected hits
Bosporus roll dice for 4 archers and 1 hoplite in Pityus, round 3 : 3/5 hits, 3.33 expected hits
1 hoplite owned by the Bosporus, 1 archer owned by the Bosporus and 3 spearmen owned by the Armenia lost in Pityus
Armenia roll dice for 1 catapult, 1 horsearcher and 9 spearmen in Pityus, round 4 : 2/11 hits, 2.50 expected hits
Bosporus roll dice for 3 archers in Pityus, round 4 : 2/3 hits, 2.00 expected hits
2 archers owned by the Bosporus and 2 spearmen owned by the Armenia lost in Pityus
Armenia roll dice for 1 catapult, 1 horsearcher and 7 spearmen in Pityus, round 5 : 1/9 hits, 2.17 expected hits
Bosporus roll dice for 1 archer in Pityus, round 5 : 0/1 hits, 0.67 expected hits
1 archer owned by the Bosporus lost in Pityus
Armenia win, taking Pityus from Bosporus with 1 catapult, 1 horsearcher and 7 spearmen remaining. Battle score for attacker is 8
Casualties for Armenia: 8 skirmishers and 5 spearmen
Casualties for Bosporus: 4 archers, 3 hoplites and 2 horsearchers
Battle in Sinope
Armenia attack with 8 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen
Pontus defend with 1 catapult, 1 city, 5 phalanxs, 3 skirmishers and 5 walls
AAwall fire in Sinope : 2/5 hits, 2.50 expected hits
1 cataphract owned by the Armenia and 1 horsearcher owned by the Armenia lost in Sinope
Armenia roll dice for 7 cataphracts, 4 horsearchers, 1 leader, 5 skirmishers and 4 spearmen in Sinope, round 2 : 4/21 hits, 6.50 expected hits
Units damaged: 4 walls owned by the Pontus
Pontus roll dice for 1 catapult, 5 phalanxs, 3 skirmishers and 5 walls in Sinope, round 2 : 4/11 hits, 4.83 expected hits
Units damaged: 1 leader owned by the Armenia
3 skirmishers owned by the Armenia lost in Sinope
Armenia roll dice for 7 cataphracts, 4 horsearchers, 1 leader, 2 skirmishers and 4 spearmen in Sinope, round 3 : 4/18 hits, 6.00 expected hits
Units damaged: 1 wall owned by the Pontus
Pontus roll dice for 1 catapult, 5 phalanxs, 3 skirmishers and 5 walls in Sinope, round 3 : 5/11 hits, 4.83 expected hits
2 skirmishers owned by the Armenia, 3 skirmishers owned by the Pontus and 3 spearmen owned by the Armenia lost in Sinope
Armenia roll dice for 7 cataphracts, 4 horsearchers, 1 leader and 1 spearman in Sinope, round 4 : 3/13 hits, 5.00 expected hits
Pontus roll dice for 1 catapult, 5 phalanxs and 5 walls in Sinope, round 4 : 5/11 hits, 4.83 expected hits
3 walls owned by the Pontus, 4 horsearchers owned by the Armenia and 1 spearman owned by the Armenia lost in Sinope
Armenia roll dice for 7 cataphracts and 1 leader in Sinope, round 5 : 8/8 hits, 3.83 expected hits
Pontus roll dice for 1 catapult, 5 phalanxs and 2 walls in Sinope, round 5 : 5/8 hits, 4.00 expected hits
2 walls owned by the Pontus, 4 cataphracts owned by the Armenia, 1 leader owned by the Armenia, 5 phalanxs owned by the Pontus and 1 catapult owned by the Pontus lost in Sinope
Armenia win, taking Sinope from Pontus with 3 cataphracts remaining. Battle score for attacker is 54
Casualties for Armenia: 5 cataphracts, 5 horsearchers, 1 leader, 5 skirmishers and 4 spearmen
Casualties for Pontus: 1 catapult, 5 phalanxs, 3 skirmishers and 5 walls
Non Combat Move - Armenia
Place Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
1 spearman placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 6,2 and gets 1 hit
Armenia removing all Technology Tokens after successful research.
Armenia discover economics
Activate Technology - Armenia
Armenia activating economics
Turn Complete - Armenia
Armenia collect 33 PUs; end with 33 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 32 PUs
Units generate 3 techTokens; Armenia end with 3 techTokens
Units generate 9 PUs; Armenia end with 41 PUs
Combat Hit Differential Summary :
Armenia : -5.33
Pontus : 0.50
Bosporus : 1.50
AAwall fire in Sinope : : -0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
2 legionaires moved from Roma to SZ 28
1 trireme moved from SZ 34 to SZ 28
1 legionaire moved from Roma to SZ 28
1 bireme moved from SZ 34 to SZ 28
1 legionaire moved from Roma to SZ 28
1 legionaire moved from Capua to SZ 34
4 skirmishers moved from Capua to SZ 34
2 biremes, 4 legionaires and 2 triremes moved from SZ 28 to SZ 34
1 bireme and 1 trireme moved from SZ 44 to SZ 34
1 catapult moved from Valentia to Castulo
1 skirmisher moved from Valentia to Castulo
3 cataphracts moved from Valentia to Castulo
Purchase Units - RomanRepublic
Trigger ROMnavalAcademy: 1 flagship gained by PlayerID named:RomanRepublic
Trigger ROMnavalWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 city and 1 trireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - RomanRepublic
Battle in Castulo
RomanRepublic attack with 3 cataphracts, 1 catapult and 1 skirmisher
AI_Neutral defend with 3 warrior_neutrals
RomanRepublic roll dice for 3 cataphracts, 1 catapult and 1 skirmisher in Castulo, round 2 : 4/5 hits, 2.50 expected hits
AI_Neutral roll dice for 3 warrior_neutrals in Castulo, round 2 : 0/3 hits, 1.00 expected hits
3 warrior_neutrals owned by the AI_Neutral lost in Castulo
RomanRepublic win, taking Castulo from AI_Neutral with 3 cataphracts, 1 catapult and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 warrior_neutrals
Non Combat Move - RomanRepublic
5 legionaires and 4 skirmishers moved from SZ 34 to Lilybaeum
Place Units - RomanRepublic
1 flagship and 1 trireme placed in SZ 28
1 wall placed in Valentia
1 city placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 2,3 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 56 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 52 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 51 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 60 PUs
Combat Hit Differential Summary :
RomanRepublic : 1.50
AI_Neutral : -1.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 bireme moved from SZ 20 to SZ 25
2 cavalrys moved from Lilybaeum to Syracuse
4 skirmishers moved from Lilybaeum to Syracuse
1 bireme, 1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 70
1 trireme moved from SZ 45 to SZ 53
1 cavalry and 3 hoplites moved from Sparta to Corinth
4 archers, 1 catapult, 2 cavalrys, 8 hoplites, 1 leader and 7 skirmishers moved from Athens to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry and 3 hoplites; Remaining resources: 0 PUs; 1 techTokens;
Combat - GreekCityStates
Battle in SZ 70
GreekCityStates attack with 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
Macedonia defend with 2 biremes, 1 flagship, 1 quadrireme and 1 trireme
quad_VS_tri fire in SZ 70 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 70 : 0/1 hits, 0.17 expected hits
quad_VS_tri fire in SZ 70 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 70 : 1/1 hits, 0.17 expected hits
1 bireme owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 flagship owned by the Macedonia
Macedonia roll dice for 2 biremes, 1 flagship, 1 quadrireme and 1 trireme in SZ 70, round 2 : 1/5 hits, 2.50 expected hits
Units damaged: 1 flagship owned by the GreekCityStates
1 bireme owned by the Macedonia lost in SZ 70
GreekCityStates roll dice for 1 flagship, 2 quadriremes and 1 trireme in SZ 70, round 3 : 2/4 hits, 1.83 expected hits
Macedonia roll dice for 1 bireme, 1 flagship, 1 quadrireme and 1 trireme in SZ 70, round 3 : 3/4 hits, 2.17 expected hits
1 bireme owned by the Macedonia, 1 quadrireme owned by the GreekCityStates, 1 flagship owned by the Macedonia, 1 flagship owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 70
GreekCityStates roll dice for 1 quadrireme in SZ 70, round 4 : 0/1 hits, 0.50 expected hits
Macedonia roll dice for 1 quadrireme and 1 trireme in SZ 70, round 4 : 2/2 hits, 1.17 expected hits
1 quadrireme owned by the GreekCityStates lost in SZ 70
Macedonia win with 1 quadrireme and 1 trireme remaining. Battle score for attacker is -39
Casualties for GreekCityStates: 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
Casualties for Macedonia: 2 biremes and 1 flagship
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 archer, 1 cavalry and 3 hoplites placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 33 PUs; end with 33 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 31 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 29 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 28 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 25 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 28 PUs
Combat Hit Differential Summary :
quad_VS_tri fire in SZ 70 : : -0.33
GreekCityStates rolls : : 0.00
Macedonia : 0.17
tri_VS_bi fire in SZ 70 : : 0.67
GreekCityStates : -0.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 flagship and 2 triremes moved from SZ 68 to SZ 70
Purchase Units - Pergamon
Pergamon buy 2 phalanxs and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pergamon
Battle in SZ 70
Pergamon attack with 1 flagship and 2 triremes
Macedonia defend with 1 quadrireme and 1 trireme
quad_VS_tri fire in SZ 70 : 0/1 hits, 0.17 expected hits
Pergamon roll dice for 1 flagship and 2 triremes in SZ 70, round 2 : 1/3 hits, 1.00 expected hits
Macedonia roll dice for 1 quadrireme and 1 trireme in SZ 70, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 flagship owned by the Pergamon
1 trireme owned by the Macedonia lost in SZ 70
Pergamon roll dice for 1 flagship and 2 triremes in SZ 70, round 3 : 1/3 hits, 1.00 expected hits
Macedonia roll dice for 1 quadrireme in SZ 70, round 3 : 1/1 hits, 0.67 expected hits
1 quadrireme owned by the Macedonia and 1 flagship owned by the Pergamon lost in SZ 70
Pergamon win with 2 triremes remaining. Battle score for attacker is 33
Casualties for Macedonia: 1 quadrireme and 1 trireme
Casualties for Pergamon: 1 flagship
Non Combat Move - Pergamon
2 spearmen moved from Pergamum to Sardis
Place Units - Pergamon
2 phalanxs and 2 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 23 PUs
Combat Hit Differential Summary :
Pergamon : 0.00
quad_VS_tri fire in SZ 70 : : -0.17
Macedonia : 0.17
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 cavalry and 1 warelephant moved from Theveste to Capsa
1 hoplite moved from Theveste to Capsa
1 cavalry and 1 hoplite moved from Thapsus to Capsa
Purchase Units - Carthage
Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
Trigger CARconscriptionWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 1 catapult, 2 hoplites, 2 phalanxs and 1 trireme; Remaining resources: 1 PUs; 2 techTokens;
Combat - Carthage
Battle in Capsa
Carthage attack with 2 cavalrys, 2 hoplites and 1 warelephant
AI_Neutral defend with 2 spearman_neutrals
Carthage roll dice for 2 cavalrys, 2 hoplites and 1 warelephant in Capsa, round 2 : 2/5 hits, 2.33 expected hits
AI_Neutral roll dice for 2 spearman_neutrals in Capsa, round 2 : 0/2 hits, 0.67 expected hits
2 spearman_neutrals owned by the AI_Neutral lost in Capsa
Carthage win, taking Capsa from AI_Neutral with 2 cavalrys, 2 hoplites and 1 warelephant remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 spearman_neutrals
Non Combat Move - Carthage
1 warelephant moved from Carthago to SZ 32
1 catapult moved from Carthago to SZ 32
2 hoplites moved from Carthago to SZ 32
2 cavalrys moved from Carthago to SZ 32
1 phalanx moved from Carthago to SZ 32
3 hoplites moved from Carthago to SZ 32
1 bireme, 2 cavalrys, 1 flagship, 1 hoplite and 2 quadriremes moved from SZ 32 to SZ 26
1 bireme, 1 hoplite, 1 quinquereme and 1 warelephant moved from SZ 32 to SZ 26
1 catapult, 3 hoplites, 1 phalanx and 5 triremes moved from SZ 32 to SZ 26
1 catapult, 2 cavalrys, 5 hoplites, 1 phalanx and 1 warelephant moved from SZ 26 to Caralis
2 cavalrys moved from Thapsus to Carthago
1 hoplite moved from Thenae to Thapsus
1 hoplite moved from Sabrata to Thenae
1 catapult moved from Acci to SZ 14
2 hoplites moved from Gades to SZ 14
1 catapult and 2 hoplites moved from SZ 14 to Tingis
Place Units - Carthage
1 trireme placed in SZ 31
1 catapult, 1 cavalry, 1 hoplite, 1 phalanx and 1 wall placed in Carthago
1 hoplite and 1 phalanx placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 5,6 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover navalAcademy
Activate Technology - Carthage
Carthage activating navalAcademy
Turn Complete - Carthage
Carthage collect 50 PUs; end with 51 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 48 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 42 PUs
Units generate 2 techTokens; Carthage end with 2 techTokens
Units generate 6 PUs; Carthage end with 48 PUs
Combat Hit Differential Summary :
Carthage : -0.33
AI_Neutral : -0.67