dawg. VS Capt. Total Ancient War #2

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    TripleA Turn Summary: Pergamon round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Pergamon
            1 skirmisher moved from Sardis to Pessinus
                  Pergamon take Pessinus from Pontus
            1 spearman moved from Sardis to Attalia
                  Pergamon take Attalia from Seleucid
            2 phalanxs moved from Sardis to Nicaea
            2 spearmen moved from Sardis to Nicaea
    
        Purchase Units - Pergamon
            Pergamon buy 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Nicaea
                Pergamon attack with 2 phalanxs and 2 spearmen
                Macedonia defend with 1 catapult and 1 phalanx
                    Pergamon roll dice for 2 phalanxs and 2 spearmen in Nicaea, round 2 : 2/4 hits, 1.33 expected hits
                    Pontus roll dice for 1 catapult and 1 phalanx in Nicaea, round 2 : 1/1 hits, 0.83 expected hits
                    1 catapult owned by the Macedonia, 1 phalanx owned by the Macedonia and 1 spearman owned by the Pergamon lost in Nicaea
                Pergamon win, taking Nicaea from Pontus with 2 phalanxs and 1 spearman remaining. Battle score for attacker is 11
                Casualties for Pergamon: 1 spearman
                Casualties for Macedonia: 1 catapult and 1 phalanx
    
        Non Combat Move - Pergamon
    
        Place Units - Pergamon
            1 phalanx, 1 skirmisher and 2 spearmen placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 1/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after successful research.
            Pergamon discover triremes
    
        Activate Technology - Pergamon
            Pergamon activating triremes
    
        Turn Complete - Pergamon
            Pergamon collect 23 PUs; end with 23 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 25 PUs
    

    Combat Hit Differential Summary :

    Pergamon : 0.67
    Pontus : 0.17
    Pergamon rolls : : 1.00
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Carthage
            1 trireme moved from SZ 26 to SZ 33
            1 hoplite and 1 phalanx moved from Gades to Hispatis
            1 phalanx moved from Gades to SZ 14
            1 phalanx and 1 trireme moved from SZ 14 to SZ 15
            1 phalanx moved from SZ 15 to Cartenna
            1 cavalry, 1 hoplite and 1 warelephant moved from Igilgili to Cartenna
            1 bireme moved from SZ 26 to SZ 27
            1 trireme moved from SZ 26 to SZ 27
            1 bireme moved from SZ 26 to SZ 33
            1 hoplite moved from Caralis to SZ 26
            1 hoplite and 1 trireme moved from SZ 26 to SZ 36
            1 hoplite moved from SZ 36 to Lilybaeum
    
        Purchase Units - Carthage
            Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
            Trigger CARnavalAcademy: 1 flagship gained by PlayerID named:Carthage
            Trigger CARnavalWALL: 1 wall gained by PlayerID named:Carthage
            Carthage buy 2 biremes, 1 catapult, 1 hoplite and 1 phalanx; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Cartenna
                Carthage attack with 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant
                AI_Neutral defend with 2 cavalry_neutrals
                    Carthage roll dice for 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant in Cartenna, round 2 : 1/4 hits, 2.17 expected hits
                    AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 0/2 hits, 0.33 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Cartenna
                    Carthage roll dice for 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant in Cartenna, round 3 : 3/4 hits, 2.17 expected hits
                    AI_Neutral roll dice for 1 cavalry_neutral in Cartenna, round 3 : 0/1 hits, 0.17 expected hits
                    1 cavalry_neutral owned by the AI_Neutral lost in Cartenna
                Carthage win, taking Cartenna from AI_Neutral with 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 2 cavalry_neutrals
            Battle in Lilybaeum
            Battle in SZ 27
                Carthage attack with 1 bireme and 1 trireme
                RomanRepublic defend with 1 bireme
                    tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits
                    Carthage roll dice for 1 bireme and 1 trireme in SZ 27, round 2 : 1/2 hits, 0.50 expected hits
                    RomanRepublic roll dice for 1 bireme in SZ 27, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the RomanRepublic lost in SZ 27
                Carthage win, taking Lilybaeum from RomanRepublic with 1 bireme and 1 trireme remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 1 bireme
            Battle in SZ 33
                Carthage attack with 1 bireme and 1 trireme
                RomanRepublic defend with 1 bireme
                    tri_VS_bi fire in SZ 33 : 0/1 hits, 0.17 expected hits
                    Carthage roll dice for 1 bireme and 1 trireme in SZ 33, round 2 : 1/2 hits, 0.50 expected hits
                    RomanRepublic roll dice for 1 bireme in SZ 33, round 2 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the RomanRepublic lost in SZ 33
                Carthage win with 1 bireme and 1 trireme remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 1 bireme
            Battle in Hispatis
                Carthage attack with 1 hoplite and 1 phalanx
                AI_Barbarians defend with 1 warrior
                    Carthage roll dice for 1 hoplite and 1 phalanx in Hispatis, round 2 : 1/2 hits, 0.83 expected hits
                    AI_Neutral roll dice for 1 warrior in Hispatis, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the AI_Barbarians lost in Hispatis
                Carthage win, taking Hispatis from AI_Neutral with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 6
                Casualties for AI_Barbarians: 1 warrior
    
        Non Combat Move - Carthage
            1 trireme moved from SZ 31 to SZ 32
            1 flagship, 2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 26 to SZ 32
            1 hoplite moved from Capsa to Zama
            1 hoplite moved from Capsa to Theveste
            1 warelephant moved from Capsa to Zama
            2 cavalrys moved from Capsa to Igilgili
    
        Place Units - Carthage
            2 biremes placed in SZ 32
            1 catapult, 1 phalanx and 1 wall placed in Gades
            Carthage undo move 2.
            1 catapult, 1 phalanx and 1 wall placed in Gades
            1 flagship placed in SZ 32
            1 cavalry and 1 hoplite placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 5,6 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover biremes
    
        Activate Technology - Carthage
            Carthage activating biremes
    
        Turn Complete - Carthage
            Carthage collect 57 PUs; end with 58 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 57 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.83
    tri_VS_bi fire in SZ 27 : : -0.17
    RomanRepublic : -0.67
    tri_VS_bi fire in SZ 33 : : -0.17
    AI_Neutral : -0.83
    

    Territory Summary for Carthage :

    Thenae : 1 hoplite
    Theveste : 1 flag, 1 hoplite
    Cartenna : 1 flag, 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant
    Caralis : 1 catapult, 2 cavalrys, 6 hoplites, 1 phalanx and 1 warelephant
    Thapsus : 1 hoplite
    Aleria : 1 cavalry
    Carthago : 1 catapult, 7 cavalrys, 1 city, 4 hoplites, 1 leader, 1 phalanx, 4 walls and 4 warelephants
    SZ 36 : 1 trireme
    SZ 33 : 1 bireme and 1 trireme
    SZ 32 : 2 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 3 triremes
    Hispatis : 1 flag, 1 hoplite and 1 phalanx
    Acci : 1 flag, 1 phalanx
    Gades : 1 catapult, 1 city, 1 phalanx and 3 walls
    SZ 27 : 1 bireme and 1 trireme
    Igilgili : 2 cavalrys
    Capsa : 1 flag
    Palma : 1 cavalry
    Lilybaeum : 1 hoplite
    Zama : 1 hoplite and 1 warelephant
    Tingis : 1 catapult, 4 hoplites, 1 phalanx and 1 wall
    Melita : 1 cavalry
    SZ 14 : 2 biremes
    SZ 15 : 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 52 / 57
    GreekCityStates : 33 / 32
    Pergamon : 23 / 25
    Carthage : 57 / 57
    Macedonia : 50 / 55
    Bosporus : 30 / 30
    Pontus : 7 / 38
    Seleucid : 69 / 74
    Egypt : 40 / 40
    Parthia : 28 / 34
    Armenia : 30 / 38
    AI_Barbarians : 12 / 24
    AI_Neutral : 151 / 486
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Macedonia round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Macedonia
            2 skirmishers moved from Byzantium to Nicaea
            2 phalanxs moved from Pergamum to Nicaea
            1 cavalry moved from Thessalonica to Nicaea
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 1 catapult, 2 phalanxs and 3 warriors; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Macedonia
            Battle in Nicaea
                Macedonia attack with 1 cavalry, 2 phalanxs and 2 skirmishers
                Pergamon defend with 2 phalanxs and 1 spearman
                    Macedonia roll dice for 1 cavalry, 2 phalanxs and 2 skirmishers in Nicaea, round 2 : 2/5 hits, 1.67 expected hits
                    Pergamon roll dice for 2 phalanxs and 1 spearman in Nicaea, round 2 : 2/3 hits, 1.67 expected hits
                    1 phalanx owned by the Pergamon, 2 skirmishers owned by the Macedonia and 1 spearman owned by the Pergamon lost in Nicaea
                    Macedonia roll dice for 1 cavalry and 2 phalanxs in Nicaea, round 3 : 1/3 hits, 1.33 expected hits
                    Pergamon roll dice for 1 phalanx in Nicaea, round 3 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Pergamon lost in Nicaea
                Macedonia win, taking Nicaea from Pergamon with 1 cavalry and 2 phalanxs remaining. Battle score for attacker is 15
                Casualties for Macedonia: 2 skirmishers
                Casualties for Pergamon: 2 phalanxs and 1 spearman
    
        Non Combat Move - Macedonia
            1 skirmisher and 2 warriors moved from Thessalonica to Larissa
            2 cavalrys moved from Apollonia to Larissa
            1 phalanx moved from Apollonia to Dodona
            1 warrior moved from Apollonia to Dodona
            1 catapult moved from Apollonia to Dodona
            1 warrior moved from Pella to Dodona
            1 warrior moved from Sardica to Pella
            2 skirmishers moved from Nicopolis to Pella
            1 skirmisher moved from Apollonia to Dodona
            1 phalanx moved from Apollonia to Dodona
            1 warrior moved from Apollonia to Dodona
            1 leader moved from Apollonia to Dodona
    
        Place Units - Macedonia
            1 bireme placed in SZ 70
            1 warrior placed in Apollonia
            1 catapult, 2 phalanxs and 2 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 3,3 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 55 PUs; end with 55 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 51 PUs
            Units generate 2 techTokens; Macedonia end with 2 techTokens
            Units generate 6 PUs; Macedonia end with 57 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    Macedonia : 0.00
    

    Territory Summary for Macedonia :

    Pella : 2 skirmishers and 1 warrior
    Thessalonica : 1 catapult, 1 city, 2 phalanxs, 3 walls and 2 warriors
    Larissa : 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors
    Pergamum : 1 flag, 1 phalanx
    SZ 70 : 1 bireme
    Delphi : 1 flag
    Sardica : 1 warrior
    Apollonia : 1 flag, 1 city, 1 phalanx and 1 warrior
    Nicaea : 1 flag, 1 cavalry and 2 phalanxs
    Dodona : 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 3 warriors
    

    Production/PUs Summary :

    RomanRepublic : 52 / 57
    GreekCityStates : 33 / 32
    Pergamon : 18 / 25
    Carthage : 57 / 57
    Macedonia : 55 / 57
    Bosporus : 30 / 30
    Pontus : 7 / 38
    Seleucid : 69 / 74
    Egypt : 40 / 40
    Parthia : 28 / 34
    Armenia : 30 / 38
    AI_Barbarians : 12 / 24
    AI_Neutral : 151 / 486
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Bosporus round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Bosporus
            1 unit repaired.
            2 archers moved from Theodesia to SZ 80
            2 archers and 1 quadrireme moved from SZ 80 to SZ 76
            2 archers moved from SZ 76 to Sinope
            1 archer moved from Pityus to Phasis
            1 cavalry moved from Pityus to Phasis
    
        Purchase Units - Bosporus
            Bosporus buy 1 archer, 1 cataphract, 1 cavalry and 1 hoplite; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Sinope
            Battle in Phasis
                Bosporus attack with 1 archer and 1 cavalry
                Armenia defend with 1 skirmisher
                    Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 2 : 0/2 hits, 0.83 expected hits
                    Armenia roll dice for 1 skirmisher in Phasis, round 2 : 0/1 hits, 0.17 expected hits
                    Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 3 : 1/2 hits, 0.83 expected hits
                    Armenia roll dice for 1 skirmisher in Phasis, round 3 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Armenia lost in Phasis
                Bosporus win, taking Sinope from Armenia, taking Phasis from Armenia with 1 archer and 1 cavalry remaining. Battle score for attacker is 4
                Casualties for Armenia: 1 skirmisher
    
        Non Combat Move - Bosporus
            2 hoplites moved from Sinda to Pityus
            1 cavalry and 2 horsearchers moved from Azara to Pityus
            2 hoplites moved from Azara to Sinda
            1 hoplite moved from Tanais to Azara
            1 cataphract and 1 cavalry moved from Theodesia to Azara
    
        Place Units - Bosporus
            1 archer, 1 cataphract, 1 cavalry and 1 hoplite placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 34 PUs; end with 35 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 32 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 35 PUs
    

    Combat Hit Differential Summary :

    Armenia : -0.33
    Bosporus rolls : : 0.00
    Bosporus : -0.67
    

    Territory Summary for Bosporus :

    Byzantium : 4 cataphracts and 1 horsearcher
    Phasis : 1 flag, 1 archer and 1 cavalry
    Sinope : 2 archers
    SZ 76 : 1 quadrireme
    Theodesia : 1 archer, 1 cataphract, 1 cavalry, 1 city, 1 hoplite and 3 walls
    SZ 80 : 1 flagship
    Sinda : 2 hoplites
    Istropolis : 1 flag
    Azara : 1 cataphract, 1 cavalry and 1 hoplite
    Pityus : 1 flag, 1 archer, 2 cataphracts, 3 cavalrys, 2 hoplites, 4 horsearchers and 1 leader
    

    Production/PUs Summary :

    RomanRepublic : 52 / 57
    GreekCityStates : 33 / 32
    Pergamon : 18 / 25
    Carthage : 57 / 57
    Macedonia : 55 / 57
    Bosporus : 34 / 35
    Pontus : 13 / 38
    Seleucid : 69 / 74
    Egypt : 40 / 40
    Parthia : 28 / 34
    Armenia : 20 / 38
    AI_Barbarians : 12 / 24
    AI_Neutral : 151 / 486
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Pontus round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Pontus
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Removing units owned by Bosporus from Byzantium: 4 cataphracts and 1 horsearcher
            EDIT: Turning off Edit Mode
            1 phalanx moved from Heraclea Pontica to Pessinus
    
        Purchase Units - Pontus
            Pontus buy 1 catapult, 1 phalanx and 1 wall; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - Pontus
            Battle in Pessinus
                Pontus attack with 1 phalanx
                Pergamon defend with 1 skirmisher
                    Pontus roll dice for 1 phalanx in Pessinus, round 2 : 1/1 hits, 0.50 expected hits
                    Pergamon roll dice for 1 skirmisher in Pessinus, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Pergamon lost in Pessinus
                Pontus win, taking Pessinus from Pergamon with 1 phalanx remaining. Battle score for attacker is 4
                Casualties for Pergamon: 1 skirmisher
    
        Non Combat Move - Pontus
            Turning on Edit Mode
            EDIT: Adding units owned by Bosporus to Heraclea Pontica: 4 cataphracts and 1 horsearcher
            EDIT: Turning off Edit Mode
            1 leader and 1 phalanx moved from Heraclea Pontica to Sinope
    
        Place Units - Pontus
            1 catapult, 1 phalanx and 1 wall placed in Sinope
    
        Turn Complete - Pontus
            Pontus collect 16 PUs; end with 18 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 21 PUs
    

    Combat Hit Differential Summary :

    Pontus : 0.50
    Pergamon : -0.17
    

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 phalanx
    Heraclea Pontica : 2 walls
    Tavium : 1 flag
    Sinope : 1 catapult, 1 city, 1 leader, 2 phalanxs and 1 wall
    SZ 70 : 1 bireme, 1 flagship and 2 triremes
    

    Production/PUs Summary :

    RomanRepublic : 52 / 57
    GreekCityStates : 33 / 32
    Pergamon : 15 / 25
    Carthage : 57 / 57
    Macedonia : 55 / 57
    Bosporus : 34 / 35
    Pontus : 16 / 21
    Seleucid : 69 / 74
    Egypt : 40 / 40
    Parthia : 28 / 34
    Armenia : 20 / 38
    AI_Barbarians : 12 / 24
    AI_Neutral : 151 / 486
    

    Savegame


  • @captainwalker Seleucid
    to be honest i all ready screwed this game up

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Seleucid round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Seleucid
            1 catapult and 1 phalanx moved from Halicarnassus to Attalia
            2 hoplites moved from Tavium to Attalia
            1 catapult, 1 hoplite and 1 phalanx moved from Tavium to Attalia
            1 hoplite moved from Tavium to Attalia
            4 phalanxs and 1 warelephant moved from Seleucia to Susa
            1 phalanx moved from Seleucia to Susa
            1 cataphract moved from Gazaca to Satala
                  Seleucid take Satala from Armenia
            1 cataphract moved from Satala to Trapezus
                  Seleucid take Trapezus from Armenia
    
        Purchase Units - Seleucid
            Seleucid buy 2 cataphracts, 1 catapult, 2 hoplites, 3 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Susa
                Seleucid attack with 5 phalanxs and 1 warelephant
                Parthia defend with 2 walls
                    AAwall fire in Susa : 1/2 hits, 1.00 expected hits
                    1 phalanx owned by the Seleucid lost in Susa
                    Seleucid roll dice for 4 phalanxs and 1 warelephant in Susa, round 2 : 4/5 hits, 3.00 expected hits
                    Parthia roll dice for 2 walls in Susa, round 2 : 2/2 hits, 0.67 expected hits
                    2 walls owned by the Parthia, 1 phalanx owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Susa
                Seleucid win, taking Susa from Parthia with 3 phalanxs remaining. Battle score for attacker is 12
                Casualties for Seleucid: 2 phalanxs and 1 warelephant
                Casualties for Parthia: 2 walls
            Battle in Attalia
                Seleucid attack with 2 catapults, 4 hoplites and 2 phalanxs
                Pergamon defend with 1 spearman
                    Seleucid roll dice for 2 catapults, 4 hoplites and 2 phalanxs in Attalia, round 2 : 7/8 hits, 4.00 expected hits
                    Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Attalia
                Seleucid win, taking Attalia from Pergamon with 2 catapults, 4 hoplites and 2 phalanxs remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
    
        Non Combat Move - Seleucid
            1 hoplite and 3 phalanxs moved from Tavium to Tarsus
            2 hoplites and 1 warelephant moved from Tavium to Tarsus
            1 cataphract and 1 leader moved from Tavium to Antioch
            2 hoplites moved from Ninive to Gazaca
            1 phalanx moved from Seleucia to Ninive
            1 phalanx moved from Seleucia to Palmyra
    
        Place Units - Seleucid
            2 cataphracts, 1 catapult, 1 hoplite, 3 phalanxs and 1 warelephant placed in Antioch
            1 hoplite placed in Seleucia
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 2,5 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 85 PUs; end with 85 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 80 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 86 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.33
    Parthia : 1.33
    AAwall fire in Susa : : 0.00
    Seleucid : 4.00
    

    Territory Summary for Seleucid :

    Halicarnassus : 1 flag, 1 hoplite
    Damascus : 2 cataphracts
    Petra : 1 flag, 1 hoplite
    Ninive : 1 phalanx
    Antioch : 4 cataphracts, 2 catapults, 1 city, 3 hoplites, 1 leader, 4 phalanxs, 3 walls and 1 warelephant
    Trapezus : 1 flag, 1 cataphract
    Tarsus : 3 hoplites, 3 phalanxs and 1 warelephant
    Susa : 1 flag, 3 phalanxs
    Palmyra : 1 phalanx
    Seleucia : 1 city, 1 hoplite and 1 phalanx
    Bostra : 1 phalanx
    Satala : 1 flag
    Gazaca : 1 flag, 2 hoplites and 1 phalanx
    Sidon : 1 flag, 3 cataphracts, 2 hoplites and 2 phalanxs
    Attalia : 1 flag, 2 catapults, 4 hoplites and 2 phalanxs
    

    Production/PUs Summary :

    RomanRepublic : 52 / 57
    GreekCityStates : 33 / 32
    Pergamon : 12 / 25
    Carthage : 57 / 57
    Macedonia : 55 / 57
    Bosporus : 34 / 35
    Pontus : 16 / 21
    Seleucid : 85 / 86
    Egypt : 40 / 40
    Parthia : 22 / 34
    Armenia : 13 / 38
    AI_Barbarians : 12 / 24
    AI_Neutral : 151 / 486
    

    Savegame


  • @dawgoneit Rome is pretty strong…and you took Pontus city…and Pergamon held against a combined attack. So you’re not doing too bad…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Egypt round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Egypt
            1 unit repaired.
            1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59
            1 chariot moved from Jerusalem to Petra
            1 chariot moved from Jerusalem to Bostra
            2 chariots moved from Pharan to Damascus
            1 phalanx moved from Jerusalem to Petra
            1 phalanx moved from Jerusalem to Bostra
            1 warelephant moved from Jerusalem to Damascus
            1 chariot moved from Pharan to Sidon
            1 archer moved from Jerusalem to Petra
            1 archer moved from Jerusalem to Bostra
            1 archer moved from Jerusalem to Damascus
            3 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants moved from Jerusalem to Sidon
            1 warelephant moved from Pharan to Jerusalem
            1 archer moved from Alexandria to SZ 57
            1 archer and 1 bireme moved from SZ 57 to SZ 59
            1 archer moved from SZ 59 to Sidon
    
        Purchase Units - Egypt
            Trigger EGYeconomics: buyCity removed from EgyptProduction
            Trigger EGYeconomics: buyCityX added to EgyptProduction
            Trigger EGYeconomicsWALL: 1 wall gained by PlayerID named:Egypt
            Egypt buy 1 archer, 2 chariots and 1 city; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Petra
                Egypt attack with 1 archer, 1 chariot and 1 phalanx
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Petra, round 2 : 2/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Petra, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Petra
                Egypt win, taking Petra from Seleucid with 1 archer, 1 chariot and 1 phalanx remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Bostra
                Egypt attack with 1 archer, 1 chariot and 1 phalanx
                Seleucid defend with 1 phalanx
                    Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Bostra, round 2 : 2/3 hits, 1.33 expected hits
                    Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 phalanx owned by the Seleucid lost in Bostra
                Egypt win, taking Bostra from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 1 phalanx
            Battle in Damascus
                Egypt attack with 1 archer, 2 chariots and 1 warelephant
                Seleucid defend with 2 cataphracts
                    Egypt roll dice for 1 archer, 2 chariots and 1 warelephant in Damascus, round 2 : 1/4 hits, 2.00 expected hits
                    Seleucid roll dice for 2 cataphracts in Damascus, round 2 : 1/2 hits, 0.67 expected hits
                    1 chariot owned by the Egypt and 1 cataphract owned by the Seleucid lost in Damascus
                    Egypt roll dice for 1 archer, 1 chariot and 1 warelephant in Damascus, round 3 : 2/3 hits, 1.50 expected hits
                    Seleucid roll dice for 1 cataphract in Damascus, round 3 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 1 archer, 1 chariot and 1 warelephant remaining. Battle score for attacker is 10
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 2 cataphracts
            Battle in Sidon
                Egypt attack with 4 archers, 4 chariots, 1 leader, 3 phalanxs and 2 warelephants
                Seleucid defend with 3 cataphracts, 2 hoplites and 2 phalanxs
                    Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits
                    Egypt roll dice for 4 archers, 4 chariots, 1 leader, 3 phalanxs and 2 warelephants in Sidon, round 2 : 9/14 hits, 7.50 expected hits
                    Seleucid roll dice for 3 cataphracts, 2 hoplites and 2 phalanxs in Sidon, round 2 : 5/7 hits, 3.33 expected hits
                Units damaged: 1 leader owned by the Egypt
                    4 chariots owned by the Egypt, 2 phalanxs owned by the Seleucid, 3 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 4 archers, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 32
                Casualties for Egypt: 4 chariots
                Casualties for Seleucid: 3 cataphracts, 2 hoplites and 2 phalanxs
    
        Non Combat Move - Egypt
            2 phalanxs moved from Memphis to Pharan
            2 chariots moved from Alexandria to Pharan
            1 archer moved from Alexandria to Memphis
    
        Place Units - Egypt
            1 city placed in Jerusalem
            1 archer, 2 chariots and 1 wall placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 58 PUs; end with 58 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 57 PUs
            Units generate 2 techTokens; Egypt end with 2 techTokens
            Units generate 6 PUs; Egypt end with 63 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.33
    Egypt rolls : : 0.00
    Seleucid : 1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Parthia round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Parthia
            2 cataphracts, 1 catapult and 1 horsearcher moved from Persepolis to Susa
    
        Purchase Units - Parthia
            Trigger PAReconomics: buyCity removed from ParthiaProduction
            Trigger PAReconomics: buyCityX added to ParthiaProduction
            Trigger PAReconomicsWALL: 1 wall gained by PlayerID named:Parthia
            Parthia buy 1 archer, 2 cataphracts and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Susa
                Parthia attack with 2 cataphracts, 1 catapult and 1 horsearcher
                Seleucid defend with 3 phalanxs
                    Parthia roll dice for 2 cataphracts, 1 catapult and 1 horsearcher in Susa, round 2 : 4/4 hits, 2.33 expected hits
                    Seleucid roll dice for 3 phalanxs in Susa, round 2 : 2/3 hits, 2.00 expected hits
                    3 phalanxs owned by the Seleucid, 1 horsearcher owned by the Parthia and 1 catapult owned by the Parthia lost in Susa
                Parthia win, taking Susa from Seleucid with 2 cataphracts remaining. Battle score for attacker is 14
                Casualties for Parthia: 1 catapult and 1 horsearcher
                Casualties for Seleucid: 3 phalanxs
    
        Non Combat Move - Parthia
            1 flagship and 1 trireme moved from SZ 86 to SZ 84
            1 archer moved from East to SZ 84
            1 archer moved from SZ 84 to Albana
    
        Place Units - Parthia
            1 archer, 2 cataphracts, 1 wall and 1 warelephant placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 6,5 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover navalAcademy
    
        Activate Technology - Parthia
            Parthia activating navalAcademy
    
        Turn Complete - Parthia
            Parthia collect 28 PUs; end with 28 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 34 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.67
    Seleucid : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Armenia round 4

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4
    
        Combat Move - Armenia
            2 cataphracts and 2 spearmen moved from Albana to Armavira
            1 cataphract moved from Artaxata to Satala
                  Armenia take Satala from Seleucid
            1 cataphract moved from Artaxata to Trapezus
            1 cataphract moved from Artaxata to Trapezus
            2 skirmishers moved from Armavira to Phasis
            1 cataphract moved from Armavira to Phasis
            1 spearman moved from Armavira to Phasis
    
        Purchase Units - Armenia
            Armenia buy 2 skirmishers and 6 spearmen; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Armenia
            Battle in Phasis
                Armenia attack with 1 cataphract, 2 skirmishers and 1 spearman
                Bosporus defend with 1 archer and 1 cavalry
                    Armenia roll dice for 1 cataphract, 2 skirmishers and 1 spearman in Phasis, round 2 : 0/4 hits, 1.00 expected hits
                    Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 2 : 1/2 hits, 1.00 expected hits
                    1 skirmisher owned by the Armenia lost in Phasis
                    Armenia roll dice for 1 cataphract, 1 skirmisher and 1 spearman in Phasis, round 3 : 0/3 hits, 0.83 expected hits
                    Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 3 : 1/2 hits, 1.00 expected hits
                    1 skirmisher owned by the Armenia lost in Phasis
                1 cataphract owned by the Armenia and 1 spearman owned by the Armenia retreated to Armavira
                Bosporus win with 1 archer and 1 cavalry remaining. Battle score for attacker is -8
                Casualties for Armenia: 2 skirmishers
            Battle in Trapezus
                Armenia attack with 2 cataphracts
                Seleucid defend with 1 cataphract
                    Armenia roll dice for 2 cataphracts in Trapezus, round 2 : 1/2 hits, 1.00 expected hits
                    Seleucid roll dice for 1 cataphract in Trapezus, round 2 : 1/1 hits, 0.33 expected hits
                    1 cataphract owned by the Seleucid and 1 cataphract owned by the Armenia lost in Trapezus
                Armenia win, taking Trapezus from Seleucid with 1 cataphract remaining. Battle score for attacker is 0
                Casualties for Armenia: 1 cataphract
                Casualties for Seleucid: 1 cataphract
    
        Non Combat Move - Armenia
            1 spearman moved from Armavira to Artaxata
    
        Place Units - Armenia
            4 spearmen placed in Armavira
            2 skirmishers and 2 spearmen placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 5,5,5 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 20 PUs; end with 20 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 24 PUs
    

    Combat Hit Differential Summary :

    Armenia : -1.83
    Bosporus : 0.00
    Seleucid : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            10 legionaires moved from Roma to SZ 28
            2 biremes, 2 flagships, 10 legionaires, 1 quadrireme, 1 quinquereme and 4 triremes moved from SZ 28 to SZ 33
            10 legionaires moved from SZ 33 to Lilybaeum
            1 ballista, 1 leader, 10 legionaires and 4 skirmishers moved from Messana to Lilybaeum
            2 cataphracts moved from Salapia to Ariminum
            2 legionaires and 1 skirmisher moved from Roma to Arretium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 bireme, 3 cataphracts, 1 legionaire and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in SZ 33
                RomanRepublic attack with 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes
                Carthage defend with 1 bireme and 1 trireme
                    quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 33 : 0/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 33 : 0/1 hits, 0.17 expected hits
                    RomanRepublic roll dice for 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes in SZ 33, round 2 : 4/10 hits, 4.17 expected hits
                    Carthage roll dice for 1 bireme and 1 trireme in SZ 33, round 2 : 0/2 hits, 0.83 expected hits
                    1 trireme owned by the Carthage and 1 bireme owned by the Carthage lost in SZ 33
                RomanRepublic win with 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes remaining. Battle score for attacker is 27
                Casualties for Carthage: 1 bireme and 1 trireme
            Battle in Lilybaeum
                RomanRepublic attack with 1 ballista, 1 leader, 20 legionaires and 4 skirmishers
                Carthage defend with 1 hoplite
                    RomanRepublic roll dice for 1 ballista, 1 leader, 20 legionaires and 4 skirmishers in Lilybaeum, round 2 : 7/26 hits, 8.33 expected hits
                    Carthage roll dice for 1 hoplite in Lilybaeum, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 leader owned by the RomanRepublic
                    1 hoplite owned by the Carthage lost in Lilybaeum
                RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader, 20 legionaires and 4 skirmishers remaining. Battle score for attacker is 7
                Casualties for Carthage: 1 hoplite
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 bireme and 1 trireme placed in SZ 28
            3 cataphracts and 1 legionaire placed in Roma
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 5,2,2 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 51 PUs; end with 51 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 50 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 49 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 44 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
            Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 42 PUs
            Units generate 2 techTokens; RomanRepublic end with 2 techTokens
            Units generate 6 PUs; RomanRepublic end with 48 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.33
    RomanRepublic : -1.50
    tri_VS_bi fire in SZ 33 : : -0.33
    quad_VS_tri fire in SZ 33 : : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - GreekCityStates
            1 unit repaired.
            1 hoplite moved from Athens to Delphi
                  GreekCityStates take Delphi from Macedonia
            4 archers, 3 hoplites and 1 leader moved from Athens to Corinth
            1 cavalry, 2 hoplites and 2 skirmishers moved from Sparta to Corinth
            1 bireme and 1 trireme moved from SZ 68 to SZ 67
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 4 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - GreekCityStates
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            4 hoplites and 1 skirmisher placed in Sparta
    
        Research Technology - GreekCityStates
            GreekCityStates spend 0 on tech rolls
                GreekCityStates rolls : 0/1 hits, 0.00 expected hits
            GreekCityStates removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 37 PUs; end with 37 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 35 PUs
            Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs
            Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 31 PUs
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 34 PUs
    

    Combat Hit Differential Summary :

    GreekCityStates rolls : : 0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Pergamon round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Pergamon
    
        Purchase Units - Pergamon
            Trigger PERtriremes: buyTrireme removed from PergamonProduction
            Trigger PERtriremes: buyTriremeX added to PergamonProduction
            Trigger PERtriremesWALL: 1 wall gained by PlayerID named:Pergamon
            Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 1 PUs; 1 techTokens; 
    
        Place Units - Pergamon
            1 phalanx, 3 spearmen and 1 wall placed in Sardis
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 12 PUs; end with 13 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 12 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 11 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 14 PUs
    

    Combat Hit Differential Summary :

    Pergamon rolls : : 0.00
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Carthage
            1 phalanx moved from Cartenna to SZ 15
            1 hoplite moved from Tingis to SZ 14
            2 biremes and 1 hoplite moved from SZ 14 to SZ 12
            1 phalanx and 1 trireme moved from SZ 15 to SZ 12
            1 hoplite and 1 phalanx moved from SZ 12 to Hispatis
            1 catapult and 1 phalanx moved from Gades to Hispatis
            1 phalanx moved from Acci to Hispatis
            1 bireme and 1 trireme moved from SZ 27 to SZ 33
            1 trireme moved from SZ 36 to SZ 33
            2 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 32 to SZ 33
    
        Purchase Units - Carthage
            Trigger CARbiremes: buyBireme removed from CarthageProduction
            Trigger CARbiremes: buyBiremeX added to CarthageProduction
            Trigger CARbiremesWALL: 1 wall gained by PlayerID named:Carthage
            Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage
            Carthage buy 1 bireme, 1 catapult, 3 hoplites and 1 quadrireme; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in SZ 33
                Carthage attack with 3 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 5 triremes
                RomanRepublic defend with 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes
                    quad_VS_tri fire in SZ 33 : 0/2 hits, 0.33 expected hits
                    quin_VS_quad fire in SZ 33 : 1/1 hits, 0.17 expected hits
                    tri_VS_bi fire in SZ 33 : 0/2 hits, 0.33 expected hits
                    quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits
                    quin_VS_quad fire in SZ 33 : 0/2 hits, 0.33 expected hits
                    tri_VS_bi fire in SZ 33 : 0/3 hits, 0.50 expected hits
                    1 quadrireme owned by the RomanRepublic lost in SZ 33
                    Carthage roll dice for 3 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 5 triremes in SZ 33, round 2 : 4/13 hits, 5.33 expected hits
                Units damaged: 1 flagship owned by the RomanRepublic
                    RomanRepublic roll dice for 2 biremes, 2 flagships, 1 quinquereme and 4 triremes in SZ 33, round 2 : 4/9 hits, 4.67 expected hits
                Units damaged: 2 flagships owned by the Carthage
                    1 flagship owned by the RomanRepublic, 2 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 33
                    Carthage roll dice for 1 bireme, 2 flagships, 2 quadriremes, 1 quinquereme and 5 triremes in SZ 33, round 3 : 3/11 hits, 4.83 expected hits
                    RomanRepublic roll dice for 1 bireme, 1 flagship, 1 quinquereme and 4 triremes in SZ 33, round 3 : 3/7 hits, 3.83 expected hits
                    1 flagship owned by the RomanRepublic, 2 triremes owned by the Carthage, 1 bireme owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 33
                    Carthage roll dice for 2 flagships, 2 quadriremes, 1 quinquereme and 3 triremes in SZ 33, round 4 : 4/8 hits, 3.83 expected hits
                    RomanRepublic roll dice for 1 quinquereme and 3 triremes in SZ 33, round 4 : 3/4 hits, 2.33 expected hits
                    1 quinquereme owned by the RomanRepublic, 3 triremes owned by the Carthage and 3 triremes owned by the RomanRepublic lost in SZ 33
                Carthage win with 2 flagships, 2 quadriremes and 1 quinquereme remaining. Battle score for attacker is 18
                Casualties for RomanRepublic: 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes
                Casualties for Carthage: 3 biremes and 5 triremes
            Battle in SZ 12
                Carthage attack with 2 biremes and 1 trireme
                AI_Barbarians defend with 1 bireme
                    tri_VS_bi fire in SZ 12 : 0/1 hits, 0.17 expected hits
                    Carthage roll dice for 2 biremes and 1 trireme in SZ 12, round 2 : 0/3 hits, 0.67 expected hits
                    AI_Barbarians roll dice for 1 bireme in SZ 12, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 2 biremes and 1 trireme in SZ 12, round 3 : 3/3 hits, 0.67 expected hits
                    AI_Barbarians roll dice for 1 bireme in SZ 12, round 3 : 0/1 hits, 0.33 expected hits
                    1 bireme owned by the AI_Barbarians lost in SZ 12
                Carthage win with 2 biremes and 1 trireme remaining. Battle score for attacker is 12
                Casualties for AI_Barbarians: 1 bireme
            Battle in Hispatis
                Carthage attack with 1 catapult, 1 hoplite and 3 phalanxs
                AI_Barbarians defend with 4 warriors
                    Carthage roll dice for 1 catapult, 1 hoplite and 3 phalanxs in Hispatis, round 2 : 2/5 hits, 2.67 expected hits
                    AI_Neutral roll dice for 4 warriors in Hispatis, round 2 : 3/4 hits, 1.33 expected hits
                    2 warriors owned by the AI_Barbarians, 1 hoplite owned by the Carthage, 1 phalanx owned by the Carthage and 1 catapult owned by the Carthage lost in Hispatis
                    Carthage roll dice for 2 phalanxs in Hispatis, round 3 : 1/2 hits, 1.00 expected hits
                    AI_Neutral roll dice for 2 warriors in Hispatis, round 3 : 0/2 hits, 0.67 expected hits
                    1 warrior owned by the AI_Barbarians lost in Hispatis
                    Carthage roll dice for 2 phalanxs in Hispatis, round 4 : 0/2 hits, 1.00 expected hits
                    AI_Neutral roll dice for 1 warrior in Hispatis, round 4 : 1/1 hits, 0.33 expected hits
                    1 phalanx owned by the Carthage lost in Hispatis
                1 phalanx retreated to Acci
                AI_Neutral win with 1 warrior remaining. Battle score for attacker is -14
                Casualties for Carthage: 1 catapult, 1 hoplite and 2 phalanxs
                Casualties for AI_Barbarians: 3 warriors
    
        Non Combat Move - Carthage
            1 hoplite and 1 warelephant moved from Zama to Carthago
    
        Place Units - Carthage
            1 bireme and 1 quadrireme placed in SZ 32
            1 catapult, 1 hoplite and 1 wall placed in Gades
            1 cavalry and 2 hoplites placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 5,4 and gets 0 hits
            Carthage removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Carthage
            Carthage collect 49 PUs; end with 50 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 48 PUs
            Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 44 PUs
            Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 49 PUs
    

    Combat Hit Differential Summary :

    Carthage : -3.00
    quin_VS_quad fire in SZ 33 : : 0.50
    tri_VS_bi fire in SZ 12 : : -0.17
    RomanRepublic : -0.83
    AI_Barbarians : -0.67
    tri_VS_bi fire in SZ 33 : : -0.83
    quad_VS_tri fire in SZ 33 : : -0.50
    AI_Neutral : 1.67
    

    Territory Summary for Carthage :

    Thenae : 1 hoplite
    Theveste : 1 flag, 1 hoplite
    Cartenna : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant
    Caralis : 1 catapult, 2 cavalrys, 6 hoplites, 1 phalanx and 1 warelephant
    Thapsus : 1 hoplite
    Aleria : 1 cavalry
    Carthago : 1 catapult, 8 cavalrys, 1 city, 7 hoplites, 1 leader, 1 phalanx, 4 walls and 5 warelephants
    SZ 33 : 2 flagships, 2 quadriremes and 1 quinquereme
    SZ 32 : 1 bireme and 1 quadrireme
    Acci : 1 flag, 1 phalanx
    Gades : 1 catapult, 1 city, 1 hoplite and 4 walls
    Igilgili : 2 cavalrys
    Capsa : 1 flag
    Palma : 1 cavalry
    Tingis : 1 catapult, 3 hoplites, 1 phalanx and 1 wall
    Melita : 1 cavalry
    SZ 12 : 2 biremes and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 51 / 48
    GreekCityStates : 37 / 34
    Pergamon : 12 / 14
    Carthage : 49 / 49
    Macedonia : 51 / 57
    Bosporus : 34 / 35
    Pontus : 16 / 21
    Seleucid : 54 / 86
    Egypt : 58 / 63
    Parthia : 28 / 34
    Armenia : 20 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 160 / 649
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Macedonia round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Macedonia
            1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors moved from Dodona to Delphi
            2 phalanxs, 2 skirmishers and 3 warriors moved from Larissa to Athens
            1 catapult, 5 cavalrys and 1 phalanx moved from Larissa to Athens
            1 warrior moved from Thessalonica to SZ 70
            1 bireme and 1 warrior moved from SZ 70 to SZ 68
            1 warrior moved from SZ 68 to Rhodos
    
        Purchase Units - Macedonia
            Macedonia buy 2 catapults, 1 cavalry, 2 phalanxs and 3 warriors; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Macedonia
            Battle in Rhodos
            Battle in Delphi
                Macedonia attack with 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors
                GreekCityStates defend with 1 hoplite
                    Macedonia roll dice for 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors in Delphi, round 2 : 4/7 hits, 3.50 expected hits
                    GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 leader owned by the Macedonia
                    1 hoplite owned by the GreekCityStates lost in Delphi
                Macedonia win, taking Rhodos from GreekCityStates, taking Delphi from GreekCityStates with 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 7
                Casualties for GreekCityStates: 1 hoplite
            Battle in Athens
                Macedonia attack with 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors
                GreekCityStates defend with 1 hoplite
                    Macedonia roll dice for 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors in Athens, round 2 : 6/14 hits, 5.33 expected hits
                    GreekCityStates roll dice for 1 hoplite in Athens, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Athens
                Macedonia win, taking Athens from GreekCityStates with 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors remaining. Battle score for attacker is 7
                Casualties for GreekCityStates: 1 hoplite
    
        Non Combat Move - Macedonia
            1 warrior moved from Dodona to Larissa
            2 skirmishers moved from Pella to Apollonia
            1 warrior moved from Thessalonica to Byzantium
            1 catapult and 2 phalanxs moved from Thessalonica to Larissa
    
        Place Units - Macedonia
            1 catapult, 1 phalanx and 1 warrior placed in Apollonia
            1 catapult, 1 cavalry, 1 phalanx and 2 warriors placed in Thessalonica
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 5,5 and gets 0 hits
            Macedonia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Macedonia
            Macedonia collect 66 PUs; end with 67 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 66 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 62 PUs
            Units generate 2 techTokens; Macedonia end with 2 techTokens
            Units generate 6 PUs; Macedonia end with 68 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.17
    GreekCityStates : 0.00
    

    Territory Summary for Macedonia :

    Pella : 1 warrior
    Thessalonica : 1 catapult, 1 cavalry, 1 city, 1 phalanx, 3 walls and 2 warriors
    Larissa : 1 catapult, 2 phalanxs and 1 warrior
    Byzantium : 1 warrior
    Pergamum : 1 flag, 1 phalanx
    Athens : 1 flag, 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors
    Delphi : 1 flag, 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors
    SZ 68 : 1 bireme
    Sardica : 1 warrior
    Rhodos : 1 flag, 1 warrior
    Apollonia : 1 flag, 1 catapult, 1 city, 2 phalanxs, 2 skirmishers and 2 warriors
    Nicaea : 1 flag, 1 cavalry and 2 phalanxs
    

    Production/PUs Summary :

    RomanRepublic : 51 / 48
    GreekCityStates : 22 / 34
    Pergamon : 12 / 14
    Carthage : 49 / 49
    Macedonia : 66 / 68
    Bosporus : 34 / 35
    Pontus : 16 / 21
    Seleucid : 54 / 86
    Egypt : 58 / 63
    Parthia : 28 / 34
    Armenia : 20 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 160 / 649
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Bosporus round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Bosporus
            2 archers moved from Sinope to Trapezus
            4 cataphracts and 1 horsearcher moved from Heraclea Pontica to Trapezus
            1 archer and 1 cavalry moved from Phasis to Artaxata
    
        Purchase Units - Bosporus
            Bosporus buy 2 archers, 2 cavalrys and 1 horsearcher; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Trapezus
                Bosporus attack with 2 archers, 4 cataphracts and 1 horsearcher
                Armenia defend with 1 cataphract
                    Bosporus roll dice for 2 archers, 4 cataphracts and 1 horsearcher in Trapezus, round 2 : 2/7 hits, 3.17 expected hits
                    Armenia roll dice for 1 cataphract in Trapezus, round 2 : 1/1 hits, 0.33 expected hits
                    1 cataphract owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Trapezus
                Bosporus win, taking Trapezus from Armenia with 2 archers and 4 cataphracts remaining. Battle score for attacker is 2
                Casualties for Bosporus: 1 horsearcher
                Casualties for Armenia: 1 cataphract
            Battle in Artaxata
                Bosporus attack with 1 archer and 1 cavalry
                Armenia defend with 1 spearman
                    Bosporus roll dice for 1 archer and 1 cavalry in Artaxata, round 2 : 0/2 hits, 0.83 expected hits
                    Armenia roll dice for 1 spearman in Artaxata, round 2 : 0/1 hits, 0.33 expected hits
                    Bosporus roll dice for 1 archer and 1 cavalry in Artaxata, round 3 : 1/2 hits, 0.83 expected hits
                    Armenia roll dice for 1 spearman in Artaxata, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Armenia lost in Artaxata
                Bosporus win, taking Artaxata from Armenia with 1 archer and 1 cavalry remaining. Battle score for attacker is 5
                Casualties for Armenia: 1 spearman
    
        Non Combat Move - Bosporus
            1 quadrireme moved from SZ 76 to SZ 80
            1 archer moved from Theodesia to SZ 80
            1 hoplite moved from Theodesia to SZ 80
            1 archer, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 79
            1 archer and 1 hoplite moved from SZ 79 to Pityus
            2 hoplites moved from Sinda to Pityus
            1 hoplite moved from Azara to Sinda
            1 cataphract and 1 cavalry moved from Azara to Pityus
            1 cataphract and 1 cavalry moved from Theodesia to Azara
    
        Place Units - Bosporus
            2 archers, 2 cavalrys and 1 horsearcher placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 1/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after successful research.
            Bosporus discover construction
    
        Activate Technology - Bosporus
            Bosporus activating construction
    
        Turn Complete - Bosporus
            Bosporus collect 43 PUs; end with 44 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 43 PUs
            Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 42 PUs
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 39 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 42 PUs
    

    Combat Hit Differential Summary :

    Armenia : 0.00
    Bosporus rolls : : 1.00
    Bosporus : -1.83
    

    Territory Summary for Bosporus :

    Phasis : 1 flag
    SZ 79 : 1 flagship and 1 quadrireme
    Theodesia : 2 archers, 2 cavalrys, 1 city, 1 horsearcher and 3 walls
    Trapezus : 1 flag, 2 archers and 4 cataphracts
    Sinda : 1 hoplite
    Istropolis : 1 flag
    Artaxata : 1 flag, 1 archer and 1 cavalry
    Azara : 1 cataphract and 1 cavalry
    Pityus : 1 flag, 2 archers, 3 cataphracts, 4 cavalrys, 5 hoplites, 4 horsearchers and 1 leader
    

    Production/PUs Summary :

    RomanRepublic : 51 / 48
    GreekCityStates : 22 / 34
    Pergamon : 12 / 14
    Carthage : 49 / 49
    Macedonia : 66 / 68
    Bosporus : 43 / 42
    Pontus : 16 / 21
    Seleucid : 54 / 86
    Egypt : 58 / 63
    Parthia : 28 / 34
    Armenia : 11 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 160 / 649
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Pontus round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Pontus
    
        Purchase Units - Pontus
            Pontus buy 1 hoplite, 1 phalanx and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens; 
    
        Non Combat Move - Pontus
            1 catapult and 2 phalanxs moved from Sinope to Heraclea Pontica
            1 leader moved from Sinope to Heraclea Pontica
            1 bireme, 1 flagship and 2 triremes moved from SZ 70 to SZ 68
    
        Place Units - Pontus
            1 hoplite, 1 phalanx and 1 skirmisher placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 1/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after successful research.
            Pontus discover conscription
    
        Activate Technology - Pontus
            Pontus activating conscription
    
        Turn Complete - Pontus
            Pontus collect 16 PUs; end with 17 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 20 PUs
    

    Combat Hit Differential Summary :

    Pontus rolls : : 1.00
    

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 phalanx
    Heraclea Pontica : 1 catapult, 1 leader, 2 phalanxs and 2 walls
    Tavium : 1 flag
    Sinope : 1 city, 1 hoplite, 1 phalanx, 1 skirmisher and 1 wall
    SZ 68 : 1 bireme, 1 flagship and 2 triremes
    

    Production/PUs Summary :

    RomanRepublic : 51 / 48
    GreekCityStates : 22 / 34
    Pergamon : 12 / 14
    Carthage : 49 / 49
    Macedonia : 66 / 68
    Bosporus : 43 / 42
    Pontus : 16 / 20
    Seleucid : 54 / 86
    Egypt : 58 / 63
    Parthia : 28 / 34
    Armenia : 11 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 160 / 649
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Seleucid round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Seleucid
            2 hoplites and 1 phalanx moved from Gazaca to Cyropolis
            1 catapult and 1 phalanx moved from Antioch to Sidon
            1 catapult and 1 phalanx moved from Antioch to Damascus
            2 phalanxs and 1 warelephant moved from Antioch to Sidon
            2 hoplites moved from Antioch to Sidon
            2 cataphracts moved from Antioch to Sidon
            1 hoplite moved from Antioch to Sidon
            1 leader moved from Antioch to Sidon
            1 phalanx moved from Palmyra to Damascus
            1 cataphract moved from Antioch to Sidon
            1 cataphract moved from Antioch to Damascus
    
        Purchase Units - Seleucid
            Seleucid buy 1 cataphract, 1 catapult, 2 hoplites, 3 phalanxs, 1 wall and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 1 warelephant
                Egypt defend with 4 archers, 1 leader, 3 phalanxs and 2 warelephants
                    Seleucid roll dice for 3 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 1 warelephant in Sidon, round 2 : 8/12 hits, 6.83 expected hits
                    Egypt roll dice for 4 archers, 1 leader, 3 phalanxs and 2 warelephants in Sidon, round 2 : 8/10 hits, 6.83 expected hits
                Units damaged: 1 leader owned by the Seleucid
                    2 warelephants owned by the Egypt, 1 phalanx owned by the Seleucid, 2 cataphracts owned by the Seleucid, 3 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 1 phalanx owned by the Egypt, 4 archers owned by the Egypt and 1 leader owned by the Egypt lost in Sidon
                    Seleucid roll dice for 1 cataphract, 1 leader, 2 phalanxs and 1 warelephant in Sidon, round 3 : 2/5 hits, 3.17 expected hits
                    Egypt roll dice for 2 phalanxs in Sidon, round 3 : 1/2 hits, 1.33 expected hits
                    1 cataphract owned by the Seleucid and 2 phalanxs owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 18
                Casualties for Seleucid: 3 cataphracts, 1 catapult, 3 hoplites and 1 phalanx
                Casualties for Egypt: 4 archers, 1 leader, 3 phalanxs and 2 warelephants
            Battle in Damascus
                Seleucid attack with 1 cataphract, 1 catapult and 2 phalanxs
                Egypt defend with 1 archer, 1 chariot and 1 warelephant
                    Seleucid roll dice for 1 cataphract, 1 catapult and 2 phalanxs in Damascus, round 2 : 2/4 hits, 2.33 expected hits
                    Egypt roll dice for 1 archer, 1 chariot and 1 warelephant in Damascus, round 2 : 2/3 hits, 1.67 expected hits
                    1 chariot owned by the Egypt, 1 warelephant owned by the Egypt, 1 cataphract owned by the Seleucid and 1 catapult owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 2 phalanxs in Damascus, round 3 : 1/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer in Damascus, round 3 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 1 phalanx remaining. Battle score for attacker is 0
                Casualties for Seleucid: 1 cataphract, 1 catapult and 1 phalanx
                Casualties for Egypt: 1 archer, 1 chariot and 1 warelephant
            Battle in Cyropolis
                Seleucid attack with 2 hoplites and 1 phalanx
                Parthia defend with 1 archer
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Cyropolis, round 2 : 2/3 hits, 1.17 expected hits
                    Parthia roll dice for 1 archer in Cyropolis, round 2 : 0/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia lost in Cyropolis
                Seleucid win, taking Cyropolis from Parthia with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 8
                Casualties for Parthia: 1 archer
    
        Non Combat Move - Seleucid
            1 phalanx moved from Ninive to Seleucia
            1 phalanx moved from Seleucia to Palmyra
            3 hoplites and 3 phalanxs moved from Tarsus to Antioch
            1 warelephant moved from Tarsus to Antioch
            1 catapult, 3 hoplites and 2 phalanxs moved from Attalia to Halicarnassus
            1 catapult moved from Attalia to Halicarnassus
    
        Place Units - Seleucid
            1 catapult, 1 hoplite, 2 phalanxs and 1 wall placed in Seleucia
            1 hoplite placed in Seleucia
            1 cataphract, 1 phalanx and 1 warelephant placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 6,3 and gets 1 hit
            Seleucid removing all Technology Tokens after successful research.
            Seleucid discover conscription
    
        Activate Technology - Seleucid
            Seleucid activating conscription
    
        Turn Complete - Seleucid
            Seleucid collect 69 PUs; end with 69 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 65 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 71 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.50
    Parthia : -0.67
    Seleucid : 0.50
    

    Territory Summary for Seleucid :

    Halicarnassus : 1 flag, 2 catapults, 4 hoplites and 2 phalanxs
    Damascus : 1 phalanx
    Antioch : 1 cataphract, 1 city, 3 hoplites, 4 phalanxs, 3 walls and 2 warelephants
    Palmyra : 1 phalanx
    Seleucia : 1 catapult, 1 city, 3 hoplites, 3 phalanxs and 1 wall
    Cyropolis : 1 flag, 2 hoplites and 1 phalanx
    Gazaca : 1 flag
    Sidon : 1 flag, 1 leader, 2 phalanxs and 1 warelephant
    Attalia : 1 flag, 1 hoplite
    

    Production/PUs Summary :

    RomanRepublic : 51 / 48
    GreekCityStates : 22 / 34
    Pergamon : 12 / 14
    Carthage : 49 / 49
    Macedonia : 66 / 68
    Bosporus : 43 / 42
    Pontus : 16 / 20
    Seleucid : 69 / 71
    Egypt : 47 / 63
    Parthia : 24 / 34
    Armenia : 11 / 24
    AI_Barbarians : 12 / 24
    AI_Neutral : 160 / 649
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Egypt round 5

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5
    
        Combat Move - Egypt
            1 archer and 1 phalanx moved from Bostra to Damascus
            1 chariot moved from Pharan to SZ 59
            1 bireme, 1 chariot, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 61
            1 chariot moved from SZ 61 to Tarsus
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 3 chariots, 3 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Egypt
            Battle in Tarsus
            Battle in Damascus
                Egypt attack with 1 archer and 1 phalanx
                Seleucid defend with 1 phalanx
                    Egypt roll dice for 1 archer and 1 phalanx in Damascus, round 2 : 1/2 hits, 1.00 expected hits
                    Seleucid roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits
                    1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus
                Egypt win, taking Tarsus from Seleucid, taking Damascus from Seleucid with 1 phalanx remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 archer
                Casualties for Seleucid: 1 phalanx
    
        Non Combat Move - Egypt
            1 chariot moved from Petra to Bostra
            1 archer and 1 phalanx moved from Petra to Jerusalem
            1 chariot and 2 phalanxs moved from Pharan to Jerusalem
            1 archer moved from Memphis to Pharan
            2 chariots moved from Alexandria to Pharan
            1 archer moved from Alexandria to Memphis
    
        Place Units - Egypt
            1 archer, 1 chariot, 3 phalanxs and 1 warelephant placed in Jerusalem
            2 chariots placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt roll 1,4 and gets 0 hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 57 PUs; end with 57 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs
            Units generate 2 techTokens; Egypt end with 2 techTokens
            Units generate 6 PUs; Egypt end with 61 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.00
    Seleucid : 0.33
    

    Savegame

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