tv time with wife. away for a few hours.
dawg. VS Capt. Total Ancient War #2
-
TripleA Turn Summary: Egypt round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Egypt 1 unit repaired. 1 archer and 1 chariot moved from Bostra to Damascus 3 chariots moved from Pharan to Sidon 2 chariots moved from Jerusalem to Sidon 1 phalanx moved from Jerusalem to Sidon 1 chariot moved from Jerusalem to Damascus 1 bireme moved from SZ 68 to SZ 69 1 trireme moved from SZ 68 to SZ 69 1 flagship, 1 quadrireme and 1 trireme moved from SZ 68 to SZ 69 Purchase Units - Egypt Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 4 archers and 4 chariots; Remaining resources: 0 PUs; 2 techTokens; Combat - Egypt Battle in Sidon Egypt attack with 5 chariots and 1 phalanx Seleucid defend with 1 catapult, 2 hoplites and 1 phalanx Egypt roll dice for 5 chariots and 1 phalanx in Sidon, round 2 : 2/6 hits, 2.17 expected hits Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Sidon, round 2 : 3/3 hits, 2.17 expected hits 3 chariots owned by the Egypt, 1 hoplite owned by the Seleucid and 1 catapult owned by the Seleucid lost in Sidon Egypt roll dice for 2 chariots and 1 phalanx in Sidon, round 3 : 0/3 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Sidon, round 3 : 2/2 hits, 1.17 expected hits 2 chariots owned by the Egypt lost in Sidon 1 phalanx owned by the Egypt retreated to Jerusalem Seleucid win with 1 hoplite and 1 phalanx remaining. Battle score for attacker is -16 Casualties for Egypt: 5 chariots Casualties for Seleucid: 1 catapult and 1 hoplite Battle in SZ 69 Egypt attack with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes Pontus defend with 1 trireme quad_VS_tri fire in SZ 69 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 69 : 0/1 hits, 0.17 expected hits Egypt roll dice for 1 bireme, 1 flagship, 1 quadrireme and 2 triremes in SZ 69, round 2 : 2/5 hits, 2.00 expected hits Pontus roll dice for 1 trireme in SZ 69, round 2 : 0/1 hits, 0.50 expected hits 1 trireme owned by the Pontus lost in SZ 69 Egypt win with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes remaining. Battle score for attacker is 15 Casualties for Pontus: 1 trireme Battle in Damascus Egypt attack with 1 archer and 2 chariots Seleucid defend with 1 hoplite Egypt roll dice for 1 archer and 2 chariots in Damascus, round 2 : 1/3 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 archer and 2 chariots remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt 3 chariots moved from Alexandria to Pharan 2 phalanxs moved from Jerusalem to Pharan Place Units - Egypt 4 archers, 1 chariot and 1 wall placed in Jerusalem 3 chariots placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt roll 6,5 and gets 1 hit Egypt removing all Technology Tokens after successful research. Egypt discover quadriremes Activate Technology - Egypt Egypt activating quadriremes Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 49 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 48 PUs Units generate 2 techTokens; Egypt end with 2 techTokens Units generate 6 PUs; Egypt end with 54 PUsCombat Hit Differential Summary :
Pontus : -0.50 tri_VS_bi fire in SZ 69 : : -0.17 Egypt : -1.50 quad_VS_tri fire in SZ 69 : : -0.17 Seleucid : 1.17 -
TripleA Turn Summary: Parthia round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Parthia 1 cataphract moved from Cyropolis to Gazaca 1 cataphract moved from Susa to Cyropolis 3 cataphracts and 1 warelephant moved from Persepolis to Susa Purchase Units - Parthia Parthia buy 2 archers and 2 cataphracts; Remaining resources: 1 PUs; 2 techTokens; Combat - Parthia Battle in Gazaca Parthia attack with 1 cataphract Seleucid defend with 1 hoplite Parthia roll dice for 1 cataphract in Gazaca, round 2 : 0/1 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Parthia lost in Gazaca Seleucid win with 1 hoplite remaining. Battle score for attacker is -8 Casualties for Parthia: 1 cataphract Non Combat Move - Parthia Place Units - Parthia 2 archers and 2 cataphracts placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 6,3 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover siegeWeapons Activate Technology - Parthia Parthia activating siegeWeapons Turn Complete - Parthia Parthia collect 28 PUs; end with 29 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 33 PUsCombat Hit Differential Summary :
Parthia : -0.50 Seleucid : 0.50 -
TripleA Turn Summary: Armenia round 8
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8 Combat Move - Armenia 1 cataphract moved from Albana to Artaxata Armenia take Artaxata from Bosporus 1 cataphract moved from Artaxata to Trapezus Armenia take Trapezus from Bosporus Purchase Units - Armenia Armenia buy 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens; Combat - Armenia Non Combat Move - Armenia Place Units - Armenia 2 skirmishers and 1 spearman placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia rolls : 0/1 hits, 0.00 expected hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 14 PUs; end with 14 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 13 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 12 PUs Units generate 1 techTokens; Armenia end with 1 techTokens Units generate 3 PUs; Armenia end with 15 PUsCombat Hit Differential Summary :
Armenia rolls : : 0.00 -
TripleA Turn Summary: RomanRepublic round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - RomanRepublic 1 leader moved from Ariminum to Patavium 2 cataphracts and 5 legionaires moved from Ariminum to Patavium 1 skirmisher moved from Roma to SZ 28 1 bireme and 1 skirmisher moved from SZ 28 to SZ 21 1 skirmisher moved from SZ 21 to Massilia 2 triremes moved from SZ 28 to SZ 25 1 skirmisher moved from Arretium to SZ 25 1 catapult moved from Roma to SZ 25 1 catapult, 1 skirmisher and 2 triremes moved from SZ 25 to SZ 21 1 catapult and 1 skirmisher moved from SZ 21 to Aleria 1 legionaire moved from Roma to SZ 28 1 legionaire and 1 trireme moved from SZ 28 to SZ 21 1 legionaire moved from SZ 21 to Aleria 2 legionaires moved from Tarentum to Capua Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 4 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; Combat - RomanRepublic Battle in Massilia Battle in Aleria RomanRepublic attack with 1 catapult, 1 legionaire and 1 skirmisher Carthage defend with 1 cavalry RomanRepublic roll dice for 1 catapult, 1 legionaire and 1 skirmisher in Aleria, round 2 : 2/3 hits, 1.00 expected hits Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Carthage lost in Aleria RomanRepublic win, taking Massilia from Carthage, taking Aleria from Carthage with 1 catapult, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 6 Casualties for Carthage: 1 cavalry Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 legionaire and 1 skirmisher placed in Valentia 1 bireme and 1 trireme placed in SZ 28 3 legionaires placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 3,3,4 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 52 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 59 PUsCombat Hit Differential Summary :
Carthage : -0.17 RomanRepublic : 1.00 -
TripleA Turn Summary: GreekCityStates round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - GreekCityStates 1 hoplite moved from Rhodos to SZ 68 1 hoplite and 1 trireme moved from SZ 68 to SZ 70 1 hoplite moved from SZ 70 to Byzantium 3 cavalrys and 2 skirmishers moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 2 hoplites and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens; Combat - GreekCityStates Battle in Byzantium Non Combat Move - GreekCityStates Place Units - GreekCityStates 2 hoplites and 2 skirmishers placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 33 PUs; end with 33 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 31 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 28 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 31 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00 -
TripleA Turn Summary: Pergamon round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Pergamon 1 spearman moved from Pergamum to Nicaea 1 skirmisher moved from Sardis to Nicaea Purchase Units - Pergamon Pergamon buy 4 spearmen; Remaining resources: 2 PUs; 1 techTokens; Combat - Pergamon Battle in Nicaea Pergamon attack with 1 skirmisher and 1 spearman Macedonia defend with 1 phalanx Pergamon roll dice for 1 skirmisher and 1 spearman in Nicaea, round 2 : 1/2 hits, 0.33 expected hits Macedonia roll dice for 1 phalanx in Nicaea, round 2 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Macedonia lost in Nicaea Pergamon win, taking Nicaea from Macedonia with 1 skirmisher and 1 spearman remaining. Battle score for attacker is 9 Casualties for Macedonia: 1 phalanx Non Combat Move - Pergamon Place Units - Pergamon 4 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 22 PUs; end with 24 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 25 PUsCombat Hit Differential Summary :
Pergamon : 0.67 Macedonia : -0.67 Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Carthage 1 unit repaired. 4 cavalrys and 2 warelephants moved from Siga to Banasa 6 cavalrys, 1 leader and 3 warelephants moved from Siga to Banasa 2 hoplites moved from Tingis to Banasa 1 hoplite moved from Tingis to Banasa 1 catapult moved from Gades to Hispatis 1 phalanx moved from Gades to Hispatis 1 hoplite moved from Gades to Hispatis 1 catapult, 2 hoplites and 1 phalanx moved from Gades to Acci 1 warelephant moved from Hippo Regius to Igilgili 2 cavalrys moved from Carthago to Igilgili 1 hoplite moved from Zama to Theveste 2 cavalrys and 1 warelephant moved from Carthago to Theveste 1 catapult moved from Carthago to SZ 32 2 hoplites moved from Carthago to SZ 32 2 biremes, 1 catapult, 2 hoplites and 1 trireme moved from SZ 32 to SZ 24 1 catapult and 2 hoplites moved from SZ 24 to Aleria 1 flagship moved from SZ 31 to SZ 24 1 phalanx moved from Carthago to SZ 31 1 phalanx and 1 quadrireme moved from SZ 31 to SZ 24 1 phalanx moved from SZ 24 to Aleria 1 hoplite moved from Carthago to SZ 31 1 bireme and 1 hoplite moved from SZ 31 to SZ 24 1 hoplite moved from SZ 24 to Aleria 1 catapult moved from Carthago to SZ 31 1 hoplite moved from Carthago to SZ 31 1 catapult, 1 flagship, 1 hoplite and 1 quinquereme moved from SZ 31 to SZ 20 1 catapult and 1 hoplite moved from SZ 20 to Massilia 2 hoplites moved from Carthago to SZ 31 2 hoplites and 1 quadrireme moved from SZ 31 to SZ 20 2 hoplites moved from SZ 20 to Massilia 1 cavalry moved from Caralis to SZ 31 1 cavalry and 1 quadrireme moved from SZ 31 to SZ 24 1 cavalry moved from SZ 24 to Aleria Purchase Units - Carthage Trigger CARquinqueremes: buyQuinquereme removed from CarthageProduction Trigger CARquinqueremes: buyQuinqueremeX added to CarthageProduction Trigger CARquinqueremesWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 1 bireme, 2 hoplites, 1 phalanx and 1 quinquereme; Remaining resources: 1 PUs; 2 techTokens; Combat - Carthage Battle in Hispatis Carthage attack with 1 catapult, 1 hoplite and 1 phalanx AI_Barbarians defend with 1 skirmisher Carthage roll dice for 1 catapult, 1 hoplite and 1 phalanx in Hispatis, round 2 : 3/3 hits, 1.50 expected hits AI_Neutral roll dice for 1 skirmisher in Hispatis, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Battle in Acci Carthage attack with 1 catapult, 2 hoplites and 1 phalanx AI_Barbarians defend with 1 archer and 2 warriors Carthage roll dice for 1 catapult, 2 hoplites and 1 phalanx in Acci, round 2 : 2/4 hits, 2.00 expected hits AI_Neutral roll dice for 1 archer and 2 warriors in Acci, round 2 : 1/3 hits, 1.50 expected hits 2 warriors owned by the AI_Barbarians and 1 hoplite owned by the Carthage lost in Acci Carthage roll dice for 1 catapult, 1 hoplite and 1 phalanx in Acci, round 3 : 2/3 hits, 1.50 expected hits AI_Neutral roll dice for 1 archer in Acci, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the AI_Barbarians and 1 catapult owned by the Carthage lost in Acci Carthage win, taking Acci from AI_Neutral with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 6 Casualties for Carthage: 1 catapult and 1 hoplite Casualties for AI_Barbarians: 1 archer and 2 warriors Battle in Aleria Carthage attack with 1 catapult, 1 cavalry, 3 hoplites and 1 phalanx RomanRepublic defend with 1 catapult, 1 legionaire and 1 skirmisher Carthage roll dice for 1 flagship in Aleria, round 2 : 1/1 hits, 1.00 expected hits Carthage roll dice for 1 catapult, 1 cavalry, 3 hoplites and 1 phalanx in Aleria, round 2 : 4/6 hits, 2.67 expected hits RomanRepublic roll dice for 1 catapult, 1 legionaire and 1 skirmisher in Aleria, round 2 : 1/2 hits, 0.67 expected hits 1 catapult owned by the RomanRepublic, 1 cavalry owned by the Carthage, 1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Aleria Carthage win, taking Aleria from RomanRepublic with 1 catapult, 3 hoplites and 1 phalanx remaining. Battle score for attacker is 11 Casualties for Carthage: 1 cavalry Casualties for RomanRepublic: 1 catapult, 1 legionaire and 1 skirmisher Battle in Massilia Carthage attack with 1 catapult and 3 hoplites RomanRepublic defend with 1 skirmisher Carthage roll dice for 1 flagship in Massilia, round 2 : 1/1 hits, 1.00 expected hits GreekCityStates roll dice for 1 skirmisher in Massilia, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the RomanRepublic lost in Massilia Carthage win, taking Massilia from GreekCityStates with 1 catapult and 3 hoplites remaining. Battle score for attacker is 4 Casualties for RomanRepublic: 1 skirmisher Battle in Igilgili Carthage attack with 2 cavalrys and 1 warelephant AI_Barbarians defend with 2 warriors Carthage roll dice for 2 cavalrys and 1 warelephant in Igilgili, round 2 : 3/3 hits, 1.67 expected hits AI_Barbarians roll dice for 2 warriors in Igilgili, round 2 : 0/2 hits, 0.67 expected hits 2 warriors owned by the AI_Barbarians lost in Igilgili Carthage win, taking Igilgili from AI_Barbarians with 2 cavalrys and 1 warelephant remaining. Battle score for attacker is 12 Casualties for AI_Barbarians: 2 warriors Battle in Theveste Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant AI_Barbarians defend with 1 archer and 1 warrior Carthage roll dice for 2 cavalrys, 1 hoplite and 1 warelephant in Theveste, round 2 : 1/4 hits, 2.00 expected hits AI_Neutral roll dice for 1 archer and 1 warrior in Theveste, round 2 : 2/2 hits, 1.17 expected hits 2 cavalrys owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Theveste Carthage roll dice for 1 hoplite and 1 warelephant in Theveste, round 3 : 1/2 hits, 1.17 expected hits AI_Neutral roll dice for 1 archer in Theveste, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the AI_Barbarians and 1 hoplite owned by the Carthage lost in Theveste Carthage win, taking Theveste from AI_Neutral with 1 warelephant remaining. Battle score for attacker is -5 Casualties for Carthage: 2 cavalrys and 1 hoplite Casualties for AI_Barbarians: 1 archer and 1 warrior Battle in Banasa Carthage attack with 10 cavalrys, 3 hoplites, 1 leader and 5 warelephants AI_Barbarians defend with 3 archers, 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral AAwall fire in Banasa : 2/3 hits, 1.50 expected hits 1 cavalry owned by the Carthage and 1 warelephant owned by the Carthage lost in Banasa Carthage roll dice for 9 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Banasa, round 2 : 10/17 hits, 8.67 expected hits AI_Barbarians roll dice for 3 archers, 1 archer_neutral, 3 walls and 1 warrior in Banasa, round 2 : 5/8 hits, 4.50 expected hits Units damaged: 1 leader owned by the Carthage 1 archer_neutral owned by the AI_Neutral, 3 walls owned by the AI_Barbarians, 4 cavalrys owned by the Carthage, 1 warrior owned by the AI_Barbarians and 2 archers owned by the AI_Barbarians lost in Banasa Carthage roll dice for 5 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Banasa, round 3 : 7/13 hits, 7.33 expected hits AI_Barbarians roll dice for 1 archer in Banasa, round 3 : 0/1 hits, 0.67 expected hits 1 archer owned by the AI_Barbarians lost in Banasa Some non-combat units are destroyed: Carthage win, taking Banasa from AI_Barbarians with 5 cavalrys, 3 hoplites, 1 leader and 4 warelephants remaining. Battle score for attacker is 50 Casualties for Carthage: 5 cavalrys and 1 warelephant Casualties for AI_Barbarians: 3 archers, 3 walls and 1 warrior Casualties for AI_Neutral: 1 archer_neutral Non Combat Move - Carthage 1 hoplite moved from Thapsus to Carthago 1 hoplite moved from Thenae to Thapsus Place Units - Carthage 1 bireme and 1 quinquereme placed in SZ 32 2 hoplites and 1 phalanx placed in Gades 1 wall placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 6,5 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover quadriremes Activate Technology - Carthage Carthage activating quadriremes Turn Complete - Carthage Carthage collect 57 PUs; end with 58 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 57 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 54 PUs Units generate 3 techTokens; Carthage end with 3 techTokens Units generate 9 PUs; Carthage end with 63 PUsCombat Hit Differential Summary :
Carthage : 4.50 RomanRepublic : 0.33 AI_Barbarians : -0.83 AAwall fire in Banasa : : 0.50 GreekCityStates : -0.17 AI_Neutral : 0.83Territory Summary for Carthage :
Siga : 1 flag, 1 hoplite Theveste : 1 flag, 1 warelephant Caralis : 1 catapult, 1 cavalry and 1 hoplite Thapsus : 1 hoplite Banasa : 1 flag, 5 cavalrys, 1 city, 3 hoplites, 1 leader and 4 warelephants Aleria : 1 catapult, 3 hoplites and 1 phalanx Massilia : 1 flag, 1 catapult and 3 hoplites Carthago : 1 city, 3 hoplites, 1 phalanx and 5 walls SZ 32 : 1 bireme and 1 quinquereme Hispatis : 1 flag, 1 catapult, 1 hoplite and 1 phalanx Acci : 1 flag, 1 hoplite and 1 phalanx SZ 20 : 1 flagship, 1 quadrireme and 1 quinquereme Gades : 1 city, 2 hoplites, 2 phalanxs and 4 walls SZ 24 : 3 biremes, 1 flagship, 2 quadriremes and 1 trireme Igilgili : 2 cavalrys and 1 warelephant Capsa : 1 flag Palma : 1 cavalry Tingis : 1 catapult, 1 hoplite, 2 phalanxs and 1 wall Melita : 1 cavalry SZ 14 : 2 biremes and 1 triremeProduction/PUs Summary :
RomanRepublic : 55 / 59 GreekCityStates : 30 / 31 Pergamon : 22 / 25 Carthage : 57 / 63 Macedonia : 43 / 55 Bosporus : 40 / 52 Pontus : 19 / 20 Seleucid : 57 / 63 Egypt : 52 / 54 Parthia : 28 / 33 Armenia : 14 / 15 AI_Barbarians : 11 / 28 AI_Neutral : 154 / 1290 -
TripleA Turn Summary: Macedonia round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Macedonia 1 skirmisher and 1 warrior moved from Thessalonica to Byzantium 1 catapult and 1 phalanx moved from Thessalonica to Byzantium 3 skirmishers and 3 warriors moved from Athens to Corinth 1 catapult moved from Athens to Corinth 7 phalanxs moved from Athens to Corinth 1 cavalry moved from Larissa to Corinth 1 phalanx and 1 warrior moved from Nicopolis to Sardica Purchase Units - Macedonia Macedonia buy 1 catapult, 1 cavalry, 1 phalanx, 5 skirmishers and 2 warriors; Remaining resources: 1 PUs; 2 techTokens; Combat - Macedonia Battle in Corinth Macedonia attack with 1 catapult, 1 cavalry, 7 phalanxs, 3 skirmishers and 3 warriors GreekCityStates defend with 4 cavalrys, 7 hoplites and 5 skirmishers Macedonia roll dice for 1 catapult, 1 cavalry, 7 phalanxs, 3 skirmishers and 3 warriors in Corinth, round 2 : 7/15 hits, 6.17 expected hits GreekCityStates roll dice for 4 cavalrys, 7 hoplites and 5 skirmishers in Corinth, round 2 : 4/16 hits, 5.00 expected hits 1 cavalry owned by the Macedonia, 3 skirmishers owned by the Macedonia, 5 skirmishers owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates lost in Corinth Macedonia roll dice for 1 catapult, 7 phalanxs and 3 warriors in Corinth, round 3 : 6/11 hits, 5.33 expected hits GreekCityStates roll dice for 2 cavalrys and 7 hoplites in Corinth, round 3 : 3/9 hits, 3.83 expected hits 4 hoplites owned by the GreekCityStates, 3 warriors owned by the Macedonia and 2 cavalrys owned by the GreekCityStates lost in Corinth Macedonia roll dice for 1 catapult and 7 phalanxs in Corinth, round 4 : 6/8 hits, 4.33 expected hits GreekCityStates roll dice for 3 hoplites in Corinth, round 4 : 1/3 hits, 1.50 expected hits 3 hoplites owned by the GreekCityStates and 1 phalanx owned by the Macedonia lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 1 catapult and 6 phalanxs remaining. Battle score for attacker is 48 Casualties for Macedonia: 1 cavalry, 1 phalanx, 3 skirmishers and 3 warriors Casualties for GreekCityStates: 4 cavalrys, 7 hoplites and 5 skirmishers Battle in Byzantium Macedonia attack with 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior GreekCityStates defend with 1 hoplite Macedonia roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior in Byzantium, round 2 : 3/4 hits, 1.67 expected hits GreekCityStates roll dice for 1 hoplite in Byzantium, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Byzantium Macedonia win, taking Byzantium from GreekCityStates with 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 hoplite Battle in Sardica Macedonia attack with 1 phalanx and 1 warrior AI_Barbarians defend with 1 skirmisher Macedonia roll dice for 1 phalanx and 1 warrior in Sardica, round 2 : 1/2 hits, 0.83 expected hits AI_Barbarians roll dice for 1 skirmisher in Sardica, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Sardica Macedonia win, taking Sardica from AI_Barbarians with 1 phalanx and 1 warrior remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Non Combat Move - Macedonia 1 catapult moved from Pella to Apollonia 1 phalanx moved from Pella to Apollonia 2 warriors moved from Athens to Corinth 2 skirmishers moved from Larissa to Athens 2 warriors moved from Dodona to Larissa 1 catapult, 1 phalanx and 1 skirmisher moved from Dodona to Delphi 1 warrior moved from Pella to Sardica 1 warrior moved from Thessalonica to Pella 1 cavalry moved from Thessalonica to Apollonia 1 cavalry moved from Thessalonica to Athens Place Units - Macedonia 2 skirmishers and 1 warrior placed in Apollonia 1 catapult, 1 cavalry, 1 phalanx, 3 skirmishers and 1 warrior placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 2,6 and gets 1 hit Macedonia removing all Technology Tokens after successful research. Macedonia discover navalAcademy Activate Technology - Macedonia Macedonia activating navalAcademy Turn Complete - Macedonia Macedonia collect 57 PUs; end with 58 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 57 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 54 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 60 PUsCombat Hit Differential Summary :
Macedonia : 4.67 AI_Barbarians : -0.17 GreekCityStates : -2.83Territory Summary for Macedonia :
Pella : 1 warrior Thessalonica : 1 catapult, 1 cavalry, 1 city, 1 phalanx, 3 skirmishers, 3 walls and 1 warrior Larissa : 2 warriors Corinth : 1 flag, 1 catapult, 6 phalanxs and 2 warriors Byzantium : 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior Athens : 1 flag, 1 cavalry and 2 skirmishers Delphi : 1 flag, 1 catapult, 1 phalanx and 1 skirmisher Sardica : 1 phalanx and 2 warriors Apollonia : 1 flag, 2 catapults, 1 cavalry, 1 city, 3 phalanxs, 2 skirmishers and 2 warriorsProduction/PUs Summary :
RomanRepublic : 55 / 59 GreekCityStates : 18 / 31 Pergamon : 22 / 25 Carthage : 57 / 63 Macedonia : 57 / 60 Bosporus : 40 / 52 Pontus : 19 / 20 Seleucid : 57 / 63 Egypt : 52 / 54 Parthia : 28 / 33 Armenia : 14 / 15 AI_Barbarians : 9 / 28 AI_Neutral : 154 / 1290 -
TripleA Turn Summary: Bosporus round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Bosporus 2 cataphracts moved from Satala to Albana Bosporus take Artaxata from Armenia 1 cataphract, 1 cavalry and 1 horsearcher moved from Pityus to Albana 9 archers, 5 cataphracts, 2 cavalrys, 2 hoplites, 1 horsearcher and 1 leader moved from Armavira to Albana Purchase Units - Bosporus Trigger BOSnavalAcademy: 1 flagship gained by PlayerID named:Bosporus Trigger BOSnavalWALL: 1 wall gained by PlayerID named:Bosporus Bosporus buy 2 archers, 1 bireme, 1 hoplite and 1 trireme; Remaining resources: 2 PUs; 2 techTokens; Combat - Bosporus Battle in Albana Bosporus attack with 9 archers, 8 cataphracts, 3 cavalrys, 2 hoplites, 2 horsearchers and 1 leader Armenia defend with 1 city, 1 leader, 6 skirmishers, 4 spearmen and 4 walls; Parthia defend with 1 archer AAwall fire in Albana : 2/4 hits, 2.00 expected hits 2 cataphracts owned by the Bosporus lost in Albana Bosporus roll dice for 9 archers, 6 cataphracts, 3 cavalrys, 2 hoplites, 2 horsearchers and 1 leader in Albana, round 2 : 8/23 hits, 10.50 expected hits Units damaged: 4 walls owned by the Armenia and 1 leader owned by the Armenia Armenia roll dice for 1 archer, 1 leader, 6 skirmishers, 4 spearmen and 4 walls in Albana, round 2 : 3/10 hits, 4.00 expected hits Units damaged: 1 leader owned by the Bosporus 1 cavalry owned by the Bosporus, 3 skirmishers owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Albana Bosporus roll dice for 9 archers, 6 cataphracts, 2 cavalrys, 2 hoplites, 1 horsearcher and 1 leader in Albana, round 3 : 10/21 hits, 10.00 expected hits Armenia roll dice for 1 archer, 1 leader, 3 skirmishers, 4 spearmen and 4 walls in Albana, round 3 : 2/10 hits, 3.67 expected hits 2 cavalrys owned by the Bosporus, 2 walls owned by the Armenia, 3 skirmishers owned by the Armenia, 1 leader owned by the Armenia and 4 spearmen owned by the Armenia lost in Albana Bosporus roll dice for 9 archers, 6 cataphracts, 2 hoplites, 1 horsearcher and 1 leader in Albana, round 4 : 8/19 hits, 9.17 expected hits Armenia roll dice for 1 archer and 2 walls in Albana, round 4 : 2/3 hits, 1.50 expected hits 2 walls owned by the Armenia, 1 archer owned by the Parthia, 1 archer owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Albana Bosporus win, taking Albana from Armenia with 8 archers, 6 cataphracts, 2 hoplites and 1 leader remaining. Battle score for attacker is 78 Casualties for Bosporus: 1 archer, 2 cataphracts, 3 cavalrys and 2 horsearchers Casualties for Armenia: 1 leader, 6 skirmishers, 4 spearmen and 4 walls Casualties for Parthia: 1 archer Non Combat Move - Bosporus 1 archer moved from Pityus to Sinda 1 archer moved from Pityus to Armavira 1 cataphract moved from Azara to Pityus 1 cataphract moved from Azara to Olbia 1 cataphract moved from Theodesia to Olbia 1 quadrireme moved from SZ 79 to SZ 75 1 bireme and 1 flagship moved from SZ 72 to SZ 75 Place Units - Bosporus 1 bireme, 1 flagship and 1 trireme placed in SZ 75 1 archer, 1 hoplite and 1 wall placed in Armavira 1 archer placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus roll 1,1 and gets 0 hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 49 PUs; end with 51 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 50 PUs Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 49 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 48 PUs Units generate 3 techTokens; Bosporus end with 3 techTokens Units generate 9 PUs; Bosporus end with 57 PUsCombat Hit Differential Summary :
Armenia : -2.17 Bosporus : -3.67 AAwall fire in Albana : : 0.00Territory Summary for Bosporus :
Albana : 1 flag, 8 archers, 6 cataphracts, 1 city, 2 hoplites and 1 leader Phasis : 1 flag SZ 75 : 2 biremes, 2 flagships, 1 quadrireme and 1 trireme Theodesia : 2 archers, 1 city and 4 walls Armavira : 1 flag, 2 archers, 1 city, 1 hoplite and 2 walls Sinda : 1 archer Istropolis : 1 flag Satala : 1 flag Artaxata : 1 flag Olbia : 2 cataphracts Pityus : 1 flag, 1 cataphractProduction/PUs Summary :
RomanRepublic : 55 / 59 GreekCityStates : 18 / 31 Pergamon : 22 / 25 Carthage : 57 / 63 Macedonia : 57 / 60 Bosporus : 49 / 57 Pontus : 19 / 20 Seleucid : 57 / 63 Egypt : 52 / 54 Parthia : 28 / 33 Armenia : 5 / 15 AI_Barbarians : 9 / 28 AI_Neutral : 154 / 1290 -
TripleA Turn Summary: Pontus round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Pontus 1 catapult, 1 hoplite and 2 skirmishers moved from Sinope to Trapezus 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher moved from Pessinus to Nicaea Purchase Units - Pontus Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus Pontus buy 1 hoplite, 1 phalanx and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Trapezus Pontus attack with 1 catapult, 1 hoplite and 2 skirmishers Armenia defend with 1 cataphract Pontus roll dice for 1 catapult, 1 hoplite and 2 skirmishers in Trapezus, round 2 : 1/4 hits, 1.17 expected hits Armenia roll dice for 1 cataphract in Trapezus, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Armenia lost in Trapezus Pontus win, taking Trapezus from Armenia with 1 catapult, 1 hoplite and 2 skirmishers remaining. Battle score for attacker is 8 Casualties for Armenia: 1 cataphract Battle in Nicaea Pontus attack with 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher Pergamon defend with 1 skirmisher and 1 spearman Pontus roll dice for 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher in Nicaea, round 2 : 3/7 hits, 3.00 expected hits Pergamon roll dice for 1 skirmisher and 1 spearman in Nicaea, round 2 : 0/2 hits, 0.50 expected hits 1 skirmisher owned by the Pergamon and 1 spearman owned by the Pergamon lost in Nicaea Pontus win, taking Nicaea from Pergamon with 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 9 Casualties for Pergamon: 1 skirmisher and 1 spearman Non Combat Move - Pontus 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher moved from Attalia to Pessinus 1 hoplite and 1 skirmisher moved from Tavium to Pessinus Place Units - Pontus 1 hoplite, 1 phalanx and 2 skirmishers placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 29 PUs; end with 29 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 27 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 30 PUsCombat Hit Differential Summary :
Pontus : -0.17 Armenia : -0.33 Pergamon : -0.50 Pontus rolls : : 0.00Territory Summary for Pontus :
Pessinus : 1 flag, 1 catapult, 1 chariot, 2 hoplites, 1 phalanx and 2 skirmishers Heraclea Pontica : 2 walls Tavium : 1 flag Sinope : 1 city, 1 hoplite, 1 phalanx, 2 skirmishers and 2 walls SZ 71 : 1 flagship and 1 trireme Trapezus : 1 flag, 1 catapult, 1 hoplite and 2 skirmishers Nicaea : 1 flag, 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher Attalia : 1 flagProduction/PUs Summary :
RomanRepublic : 55 / 59 GreekCityStates : 18 / 31 Pergamon : 17 / 25 Carthage : 57 / 63 Macedonia : 57 / 60 Bosporus : 49 / 57 Pontus : 29 / 30 Seleucid : 57 / 63 Egypt : 52 / 54 Parthia : 28 / 33 Armenia : 0 / 15 AI_Barbarians : 9 / 28 AI_Neutral : 154 / 1290 -
TripleA Turn Summary: Seleucid round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Seleucid 1 hoplite moved from Palmyra to Bostra Seleucid take Bostra from Egypt 1 catapult and 2 phalanxs moved from Emesa to Damascus 1 hoplite moved from Antioch to Damascus 1 bireme moved from SZ 61 to SZ 65 1 hoplite moved from Halicarnassus to SZ 65 1 hoplite moved from SZ 65 to Rhodos 1 catapult moved from Antioch to SZ 61 1 phalanx moved from Antioch to SZ 61 2 hoplites moved from Antioch to SZ 61 1 catapult, 2 hoplites and 1 phalanx moved from SZ 61 to Salamis Purchase Units - Seleucid Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid Seleucid buy 1 catapult, 4 hoplites and 3 phalanxs; Remaining resources: 1 PUs; 2 techTokens; Combat - Seleucid Battle in Rhodos Battle in Salamis Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx Egypt defend with 1 wall and 1 warelephant AAwall fire in Salamis : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Salamis Seleucid roll dice for 1 flagship in Salamis, round 2 : 1/1 hits, 1.00 expected hits Units damaged: 1 wall owned by the Egypt Seleucid roll dice for 1 catapult, 1 hoplite and 1 phalanx in Salamis, round 2 : 3/3 hits, 1.83 expected hits Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 0/2 hits, 0.67 expected hits 1 warelephant owned by the Egypt and 1 wall owned by the Egypt lost in Salamis Seleucid win, taking Rhodos from GreekCityStates, taking Salamis from Egypt with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 23 Casualties for Seleucid: 1 hoplite Casualties for Egypt: 1 wall and 1 warelephant Battle in Damascus Seleucid attack with 1 catapult, 1 hoplite and 2 phalanxs Egypt defend with 1 archer and 2 chariots Seleucid roll dice for 1 catapult, 1 hoplite and 2 phalanxs in Damascus, round 2 : 2/4 hits, 2.17 expected hits Egypt roll dice for 1 archer and 2 chariots in Damascus, round 2 : 1/3 hits, 1.50 expected hits 2 chariots owned by the Egypt and 1 hoplite owned by the Seleucid lost in Damascus Seleucid roll dice for 1 catapult and 2 phalanxs in Damascus, round 3 : 0/3 hits, 1.67 expected hits Egypt roll dice for 1 archer in Damascus, round 3 : 1/1 hits, 0.67 expected hits 1 catapult owned by the Seleucid lost in Damascus Seleucid roll dice for 2 phalanxs in Damascus, round 4 : 0/2 hits, 1.00 expected hits Egypt roll dice for 1 archer in Damascus, round 4 : 0/1 hits, 0.67 expected hits Seleucid roll dice for 2 phalanxs in Damascus, round 5 : 2/2 hits, 1.00 expected hits Egypt roll dice for 1 archer in Damascus, round 5 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 1 phalanx remaining. Battle score for attacker is -3 Casualties for Seleucid: 1 catapult, 1 hoplite and 1 phalanx Casualties for Egypt: 1 archer and 2 chariots Non Combat Move - Seleucid 1 phalanx moved from Sidon to Antioch Place Units - Seleucid 1 catapult, 2 hoplites and 1 phalanx placed in Seleucia 3 hoplites and 2 phalanxs placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 2,3 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 76 PUs; end with 77 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 78 PUsCombat Hit Differential Summary :
AAwall fire in Salamis : : 0.50 Egypt : -1.17 Seleucid : -0.67Territory Summary for Seleucid :
Halicarnassus : 1 flag, 2 hoplites and 2 phalanxs Damascus : 1 phalanx Salamis : 1 flag, 1 catapult, 1 hoplite and 1 phalanx Antioch : 1 catapult, 1 city, 4 hoplites, 1 leader, 7 phalanxs, 4 walls and 2 warelephants SZ 65 : 1 bireme SZ 61 : 1 flagship, 1 quadrireme and 2 triremes Seleucia : 3 catapults, 1 city, 9 hoplites, 5 phalanxs and 2 walls Bostra : 1 hoplite Rhodos : 1 flag, 1 hoplite Gazaca : 1 flag, 1 hoplite Sidon : 1 flag, 1 hopliteProduction/PUs Summary :
RomanRepublic : 55 / 59 GreekCityStates : 13 / 31 Pergamon : 17 / 25 Carthage : 57 / 63 Macedonia : 57 / 60 Bosporus : 49 / 57 Pontus : 29 / 30 Seleucid : 76 / 78 Egypt : 38 / 54 Parthia : 28 / 33 Armenia : 0 / 15 AI_Barbarians : 9 / 28 AI_Neutral : 154 / 1290 -
TripleA Turn Summary: Egypt round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Egypt 1 archer and 1 chariot moved from Jerusalem to Bostra 1 archer and 1 chariot moved from Jerusalem to Damascus 1 archer and 1 chariot moved from Jerusalem to Sidon 1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 69 to SZ 65 Purchase Units - Egypt Trigger EGYquadriremes: buyQuadrireme removed from EgyptProduction Trigger EGYquadriremes: buyQuadriremeX added to EgyptProduction Trigger EGYquadriremesWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 6 archers and 1 chariot; Remaining resources: 0 PUs; 2 techTokens; Combat - Egypt Battle in Sidon Egypt attack with 1 archer and 1 chariot Seleucid defend with 1 hoplite Egypt roll dice for 1 archer and 1 chariot in Sidon, round 2 : 2/2 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Sidon, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Bostra Egypt attack with 1 archer and 1 chariot Seleucid defend with 1 hoplite Egypt roll dice for 1 archer and 1 chariot in Bostra, round 2 : 1/2 hits, 0.83 expected hits Seleucid roll dice for 1 hoplite in Bostra, round 2 : 1/1 hits, 0.50 expected hits 1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Bostra Egypt win, taking Bostra from Seleucid with 1 archer remaining. Battle score for attacker is 1 Casualties for Egypt: 1 chariot Casualties for Seleucid: 1 hoplite Battle in Damascus Egypt attack with 1 archer and 1 chariot Seleucid defend with 1 phalanx Egypt roll dice for 1 archer and 1 chariot in Damascus, round 2 : 0/2 hits, 0.83 expected hits Seleucid roll dice for 1 phalanx in Damascus, round 2 : 0/1 hits, 0.67 expected hits Egypt roll dice for 1 archer and 1 chariot in Damascus, round 3 : 0/2 hits, 0.83 expected hits Seleucid roll dice for 1 phalanx in Damascus, round 3 : 1/1 hits, 0.67 expected hits 1 archer owned by the Egypt lost in Damascus Egypt roll dice for 1 chariot in Damascus, round 4 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 phalanx in Damascus, round 4 : 1/1 hits, 0.67 expected hits 1 chariot owned by the Egypt lost in Damascus Seleucid win with 1 phalanx remaining. Battle score for attacker is -14 Casualties for Egypt: 1 archer and 1 chariot Battle in SZ 65 Egypt attack with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes Seleucid defend with 1 bireme tri_VS_bi fire in SZ 65 : 1/1 hits, 0.17 expected hits 1 bireme owned by the Seleucid lost in SZ 65 Egypt win with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes remaining. Battle score for attacker is 12 Casualties for Seleucid: 1 bireme Non Combat Move - Egypt 5 archers, 5 phalanxs and 2 warelephants moved from Jerusalem to Sidon 3 chariots moved from Pharan to Sidon 2 phalanxs moved from Pharan to Jerusalem 3 chariots moved from Alexandria to Pharan Place Units - Egypt 5 archers and 1 wall placed in Jerusalem 1 archer and 1 chariot placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt roll 1,3 and gets 0 hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 47 PUs; end with 47 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 45 PUs Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 44 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 43 PUs Units generate 2 techTokens; Egypt end with 2 techTokens Units generate 6 PUs; Egypt end with 49 PUsCombat Hit Differential Summary :
Egypt : -0.67 tri_VS_bi fire in SZ 65 : : 0.83 Seleucid : 0.00 -
TripleA Turn Summary: Parthia round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Parthia 1 cataphract moved from Cyropolis to Gazaca 2 cataphracts moved from Susa to Cyropolis 2 archers and 2 cataphracts moved from Persepolis to Susa Purchase Units - Parthia Trigger PARsiegeWeapons: buyCatapult removed from ParthiaProduction Trigger PARsiegeWeapons: buyCatapultX added to ParthiaProduction Trigger PARsiegeWALL: 1 wall gained by PlayerID named:Parthia Trigger PARsiegeWeapons: 1 catapult gained by PlayerID named:Parthia Parthia buy 2 archers and 2 cataphracts; Remaining resources: 1 PUs; 2 techTokens; Combat - Parthia Battle in Gazaca Parthia attack with 1 cataphract Seleucid defend with 1 hoplite Parthia roll dice for 1 cataphract in Gazaca, round 2 : 0/1 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 0/1 hits, 0.50 expected hits Parthia roll dice for 1 cataphract in Gazaca, round 3 : 0/1 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Gazaca, round 3 : 1/1 hits, 0.50 expected hits 1 cataphract owned by the Parthia lost in Gazaca Seleucid win with 1 hoplite remaining. Battle score for attacker is -8 Casualties for Parthia: 1 cataphract Non Combat Move - Parthia Place Units - Parthia 2 archers, 2 cataphracts, 1 catapult and 1 wall placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 5,3 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 28 PUs; end with 29 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 27 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 31 PUsCombat Hit Differential Summary :
Parthia : -1.00 Seleucid : 0.00 -
TripleA Turn Summary: Armenia round 9
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9 Combat Move - Armenia Purchase Units - Armenia Armenia buy nothing; Remaining resources: 15 PUs; 1 techTokens; Research Technology - Armenia Armenia spend 0 on tech rolls Armenia rolls : 0/1 hits, 0.00 expected hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 0 PUs; end with 15 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokensCombat Hit Differential Summary :
Armenia rolls : : 0.00 -
TripleA Manual Gamesave Post: RomanRepublic round 10
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 10 Combat Move - RomanRepublic Purchase Units - RomanRepublicCombat Hit Differential Summary :
-
@captainwalker it says you have the victory. must be city’s or something.
-
@dawgoneit the anti Roman alliance wins when they have ten victory cities…do you want to continue?
-
@captainwalker i feel that theres no way i can take a city back. do you want to play another?
-
@dawgoneit let’s try a different game…
-
@captainwalker sounds good. i didn’t min this one. but i’ll try any game. witch 1 would you like 2 try





