The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Bosporus
1 unit repaired.
1 archer moved from Trapezus to Satala
1 cataphract moved from Armavira to Artaxata
Bosporus take Artaxata from Armenia
1 cataphract moved from Artaxata to Satala
1 cataphract moved from Armavira to Satala
Purchase Units - Bosporus
Bosporus buy 4 archers, 1 cataphract and 1 wall; Remaining resources: 1 PUs; 2 techTokens;
Combat - Bosporus
Battle in Satala
Bosporus attack with 1 archer and 2 cataphracts
Parthia defend with 1 cataphract
Bosporus roll dice for 1 archer and 2 cataphracts in Satala, round 2 : 1/3 hits, 1.50 expected hits
Armenia roll dice for 1 cataphract in Satala, round 2 : 1/1 hits, 0.33 expected hits
1 archer owned by the Bosporus and 1 cataphract owned by the Parthia lost in Satala
Bosporus win, taking Satala from Armenia with 2 cataphracts remaining. Battle score for attacker is 0
Casualties for Bosporus: 1 archer
Casualties for Parthia: 1 cataphract
Non Combat Move - Bosporus
2 archers, 2 cavalrys and 1 horsearcher moved from Pityus to Armavira
1 cataphract, 1 cavalry and 1 horsearcher moved from Azara to Pityus
1 flagship moved from SZ 79 to SZ 72
1 bireme moved from SZ 80 to SZ 72
1 quadrireme moved from SZ 79 to SZ 80
2 archers moved from Theodesia to SZ 80
2 archers and 1 quadrireme moved from SZ 80 to SZ 79
2 archers moved from SZ 79 to Pityus
2 cataphracts moved from Theodesia to Azara
Place Units - Bosporus
3 archers and 1 wall placed in Armavira
1 archer and 1 cataphract placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus roll 1,6 and gets 1 hit
Bosporus removing all Technology Tokens after successful research.
Bosporus discover navalAcademy
Activate Technology - Bosporus
Bosporus activating navalAcademy
Turn Complete - Bosporus
Bosporus collect 49 PUs; end with 50 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 49 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 48 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 46 PUs
Units generate 2 techTokens; Bosporus end with 2 techTokens
Units generate 6 PUs; Bosporus end with 52 PUs
Combat Hit Differential Summary :
Armenia : 0.67
Bosporus : -0.50
Territory Summary for Bosporus :
Phasis : 1 flag
SZ 79 : 1 quadrireme
SZ 72 : 1 bireme and 1 flagship
Theodesia : 1 archer, 1 cataphract, 1 city and 4 walls
Trapezus : 1 flag
Armavira : 1 flag, 9 archers, 5 cataphracts, 2 cavalrys, 1 city, 2 hoplites, 1 horsearcher, 1 leader and 1 wall
Istropolis : 1 flag
Satala : 1 flag, 2 cataphracts
Artaxata : 1 flag
Azara : 2 cataphracts
Pityus : 1 flag, 2 archers, 1 cataphract, 1 cavalry and 1 horsearcher
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 24 / 22
Pergamon : 20 / 22
Carthage : 53 / 50
Macedonia : 54 / 55
Bosporus : 49 / 52
Pontus : 16 / 18
Seleucid : 56 / 69
Egypt : 53 / 56
Parthia : 28 / 33
Armenia : 5 / 13
AI_Barbarians : 14 / 39
AI_Neutral : 155 / 1130
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pontus
1 catapult, 1 hoplite and 1 skirmisher moved from Tavium to Attalia
1 phalanx moved from Pessinus to Attalia
1 chariot moved from Sinope to Attalia
1 bireme and 1 trireme moved from SZ 70 to SZ 69
Purchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Pontus buy 1 catapult, 1 hoplite and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in SZ 69
Pontus attack with 1 bireme and 1 trireme
GreekCityStates defend with 1 bireme
tri_VS_bi fire in SZ 69 : 0/1 hits, 0.17 expected hits
Pontus roll dice for 1 bireme and 1 trireme in SZ 69, round 2 : 1/2 hits, 0.50 expected hits
GreekCityStates roll dice for 1 bireme in SZ 69, round 2 : 1/1 hits, 0.33 expected hits
1 bireme owned by the GreekCityStates and 1 bireme owned by the Pontus lost in SZ 69
Pontus win with 1 trireme remaining. Battle score for attacker is 0
Casualties for Pontus: 1 bireme
Casualties for GreekCityStates: 1 bireme
Battle in Attalia
Pontus attack with 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher
Pergamon defend with 1 spearman
Pontus roll dice for 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher in Attalia, round 2 : 2/5 hits, 2.17 expected hits
Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Pergamon lost in Attalia
Pontus win, taking Attalia from Pergamon with 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Non Combat Move - Pontus
1 hoplite moved from Sinope to Tavium
1 skirmisher moved from Sinope to Tavium
1 chariot moved from Sinope to Pessinus
1 flagship and 1 trireme moved from SZ 70 to SZ 71
Place Units - Pontus
1 catapult, 1 hoplite and 2 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 19 PUs; end with 19 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 17 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 20 PUs
Combat Hit Differential Summary :
Pontus : 0.33
Pergamon : -0.33
tri_VS_bi fire in SZ 69 : : -0.17
Pontus rolls : : 0.00
GreekCityStates : 0.67
Territory Summary for Pontus :
Pessinus : 1 flag, 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag, 1 hoplite and 1 skirmisher
Sinope : 1 catapult, 1 city, 1 hoplite, 2 skirmishers and 2 walls
SZ 71 : 1 flagship and 1 trireme
SZ 69 : 1 trireme
Attalia : 1 flag, 1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 24 / 22
Pergamon : 17 / 22
Carthage : 53 / 50
Macedonia : 54 / 55
Bosporus : 49 / 52
Pontus : 19 / 20
Seleucid : 56 / 69
Egypt : 53 / 56
Parthia : 28 / 33
Armenia : 5 / 13
AI_Barbarians : 14 / 39
AI_Neutral : 155 / 1130
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Seleucid
1 catapult and 2 hoplites moved from Antioch to Sidon
1 phalanx moved from Antioch to Sidon
Purchase Units - Seleucid
Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid
Seleucid buy 1 catapult, 5 hoplites, 1 phalanx and 1 quadrireme; Remaining resources: 0 PUs; 2 techTokens;
Combat - Seleucid
Battle in Sidon
Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx
Egypt defend with 1 chariot
Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Sidon, round 2 : 2/4 hits, 2.00 expected hits
Egypt roll dice for 1 chariot in Sidon, round 2 : 0/1 hits, 0.33 expected hits
1 chariot owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 catapult, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Non Combat Move - Seleucid
1 hoplite moved from Damascus to Palmyra
1 hoplite moved from Antioch to Damascus
1 catapult and 2 phalanxs moved from Antioch to Emesa
2 triremes moved from SZ 61 to SZ 62
2 catapults moved from Halicarnassus to SZ 62
2 catapults and 2 triremes moved from SZ 62 to SZ 61
2 catapults moved from SZ 61 to Antioch
Place Units - Seleucid
1 quadrireme placed in SZ 61
1 catapult and 3 hoplites placed in Seleucia
3 hoplites and 1 phalanx placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 1,1 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 62 PUs; end with 62 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 60 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 57 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 63 PUs
Combat Hit Differential Summary :
Egypt : -0.33
Seleucid : 0.00
Territory Summary for Seleucid :
Halicarnassus : 1 flag, 3 hoplites and 2 phalanxs
Damascus : 1 hoplite
Antioch : 2 catapults, 1 city, 4 hoplites, 1 leader, 5 phalanxs, 4 walls and 2 warelephants
SZ 61 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Palmyra : 1 hoplite
Seleucia : 2 catapults, 1 city, 7 hoplites, 4 phalanxs and 2 walls
Gazaca : 1 flag, 1 hoplite
Sidon : 1 flag, 1 catapult, 2 hoplites and 1 phalanx
Emesa : 1 catapult and 2 phalanxs
Production/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 24 / 22
Pergamon : 17 / 22
Carthage : 53 / 50
Macedonia : 54 / 55
Bosporus : 49 / 52
Pontus : 19 / 20
Seleucid : 62 / 63
Egypt : 47 / 56
Parthia : 28 / 33
Armenia : 5 / 13
AI_Barbarians : 14 / 39
AI_Neutral : 155 / 1130
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Egypt
1 unit repaired.
1 archer and 1 chariot moved from Bostra to Damascus
3 chariots moved from Pharan to Sidon
2 chariots moved from Jerusalem to Sidon
1 phalanx moved from Jerusalem to Sidon
1 chariot moved from Jerusalem to Damascus
1 bireme moved from SZ 68 to SZ 69
1 trireme moved from SZ 68 to SZ 69
1 flagship, 1 quadrireme and 1 trireme moved from SZ 68 to SZ 69
Purchase Units - Egypt
Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 4 archers and 4 chariots; Remaining resources: 0 PUs; 2 techTokens;
Combat - Egypt
Battle in Sidon
Egypt attack with 5 chariots and 1 phalanx
Seleucid defend with 1 catapult, 2 hoplites and 1 phalanx
Egypt roll dice for 5 chariots and 1 phalanx in Sidon, round 2 : 2/6 hits, 2.17 expected hits
Seleucid roll dice for 1 catapult, 2 hoplites and 1 phalanx in Sidon, round 2 : 3/3 hits, 2.17 expected hits
3 chariots owned by the Egypt, 1 hoplite owned by the Seleucid and 1 catapult owned by the Seleucid lost in Sidon
Egypt roll dice for 2 chariots and 1 phalanx in Sidon, round 3 : 0/3 hits, 1.17 expected hits
Seleucid roll dice for 1 hoplite and 1 phalanx in Sidon, round 3 : 2/2 hits, 1.17 expected hits
2 chariots owned by the Egypt lost in Sidon
1 phalanx owned by the Egypt retreated to Jerusalem
Seleucid win with 1 hoplite and 1 phalanx remaining. Battle score for attacker is -16
Casualties for Egypt: 5 chariots
Casualties for Seleucid: 1 catapult and 1 hoplite
Battle in SZ 69
Egypt attack with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Pontus defend with 1 trireme
quad_VS_tri fire in SZ 69 : 0/1 hits, 0.17 expected hits
tri_VS_bi fire in SZ 69 : 0/1 hits, 0.17 expected hits
Egypt roll dice for 1 bireme, 1 flagship, 1 quadrireme and 2 triremes in SZ 69, round 2 : 2/5 hits, 2.00 expected hits
Pontus roll dice for 1 trireme in SZ 69, round 2 : 0/1 hits, 0.50 expected hits
1 trireme owned by the Pontus lost in SZ 69
Egypt win with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes remaining. Battle score for attacker is 15
Casualties for Pontus: 1 trireme
Battle in Damascus
Egypt attack with 1 archer and 2 chariots
Seleucid defend with 1 hoplite
Egypt roll dice for 1 archer and 2 chariots in Damascus, round 2 : 1/3 hits, 1.17 expected hits
Seleucid roll dice for 1 hoplite in Damascus, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Damascus
Egypt win, taking Damascus from Seleucid with 1 archer and 2 chariots remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
3 chariots moved from Alexandria to Pharan
2 phalanxs moved from Jerusalem to Pharan
Place Units - Egypt
4 archers, 1 chariot and 1 wall placed in Jerusalem
3 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt roll 6,5 and gets 1 hit
Egypt removing all Technology Tokens after successful research.
Egypt discover quadriremes
Activate Technology - Egypt
Egypt activating quadriremes
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 50 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 49 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 48 PUs
Units generate 2 techTokens; Egypt end with 2 techTokens
Units generate 6 PUs; Egypt end with 54 PUs
Combat Hit Differential Summary :
Pontus : -0.50
tri_VS_bi fire in SZ 69 : : -0.17
Egypt : -1.50
quad_VS_tri fire in SZ 69 : : -0.17
Seleucid : 1.17
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Parthia
1 cataphract moved from Cyropolis to Gazaca
1 cataphract moved from Susa to Cyropolis
3 cataphracts and 1 warelephant moved from Persepolis to Susa
Purchase Units - Parthia
Parthia buy 2 archers and 2 cataphracts; Remaining resources: 1 PUs; 2 techTokens;
Combat - Parthia
Battle in Gazaca
Parthia attack with 1 cataphract
Seleucid defend with 1 hoplite
Parthia roll dice for 1 cataphract in Gazaca, round 2 : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Parthia lost in Gazaca
Seleucid win with 1 hoplite remaining. Battle score for attacker is -8
Casualties for Parthia: 1 cataphract
Non Combat Move - Parthia
Place Units - Parthia
2 archers and 2 cataphracts placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 6,3 and gets 1 hit
Parthia removing all Technology Tokens after successful research.
Parthia discover siegeWeapons
Activate Technology - Parthia
Parthia activating siegeWeapons
Turn Complete - Parthia
Parthia collect 28 PUs; end with 29 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 33 PUs
Combat Hit Differential Summary :
Parthia : -0.50
Seleucid : 0.50
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Armenia
1 cataphract moved from Albana to Artaxata
Armenia take Artaxata from Bosporus
1 cataphract moved from Artaxata to Trapezus
Armenia take Trapezus from Bosporus
Purchase Units - Armenia
Armenia buy 2 skirmishers and 1 spearman; Remaining resources: 0 PUs; 1 techTokens;
Combat - Armenia
Non Combat Move - Armenia
Place Units - Armenia
2 skirmishers and 1 spearman placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia rolls : 0/1 hits, 0.00 expected hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 14 PUs; end with 14 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 13 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 12 PUs
Units generate 1 techTokens; Armenia end with 1 techTokens
Units generate 3 PUs; Armenia end with 15 PUs
Combat Hit Differential Summary :
Armenia rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - RomanRepublic
1 leader moved from Ariminum to Patavium
2 cataphracts and 5 legionaires moved from Ariminum to Patavium
1 skirmisher moved from Roma to SZ 28
1 bireme and 1 skirmisher moved from SZ 28 to SZ 21
1 skirmisher moved from SZ 21 to Massilia
2 triremes moved from SZ 28 to SZ 25
1 skirmisher moved from Arretium to SZ 25
1 catapult moved from Roma to SZ 25
1 catapult, 1 skirmisher and 2 triremes moved from SZ 25 to SZ 21
1 catapult and 1 skirmisher moved from SZ 21 to Aleria
1 legionaire moved from Roma to SZ 28
1 legionaire and 1 trireme moved from SZ 28 to SZ 21
1 legionaire moved from SZ 21 to Aleria
2 legionaires moved from Tarentum to Capua
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 4 legionaires, 1 skirmisher and 1 trireme; Remaining resources: 0 PUs; 3 techTokens;
Combat - RomanRepublic
Battle in Massilia
Battle in Aleria
RomanRepublic attack with 1 catapult, 1 legionaire and 1 skirmisher
Carthage defend with 1 cavalry
RomanRepublic roll dice for 1 catapult, 1 legionaire and 1 skirmisher in Aleria, round 2 : 2/3 hits, 1.00 expected hits
Carthage roll dice for 1 cavalry in Aleria, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Carthage lost in Aleria
RomanRepublic win, taking Massilia from Carthage, taking Aleria from Carthage with 1 catapult, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalry
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 legionaire and 1 skirmisher placed in Valentia
1 bireme and 1 trireme placed in SZ 28
3 legionaires placed in Patavium
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 3,3,4 and gets 0 hits
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 58 PUs; end with 58 PUs
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 52 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs
Units generate 3 techTokens; RomanRepublic end with 3 techTokens
Units generate 9 PUs; RomanRepublic end with 59 PUs
Combat Hit Differential Summary :
Carthage : -0.17
RomanRepublic : 1.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - GreekCityStates
1 hoplite moved from Rhodos to SZ 68
1 hoplite and 1 trireme moved from SZ 68 to SZ 70
1 hoplite moved from SZ 70 to Byzantium
3 cavalrys and 2 skirmishers moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 2 hoplites and 2 skirmishers; Remaining resources: 0 PUs; 1 techTokens;
Combat - GreekCityStates
Battle in Byzantium
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
2 hoplites and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates rolls : 0/1 hits, 0.00 expected hits
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 33 PUs; end with 33 PUs
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 31 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 30 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 28 PUs
Units generate 1 techTokens; GreekCityStates end with 1 techTokens
Units generate 3 PUs; GreekCityStates end with 31 PUs
Combat Hit Differential Summary :
GreekCityStates rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pergamon
1 spearman moved from Pergamum to Nicaea
1 skirmisher moved from Sardis to Nicaea
Purchase Units - Pergamon
Pergamon buy 4 spearmen; Remaining resources: 2 PUs; 1 techTokens;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 skirmisher and 1 spearman
Macedonia defend with 1 phalanx
Pergamon roll dice for 1 skirmisher and 1 spearman in Nicaea, round 2 : 1/2 hits, 0.33 expected hits
Macedonia roll dice for 1 phalanx in Nicaea, round 2 : 0/1 hits, 0.67 expected hits
1 phalanx owned by the Macedonia lost in Nicaea
Pergamon win, taking Nicaea from Macedonia with 1 skirmisher and 1 spearman remaining. Battle score for attacker is 9
Casualties for Macedonia: 1 phalanx
Non Combat Move - Pergamon
Place Units - Pergamon
4 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 0/1 hits, 0.00 expected hits
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 24 PUs
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
Units generate 1 techTokens; Pergamon end with 1 techTokens
Units generate 3 PUs; Pergamon end with 25 PUs
Combat Hit Differential Summary :
Pergamon : 0.67
Macedonia : -0.67
Pergamon rolls : : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Carthage
1 unit repaired.
4 cavalrys and 2 warelephants moved from Siga to Banasa
6 cavalrys, 1 leader and 3 warelephants moved from Siga to Banasa
2 hoplites moved from Tingis to Banasa
1 hoplite moved from Tingis to Banasa
1 catapult moved from Gades to Hispatis
1 phalanx moved from Gades to Hispatis
1 hoplite moved from Gades to Hispatis
1 catapult, 2 hoplites and 1 phalanx moved from Gades to Acci
1 warelephant moved from Hippo Regius to Igilgili
2 cavalrys moved from Carthago to Igilgili
1 hoplite moved from Zama to Theveste
2 cavalrys and 1 warelephant moved from Carthago to Theveste
1 catapult moved from Carthago to SZ 32
2 hoplites moved from Carthago to SZ 32
2 biremes, 1 catapult, 2 hoplites and 1 trireme moved from SZ 32 to SZ 24
1 catapult and 2 hoplites moved from SZ 24 to Aleria
1 flagship moved from SZ 31 to SZ 24
1 phalanx moved from Carthago to SZ 31
1 phalanx and 1 quadrireme moved from SZ 31 to SZ 24
1 phalanx moved from SZ 24 to Aleria
1 hoplite moved from Carthago to SZ 31
1 bireme and 1 hoplite moved from SZ 31 to SZ 24
1 hoplite moved from SZ 24 to Aleria
1 catapult moved from Carthago to SZ 31
1 hoplite moved from Carthago to SZ 31
1 catapult, 1 flagship, 1 hoplite and 1 quinquereme moved from SZ 31 to SZ 20
1 catapult and 1 hoplite moved from SZ 20 to Massilia
2 hoplites moved from Carthago to SZ 31
2 hoplites and 1 quadrireme moved from SZ 31 to SZ 20
2 hoplites moved from SZ 20 to Massilia
1 cavalry moved from Caralis to SZ 31
1 cavalry and 1 quadrireme moved from SZ 31 to SZ 24
1 cavalry moved from SZ 24 to Aleria
Purchase Units - Carthage
Trigger CARquinqueremes: buyQuinquereme removed from CarthageProduction
Trigger CARquinqueremes: buyQuinqueremeX added to CarthageProduction
Trigger CARquinqueremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 1 bireme, 2 hoplites, 1 phalanx and 1 quinquereme; Remaining resources: 1 PUs; 2 techTokens;
Combat - Carthage
Battle in Hispatis
Carthage attack with 1 catapult, 1 hoplite and 1 phalanx
AI_Barbarians defend with 1 skirmisher
Carthage roll dice for 1 catapult, 1 hoplite and 1 phalanx in Hispatis, round 2 : 3/3 hits, 1.50 expected hits
AI_Neutral roll dice for 1 skirmisher in Hispatis, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Hispatis
Carthage win, taking Hispatis from AI_Neutral with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Battle in Acci
Carthage attack with 1 catapult, 2 hoplites and 1 phalanx
AI_Barbarians defend with 1 archer and 2 warriors
Carthage roll dice for 1 catapult, 2 hoplites and 1 phalanx in Acci, round 2 : 2/4 hits, 2.00 expected hits
AI_Neutral roll dice for 1 archer and 2 warriors in Acci, round 2 : 1/3 hits, 1.50 expected hits
2 warriors owned by the AI_Barbarians and 1 hoplite owned by the Carthage lost in Acci
Carthage roll dice for 1 catapult, 1 hoplite and 1 phalanx in Acci, round 3 : 2/3 hits, 1.50 expected hits
AI_Neutral roll dice for 1 archer in Acci, round 3 : 1/1 hits, 0.67 expected hits
1 archer owned by the AI_Barbarians and 1 catapult owned by the Carthage lost in Acci
Carthage win, taking Acci from AI_Neutral with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 6
Casualties for Carthage: 1 catapult and 1 hoplite
Casualties for AI_Barbarians: 1 archer and 2 warriors
Battle in Aleria
Carthage attack with 1 catapult, 1 cavalry, 3 hoplites and 1 phalanx
RomanRepublic defend with 1 catapult, 1 legionaire and 1 skirmisher
Carthage roll dice for 1 flagship in Aleria, round 2 : 1/1 hits, 1.00 expected hits
Carthage roll dice for 1 catapult, 1 cavalry, 3 hoplites and 1 phalanx in Aleria, round 2 : 4/6 hits, 2.67 expected hits
RomanRepublic roll dice for 1 catapult, 1 legionaire and 1 skirmisher in Aleria, round 2 : 1/2 hits, 0.67 expected hits
1 catapult owned by the RomanRepublic, 1 cavalry owned by the Carthage, 1 skirmisher owned by the RomanRepublic and 1 legionaire owned by the RomanRepublic lost in Aleria
Carthage win, taking Aleria from RomanRepublic with 1 catapult, 3 hoplites and 1 phalanx remaining. Battle score for attacker is 11
Casualties for Carthage: 1 cavalry
Casualties for RomanRepublic: 1 catapult, 1 legionaire and 1 skirmisher
Battle in Massilia
Carthage attack with 1 catapult and 3 hoplites
RomanRepublic defend with 1 skirmisher
Carthage roll dice for 1 flagship in Massilia, round 2 : 1/1 hits, 1.00 expected hits
GreekCityStates roll dice for 1 skirmisher in Massilia, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the RomanRepublic lost in Massilia
Carthage win, taking Massilia from GreekCityStates with 1 catapult and 3 hoplites remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisher
Battle in Igilgili
Carthage attack with 2 cavalrys and 1 warelephant
AI_Barbarians defend with 2 warriors
Carthage roll dice for 2 cavalrys and 1 warelephant in Igilgili, round 2 : 3/3 hits, 1.67 expected hits
AI_Barbarians roll dice for 2 warriors in Igilgili, round 2 : 0/2 hits, 0.67 expected hits
2 warriors owned by the AI_Barbarians lost in Igilgili
Carthage win, taking Igilgili from AI_Barbarians with 2 cavalrys and 1 warelephant remaining. Battle score for attacker is 12
Casualties for AI_Barbarians: 2 warriors
Battle in Theveste
Carthage attack with 2 cavalrys, 1 hoplite and 1 warelephant
AI_Barbarians defend with 1 archer and 1 warrior
Carthage roll dice for 2 cavalrys, 1 hoplite and 1 warelephant in Theveste, round 2 : 1/4 hits, 2.00 expected hits
AI_Neutral roll dice for 1 archer and 1 warrior in Theveste, round 2 : 2/2 hits, 1.17 expected hits
2 cavalrys owned by the Carthage and 1 warrior owned by the AI_Barbarians lost in Theveste
Carthage roll dice for 1 hoplite and 1 warelephant in Theveste, round 3 : 1/2 hits, 1.17 expected hits
AI_Neutral roll dice for 1 archer in Theveste, round 3 : 1/1 hits, 0.67 expected hits
1 archer owned by the AI_Barbarians and 1 hoplite owned by the Carthage lost in Theveste
Carthage win, taking Theveste from AI_Neutral with 1 warelephant remaining. Battle score for attacker is -5
Casualties for Carthage: 2 cavalrys and 1 hoplite
Casualties for AI_Barbarians: 1 archer and 1 warrior
Battle in Banasa
Carthage attack with 10 cavalrys, 3 hoplites, 1 leader and 5 warelephants
AI_Barbarians defend with 3 archers, 1 city, 1 stronghold, 3 walls and 1 warrior; AI_Neutral defend with 1 archer_neutral
AAwall fire in Banasa : 2/3 hits, 1.50 expected hits
1 cavalry owned by the Carthage and 1 warelephant owned by the Carthage lost in Banasa
Carthage roll dice for 9 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Banasa, round 2 : 10/17 hits, 8.67 expected hits
AI_Barbarians roll dice for 3 archers, 1 archer_neutral, 3 walls and 1 warrior in Banasa, round 2 : 5/8 hits, 4.50 expected hits
Units damaged: 1 leader owned by the Carthage
1 archer_neutral owned by the AI_Neutral, 3 walls owned by the AI_Barbarians, 4 cavalrys owned by the Carthage, 1 warrior owned by the AI_Barbarians and 2 archers owned by the AI_Barbarians lost in Banasa
Carthage roll dice for 5 cavalrys, 3 hoplites, 1 leader and 4 warelephants in Banasa, round 3 : 7/13 hits, 7.33 expected hits
AI_Barbarians roll dice for 1 archer in Banasa, round 3 : 0/1 hits, 0.67 expected hits
1 archer owned by the AI_Barbarians lost in Banasa
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 5 cavalrys, 3 hoplites, 1 leader and 4 warelephants remaining. Battle score for attacker is 50
Casualties for Carthage: 5 cavalrys and 1 warelephant
Casualties for AI_Barbarians: 3 archers, 3 walls and 1 warrior
Casualties for AI_Neutral: 1 archer_neutral
Non Combat Move - Carthage
1 hoplite moved from Thapsus to Carthago
1 hoplite moved from Thenae to Thapsus
Place Units - Carthage
1 bireme and 1 quinquereme placed in SZ 32
2 hoplites and 1 phalanx placed in Gades
1 wall placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage roll 6,5 and gets 1 hit
Carthage removing all Technology Tokens after successful research.
Carthage discover quadriremes
Activate Technology - Carthage
Carthage activating quadriremes
Turn Complete - Carthage
Carthage collect 57 PUs; end with 58 PUs
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 54 PUs
Units generate 3 techTokens; Carthage end with 3 techTokens
Units generate 9 PUs; Carthage end with 63 PUs
Combat Hit Differential Summary :
Carthage : 4.50
RomanRepublic : 0.33
AI_Barbarians : -0.83
AAwall fire in Banasa : : 0.50
GreekCityStates : -0.17
AI_Neutral : 0.83
Territory Summary for Carthage :
Siga : 1 flag, 1 hoplite
Theveste : 1 flag, 1 warelephant
Caralis : 1 catapult, 1 cavalry and 1 hoplite
Thapsus : 1 hoplite
Banasa : 1 flag, 5 cavalrys, 1 city, 3 hoplites, 1 leader and 4 warelephants
Aleria : 1 catapult, 3 hoplites and 1 phalanx
Massilia : 1 flag, 1 catapult and 3 hoplites
Carthago : 1 city, 3 hoplites, 1 phalanx and 5 walls
SZ 32 : 1 bireme and 1 quinquereme
Hispatis : 1 flag, 1 catapult, 1 hoplite and 1 phalanx
Acci : 1 flag, 1 hoplite and 1 phalanx
SZ 20 : 1 flagship, 1 quadrireme and 1 quinquereme
Gades : 1 city, 2 hoplites, 2 phalanxs and 4 walls
SZ 24 : 3 biremes, 1 flagship, 2 quadriremes and 1 trireme
Igilgili : 2 cavalrys and 1 warelephant
Capsa : 1 flag
Palma : 1 cavalry
Tingis : 1 catapult, 1 hoplite, 2 phalanxs and 1 wall
Melita : 1 cavalry
SZ 14 : 2 biremes and 1 trireme
Production/PUs Summary :
RomanRepublic : 55 / 59
GreekCityStates : 30 / 31
Pergamon : 22 / 25
Carthage : 57 / 63
Macedonia : 43 / 55
Bosporus : 40 / 52
Pontus : 19 / 20
Seleucid : 57 / 63
Egypt : 52 / 54
Parthia : 28 / 33
Armenia : 14 / 15
AI_Barbarians : 11 / 28
AI_Neutral : 154 / 1290
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Macedonia
1 skirmisher and 1 warrior moved from Thessalonica to Byzantium
1 catapult and 1 phalanx moved from Thessalonica to Byzantium
3 skirmishers and 3 warriors moved from Athens to Corinth
1 catapult moved from Athens to Corinth
7 phalanxs moved from Athens to Corinth
1 cavalry moved from Larissa to Corinth
1 phalanx and 1 warrior moved from Nicopolis to Sardica
Purchase Units - Macedonia
Macedonia buy 1 catapult, 1 cavalry, 1 phalanx, 5 skirmishers and 2 warriors; Remaining resources: 1 PUs; 2 techTokens;
Combat - Macedonia
Battle in Corinth
Macedonia attack with 1 catapult, 1 cavalry, 7 phalanxs, 3 skirmishers and 3 warriors
GreekCityStates defend with 4 cavalrys, 7 hoplites and 5 skirmishers
Macedonia roll dice for 1 catapult, 1 cavalry, 7 phalanxs, 3 skirmishers and 3 warriors in Corinth, round 2 : 7/15 hits, 6.17 expected hits
GreekCityStates roll dice for 4 cavalrys, 7 hoplites and 5 skirmishers in Corinth, round 2 : 4/16 hits, 5.00 expected hits
1 cavalry owned by the Macedonia, 3 skirmishers owned by the Macedonia, 5 skirmishers owned by the GreekCityStates and 2 cavalrys owned by the GreekCityStates lost in Corinth
Macedonia roll dice for 1 catapult, 7 phalanxs and 3 warriors in Corinth, round 3 : 6/11 hits, 5.33 expected hits
GreekCityStates roll dice for 2 cavalrys and 7 hoplites in Corinth, round 3 : 3/9 hits, 3.83 expected hits
4 hoplites owned by the GreekCityStates, 3 warriors owned by the Macedonia and 2 cavalrys owned by the GreekCityStates lost in Corinth
Macedonia roll dice for 1 catapult and 7 phalanxs in Corinth, round 4 : 6/8 hits, 4.33 expected hits
GreekCityStates roll dice for 3 hoplites in Corinth, round 4 : 1/3 hits, 1.50 expected hits
3 hoplites owned by the GreekCityStates and 1 phalanx owned by the Macedonia lost in Corinth
Macedonia win, taking Corinth from GreekCityStates with 1 catapult and 6 phalanxs remaining. Battle score for attacker is 48
Casualties for Macedonia: 1 cavalry, 1 phalanx, 3 skirmishers and 3 warriors
Casualties for GreekCityStates: 4 cavalrys, 7 hoplites and 5 skirmishers
Battle in Byzantium
Macedonia attack with 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior
GreekCityStates defend with 1 hoplite
Macedonia roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior in Byzantium, round 2 : 3/4 hits, 1.67 expected hits
GreekCityStates roll dice for 1 hoplite in Byzantium, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the GreekCityStates lost in Byzantium
Macedonia win, taking Byzantium from GreekCityStates with 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 7
Casualties for GreekCityStates: 1 hoplite
Battle in Sardica
Macedonia attack with 1 phalanx and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia roll dice for 1 phalanx and 1 warrior in Sardica, round 2 : 1/2 hits, 0.83 expected hits
AI_Barbarians roll dice for 1 skirmisher in Sardica, round 2 : 0/1 hits, 0.17 expected hits
1 skirmisher owned by the AI_Barbarians lost in Sardica
Macedonia win, taking Sardica from AI_Barbarians with 1 phalanx and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisher
Non Combat Move - Macedonia
1 catapult moved from Pella to Apollonia
1 phalanx moved from Pella to Apollonia
2 warriors moved from Athens to Corinth
2 skirmishers moved from Larissa to Athens
2 warriors moved from Dodona to Larissa
1 catapult, 1 phalanx and 1 skirmisher moved from Dodona to Delphi
1 warrior moved from Pella to Sardica
1 warrior moved from Thessalonica to Pella
1 cavalry moved from Thessalonica to Apollonia
1 cavalry moved from Thessalonica to Athens
Place Units - Macedonia
2 skirmishers and 1 warrior placed in Apollonia
1 catapult, 1 cavalry, 1 phalanx, 3 skirmishers and 1 warrior placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia roll 2,6 and gets 1 hit
Macedonia removing all Technology Tokens after successful research.
Macedonia discover navalAcademy
Activate Technology - Macedonia
Macedonia activating navalAcademy
Turn Complete - Macedonia
Macedonia collect 57 PUs; end with 58 PUs
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 57 PUs
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 54 PUs
Units generate 2 techTokens; Macedonia end with 2 techTokens
Units generate 6 PUs; Macedonia end with 60 PUs
Combat Hit Differential Summary :
Macedonia : 4.67
AI_Barbarians : -0.17
GreekCityStates : -2.83
Territory Summary for Macedonia :
Pella : 1 warrior
Thessalonica : 1 catapult, 1 cavalry, 1 city, 1 phalanx, 3 skirmishers, 3 walls and 1 warrior
Larissa : 2 warriors
Corinth : 1 flag, 1 catapult, 6 phalanxs and 2 warriors
Byzantium : 1 catapult, 1 phalanx, 1 skirmisher and 1 warrior
Athens : 1 flag, 1 cavalry and 2 skirmishers
Delphi : 1 flag, 1 catapult, 1 phalanx and 1 skirmisher
Sardica : 1 phalanx and 2 warriors
Apollonia : 1 flag, 2 catapults, 1 cavalry, 1 city, 3 phalanxs, 2 skirmishers and 2 warriors
Production/PUs Summary :
RomanRepublic : 55 / 59
GreekCityStates : 18 / 31
Pergamon : 22 / 25
Carthage : 57 / 63
Macedonia : 57 / 60
Bosporus : 40 / 52
Pontus : 19 / 20
Seleucid : 57 / 63
Egypt : 52 / 54
Parthia : 28 / 33
Armenia : 14 / 15
AI_Barbarians : 9 / 28
AI_Neutral : 154 / 1290
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Bosporus
2 cataphracts moved from Satala to Albana
Bosporus take Artaxata from Armenia
1 cataphract, 1 cavalry and 1 horsearcher moved from Pityus to Albana
9 archers, 5 cataphracts, 2 cavalrys, 2 hoplites, 1 horsearcher and 1 leader moved from Armavira to Albana
Purchase Units - Bosporus
Trigger BOSnavalAcademy: 1 flagship gained by PlayerID named:Bosporus
Trigger BOSnavalWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 2 archers, 1 bireme, 1 hoplite and 1 trireme; Remaining resources: 2 PUs; 2 techTokens;
Combat - Bosporus
Battle in Albana
Bosporus attack with 9 archers, 8 cataphracts, 3 cavalrys, 2 hoplites, 2 horsearchers and 1 leader
Armenia defend with 1 city, 1 leader, 6 skirmishers, 4 spearmen and 4 walls; Parthia defend with 1 archer
AAwall fire in Albana : 2/4 hits, 2.00 expected hits
2 cataphracts owned by the Bosporus lost in Albana
Bosporus roll dice for 9 archers, 6 cataphracts, 3 cavalrys, 2 hoplites, 2 horsearchers and 1 leader in Albana, round 2 : 8/23 hits, 10.50 expected hits
Units damaged: 4 walls owned by the Armenia and 1 leader owned by the Armenia
Armenia roll dice for 1 archer, 1 leader, 6 skirmishers, 4 spearmen and 4 walls in Albana, round 2 : 3/10 hits, 4.00 expected hits
Units damaged: 1 leader owned by the Bosporus
1 cavalry owned by the Bosporus, 3 skirmishers owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Albana
Bosporus roll dice for 9 archers, 6 cataphracts, 2 cavalrys, 2 hoplites, 1 horsearcher and 1 leader in Albana, round 3 : 10/21 hits, 10.00 expected hits
Armenia roll dice for 1 archer, 1 leader, 3 skirmishers, 4 spearmen and 4 walls in Albana, round 3 : 2/10 hits, 3.67 expected hits
2 cavalrys owned by the Bosporus, 2 walls owned by the Armenia, 3 skirmishers owned by the Armenia, 1 leader owned by the Armenia and 4 spearmen owned by the Armenia lost in Albana
Bosporus roll dice for 9 archers, 6 cataphracts, 2 hoplites, 1 horsearcher and 1 leader in Albana, round 4 : 8/19 hits, 9.17 expected hits
Armenia roll dice for 1 archer and 2 walls in Albana, round 4 : 2/3 hits, 1.50 expected hits
2 walls owned by the Armenia, 1 archer owned by the Parthia, 1 archer owned by the Bosporus and 1 horsearcher owned by the Bosporus lost in Albana
Bosporus win, taking Albana from Armenia with 8 archers, 6 cataphracts, 2 hoplites and 1 leader remaining. Battle score for attacker is 78
Casualties for Bosporus: 1 archer, 2 cataphracts, 3 cavalrys and 2 horsearchers
Casualties for Armenia: 1 leader, 6 skirmishers, 4 spearmen and 4 walls
Casualties for Parthia: 1 archer
Non Combat Move - Bosporus
1 archer moved from Pityus to Sinda
1 archer moved from Pityus to Armavira
1 cataphract moved from Azara to Pityus
1 cataphract moved from Azara to Olbia
1 cataphract moved from Theodesia to Olbia
1 quadrireme moved from SZ 79 to SZ 75
1 bireme and 1 flagship moved from SZ 72 to SZ 75
Place Units - Bosporus
1 bireme, 1 flagship and 1 trireme placed in SZ 75
1 archer, 1 hoplite and 1 wall placed in Armavira
1 archer placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus roll 1,1 and gets 0 hits
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 49 PUs; end with 51 PUs
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 50 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 49 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 48 PUs
Units generate 3 techTokens; Bosporus end with 3 techTokens
Units generate 9 PUs; Bosporus end with 57 PUs
Combat Hit Differential Summary :
Armenia : -2.17
Bosporus : -3.67
AAwall fire in Albana : : 0.00
Territory Summary for Bosporus :
Albana : 1 flag, 8 archers, 6 cataphracts, 1 city, 2 hoplites and 1 leader
Phasis : 1 flag
SZ 75 : 2 biremes, 2 flagships, 1 quadrireme and 1 trireme
Theodesia : 2 archers, 1 city and 4 walls
Armavira : 1 flag, 2 archers, 1 city, 1 hoplite and 2 walls
Sinda : 1 archer
Istropolis : 1 flag
Satala : 1 flag
Artaxata : 1 flag
Olbia : 2 cataphracts
Pityus : 1 flag, 1 cataphract
Production/PUs Summary :
RomanRepublic : 55 / 59
GreekCityStates : 18 / 31
Pergamon : 22 / 25
Carthage : 57 / 63
Macedonia : 57 / 60
Bosporus : 49 / 57
Pontus : 19 / 20
Seleucid : 57 / 63
Egypt : 52 / 54
Parthia : 28 / 33
Armenia : 5 / 15
AI_Barbarians : 9 / 28
AI_Neutral : 154 / 1290
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pontus
1 catapult, 1 hoplite and 2 skirmishers moved from Sinope to Trapezus
2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher moved from Pessinus to Nicaea
Purchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Pontus buy 1 hoplite, 1 phalanx and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens;
Combat - Pontus
Battle in Trapezus
Pontus attack with 1 catapult, 1 hoplite and 2 skirmishers
Armenia defend with 1 cataphract
Pontus roll dice for 1 catapult, 1 hoplite and 2 skirmishers in Trapezus, round 2 : 1/4 hits, 1.17 expected hits
Armenia roll dice for 1 cataphract in Trapezus, round 2 : 0/1 hits, 0.33 expected hits
1 cataphract owned by the Armenia lost in Trapezus
Pontus win, taking Trapezus from Armenia with 1 catapult, 1 hoplite and 2 skirmishers remaining. Battle score for attacker is 8
Casualties for Armenia: 1 cataphract
Battle in Nicaea
Pontus attack with 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher
Pergamon defend with 1 skirmisher and 1 spearman
Pontus roll dice for 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher in Nicaea, round 2 : 3/7 hits, 3.00 expected hits
Pergamon roll dice for 1 skirmisher and 1 spearman in Nicaea, round 2 : 0/2 hits, 0.50 expected hits
1 skirmisher owned by the Pergamon and 1 spearman owned by the Pergamon lost in Nicaea
Pontus win, taking Nicaea from Pergamon with 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 9
Casualties for Pergamon: 1 skirmisher and 1 spearman
Non Combat Move - Pontus
1 catapult, 1 chariot, 1 hoplite, 1 phalanx and 1 skirmisher moved from Attalia to Pessinus
1 hoplite and 1 skirmisher moved from Tavium to Pessinus
Place Units - Pontus
1 hoplite, 1 phalanx and 2 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus rolls : 0/1 hits, 0.00 expected hits
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 29 PUs; end with 29 PUs
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 27 PUs
Units generate 1 techTokens; Pontus end with 1 techTokens
Units generate 3 PUs; Pontus end with 30 PUs
Combat Hit Differential Summary :
Pontus : -0.17
Armenia : -0.33
Pergamon : -0.50
Pontus rolls : : 0.00
Territory Summary for Pontus :
Pessinus : 1 flag, 1 catapult, 1 chariot, 2 hoplites, 1 phalanx and 2 skirmishers
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 1 city, 1 hoplite, 1 phalanx, 2 skirmishers and 2 walls
SZ 71 : 1 flagship and 1 trireme
Trapezus : 1 flag, 1 catapult, 1 hoplite and 2 skirmishers
Nicaea : 1 flag, 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 1 skirmisher
Attalia : 1 flag
Production/PUs Summary :
RomanRepublic : 55 / 59
GreekCityStates : 18 / 31
Pergamon : 17 / 25
Carthage : 57 / 63
Macedonia : 57 / 60
Bosporus : 49 / 57
Pontus : 29 / 30
Seleucid : 57 / 63
Egypt : 52 / 54
Parthia : 28 / 33
Armenia : 0 / 15
AI_Barbarians : 9 / 28
AI_Neutral : 154 / 1290
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Seleucid
1 hoplite moved from Palmyra to Bostra
Seleucid take Bostra from Egypt
1 catapult and 2 phalanxs moved from Emesa to Damascus
1 hoplite moved from Antioch to Damascus
1 bireme moved from SZ 61 to SZ 65
1 hoplite moved from Halicarnassus to SZ 65
1 hoplite moved from SZ 65 to Rhodos
1 catapult moved from Antioch to SZ 61
1 phalanx moved from Antioch to SZ 61
2 hoplites moved from Antioch to SZ 61
1 catapult, 2 hoplites and 1 phalanx moved from SZ 61 to Salamis
Purchase Units - Seleucid
Trigger SELconscription: 1 hoplite gained by PlayerID named:Seleucid
Seleucid buy 1 catapult, 4 hoplites and 3 phalanxs; Remaining resources: 1 PUs; 2 techTokens;
Combat - Seleucid
Battle in Rhodos
Battle in Salamis
Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
AAwall fire in Salamis : 1/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 flagship in Salamis, round 2 : 1/1 hits, 1.00 expected hits
Units damaged: 1 wall owned by the Egypt
Seleucid roll dice for 1 catapult, 1 hoplite and 1 phalanx in Salamis, round 2 : 3/3 hits, 1.83 expected hits
Egypt roll dice for 1 wall and 1 warelephant in Salamis, round 2 : 0/2 hits, 0.67 expected hits
1 warelephant owned by the Egypt and 1 wall owned by the Egypt lost in Salamis
Seleucid win, taking Rhodos from GreekCityStates, taking Salamis from Egypt with 1 catapult, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 23
Casualties for Seleucid: 1 hoplite
Casualties for Egypt: 1 wall and 1 warelephant
Battle in Damascus
Seleucid attack with 1 catapult, 1 hoplite and 2 phalanxs
Egypt defend with 1 archer and 2 chariots
Seleucid roll dice for 1 catapult, 1 hoplite and 2 phalanxs in Damascus, round 2 : 2/4 hits, 2.17 expected hits
Egypt roll dice for 1 archer and 2 chariots in Damascus, round 2 : 1/3 hits, 1.50 expected hits
2 chariots owned by the Egypt and 1 hoplite owned by the Seleucid lost in Damascus
Seleucid roll dice for 1 catapult and 2 phalanxs in Damascus, round 3 : 0/3 hits, 1.67 expected hits
Egypt roll dice for 1 archer in Damascus, round 3 : 1/1 hits, 0.67 expected hits
1 catapult owned by the Seleucid lost in Damascus
Seleucid roll dice for 2 phalanxs in Damascus, round 4 : 0/2 hits, 1.00 expected hits
Egypt roll dice for 1 archer in Damascus, round 4 : 0/1 hits, 0.67 expected hits
Seleucid roll dice for 2 phalanxs in Damascus, round 5 : 2/2 hits, 1.00 expected hits
Egypt roll dice for 1 archer in Damascus, round 5 : 1/1 hits, 0.67 expected hits
1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus
Seleucid win, taking Damascus from Egypt with 1 phalanx remaining. Battle score for attacker is -3
Casualties for Seleucid: 1 catapult, 1 hoplite and 1 phalanx
Casualties for Egypt: 1 archer and 2 chariots
Non Combat Move - Seleucid
1 phalanx moved from Sidon to Antioch
Place Units - Seleucid
1 catapult, 2 hoplites and 1 phalanx placed in Seleucia
3 hoplites and 2 phalanxs placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid roll 2,3 and gets 0 hits
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 76 PUs; end with 77 PUs
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
Units generate 2 techTokens; Seleucid end with 2 techTokens
Units generate 6 PUs; Seleucid end with 78 PUs
Combat Hit Differential Summary :
AAwall fire in Salamis : : 0.50
Egypt : -1.17
Seleucid : -0.67
Territory Summary for Seleucid :
Halicarnassus : 1 flag, 2 hoplites and 2 phalanxs
Damascus : 1 phalanx
Salamis : 1 flag, 1 catapult, 1 hoplite and 1 phalanx
Antioch : 1 catapult, 1 city, 4 hoplites, 1 leader, 7 phalanxs, 4 walls and 2 warelephants
SZ 65 : 1 bireme
SZ 61 : 1 flagship, 1 quadrireme and 2 triremes
Seleucia : 3 catapults, 1 city, 9 hoplites, 5 phalanxs and 2 walls
Bostra : 1 hoplite
Rhodos : 1 flag, 1 hoplite
Gazaca : 1 flag, 1 hoplite
Sidon : 1 flag, 1 hoplite
Production/PUs Summary :
RomanRepublic : 55 / 59
GreekCityStates : 13 / 31
Pergamon : 17 / 25
Carthage : 57 / 63
Macedonia : 57 / 60
Bosporus : 49 / 57
Pontus : 29 / 30
Seleucid : 76 / 78
Egypt : 38 / 54
Parthia : 28 / 33
Armenia : 0 / 15
AI_Barbarians : 9 / 28
AI_Neutral : 154 / 1290
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Egypt
1 archer and 1 chariot moved from Jerusalem to Bostra
1 archer and 1 chariot moved from Jerusalem to Damascus
1 archer and 1 chariot moved from Jerusalem to Sidon
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 69 to SZ 65
Purchase Units - Egypt
Trigger EGYquadriremes: buyQuadrireme removed from EgyptProduction
Trigger EGYquadriremes: buyQuadriremeX added to EgyptProduction
Trigger EGYquadriremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 6 archers and 1 chariot; Remaining resources: 0 PUs; 2 techTokens;
Combat - Egypt
Battle in Sidon
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 hoplite
Egypt roll dice for 1 archer and 1 chariot in Sidon, round 2 : 2/2 hits, 0.83 expected hits
Seleucid roll dice for 1 hoplite in Sidon, round 2 : 0/1 hits, 0.50 expected hits
1 hoplite owned by the Seleucid lost in Sidon
Egypt win, taking Sidon from Seleucid with 1 archer and 1 chariot remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Bostra
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 hoplite
Egypt roll dice for 1 archer and 1 chariot in Bostra, round 2 : 1/2 hits, 0.83 expected hits
Seleucid roll dice for 1 hoplite in Bostra, round 2 : 1/1 hits, 0.50 expected hits
1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Bostra
Egypt win, taking Bostra from Seleucid with 1 archer remaining. Battle score for attacker is 1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Damascus
Egypt attack with 1 archer and 1 chariot
Seleucid defend with 1 phalanx
Egypt roll dice for 1 archer and 1 chariot in Damascus, round 2 : 0/2 hits, 0.83 expected hits
Seleucid roll dice for 1 phalanx in Damascus, round 2 : 0/1 hits, 0.67 expected hits
Egypt roll dice for 1 archer and 1 chariot in Damascus, round 3 : 0/2 hits, 0.83 expected hits
Seleucid roll dice for 1 phalanx in Damascus, round 3 : 1/1 hits, 0.67 expected hits
1 archer owned by the Egypt lost in Damascus
Egypt roll dice for 1 chariot in Damascus, round 4 : 0/1 hits, 0.33 expected hits
Seleucid roll dice for 1 phalanx in Damascus, round 4 : 1/1 hits, 0.67 expected hits
1 chariot owned by the Egypt lost in Damascus
Seleucid win with 1 phalanx remaining. Battle score for attacker is -14
Casualties for Egypt: 1 archer and 1 chariot
Battle in SZ 65
Egypt attack with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Seleucid defend with 1 bireme
tri_VS_bi fire in SZ 65 : 1/1 hits, 0.17 expected hits
1 bireme owned by the Seleucid lost in SZ 65
Egypt win with 1 bireme, 1 flagship, 1 quadrireme and 2 triremes remaining. Battle score for attacker is 12
Casualties for Seleucid: 1 bireme
Non Combat Move - Egypt
5 archers, 5 phalanxs and 2 warelephants moved from Jerusalem to Sidon
3 chariots moved from Pharan to Sidon
2 phalanxs moved from Pharan to Jerusalem
3 chariots moved from Alexandria to Pharan
Place Units - Egypt
5 archers and 1 wall placed in Jerusalem
1 archer and 1 chariot placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt roll 1,3 and gets 0 hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 45 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 44 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 43 PUs
Units generate 2 techTokens; Egypt end with 2 techTokens
Units generate 6 PUs; Egypt end with 49 PUs
Combat Hit Differential Summary :
Egypt : -0.67
tri_VS_bi fire in SZ 65 : : 0.83
Seleucid : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Parthia
1 cataphract moved from Cyropolis to Gazaca
2 cataphracts moved from Susa to Cyropolis
2 archers and 2 cataphracts moved from Persepolis to Susa
Purchase Units - Parthia
Trigger PARsiegeWeapons: buyCatapult removed from ParthiaProduction
Trigger PARsiegeWeapons: buyCatapultX added to ParthiaProduction
Trigger PARsiegeWALL: 1 wall gained by PlayerID named:Parthia
Trigger PARsiegeWeapons: 1 catapult gained by PlayerID named:Parthia
Parthia buy 2 archers and 2 cataphracts; Remaining resources: 1 PUs; 2 techTokens;
Combat - Parthia
Battle in Gazaca
Parthia attack with 1 cataphract
Seleucid defend with 1 hoplite
Parthia roll dice for 1 cataphract in Gazaca, round 2 : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 1 hoplite in Gazaca, round 2 : 0/1 hits, 0.50 expected hits
Parthia roll dice for 1 cataphract in Gazaca, round 3 : 0/1 hits, 0.50 expected hits
Seleucid roll dice for 1 hoplite in Gazaca, round 3 : 1/1 hits, 0.50 expected hits
1 cataphract owned by the Parthia lost in Gazaca
Seleucid win with 1 hoplite remaining. Battle score for attacker is -8
Casualties for Parthia: 1 cataphract
Non Combat Move - Parthia
Place Units - Parthia
2 archers, 2 cataphracts, 1 catapult and 1 wall placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 5,3 and gets 0 hits
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 28 PUs; end with 29 PUs
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 27 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Units generate 2 techTokens; Parthia end with 2 techTokens
Units generate 6 PUs; Parthia end with 31 PUs
Combat Hit Differential Summary :
Parthia : -1.00
Seleucid : 0.00
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Armenia
Purchase Units - Armenia
Armenia buy nothing; Remaining resources: 15 PUs; 1 techTokens;
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia rolls : 0/1 hits, 0.00 expected hits
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 0 PUs; end with 15 PUs
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Combat Hit Differential Summary :
Armenia rolls : : 0.00
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 10
Combat Move - RomanRepublic
Purchase Units - RomanRepublic
Combat Hit Differential Summary :
@captainwalker it says you have the victory. must be city’s or something.
@dawgoneit the anti Roman alliance wins when they have ten victory cities…do you want to continue?