@mikawagunichi said in Beating J1:
@andrewaagamer
If it’s a J1 attack then the US will already have the factory upgrades in rd1. So 4 bombers rd1, 6 bombers rd 2. As for the other planes, I fly all the planes the US starts with (assuming PHI is dead) to Hawaii. 4 can land on Hawaii, 2 on the carrier, then all down to Queensland next turn.
So if it’s only strats that can attack, and we assume the entire original IJN is in one sea zone minus 2 DDs assumed to be used for blocking, you’re looking at all 5 capital ships damaged, both DDs dead, and planes having to land on land. Then between UK and AZ you’ve got another 2 DDs, 2 CAs, and 6 planes to attack the wounded IJN, before even adding in any purchases. IJN may end up with a few ships left, but they will have to backtrack to a naval base to repair and join with newly purchased ships to create a fleet stronger than what the US has.
Also, if the IJN is parked off Malaya, the Allies need to hold only 1 territory bordering SZ 37 and the fg/tacs from Queensland can also join the attack.
Granted, a good Jap player probably won’t let this happen but the mere threat makes the entire corridor from Queensland/Malaya/DEI/India very treacherous to navigate. Typically the Japs will pull back to the Philippines to consolidate the fleet and have kamikaze’s available. But if they do that and therefore don’t kill India within the first 4-5 rounds, that’s already a big win for the allies. If the allies are able to take back any DEI before rd 4 that just provides even more landing spots for planes and less places the IJN can safely navigate. Hard to Japan to be a threat to win if you’ve cut them off from India and started to drain their income.
Thank you @mikawagunichi for the explanation!
I agree, as you state, that things might work in a live game, especially if your Opponent has not seen it before, that might not be as effective in an online game where people have more time to ponder the board or have seen more strategies. Since our goal is to promote more consistent strategies that are beneficial for everyone, I am not sure that this strategy is going to work the way you hope it would or have experienced in the past in live games.
Looking over your strategy, if I am understanding it correctly, you take the entire US fleet into the Pacific. That lone cruiser in the Atlantic is going to do much good by itself. Everything can make Hawaii by US2 which allows the US fleet to move off Queensland on US3 setting up your threat for a US4 attack. Your potential United States forces are:
• (1) SS
• (2) DD
• (3) CA
• (1) CV
• (1) BB
• (1) Tactical
• (5) Fighter
• (11) Bomber
So, the first thing I am not understanding is why you seem to think the Japanese need to sacrifice two destroyers as blockers? I show that is not needed. Also, I am not agreeing with your casualty assessments. Let’s look at it from the Japanese perspective.
As you say we go J1. Normally Japan will build either 3 transports or two transports and a mIC for China. Going worse case against your strategy let’s build the mIC. We spend all $26 of Japan’s money and collect $41. On J2 we want to buy a mIC for FIC and use the one we already built so let’s say $22 for the mainland leaving us $19 which is (1) CV plus maybe an infantry for Japan. Now on J1 we took Borneo so on J2 we take the rest of the money islands and collect probably $59. Since the US fleet I assume is off Hawaii and there are 5 US bombers on the West Coast we need a strong fleet presence coming back from the Philippines to be stationed off Japan with our newly built carrier. On J3 we take Malaya with as minimal fleet forces as possible and move the rest of the southern fleet to the Philippines while maintaining the main Japanese fleet off Japan. With the $59 we build around $19 on the mainland at our two mICs and spend $40 on 2 more carriers and a destroyer for SZ6. On US3 the US fleet goes to SZ54 off Queensland and the Japanese counter on J4 by consolidating their fleet in the Philippines.
Therefore, on US4, sitting in the Philippines is a Japanese navy consisting of:
• (2) SS
• (5) DD
• (2) CA
• (6) CV
• (2) BB
• (10) Fighter
• (5) Tactical
Since the US only has one carrier only two of their planes (fighter + tactical) can make the Phillipines attack and I show that is a 0% battle with a loss of $162 TUV. Again, there is no reason for the IJN to block. In fact, the US has to block but I assume we will use ANZAC forces for that.
Okay, so on J4 the Japanese, with no threat on SZ6, build probably at least one more carrier, a destroyer and transports to threaten Hawaii. Not sure if the US finally built fleet units off the West Coast or built against Europe on the East Coast. Not really going to matter either way.
If I now look at the board here is what I see:
a) The US has put zero assets on the Europe side of the board until at least US3 so will not be able to move to Gibraltar till US4 and make any attack on Germany until US5. That makes Germany really happy and Russia really unhappy.
b) Japan is out of position to retake Sumatra if the Allies take it which I assume they would so Japan will not get their NO on J5.
c) China has 1 mIC dropping in 3 units a Turn against it so probably China is at a minimum a stalemate and more likely on the losing side of a logistics war.
d) India has one mIC dropping 3 units a Turn against it and since they are probably collecting $6 they are underwater in the logistics war.
Therefore, Japan is winning against China and India and is ignoring Russia.
e) The US has 1 carrier on the board in the Pacific unless they built on the West Coast on US3 and/or US4 and Japan has 7. On J5 the IJN moves to the Carolines and the Allied fleet is toast. They cannot protect Sydney or Hawaii and they are cut off from their reinforcements via the West Coast. Only if they block can they try and consolidate what little fleet they have off Hawaii and that is temporary because the IJN can move against them without worrying about being destroyed. Hawaii or Sydney falls and Japan wins in the Pacific eventually or the US goes 100% forever into the Pacific to try and salvage things and the Allies lose in Europe.
Since this strategy depends on the US having such a strong air attack that the Japanese must huddle and hide when that is not accomplished the tables are turned and it is the IJN that pushes the US fleet out of existence. I do not see how this strategy can be effective as long as the Japanese Player has the ability to make good decisions.
I do not mean to shoot down your strategy; I am just analyzing it.
*Edited to fix the move to the Carolines by the Japanese occurs on J5, not J4. Corrected tactical bombers to (5) for the IJN.