German subs missed. 3 hits - OOL please
88a4308c-1d0a-4b3e-8794-8bb4e92a956f-image.png
@Pejon_88 3 hits in sz 112 OOL? I wasn’t sure what planes were on what carriers.
@majikforce My intention was two planes on the American carrier and two on 1 UK carrier.
Kill the empty UK carrier and the UK destroyer. If there is an additional combat round, start killing of cruisers. American cruiser first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
3 mech_infantrys moved from France to Denmark
3 fighters moved from Southern Italy to 112 Sea Zone
1 fighter moved from France to 112 Sea Zone
2 infantry moved from France to Southern France
1 artillery moved from Northern Italy to Southern France
Combat - Italians
Battle in Denmark
Italians attack with 3 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 3 mech_infantrys in Denmark, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 mech_infantrys in Denmark, round 3 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 mech_infantrys in Denmark, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 mech_infantrys in Denmark, round 5 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Denmark, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Italians attack with 4 fighters
British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Italians roll dice for 4 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 8/12 hits, 6.00 expected hits
1 destroyer owned by the British, 4 fighters owned by the Italians and 1 carrier owned by the British lost in 112 Sea Zone
British win with 1 battleship, 2 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -16
Casualties for Italians: 4 fighters
Casualties for British: 1 carrier and 1 destroyer
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Greece to Turkey
Italians take Turkey from Neutral_True
2 aaGuns moved from Bryansk to Rostov
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_True
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Italians collect 18 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 2.00
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Queensland to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC win with 2 fighters remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from Persia to Russia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Queensland to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC win with 2 fighters remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from Persia to Russia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : 1,00
@Pejon_88 Max defense in SZ112. If equal defensive units are left, kill off UK units first :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters and 9 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
2 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Novgorod to Vyborg
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to 112 Sea Zone
1 bomber and 4 fighters moved from Western Germany to 112 Sea Zone
2 bombers moved from Southern Italy to 112 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from Tambov to Samara
1 bomber and 4 fighters moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters
British defend with 1 battleship, 1 carrier, 2 cruisers and 3 transports; Americans defend with 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Germans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 5/11 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 112 Sea Zone
Germans roll dice for 1 battleship, 3 bombers, 1 cruiser and 2 fighters in 112 Sea Zone, round 3 : 6/7 hits, 4.17 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 3 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
1 cruiser owned by the Americans, 2 cruisers owned by the British, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 battleship and 2 bombers in 112 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
Americans roll dice for 1 battleship, 1 fighter and 5 transports in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
Germans roll dice for 1 battleship and 1 bomber in 112 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 fighter and 5 transports in 112 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
3 transports owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 54
Casualties for Germans: 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 3 transports
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/7 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 artilleries moved from Ukraine to Rostov
4 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Bryansk to Rostov
6 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Rostov
14 armour and 29 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 bomber and 4 fighters moved from Samara to Caucasus
2 artilleries moved from Western Germany to France
17 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from 113 Sea Zone to Sweden
1 bomber moved from 112 Sea Zone to Western Germany
10 infantry moved from Germany to Western Germany
4 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 113 Sea Zone
3 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : 0.33
Americans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
1 artillery, 1 fighter and 1 infantry moved from Russia to Vologda
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
Combat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 2,00
Russians : 0,33
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 20 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 infantry moved from Hunan to Yunnan
5 fighters moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 35 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 armour moved from Archangel to Urals
Japanese take Nenetsia from Russians
Japanese take Urals from Russians
1 armour moved from Manchuria to Buryatia
@Pejon_88 Scramble sz 33?
@majikforce Haha that was sneaky! Yes three fighters please.
@Pejon_88 said in BM3 Pejon_88 (allies+15) vs Majikforce(axis):
@majikforce Haha that was sneaky! Yes three fighters please.
More like desperation. GG You get this one on Japanese dice failures. So frustrating! Gotta take a break from this game for awhile. I’ll post.
@Pejon_88 Did you see how many dice rolls it took to beat Yunnan? Ridiculous!
@majikforce Yeah I got that, still cool move. I guess the battle in Yunnan was the last nail in the coffin, if that is an English expression! 3/3 hits for the Chinese with 2:s or less. Crazy!
I understand! Just tell me if you want a re-game later when you want to resume playing.
Well fought under the circumstances with the dice :)