look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Eastern Persia to Iraq
Germans take Persia from British
Germans take Iraq from British
1 infantry moved from Sikang to Shensi
1 bomber moved from Sikang to Shensi
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
Combat - Germans
Battle in Yunnan
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry; Russians defend with 2 armour
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 2 armour and 1 infantry in Yunnan, round 2 : 0/3 hits, 1,33 expected hits
1 infantry owned by the British lost in Yunnan
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Yunnan
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 4 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 5 : 0/3 hits, 1,17 expected hits
Chinese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Yunnan
Germans roll dice for 1 artillery and 1 fighter in Yunnan, round 6 : 2/2 hits, 0,83 expected hits
Chinese roll dice for 1 armour in Yunnan, round 6 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Yunnan
Germans win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in Shensi
Germans attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 fighter moved from Yunnan to India
1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Caucasus to Turkey
Germans take Turkey from Neutral_True
3 aaGuns, 12 artilleries and 8 infantry moved from Northwest Persia to Iraq
18 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Kazakhstan to Sikang
3 infantry moved from Samara to Novosibirsk
3 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 infantry moved from Tobruk to Libya
1 battleship, 2 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
2 fighters moved from Alexandria to Southern Italy
2 tactical_bombers moved from Alexandria to Southern Italy
4 bombers moved from Southern France to Western Germany
2 bombers moved from Greece to Western Germany
1 bomber moved from Shensi to Novosibirsk
1 mech_infantry moved from Kazakhstan to Timguska
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
3 infantry moved from Finland to Norway
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Southern France to France
2 aaGuns and 10 infantry moved from Southern France to France
2 fighters moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 95 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
3 fighters placed in Western Germany
1 tactical_bomber placed in India
1 destroyer and 1 transport placed in 39 Sea Zone
Germans undo move 4.
1 submarine and 1 transport placed in 39 Sea Zone
1 destroyer placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
2 artilleries and 1 infantry placed in France
1 marine placed in Western Germany
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 95 PUs; end with 95 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUs
Combat Hit Differential Summary :
Germans : -1,67
Chinese : -2,17
shall i go with russia?
Yes, plese do.
@trulpenplay said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Control Novgorod Or Volgograd
128 IPC
man thats too much
thats a record
UK-Pac is soon out as well. As is Russia.
i forgot germany plays before russia and now i lost my precious tanks russian
Yes, it was good to get rid of those bastards.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
4 mech_infantrys moved from Egypt to Saudi Arabia
Combat - Russians
Battle in Saudi Arabia
Russians attack with 4 mech_infantrys
Neutral_True defend with 2 infantry
Russians roll dice for 4 mech_infantrys in Saudi Arabia, round 2 : 0/4 hits, 0,67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians lost in Saudi Arabia
Russians roll dice for 3 mech_infantrys in Saudi Arabia, round 3 : 0/3 hits, 0,50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians lost in Saudi Arabia
Russians roll dice for 1 mech_infantry in Saudi Arabia, round 4 : 1/1 hits, 0,17 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
Russians roll dice for 1 mech_infantry in Saudi Arabia, round 5 : 0/1 hits, 0,17 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Saudi Arabia
Neutral_True win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 4 mech_infantrys
Casualties for Neutral_True: 1 infantry
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Kwangsi
3 aaGuns and 7 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
Turn Complete - Russians
Combat Hit Differential Summary :
Neutral_True : 1,67
Russians : -0,50
russia done
my crazy expedition to saudi arabia failed
japan on the move
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
russia done
my crazy expedition to saudi arabia failed
Softened it though.
Better anyway to take it with UK. They get income.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Better anyway to take it with UK. They get income.
it was just a crazy expedition , nothin more xd
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Better anyway to take it with UK. They get income.
i need uk guys to attack geermans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 1 PUs; 1 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
2 bombers moved from Kwangtung to Anhwe
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 2 fighters
British defend with 1 cruiser
Japanese roll dice for 1 battleship and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Anhwe
Japanese attack with 2 bombers and 4 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to Kwangtung
2 aaGuns, 8 artilleries and 15 infantry moved from Kiangsi to Kwangtung
1 armour, 1 artillery and 1 mech_infantry moved from Shan State to French Indo China
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 fighters moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 2.
2 artilleries and 1 infantry placed in Kwangtung
1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0,50
ANZAC : -0,17
Chinese : -0,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 8 infantry and 2 transports; Remaining resources: 1 PUs; 1 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
2 bombers moved from Kwangtung to Anhwe
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 2 fighters
British defend with 1 cruiser
Japanese roll dice for 1 battleship and 2 fighters in 41 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 cruiser in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Anhwe
Japanese attack with 2 bombers and 4 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to Kwangtung
2 aaGuns, 8 artilleries and 15 infantry moved from Kiangsi to Kwangtung
1 armour, 1 artillery and 1 mech_infantry moved from Shan State to French Indo China
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 fighters moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 2.
2 artilleries and 1 infantry placed in Kwangtung
1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 58 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,50
ANZAC : -0,17
Chinese : -0,67
Japanese : 0,50
Last post, please. Decided that it was better to block your crazy attack with a sub and bs, than to have an even battle by Sumatra.
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Last post, please. Decided that it was better to block your crazy attack with a sub and bs, than to have an even battle by Sumatra.
it was from u my friend :)
Oh, and I want to put the german mech and tank in Timguska instead. Because of the US sb.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yenisey: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Timguska: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :