Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
No need to restart anything then.
ok
i did
ur subs missed
ur guys scored 7
Not very impressive. Should hit 8,33.
but not far from average, similar like me
i ve landed ur figs to w germany
u can change it if u wish
WG is perfect.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport
Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans
Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 7/14 hits, 8.00 expected hits
6 submarines owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
1 carrier owned by the Americans retreated to 110 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 1 destroyer and 6 submarines
Casualties for Germans: 2 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
6 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
5 fighters moved from 112 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Jehol to Korea
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 108 Sea Zone
3 carriers and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
7 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : -0.67
i forgot to move usa aa guns in china i ll do it now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter and 2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Hopei
Chinese win, taking Hopei from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kweichow
EDIT: 1 aaGun moved from Anhwe to Jehol
EDIT: 1 aaGun moved from Anhwe to Hunan
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -1.00
Chinese : 1.83
Japanese : -0.33
Heroic Chinese smash the Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer, 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Combat Hit Differential Summary :
scramble sz 112?
i ve posted the map
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport
Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans
Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 7/14 hits, 8.00 expected hits
6 submarines owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
1 carrier owned by the Americans retreated to 110 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 1 destroyer and 6 submarines
Casualties for Germans: 2 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
6 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
5 fighters moved from 112 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Jehol to Korea
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 108 Sea Zone
3 carriers and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
7 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter and 2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Hopei
Chinese win, taking Hopei from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kweichow
EDIT: 1 aaGun moved from Anhwe to Jehol
EDIT: 1 aaGun moved from Anhwe to Hunan
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer, 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer, 7 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 destroyer, 7 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/11 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
1 destroyer owned by the Germans, 2 tactical_bombers owned by the British, 1 destroyer owned by the British and 3 carriers owned by the Germans lost in 112 Sea Zone
British roll dice for 1 bomber and 7 fighters in 112 Sea Zone, round 3 : 8/8 hits, 4.17 expected hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 bomber owned by the British and 1 transport owned by the Germans lost in 112 Sea Zone
British win with 7 fighters remaining. Battle score for attacker is 41
Casualties for British: 1 bomber, 1 destroyer and 2 tactical_bombers
Casualties for Germans: 1 battleship, 3 carriers, 1 destroyer and 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
7 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar
1 bomber moved from Iraq to Gibraltar
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Iraq
1 aaGun, 8 artilleries and 24 infantry moved from Northwest Persia to Iraq
1 infantry moved from Yunnan to Shan State
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 marine moved from Iraq to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 78 Sea Zone
1 battleship moved from 80 Sea Zone to 78 Sea Zone
2 armour moved from Iraq to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from 110 Sea Zone to United Kingdom
Place Units - British
1 carrier placed in 110 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00
British : 2.00
Americans : -0.67
Chinese : 1.83
Japanese : -0.33
i had 8/8 in rd2, but i needed those shots earlier ha
Something tells me that you really don’t like german fleet…
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Something tells me that you really don’t like german fleet…
U re not far from the truth xd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 97 Sea Zone to 99 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Alexandria
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
1 armour, 2 artilleries and 3 infantry moved from Libya to Tobruk
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Battle in Trans-Jordan
Italians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/7 hits, 3,17 expected hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Alexandria from British, taking Trans-Jordan from British with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Tobruk, round 2 : 1/6 hits, 2,00 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
4 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to Greece
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Italians
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1,83
British : -0,33
Wanted to take E Persia with the italian tanks. Will do it during G.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 destroyer and 3 fighters
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 submarines moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 destroyer and 3 fighters
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 submarines moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Combat - French
Battle in Trans-Jordan
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
French roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
French : -1.00
ANZAC : 0.50
Japanese : 0.67