Went Max D in z27
Scramble to z99?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport
Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans
Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans : -0.67
This means that after defense rolls, you have to restart the battle (if US press on). Just restart the turn, edit these outcomes and continue the battle from there.
Wait. just saw a lot of UK air.
I’ll go with max d instead.
Dmg all four capital ships and sink 2 subs.
No need to restart anything then.
ok
i did
ur subs missed
ur guys scored 7
Not very impressive. Should hit 8,33.
but not far from average, similar like me
i ve landed ur figs to w germany
u can change it if u wish
WG is perfect.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport
Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans
Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 7/14 hits, 8.00 expected hits
6 submarines owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
1 carrier owned by the Americans retreated to 110 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 1 destroyer and 6 submarines
Casualties for Germans: 2 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
6 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
5 fighters moved from 112 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Jehol to Korea
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 108 Sea Zone
3 carriers and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
7 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : -0.67
i forgot to move usa aa guns in china i ll do it now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter and 2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Hopei
Chinese win, taking Hopei from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kweichow
EDIT: 1 aaGun moved from Anhwe to Jehol
EDIT: 1 aaGun moved from Anhwe to Hunan
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -1.00
Chinese : 1.83
Japanese : -0.33
Heroic Chinese smash the Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer, 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Combat Hit Differential Summary :
scramble sz 112?
i ve posted the map
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport
Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans
Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 7/14 hits, 8.00 expected hits
6 submarines owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
1 carrier owned by the Americans retreated to 110 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 1 destroyer and 6 submarines
Casualties for Germans: 2 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
6 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
5 fighters moved from 112 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Jehol to Korea
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 108 Sea Zone
3 carriers and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
7 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter and 2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Hopei
Chinese win, taking Hopei from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kweichow
EDIT: 1 aaGun moved from Anhwe to Jehol
EDIT: 1 aaGun moved from Anhwe to Hunan
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer, 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer, 7 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 destroyer, 7 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/11 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
1 destroyer owned by the Germans, 2 tactical_bombers owned by the British, 1 destroyer owned by the British and 3 carriers owned by the Germans lost in 112 Sea Zone
British roll dice for 1 bomber and 7 fighters in 112 Sea Zone, round 3 : 8/8 hits, 4.17 expected hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 bomber owned by the British and 1 transport owned by the Germans lost in 112 Sea Zone
British win with 7 fighters remaining. Battle score for attacker is 41
Casualties for British: 1 bomber, 1 destroyer and 2 tactical_bombers
Casualties for Germans: 1 battleship, 3 carriers, 1 destroyer and 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
7 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar
1 bomber moved from Iraq to Gibraltar
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Iraq
1 aaGun, 8 artilleries and 24 infantry moved from Northwest Persia to Iraq
1 infantry moved from Yunnan to Shan State
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 marine moved from Iraq to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 78 Sea Zone
1 battleship moved from 80 Sea Zone to 78 Sea Zone
2 armour moved from Iraq to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from 110 Sea Zone to United Kingdom
Place Units - British
1 carrier placed in 110 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00
British : 2.00
Americans : -0.67
Chinese : 1.83
Japanese : -0.33
i had 8/8 in rd2, but i needed those shots earlier ha
Something tells me that you really don’t like german fleet…