@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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all uf ur kamikazes scored
and all the subs missed
and i scored 1 hit only
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Dmg ac then.
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The air can’t hit subs.
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i ve lost 3 subs
now i scored 3 hits
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Korea to 6 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 bomber moved from Queensland to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from Jehol to Shantung 1 armour moved from Anhwe to Shantung 1 mech_infantry moved from Anhwe to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Algeria to Tunisia 1 tactical_bomber moved from Gibraltar to Tunisia Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,6,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,2 Battle in Iwo Jima Battle in Shantung Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Iwo Jima from Japanese, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters and 3 submarines Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3,17 expected hits 3 submarines owned by the Americans lost in 6 Sea Zone 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
Italians : -0,33 Americans : -0,67 Japanese : -0,83
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so u need to take 3 hits,
what shall it be?
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1 ac and 2 des.
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2 more hits for u to take
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Korea to 6 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 bomber moved from Queensland to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from Jehol to Shantung 1 armour moved from Anhwe to Shantung 1 mech_infantry moved from Anhwe to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Algeria to Tunisia 1 tactical_bomber moved from Gibraltar to Tunisia Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,6,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,2 Battle in Iwo Jima Battle in Shantung Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Iwo Jima from Japanese, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters and 3 submarines Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3,17 expected hits 3 submarines owned by the Americans lost in 6 Sea Zone 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits
Combat Hit Differential Summary :
Italians : -0,33 Americans : 0,17 Japanese : -2,00
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Des and tac.
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i ve put ur subs to submerge, will they resubmerge at the finish of usa turn?
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i ve put ur subs to submerge, will they resubmerge at the finish of usa turn?
Don’t they automatically?
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MAYBE, i think i pressed submerged
but i think they will automatically resurface at the end of usa turn
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Korea to 6 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 bomber moved from Queensland to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 mech_infantry moved from Jehol to Shantung 1 armour moved from Anhwe to Shantung 1 mech_infantry moved from Anhwe to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Algeria to Tunisia 1 tactical_bomber moved from Gibraltar to Tunisia Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,6,1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,2 Battle in Iwo Jima Battle in Shantung Americans attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 mech_infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Iwo Jima from Japanese, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia Americans attack with 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 6 Sea Zone Americans attack with 1 bomber, 3 fighters and 3 submarines Japanese defend with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3,17 expected hits 3 submarines owned by the Americans lost in 6 Sea Zone 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 3/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber, 3 fighters and 3 submarines Casualties for Japanese: 1 carrier, 3 destroyers and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hunan: 1 mech_infantry EDIT: Turning off Edit Mode 2 mech_infantrys moved from Korea to Jehol 2 aaGuns moved from Jehol to Anhwe 1 mech_infantry moved from Amur to Jehol 1 mech_infantry moved from Hunan to Anhwe 1 tactical_bomber moved from Tunisia to Morocco 1 aaGun, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 carrier moved from 101 Sea Zone to 102 Sea Zone 1 carrier moved from 102 Sea Zone to 106 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 3 artilleries and 3 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Americans undo move 2. 1 fighter and 1 submarine placed in 6 Sea Zone 3 fighters placed in Normandy Bordeaux Americans undo move 3. 2 fighters and 1 tactical_bomber placed in Normandy Bordeaux 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,2 Americans collect 66 PUs (3 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 0,17 Japanese : -1,17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 fighter moved from Hunan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kwangsi 6 artilleries and 6 infantry moved from Hunan to Kwangsi Place Units - Chinese 6 infantry placed in Kwangsi Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 infantry EDIT: Adding units owned by Chinese to Sikang: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,33
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i am thinking of redoing usa ncm i have problems in normandy
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Just go ahead.
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thanks
what a mess
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sz 124
1 des
2 fig
1 bomvs
1 sub
[dice 4d6]
vs
[dice 1d6]
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4d6: 1, 5, 6, 6
1d6: 6