L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • You got it. All air hit during intercept and scramble, except r2.


  • yeah baby :)


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Persia to West India
                  Italians take West India from UK_Pacific
            2 bombers moved from Caucasus to Egypt
            1 armour moved from Eastern Persia to West India
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Air Battle in Egypt
                Italians attacks with 2 units heading to Egypt
                British launches 1 interceptors out of Egypt
                    Attackers Fire,  : 0/2 hits, 0,33 expected hits
                    Defenders Fire,  : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Italians lost in Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in 92 Sea Zone
                Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer; Americans defend with 3 fighters
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    1 destroyer owned by the British, 2 fighters owned by the Americans, 2 fighters owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in 92 Sea Zone
                Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 2 fighters and 1 submarine
                Casualties for Americans: 3 fighters
                Casualties for British: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Tobruk
            1 armour moved from Libya to Tobruk
            1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Western Germany
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 carrier and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : 0,67
    Italians : 0,33
    British : -0,00
    AA fire in Egypt : : -0,17
    Attackers Fire,  : : -0,33
    

    Savegame


  • I was actually not sure to pursue with 1 fig, 1 tac against 1 fig. But then I thought that if I can get rid of another plane by the Med, it’s worth it. And it was.


  • then i wasnt so lucky after all

    u scored 6 in egypt sbr


  • actually u were lucky, sz 92 was +12 , instead of +2


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    then i wasnt so lucky after all

    u scored 6 in egypt sbr

    but ok i was able to take down the bom there


  • but my guys showed teeth, and its ok. a hope for the future


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 1,17
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 1,17
    

    Savegame


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    but my guys showed teeth, and its ok. a hope for the future

    They fought well. With honour.


  • wait i want to make a uk ncm correction


  • dont stop germany yet


  • dont start


  • i ve planed to pull a des to sz 119 and i forgot it and i pulled it to med


  • i need to rearange uk ncm

    but it wont affect italy

    wait a few min


  • i see u are not atacking london

    in that case ignore my messages


  • i made a stupid oversight in west india too

    and u worned me

    i cant believe it

    i am too tired from this toothake maybe, or playin too fast

    ok, i hope my guys in india roll good

    but what silly mistsake again O


  • my precious figs are lost. i am going from one mistake to another. :(


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour and 14 mech_infantrys moved from Eastern Persia to India
            4 bombers moved from Caucasus to India
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            2 fighters moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
            1 infantry moved from Kansu to Suiyuyan
                  Germans take Suiyuyan from Chinese
            1 armour and 1 mech_infantry moved from Timguska to Shensi
            1 artillery and 2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
            1 armour and 6 mech_infantrys moved from Tsinghai to Shensi
            2 fighters moved from Western Germany to 113 Sea Zone
            3 fighters moved from Southern Italy to 113 Sea Zone
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 carrier, 1 destroyer, 8 fighters and 1 submarine
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 8 fighters in 113 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
                    British roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 113 Sea Zone
                Germans win with 1 carrier, 1 destroyer and 8 fighters remaining. Battle score for attacker is 21
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 transport
            Battle in India
                Germans attack with 2 armour, 4 bombers and 14 mech_infantrys
                British defend with 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 2 armour, 4 bombers and 14 mech_infantrys in India, round 2 : 5/20 hits, 6,00 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys in India, round 2 : 4/11 hits, 5,00 expected hits
                    2 aaGuns owned by the British, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in India
                    Germans roll dice for 2 armour, 4 bombers and 10 mech_infantrys in India, round 3 : 6/16 hits, 5,33 expected hits
                    UK_Pacific roll dice for 4 fighters, 2 infantry and 2 mech_infantrys in India, round 3 : 3/8 hits, 4,00 expected hits
                    2 mech_infantrys owned by the British, 3 mech_infantrys owned by the Germans, 2 fighters owned by the British and 2 infantry owned by the British lost in India
                    Germans roll dice for 2 armour, 4 bombers and 7 mech_infantrys in India, round 4 : 8/13 hits, 4,83 expected hits
                    UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in India
                Germans captures 15PUs while taking UK_Pacific capital
                Germans converts factory_major into different units
                Germans win, taking India from UK_Pacific with 2 armour, 4 bombers and 5 mech_infantrys remaining. Battle score for attacker is 37
                Casualties for Germans: 9 mech_infantrys
                Casualties for British: 2 aaGuns, 4 fighters, 5 infantry and 2 mech_infantrys
            Battle in Shensi
                Germans attack with 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Shensi, round 2 : 5/13 hits, 3,17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Germans
            1 infantry moved from Tsinghai to Kansu
            1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
            4 bombers moved from India to West India
            1 infantry moved from Kazakhstan to Tsinghai
            1 aaGun moved from Kazakhstan to Volgograd
            2 aaGuns, 12 artilleries and 9 infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Northern Italy to Western Germany
            3 fighters moved from 113 Sea Zone to Southern Italy
            3 fighters moved from 113 Sea Zone to Western Germany
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            9 infantry moved from Western Germany to France
            2 aaGuns moved from Western Germany to France
    
        Place Units - Germans
            3 bombers and 2 fighters placed in Western Germany
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 77 PUs; end with 93 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,00
    British : 0,33
    Chinese : 0,67
    UK_Pacific : -1,33
    AA fire in India : : -0,67
    

    Savegame

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