Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
Land the two sb’s in Caucasus instead of Rome.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Paulau Island
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Paulau Island
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 93 PUs;
Germans buy 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
EDIT: 3 infantry moved from Denmark to Western Germany
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
2 infantry moved from Novosibirsk to Tsinghai
4 bombers moved from Western Germany to Kazakhstan
Combat - Germans
Battle in Timguska
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Kazakhstan, round 2 : 3/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Kazakhstan to Caucasus
1 armour and 6 mech_infantrys moved from Caucasus to Tsinghai
1 aaGun moved from Samara to Kazakhstan
2 armour and 14 mech_infantrys moved from Northwest Persia to Eastern Persia
2 aaGuns, 8 artilleries and 5 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to Western Germany
4 infantry moved from Germany to Western Germany
Place Units - Germans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone
5 fighters placed in Western Germany
Germans undo move 2.
3 fighters placed in Western Germany
2 fighters placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0,33
Chinese : -0,33
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 armour moved from Hopei to Chahar
1 fighter moved from Hunan to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 fighter in Chahar, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Chahar to Anhwe
1 aaGun and 1 armour moved from Hopei to Anhwe
1 aaGun and 10 infantry moved from Korea to Manchuria
1 aaGun and 3 infantry moved from Manchuria to Jehol
1 aaGun moved from Shensi to Hopei
3 artilleries and 3 infantry moved from Shensi to Kweichow
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from Iraq to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,00
Japanese : -0,33
U may proceed with Japan
no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kiangsu to 34 Sea Zone
1 bomber moved from Kiangsu to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
Japanese take 42 Sea Zone from Americans
1 battleship and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
3 carriers moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 fighters moved from 43 Sea Zone to 41 Sea Zone
1 bomber moved from 43 Sea Zone to Philippines
1 bomber moved from 34 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Philippines to Japan
1 fighter moved from Shantung to Japan
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 artillery and 3 infantry moved from Shantung to Kiangsu
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 aaGun, 1 artillery and 5 infantry moved from Kiangsi to Kiangsu
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Kwangtung
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -0,33
UK_Pacific : 0,33
Japanese : -1,50
Forgot to change the 2 inf for a sub after changing plans. Are you ok with the edit?
but why changing?
so u had one plan, then the other, then u get back to original and u forgot to do the original buy?
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Forgot to change the 2 inf for a sub after changing plans. Are you ok with the edit?
there was not many big dices so np i ll allow it
but try to avoid it in the future
cheers
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
so u had one plan, then the other, then u get back to original and u forgot to do the original buy?
Yes, I started with buying 13 land units (9 in China and 4 in Japan), but then changed my mind and skipped buying in Shantung and purchased an ac instead, but forgot to also change the 2 inf that were leftovers. Was intending a sub instead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Americans
Battle in Normandy Bordeaux
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Kiangsi from Japanese to Americans
EDIT: Changing ownership of Kiangsi from Americans to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Changing ownership of Hunan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Korea to 33 Sea Zone
1 mech_infantry moved from Jehol to Kiangsi
EDIT: 2 mech_infantrys moved from Jehol to Hunan
1 mech_infantry moved from Korea to Manchuria
2 aaGuns, 1 armour and 2 mech_infantrys moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Soviet Far East to Amur
Place Units - Americans
1 fighter and 2 mech_infantrys placed in Korea
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1,1,4,1,2
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
i ve wrote this messgs in wrong thread i am writing here again
1
i missed taht i could attack hunan and kiangsi over anhwe
i havent seen it
since i had no dice
i believe u ll allow it
thanks
2
am attacking hunan with 2 usa mech inf
3
win in hunan with no losses
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
i believe u ll allow it
Of course I will.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 artilleries and 7 infantry moved from Anhwe to Hunan
1 fighter moved from Hopei to Hunan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
3 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :