Sorry for the double US combats, if you are checking dice emails. Both turned out the same so no need for an edit.
Chinese haven’t hit once yet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Northwest Persia to Eastern Persia
1 bomber moved from Caucasus to Southern Italy
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Western Germany to 95 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from Algeria to 94 Sea Zone
1 battleship and 1 marine moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to Western Germany
1 aaGun moved from France to Northern Italy
2 infantry moved from France to Northern Italy
1 fighter moved from Southern Italy to 95 Sea Zone
2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Western Germany to Denmark
Place Units - Italians
3 submarines and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Northwest Persia to Eastern Persia
1 bomber moved from Caucasus to Southern Italy
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Western Germany to 95 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from Algeria to 94 Sea Zone
1 battleship and 1 marine moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to Western Germany
1 aaGun moved from France to Northern Italy
2 infantry moved from France to Northern Italy
1 fighter moved from Southern Italy to 95 Sea Zone
2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Western Germany to Denmark
Place Units - Italians
3 submarines and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 bombers
EDIT: Adding units owned by Italians to Caucasus: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Land the two sb’s in Caucasus instead of Rome.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Paulau Island
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Paulau Island
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 93 PUs;
Germans buy 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
EDIT: 3 infantry moved from Denmark to Western Germany
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 artillery and 2 infantry moved from Novosibirsk to Tsinghai
1 armour moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
2 infantry moved from Novosibirsk to Tsinghai
4 bombers moved from Western Germany to Kazakhstan
Combat - Germans
Battle in Timguska
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 2/5 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska
Germans win, taking Timguska from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Tsinghai, round 2 : 1/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Kazakhstan, round 2 : 3/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Kazakhstan to Caucasus
1 armour and 6 mech_infantrys moved from Caucasus to Tsinghai
1 aaGun moved from Samara to Kazakhstan
2 armour and 14 mech_infantrys moved from Northwest Persia to Eastern Persia
2 aaGuns, 8 artilleries and 5 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to Western Germany
4 infantry moved from Germany to Western Germany
Place Units - Germans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone
5 fighters placed in Western Germany
Germans undo move 2.
3 fighters placed in Western Germany
2 fighters placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0,33
Chinese : -0,33
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 armour moved from Hopei to Chahar
1 fighter moved from Hunan to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 fighter in Chahar, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Germans to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Chahar to Anhwe
1 aaGun and 1 armour moved from Hopei to Anhwe
1 aaGun and 10 infantry moved from Korea to Manchuria
1 aaGun and 3 infantry moved from Manchuria to Jehol
1 aaGun moved from Shensi to Hopei
3 artilleries and 3 infantry moved from Shensi to Kweichow
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from Iraq to Egypt
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,00
Japanese : -0,33
U may proceed with Japan
no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kiangsu to 34 Sea Zone
1 bomber moved from Kiangsu to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
Japanese take 42 Sea Zone from Americans
1 battleship and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
3 carriers moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 0/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 fighters moved from 43 Sea Zone to 41 Sea Zone
1 bomber moved from 43 Sea Zone to Philippines
1 bomber moved from 34 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Philippines to Japan
1 fighter moved from Shantung to Japan
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 artillery and 3 infantry moved from Shantung to Kiangsu
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 aaGun, 1 artillery and 5 infantry moved from Kiangsi to Kiangsu
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Kwangtung
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -0,33
UK_Pacific : 0,33
Japanese : -1,50
Forgot to change the 2 inf for a sub after changing plans. Are you ok with the edit?
but why changing?
so u had one plan, then the other, then u get back to original and u forgot to do the original buy?
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Forgot to change the 2 inf for a sub after changing plans. Are you ok with the edit?
there was not many big dices so np i ll allow it
but try to avoid it in the future
cheers
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
so u had one plan, then the other, then u get back to original and u forgot to do the original buy?
Yes, I started with buying 13 land units (9 in China and 4 in Japan), but then changed my mind and skipped buying in Shantung and purchased an ac instead, but forgot to also change the 2 inf that were leftovers. Was intending a sub instead.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Americans
Battle in Normandy Bordeaux
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Kiangsi from Japanese to Americans
EDIT: Changing ownership of Kiangsi from Americans to Chinese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Changing ownership of Hunan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Korea to 33 Sea Zone
1 mech_infantry moved from Jehol to Kiangsi
EDIT: 2 mech_infantrys moved from Jehol to Hunan
1 mech_infantry moved from Korea to Manchuria
2 aaGuns, 1 armour and 2 mech_infantrys moved from Manchuria to Jehol
1 armour and 1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Soviet Far East to Amur
Place Units - Americans
1 fighter and 2 mech_infantrys placed in Korea
3 artilleries and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1,1,4,1,2
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
i ve wrote this messgs in wrong thread i am writing here again
1
i missed taht i could attack hunan and kiangsi over anhwe
i havent seen it
since i had no dice
i believe u ll allow it
thanks
2
am attacking hunan with 2 usa mech inf
3
win in hunan with no losses