@Stucifer I have heard of that one just don’t see the purpose of it. I feel the money could be spend else where and do better.
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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its pretty confusing for france since i can take southern italy and now u say u ll move something with italy
i suggest u redo ur ncm with italy
i hadnt had any cm with anzac
so i ll play it after ur final italian version
cheers
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southern france sorry
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I understand. Wanted to ask, since they’re so easy to miss. Almost an infinitesimal nation. Hopefully soon put into oblivion.
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its a small thing, but i would like to have the board clear before i play my move, since even a small move like that can have a greaater impact on the game
sorry
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if it wasnt for s france
i wouldnt bother much
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No changes on Italy.
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S France is empty.
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Fleet stays in z94.
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Fleet stays in z94.
U dont have to do it just because i want to wait,
we have time.
are u sure u stay like this?
if so i go to play france
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 34 Sea Zone to 49 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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no moves for france
u may proceed with germany
cheers
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Germans 1 bomber moved from Caucasus to Germany 3 bombers and 3 fighters moved from Western Germany to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 4 infantry moved from Western Germany to Germany 5 infantry moved from Western Germany to Denmark 3 artilleries and 7 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 fighters moved from 94 Sea Zone to Normandy Bordeaux 1 infantry moved from Kazakhstan to Novosibirsk 1 artillery and 3 infantry moved from Samara to Novosibirsk 1 infantry moved from Kazakhstan to Novosibirsk 2 infantry moved from Urals to Novosibirsk 2 armour and 2 mech_infantrys moved from Evenkiyskiy to Novosibirsk Germans take Timguska from Russians Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 bombers, 5 fighters, 7 infantry and 2 mech_infantrys British defend with 4 aaGuns, 1 armour, 1 artillery and 3 infantry; French defend with 2 infantry; Americans defend with 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber AA fire in Normandy Bordeaux : 2/8 hits, 1,33 expected hits 2 fighters owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 3 bombers, 3 fighters, 7 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/18 hits, 6,50 expected hits
Combat Hit Differential Summary :
Germans : 0,50 AA fire in Normandy Bordeaux : : 0,67
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Causalties in Normandie?
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i am looking
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max defense
bomber
4 aa guns
2 french inf -
after rd 2 (if there is one) ask me again and i ll decide
cheers
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Yes, 5 hits on def. G pursues.
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Germans 1 bomber moved from Caucasus to Germany 3 bombers and 3 fighters moved from Western Germany to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 4 infantry moved from Western Germany to Germany 5 infantry moved from Western Germany to Denmark 3 artilleries and 7 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 fighters moved from 94 Sea Zone to Normandy Bordeaux 1 infantry moved from Kazakhstan to Novosibirsk 1 artillery and 3 infantry moved from Samara to Novosibirsk 1 infantry moved from Kazakhstan to Novosibirsk 2 infantry moved from Urals to Novosibirsk 2 armour and 2 mech_infantrys moved from Evenkiyskiy to Novosibirsk Germans take Timguska from Russians Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries, 3 bombers, 5 fighters, 7 infantry and 2 mech_infantrys British defend with 4 aaGuns, 1 armour, 1 artillery and 3 infantry; French defend with 2 infantry; Americans defend with 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber AA fire in Normandy Bordeaux : 2/8 hits, 1,33 expected hits 2 fighters owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 3 bombers, 3 fighters, 7 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/18 hits, 6,50 expected hits Americans roll dice for 4 aaGuns, 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/13 hits, 5,17 expected hits 4 aaGuns owned by the British, 5 infantry owned by the Germans, 1 bomber owned by the Americans and 2 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 3 bombers, 3 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 7/13 hits, 5,67 expected hits
Combat Hit Differential Summary :
Germans : 1,83 Americans : -0,17 AA fire in Normandy Bordeaux : : 0,67
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Pretty unneeded to put forth the question. Max d. Keeping 1 tac, 2 fig. The tac is more flexible than the tank, and a single tank should not be able to make too much havoc.
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It’s also changeable later. So I proceed with max d.